Arcane Wonders Forum

Mage Wars => Mages => Topic started by: silverclawgrizzly on May 31, 2014, 10:22:39 PM

Title: Alternate Necromancer
Post by: silverclawgrizzly on May 31, 2014, 10:22:39 PM
Yeah I figure we're a LONG way off from getting alternates to the Druid or Necromancer as they're fairly recent additions but I was thinking a little on it and this is what I pondered.

As there's a nation in Etheria that is Egyptian themed(I read it mentioned when they previewed Pharoahs Cheetah and those Kickstarter cards) wouldn't it be cool if we got a third option for the Necromancer to focus on: Mummies! Also since Egyptians did a lot of scientific work with alchemy and death sciences there'd be a wealth of stuff for an Egyptian themed Necromancer to tap into. Maybe a late game Sutekh appearance or something.

Plenty of material in fantasy works for mummy use as well obviously.
Title: Re: Alternate Necromancer
Post by: Lord0fWinter on May 31, 2014, 10:42:00 PM
Yeah I figure we're a LONG way off from getting alternates to the Druid or Necromancer as they're fairly recent additions but I was thinking a little on it and this is what I pondered.

As there's a nation in Etheria that is Egyptian themed(I read it mentioned when they previewed Pharoahs Cheetah and those Kickstarter cards) wouldn't it be cool if we got a third option for the Necromancer to focus on: Mummies! Also since Egyptians did a lot of scientific work with alchemy and death sciences there'd be a wealth of stuff for an Egyptian themed Necromancer to tap into. Maybe a late game Sutekh appearance or something.

Plenty of material in fantasy works for mummy use as well obviously.

That would be pretty awesome. I hadn't thought about that. The lore of this game intrigues me though, I'm still hoping we get a book or something along those lines. The organized play stuff is great but it always leaves me wanting more.

They mentioned recently on FB that they were partnering with Dynamite, a comic book company, so those should be cool as well.

Back on topic though, I hope we see more of the Egyptian themed stuff. I'm sure we will since there's a whole nation dedicated to it. And since each nation seems to have at least one Mage associated with it (I believe that's the case), it's a safe bet there will be one for that nation as well. & the Alt Necromancer would make pretty good sense.
Title: Re: Alternate Necromancer
Post by: silverclawgrizzly on May 31, 2014, 10:44:29 PM
I would be all over some Mage Wars comic books. But yeah some novels would be cool too.
Title: Re: Alternate Necromancer
Post by: Myrddin on June 04, 2014, 01:22:30 PM
Yeah I figure we're a LONG way off from getting alternates to the Druid or Necromancer as they're fairly recent additions but I was thinking a little on it and this is what I pondered.

As there's a nation in Etheria that is Egyptian themed(I read it mentioned when they previewed Pharoahs Cheetah and those Kickstarter cards) wouldn't it be cool if we got a third option for the Necromancer to focus on: Mummies! Also since Egyptians did a lot of scientific work with alchemy and death sciences there'd be a wealth of stuff for an Egyptian themed Necromancer to tap into. Maybe a late game Sutekh appearance or something.

Plenty of material in fantasy works for mummy use as well obviously.
Wouldn't be surprised. Nice for the idea of a more 'religious' necromancer. He could work well with laying traps (to catch tomb robbers... except isn't he a tomb robber?)

Warhammer did a similar thing to this: traditional necromancers were vampires/mages leading zombies and skeletons, but the 'Tomb Kings' are the ancient Kings of Egypt  Khemri returned to take vengeance on those who thought that they could take the land just because everyone was dead.
Title: Re: Alternate Necromancer
Post by: echephron on June 04, 2014, 08:55:09 PM
I like the idea. No poison affinity or eternal servant, so i dont know what kind of abilities she would have.
Title: Re: Alternate Necromancer
Post by: Wildhorn on June 05, 2014, 01:36:22 PM
I like the idea. No poison affinity or eternal servant, so i dont know what kind of abilities she would have.

Raise The Ancients: Necromancer can ignore range when he summon undead creatures.
Mummy: Necromancer has the Non-Living trait.
Title: Re: Alternate Necromancer
Post by: Chriz007 on June 12, 2014, 06:40:53 AM
I really hope Arcane Wonders are reading this thread! I love the idea of a mummy style necro !
I also really want to see novels and comics, it would also be cool if they used the Arkham horror/mtg models for those; ie they come with special alternative art promos.
Title: Re: Alternate Necromancer
Post by: Sailor Vulcan on June 12, 2014, 12:32:26 PM
The original Necromancer has the choice to specialize in zombies/skeletons. Perhaps instead of just mummies, there should be a second option. An Egyptian mummy/ghost Necromancer sounds really cool.
Title: Re: Alternate Necromancer
Post by: Arlemus on June 12, 2014, 03:38:20 PM
I like the idea. No poison affinity or eternal servant, so i dont know what kind of abilities she would have.

Raise The Ancients: Necromancer can ignore range when he summon undead creatures.
Mummy: Necromancer has the Non-Living trait.

That first ability would be so broken, lol.  Turn 1 13+ mana undead guy in your opponents zone, gg.

Also, idk if anyone else saw it in their facebook pictures, but I'm pretty sure art of the alternate necro was on AW's banner at Origins.
Title: Re: Alternate Necromancer
Post by: Lord0fWinter on June 12, 2014, 04:24:13 PM
Also, idk if anyone else saw it in their facebook pictures, but I'm pretty sure art of the alternate necro was on AW's banner at Origins.

I don't think so. The only 2 Mages I saw on there that haven't been released are the Paladin and Siren.

Left side (top-bottom): Paladin, Female Warlock, Druid, Priest, Forcemaster, Beastmaster, Warlock
Right side (top-bottom): Siren, Dwarven Warlord, Necro, JBM, Warlord, Wizard, Priestess

I agree about the ability though. Maybe it can summon them up to a zone away if it wants to? I think that would be thematic and not nearly as op.
Title: Re: Alternate Necromancer
Post by: Myrddin on June 13, 2014, 12:49:47 AM
On the distance-summoning, if you made it a one-off (like Pet etc.) I don't know if it would be OP. After all, if you're summoning something under your opponent's feet, you're also summoning something that they're well positioned to deal with and you're not well positioned to support. Maybe it's because I've only played against zombie builds that this doesn't sound so scary: I quite like the idea of my opponent putting zombies in my corner, I'd only leave them behind as I chased him down!
Title: Re: Alternate Necromancer
Post by: MrSaucy on June 13, 2014, 09:49:25 PM
I just hope the next Necromancer gets more undead creatures that aren't zombies or skeletons. I'm all for some more ghouls, mummies, and undead insects. An egyptian theme would be pretty cool. (Makes me think of the Vengeful Pharaoh from magic the gathering)
Title: Re: Alternate Necromancer
Post by: Boocheck on June 14, 2014, 03:55:43 AM
I must agree, that necromancer inspired by egypt mythology would be uber cool!
Title: Re: Alternate Necromancer
Post by: Elessar on June 22, 2014, 10:24:31 PM
There's a lot to work with there.  I really like some of these ideas. 

Mummies, sure.  (All with Flame +2)  8)
Scarabs / carrion beetles.  I like the idea of an insect swarm. 
More ghosts or spirits.
By the time we get an alt. necro, terrain should be in the game.  How about sand dunes or sandstorms that obscure your creatures from the enemy until it's too late?  We already have fog-type stuff, sure, but sand would be more thematic.  Or if we wanted to keep it in-school, how about black mist?  Maybe an ability could be to spread it similar to the druid's vines? 

Here's a question: do you think we'd get the alt. druid in the same set?  And what would the alt. druid look like? 
 
Title: Re: Alternate Necromancer
Post by: Sailor Vulcan on June 23, 2014, 01:33:14 PM

There's a lot to work with there.  I really like some of these ideas. 

Mummies, sure.  (All with Flame +2)  8)
Scarabs / carrion beetles.  I like the idea of an insect swarm. 
More ghosts or spirits.
By the time we get an alt. necro, terrain should be in the game.  How about sand dunes or sandstorms that obscure your creatures from the enemy until it's too late?  We already have fog-type stuff, sure, but sand would be more thematic.  Or if we wanted to keep it in-school, how about black mist?  Maybe an ability could be to spread it similar to the druid's vines? 

Here's a question: do you think we'd get the alt. druid in the same set?  And what would the alt. druid look like?

Leprechaun. The alt Druid MUST be a leprechaun. If he's not I'm going to cry.
Title: Re: Alternate Necromancer
Post by: Gregstrom on June 24, 2014, 06:45:10 AM
I'd like to see an alternate druid with a focus on fungus.  Mycelium instead of vines perhaps, spore effects, and all sorts of saprophytic goodness.
Title: Re: Alternate Necromancer
Post by: Cnoedel on June 24, 2014, 01:58:09 PM
The Idea of a mummy Cleopatra sounds so very pleasing, her body could be covered as much with bandages as the druid is with vines, revealing a bit of her rotten flesh and bones - I am weird, i know

The suggested Flame+2 trait seems legit and there could be some Anubis-like Gods and the already mentioned scarab swarm *-*...oh i'd love that! Her ability should not be yet another Pet, i think there are plenty of mages with a pet-ability. Maybe something like treebond but with a Sphinx/Pyramid-Gravespawnpoint, giving her regenerate or channeling.

A Fungus-Druid is also a neat idea lore wise, but as the existing Druid is also focussed around poison i guess it would be more of the same.
Title: Re: Alternate Necromancer
Post by: Sand Goblin on June 26, 2014, 03:29:52 PM
There's a lot to work with there.  I really like some of these ideas. 

Mummies, sure.  (All with Flame +2)  8)
Scarabs / carrion beetles.  I like the idea of an insect swarm. 
More ghosts or spirits.
By the time we get an alt. necro, terrain should be in the game.  How about sand dunes or sandstorms that obscure your creatures from the enemy until it's too late?  We already have fog-type stuff, sure, but sand would be more thematic.  Or if we wanted to keep it in-school, how about black mist?  Maybe an ability could be to spread it similar to the druid's vines? 

Here's a question: do you think we'd get the alt. druid in the same set?  And what would the alt. druid look like?
Is it possible that the alt. necro could be trained in level 1/2 earth spells, and therefore, have sandstorm stuff?  One of my favorite SW factions is the Sand goblins, so I would LOVE an undead Egyptian necromancer.

I think that an Egyptian necro would be able to choose between mummies and spirits for his main.  His specialty creatures would be various undead insects and animals, and he could also do alchemy and/or sand magic on the side, just like the necro with poison.  He would have to have a giant Anubis-Jackal type monster.       
Title: Re: Alternate Necromancer
Post by: Boocheck on July 04, 2014, 04:13:50 AM
Every alternate mage have same schools of magic as his predecessor so i would not count too much on a earth school addition.

Title: Re: Alternate Necromancer
Post by: Marhem on July 09, 2014, 09:32:29 PM
What if they made a necro that had no creatures and he only used dead enemy creatures and had many death and rotting balls.
Title: Re: Alternate Necromancer
Post by: Laddinfance on July 10, 2014, 08:04:56 AM
What if they made a necro that had no creatures and he only used dead enemy creatures and had many death and rotting balls.

It's tough to make a Mage that relies on your opponent like that. There are two big issues with doing that. First, the mirror match would be ... problematic. Second, anyone not playing creatures really puts your strategy at a disadvantage.

It's cool to try non-standard mages, but you have to be careful, or you're at your opponent's mercy.
Title: Re: Alternate Necromancer
Post by: flamespeak on July 14, 2014, 12:03:44 AM
An edlritch abomination focused type necromancer to expand on the illithid larva mechnic would be a nice touch or something to deal with heavy with the vampire theme, a lot of vampiric strike creatures  and the like.
Title: Re: Alternate Necromancer
Post by: Sailor Vulcan on July 14, 2014, 07:11:03 AM
Only problem is that in mage wars vampire does not necessarily mean undead. Furthermore, how many eldritch abominations can you have in play in the first place? Eldritch abominations, if they existed in Mage Wars would be very powerful. For a mage to be entirely centered around them would just be...*shudders in horror*
Title: Re: Alternate Necromancer
Post by: Boocheck on July 14, 2014, 07:20:41 AM
Too much Vampiric and you will be stoped just one non-living creature :)
Title: Re: Alternate Necromancer
Post by: echephron on May 17, 2015, 11:21:20 PM
Never going to happen but...
a necromancer trained in all living creatures AND she can't cast living creatures herself AND she has Animate Dead as a spell on her mage card(like the wizards arcane zap) but it can only use living creatures in her spellbook rather than from the discard pile.

or maybe an alternate spawnpoint which casts any living creature, but it comes out with a zombie marker.

I want to be able to make a creature specific zombie without having to summon and kill it first.
Title: Re: Alternate Necromancer
Post by: DaveW on May 18, 2015, 03:31:49 PM
I agree... mummies sound cool... but aren't there enough Dark creatures already (let alone Dark-trained Mages)? I've got a box full of Dark creatures that I never use... and I have spellbooks put together for two Dark-Trained Mages already.
Title: Re: Alternate Necromancer
Post by: Phillus on May 19, 2015, 08:13:48 PM
I'd like to see an alternate druid with a focus on fungus.  Mycelium instead of vines perhaps, spore effects, and all sorts of saprophytic goodness.
I really love mushrooms. I feel like Ichthellids are mind controlled fungi insects.
Title: Re: Alternate Necromancer
Post by: Boocheck on May 20, 2015, 02:46:47 AM
That would not explain dark school :)

I hope we will see more Ichterlids in future and that Ladiffance will get wild with his "Swarm" mage idea :) (long live the spider queen!!!)
Title: Re: Alternate Necromancer
Post by: Coshade on June 24, 2015, 01:30:43 AM
Could there be a non-living mage? Just a Necromancer that is full blown back from the dead with his undead critters?
Title: Re: Alternate Necromancer
Post by: wtcannonjr on June 24, 2015, 05:40:37 AM
Could there be a non-living mage? Just a Necromancer that is full blown back from the dead with his undead critters?

I think this could be interesting if the mage was a spirit and incorporeal. This would be one of the mage abilities.
Title: Re: Alternate Necromancer
Post by: V10lentray on June 24, 2015, 10:00:03 AM
I'd like to see an alternate druid with a focus on fungus. 


So you want to create a Drow?
Title: Re: Alternate Necromancer
Post by: silverclawgrizzly on June 24, 2015, 10:58:09 AM
Well when arch mage hits my greatest hope is for a Lich as a playable mage. They would be undead but have other advantages.
Title: Re: Alternate Necromancer
Post by: sIKE on June 24, 2015, 02:43:55 PM
So you want to create a Drow?
A Dark Elf?
Title: Re: Alternate Necromancer
Post by: jhaelen on June 25, 2015, 03:44:13 AM
A Gloranthan Dark Elf (http://blackyinkin.deviantart.com/art/Dark-Elves-522334152), to be more precise:
They're also known as Voralans (http://glorantha.wikia.com/wiki/Voralans).
Title: Re: Alternate Necromancer
Post by: adanaz on June 25, 2015, 05:00:36 AM
Quote
my greatest hope is for a Lich as a playable mage. They would be undead but have other advantages.

I'm not sure how much difference there could be between the current Necromancer and a Lich mage. I like the idea, the Lich could have an exclusive piece of phylactery equipment which, if destroyed, could have devastating effect on the mages exclusive abilities. That's a slightly negative point.

The Lich could control lots of undead minions, as the Necromancer potentially does. A twist could be some kind of mind control link between the Lich and his minions using a combination of the Mind and Dark schools.
Title: Re: Alternate Necromancer
Post by: jhaelen on June 26, 2015, 02:55:44 AM
I'm not sure how much difference there could be between the current Necromancer and a Lich mage.
I think, I posted this before somewhere, anyway, I'd like to see a Necromancer specializing in Ghosts, i.e. Incorporeal dead. She should be less agressive and focus on 'quality over quantity', i.e. she should have a few powerful ghost allies that support her in different ways, e.g. casting spells for her or gathering information.

That would be a lot closer to the original meaning of 'necromancy' (summoning and communicating with spirits of the dead) than what has been made popular by video and rpg games.
Title: Re: Alternate Necromancer
Post by: JasonBourneZombie on June 26, 2015, 07:42:13 AM
Quote
I'm not sure how much difference there could be between the current Necromancer and a Lich mage.

We've actually thought this over in our area, and different thoughts are:
It's a skeleton.
It's a zombie. NOT resilient though.
Built-in reconstruct.
Can not gain or lose life, which would make sardonyx more playable
Being dead won't let him use most healing spells and nature enchants on himself to make up for some of the above traits.

Not all of these traits would need to be present, but they all fit pretty nicely.
Title: Re: Alternate Necromancer
Post by: sIKE on June 26, 2015, 08:27:49 AM
I am quite sure that the Archmage is not a Lich but dragon like...

(http://www.arcanewonders.com/wp-content/uploads/2015/04/Bolt-of-VTar.png)
Title: Re: Alternate Necromancer
Post by: JasonBourneZombie on June 26, 2015, 02:12:39 PM
I mean Archmage in terms of the mage type that can fight 2+ other mages. Not sure what the distinction is between an Arcane Archmage and a different one.

Not even sure Archmage is the correct term for that class of mage either. I just know we've been calling it that.
Title: Re: Alternate Necromancer
Post by: Cnoedel on August 14, 2015, 10:55:31 PM
Still in for an undead, female egyptian Pharaonecro. Please make it happen.
Title: Re: Alternate Necromancer
Post by: JasonBourneZombie on August 15, 2015, 07:21:35 AM
As cool as pharonecro would be, I'm still pulling for a spiritmancer. It's an incredibly basic undead thing we only have 1 of so far.
Title: Re: Alternate Necromancer
Post by: Sailor Vulcan on August 15, 2015, 12:20:24 PM

As cool as pharonecro would be, I'm still pulling for a spiritmancer. It's an incredibly basic undead thing we only have 1 of so far.

That seems more up a shaman's alley tbh. I like pharanecro better.
Title: Re: Alternate Necromancer
Post by: IronLegionnaire on August 20, 2015, 08:18:03 PM
Pharaoh's cheetah reminds me of other possible Egyptian-themed Mage Wars spells:

Crocodiles ( Nature school ) - Animal, Reptile, gains Fast in Water terrain ( Does this work with the upcoming Siren Mage? )
A huge Legendary creature like Sobek the Crocodile God
Pharaoh's Sunbird ( Holy and Nature ) - Animal, Bird with Light resistance, etc.
Sphinx ( Holy schoool + Earth? ) - upon zone entry, makes any creature roll 10+ to guess a riddle. If missed, Sphinx immediately receives a Guard marker, flips her action marker to the active side, and gains Melee +2 and Devour attack trait until end of round. ( Mind creatures add +3 to their riddle rolls ).
Snake trap
Lava trap
Dead King's Curse - Necro Curse that gives a friendly level 4+ Nonliving creature Cantrip while it's alive.
Pharaoh's Scepter ( Holy & / or Dark Equipment ) - 4 dice Melee attack - Ethereal; provides a quick spell once per round that forces a hidden enchantment to become revealed. Also ca cast Trap spells.
Mummification Ritual ( Holy and Dark Incantation ) - full action - target Living Creature from a Discard returns to the Arena in the caster's zone as a facedown Unmovable Conjuration with 5 life and 0 armor. Each upkeep, place a Mummification token on the card. When there are three or more Mummification tokens on it, you may remove all tokens and flip it face up with zero life, then heal it 2 times the number of Mummification tokens removed. Place a Zombie condition marker on the Creature. It gains Armor +1; its LoS is limited to its zone.

What do you think? Any other historical or mythological Egyptian elements to bring in?

--the Iron Legionnaire  ;D
Title: Re: Alternate Necromancer
Post by: sIKE on August 20, 2015, 09:04:25 PM
Scarab Beetles?
Title: Re: Alternate Necromancer
Post by: Coshade on August 25, 2015, 02:31:56 PM
I would love an Egyptian themed Necro
Title: Re: Alternate Necromancer
Post by: iNano78 on August 25, 2015, 03:03:08 PM
I would love an Egyptian themed Necro

Agreed.  Doesn't even need to be undead (and I can imagine both game play and thematic reasons why she/he shouldn't be).  See my "speculation" posted in another thread (http://forum.arcanewonders.com/index.php?topic=14335.msg55567#msg55567).
Title: Re: Alternate Necromancer
Post by: jhaelen on August 27, 2015, 02:22:55 AM
Well, isn't the Mage Wars setting different from Ancient Earth?
I think it's extremely lazy to simply copy each of Earth's cultures and create a fantasy version of it. Therefore I'm strongly opposed to having something like an Egyptian Necromancer.
Title: Re: Alternate Necromancer
Post by: JasonBourneZombie on August 27, 2015, 09:05:18 AM
Couldn't agree more. Honestly, you lost me at non-undead using necromancer. Undead is the theme of the mage after all. Egyptian themed monsters, especially anything to do with Egyptian gods, treads incredibly close to Yugi-oh themes.
Title: Re: Alternate Necromancer
Post by: Laddinfance on August 27, 2015, 10:29:54 AM
Couldn't agree more. Honestly, you lost me at non-undead using necromancer. Undead is the theme of the mage after all. Egyptian themed monsters, especially anything to do with Egyptian gods, treads incredibly close to Yugi-oh themes.

Yu-Gi-Oh! is hardly the only story to use Egyptian themes or uses of their gods and myth. Hawkman and Hawkgirl in DC comics have strong Egyptian ties, as does Black Adam. The sci-fi series Stargate also borrows from Egyptian mythology. The Mummy movies are clearly based in ancient Egypt. The Tomb Kings of Warhammer are unique, but clearly influenced by popularized myth about ancient Egypt. Even traditional Dungeons and Dragons uses the "mummy" as a classic monster (and yes they are undead). Osirion in Pathfinder is another take on Egypt of antiquity.

So, why bring all this up? Well, ancient Egypt is a fantastic setting with numerous themes and ideas that can easily be used today. So, I don't think just because something feels Egyptian, that it will feel like Yu-Gi-Oh!

Now I may be overreacting because you mentioned Yu-Gi-Oh! but I'm going to err on the side of caution. :-)
Title: Re: Alternate Necromancer
Post by: iNano78 on August 27, 2015, 10:59:41 AM
I don't know anything about Yu-Gi-Oh. 

Regarding "non-undead using necromancer," just to be clear I meant a Living Necromancer Mage who, by definition, is still all about summoning and dealing with Undead creatures - similar to the current Necromancer.  Some were suggesting that the next Necromancer him/herself should have the Undead trait, and I'm not convinced that should be the case.  But any Necromancer should certainly deal with raising the dead, have a preference for non-living creatures, etc.

*edit*
By the way, am I the only person who thinks that the current Necromancer's art is inspired by a Voodoo witch-doctor or something like that?

(https://s-media-cache-ak0.pinimg.com/236x/73/34/49/733449a812ebeb67014b2b21e7a06487.jpg)

(https://cf.geekdo-images.com/images/pic1626548.jpg)
Title: Re: Alternate Necromancer
Post by: silverclawgrizzly on August 27, 2015, 11:18:06 AM
I like that you used WWF Pro Wrestler Papa Shango as your comparison pic :)

I agree that Egyptian does not mean Yo-Gi-Oh. Also Egyptian lore in the real world shows us they clearly had a fascinating with death. Their methods for embalming and preservation of corpses were well ahead of other cultures. Much of their mythology involved life after death and the manipulation of energies to influence spirits and death energy itself.

I'm a huge Egyptology buff personally(it shows when I run Scion: Hero.) Off the top of my head I can think of about half a dozen different ways to incorporate the lore into a Necromancer without treading on the toes of other games.
Title: Re: Alternate Necromancer
Post by: JasonBourneZombie on August 27, 2015, 12:09:48 PM
I don't mean to imply Egypt is yugioh exclusive, but I still think it's going a little out of the way for Mage wars to incorporate. Especially when there are less gimmicky types of dead creatures to choose from. Ghosts are untapped, vampires in Mage wars are living so that is probably out, but is something that could have been done.

There's wights, more ghouls, shades, and other things to choose from. Mummies are fine, you just don't need to crowbar in a civilization to make a theme. I would argue that many of the examples of drawing upon Egyptian mythology (yugioh, the mummy, scion, etc) work well because they take place in a world where Egypt already exists as a historical culture.

As far as the necromancer not being undead, I apologize for my misunderstanding. Yes it doesn't have to be dead, even though I hope we get a dead Mage soon.
Title: Re: Alternate Necromancer
Post by: bigfatchef on August 27, 2015, 05:03:08 PM
I completely see a voodoo-Necromancer! Why not looking more into that voodoo cult?! So many altars and conjurations waiting there!
Especially a voodoo-doll installed as Necro-only ranged-attack-"weapon" with different attack traits like cripple or slow would be cool and well themed!  ;D

*edit*
By the way, am I the only person who thinks that the current Necromancer's art is inspired by a Voodoo witch-doctor or something like that?

(https://s-media-cache-ak0.pinimg.com/236x/73/34/49/733449a812ebeb67014b2b21e7a06487.jpg)
Title: Re: Alternate Necromancer
Post by: Coshade on August 31, 2015, 03:32:23 PM
Dark attack spells seem like a really cool idea. There should definitely be a "cultist" mage.
Title: Re: Alternate Necromancer
Post by: ringkichard on September 02, 2015, 09:24:59 PM
Vodun, Vodou, and Voodoo are, "similar, but not entirely separable" syncratic religions practiced in Africa, Haiti, and Louisiana, as part of the heritage of the African diaspora and French and American colonialism.

As much fun as pin cushion dolls, hexes, and spirit possession are, bringing those things into Etheria raises some thorny questions: was/is there slavery in Etheria, where is it practiced,what is it like, who are the slaves, etc.

I know I'm being a funpire, sucking the joy out of a popular pop-culture thing, but Vodun is not the sort of material I would want to see casually appropriated, any more than I'd want to see Kabalah or Sufism used without care and consideration. Zombies have long since escaped their Voodoo-ish inspiration and become a mainstream popular entertainment staple, but the rest of the "voodoo doctor" trope isn't yet divorced from its historical and religious context. The fact that Anglo-America has done so repeatedly already should be a caution, not a license.

I'm not saying Vodou should be off-limits, or that I think any attempt would be doomed. But I do think that when we start basing Mage Wars mages off of the religions practiced by of millions of real people living today, we would have to be very careful to do it right (not all Dark, for example), and maybe Mage Wars isn't really the type of game that handles themes like this well. This game is a violent power fantasy (my favorite, by a long mile) and that's maybe not the direction we'd want to come from in exploring these themes.

--

Wow that ended up way longer and more academic than usual. Sleepy time for Kich, I think. G'night!
Title: Re: Alternate Necromancer
Post by: Dragonoverlord666 on August 05, 2017, 11:34:47 AM
Almost 2 years further from the last reply on this post
and like 4 years further from druid vs necromancer release ...

Any news of a new necromancer on the horizon? :D

ps i would like really, really love me some good ol' egyptian necromancer lovings <3
(voodoo also seems cool, but maybe an idea for another mage (?))
Title: Re: Alternate Necromancer
Post by: Iudicium86 on August 05, 2017, 04:09:04 PM
If another ever comes out, I think I'd be looking forward to a ghost/spirit commanding Necromancer. We've got skeletons and zombies, but the whole game only has one spirit creature. More would be awesome. Maybe some that can possess enemy creatures, giving Dark school a version of Mind Control.

But a swarm of all incorporeal creatures. mhmm that'd just be so fun to control.