Arcane Wonders Forum

Mage Wars => Spells => Topic started by: Biblofilter on February 19, 2018, 04:47:02 PM

Title: Dark L1 Enchantments D-H
Post by: Biblofilter on February 19, 2018, 04:47:02 PM
Debilitate **

Link to pic:
https://boardgamegeek.com/image/1794784/mage-wars-debilitate-promo-card

Im hard pressed to see this as wow!
Its great on Ehren and its really good if somebody multibuff something: Bear strength, Wolfs Fury and Lion Savagery but if someone run that tactic i would be logical to also run Enchantment Transfusion. So that means you should probably run ET and Shift Enchantment. Thats not really a bad thing, with enchantments being real popular you probably should run those anyway.

But i just rather run Altar of Infernia instead.

And i think Agony is better. Garantied result and a much better nullifyprobe. Theres lot of 3 dice mage who don´t plan on attacking but end up doing it when theres nothing better to do or counterstrike when the guarded for some reason.
Nullifyprobes can be important and i rather have something that if it stick is likely to do a little something.
Title: Re: Dark L1 Enchantments D-H
Post by: Biblofilter on February 19, 2018, 04:53:20 PM
Demonic Bloodlust ***

easy thx iNano :)
http://forum.arcanewonders.com/index.php?topic=17737.0

Bloodthirsty sometimes means your creatures cant do what they want..

Counters:
Tataree
How would you like to have your 12 dice Blooddemon chase a Butterfly?

Other creatures with a defence could be almost as annoying.


Title: Re: Dark L1 Enchantments D-H
Post by: Biblofilter on February 19, 2018, 05:03:32 PM
Demonic Link 2-2  range 0-2 Demon Creature ****

Warlock Only
This demon creature gains the Melee+1 trait.
The first time each round that this demon creature attacks and damage a Living enemy creature, its controlling Mage may heal 1 damage.

Seems awesome :)

Doesn't sync with Altar of Infernia, but you can´t have everything i guess.

It seems like this would work even with a Demon zombie?


Title: Re: Dark L1 Enchantments D-H
Post by: Biblofilter on February 19, 2018, 05:11:29 PM
Hellfire Trap ***

Seems to be out of fashion. I don´t really know why?
3 pretty big stars i would say.

4 dice with a 5-8 burn 9+ 2 burns seems a bargain for 4 mana.

And CoR is out.

It not fire L1 its Dark L1. so Hydrothermal Vent + Hellfire Trap and Thornlasher/Merren Harpooner :)
It might even be fun to put a Thornlasher and or a Harpooner in a dark book..
Title: Re: Dark L1 Enchantments D-H
Post by: Reddicediaries on February 19, 2018, 06:11:38 PM
Debilitate **

Link to pic:
https://boardgamegeek.com/image/1794784/mage-wars-debilitate-promo-card

Im hard pressed to see this as wow!
Its great on Ehren and its really good if somebody multibuff something: Bear strength, Wolfs Fury and Lion Savagery but if someone run that tactic i would be logical to also run Enchantment Transfusion. So that means you should probably run ET and Shift Enchantment. Thats not really a bad thing, with enchantments being real popular you probably should run those anyway.

But i just rather run Altar of Infernia instead.

And i think Agony is better. Garantied result and a much better nullifyprobe. Theres lot of 3 dice mage who don´t plan on attacking but end up doing it when theres nothing better to do or counterstrike when the guarded for some reason.
Nullifyprobes can be important and i rather have something that if it stick is likely to do a little something.
I think this card won't do much to Ehren since he doesn't lose the tokens.
Title: Re: Dark L1 Enchantments D-H
Post by: Biblofilter on February 19, 2018, 06:25:19 PM

I think this card won't do much to Ehren since he doesn't lose the tokens.

Why wouldn't he lose them?

Ehren: bla bla, place 4 Melee+1 tokens on him.
Debilitate: This creatures loses, and cannot gain Melee+x traits.

I thought Debilitate was the perfect Ehren counter.

Modified to add Altar of Infernia tekst:
All creatures lose, and cannot gain, Melee+X traits. This does not affect Melee-X traits.
Title: Re: Dark L1 Enchantments D-H
Post by: Puddnhead on February 19, 2018, 06:30:38 PM

I think this card won't do much to Ehren since he doesn't lose the tokens.

Why wouldn't he lose them?

Ehren: bla bla, place 4 Melee+1 tokens on him.
Debilitate: This creatures loses, and cannot gain Melee+x traits.

I thought Debilitate was the perfect Ehren counter.

Debilitate says the creature loses the trait. It does not say it loses the counters. Subtle and extremely important distinction.
Title: Re: Dark L1 Enchantments D-H
Post by: Sailor Vulcan on February 19, 2018, 07:08:24 PM
Debilitate **

Link to pic:
https://boardgamegeek.com/image/1794784/mage-wars-debilitate-promo-card

Im hard pressed to see this as wow!
Its great on Ehren and its really good if somebody multibuff something: Bear strength, Wolfs Fury and Lion Savagery but if someone run that tactic i would be logical to also run Enchantment Transfusion. So that means you should probably run ET and Shift Enchantment. Thats not really a bad thing, with enchantments being real popular you probably should run those anyway.

But i just rather run Altar of Infernia instead.

And i think Agony is better. Garantied result and a much better nullifyprobe. Theres lot of 3 dice mage who don´t plan on attacking but end up doing it when theres nothing better to do or counterstrike when the guarded for some reason.
Nullifyprobes can be important and i rather have something that if it stick is likely to do a little something.
Because debilitate is level 1 and costs less mana than an altar?

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Title: Re: Dark L1 Enchantments D-H
Post by: SirJasonCrage on February 20, 2018, 03:42:52 AM
As far as I know, the markers give you the trait, yes?
Title: Re: Dark L1 Enchantments D-H
Post by: DaveW on March 03, 2018, 09:02:19 AM
As far as I know, the markers give you the trait, yes?

That's what I've always thought... but Puddin' seems to believe differently, and he know better than I.

Still it seems odd to me if he is right.
Title: Re: Dark L1 Enchantments D-H
Post by: Kharhaz on March 03, 2018, 11:03:53 AM
As far as I know, the markers give you the trait, yes?

That's what I've always thought... but Puddin' seems to believe differently, and he know better than I.

Still it seems odd to me if he is right.

He is not
Token (Game Term)
A token is a small marker used to keep track of something. Tokens
are not usually provided with Mage Wars - please use anything you
wish for a token - pennies, dice, beads, etc. Conquest of Kumanjaro
includes small token markers you can use for Armor +1, Melee +1,
and Ranged +1 effects

Tokens are there to physically represent the traits, not give bonuses while not actually being the trait.
Title: Re: Dark L1 Enchantments D-H
Post by: Arkdeniz on March 03, 2018, 02:27:43 PM
I agree with you Kharhaz, but we probably won’t wait long for the lawyers to come and say that ‘trait’ and ‘effect’ are different words. :)
Title: Re: Dark L1 Enchantments D-H
Post by: Kharhaz on March 03, 2018, 05:14:10 PM
I agree with you Kharhaz, but we probably won’t wait long for the lawyers to come and say that ‘trait’ and ‘effect’ are different words. :)

I wouldn't worry about.
Regardless of the source, token, effect, or an inherient abilty:

Melee +X (Object Trait)
This creature gains +X attack dice when it makes a melee attack. If the attack makes multiple attacks during the same attack action, it gains this bonus only for the first attack it can make with this bonus. Does not grant a melee attack if this creature does not have one. Does not affect ranged attacks, damage barriers, or other non-melee attacks.

It is an object trait; end of story. There is no instance of the Melee +X trait where it is not a trait. A Melee +1 token, like Ehran, gives that Melee +1 trait, not a Melee +X effect (since that doesnt exist like that)

Power strike for example, is an effect that gives the Melee +X trait. Debilitate does not prevent power strike, or Ehren from gaining the tokens, but they will not do anything while it is under the effects of debilitate

Title: Re: Dark L1 Enchantments D-H
Post by: Arkdeniz on March 03, 2018, 07:00:27 PM
I do admit, though, that it would be a little unfair for Ehren if with a Battle Fury he gets one attack at 5 dice and the second attack at only 1 die.
Title: Re: Dark L1 Enchantments D-H
Post by: Reddicediaries on March 03, 2018, 07:28:17 PM
I do admit, though, that it would be a little unfair for Ehren if with a Battle Fury he gets one attack at 5 dice and the second attack at only 1 die.
That's how most people play it.
Title: Re: Dark L1 Enchantments D-H
Post by: Arkdeniz on March 03, 2018, 07:51:55 PM
I do admit, though, that it would be a little unfair for Ehren if with a Battle Fury he gets one attack at 5 dice and the second attack at only 1 die.
That's how most people play it.

Ouch.

I had always assumed that Ehren came into play weak and decrepit and the healing he needs takes him back to his fighting prime. That is, his "real" stats are 15hp, 5 dice damage, and these are what other spells (like the Battle Fury) take into account once he meets the full health criterion.

So the +1 tokens in his case were not really the same as the "Melee +X" trait, but just shorthand to show he is now a 5-dice attack creature. If it really was intended that they were to be treated as a Melee +X trait, why didn't the card just say "the first time he has zero damage, he gains the Melee +4 trait", and not muck about with tokens at all?

If that theory is wrong, it makes Ehren just that little bit more rubbish.   
Title: Re: Dark L1 Enchantments D-H
Post by: Puddnhead on March 03, 2018, 09:12:00 PM
I have said nothing incorrect. Erhen retains the tokens but hits at 1 die while altar of infernia or debilitate are active on him. Once those effects are gone he will hit at 5 dice again.

Second point is that he most certainly rolls 5 and then 1 when you battlefury or sweeping strike him. 
Title: Re: Dark L1 Enchantments D-H
Post by: RomeoXero on March 03, 2018, 11:46:42 PM
Fact. Its a shame, but he's 6 mana.
Title: Re: Dark L1 Enchantments D-H
Post by: SirJasonCrage on March 04, 2018, 04:23:00 AM
You also have to consider how old he is.

He's a nice low-cost sacrifice for Altar though, considering that you can just reanimate his corpse and sacrifice him a second time.

Did I mention that I don't like him?
Title: Re: Dark L1 Enchantments D-H
Post by: silverclawgrizzly on March 04, 2018, 08:16:36 AM
Feel like we're getting off topic but what the hey. I once saw an Alter of Infernia shut down Ehren and Alandale when the Necromancer playing it put an Agony on Alandale as well. It was nasty. If she'd have walled the alter up she'd have had it in the bag.
Title: Re: Dark L1 Enchantments D-H
Post by: zot on March 04, 2018, 09:16:06 AM
i know that when i played her at mace, it took me much of the game to get to the alter and get rid of it. was a real pain. and of course that was not the only annoying thing on the board to have to handle at the same time.