Arcane Wonders Forum

Mage Wars => Player Feedback and Suggestions => Topic started by: Santar on August 06, 2018, 07:05:11 AM

Title: Range +X
Post by: Santar on August 06, 2018, 07:05:11 AM
Hi, Mages!
What about more Range +X cards? Not for Mages, because attack-spells rush decks will bee more powerful then, but for creatures?

1) Novice, for creature, ench range +1 for 2/3 mana. or +1 range and +1 piercing for more mana.
2) Novice inc, 2-3 mana for range +2/3.
3) Bottle for mage with 3 rage, add +1 range. 2 mana, 1 lvl nature
4) fire range attacks, ench that add d12 and 8+ Burn and fire tipe attack. 
Title: Re: Range +X
Post by: zzzPAXzzz on August 12, 2018, 05:34:17 AM
IMO it would be OP to have such cards. Ranged attacks ignore most guards (like elusive almost), you may attack flying things and donít have to be in the same zone as the target (for the most creatures). Adding more dice would be too good. And then there are already cards as: steep hill, arch tower, Hawkeye, battle command from BW warlords
Title: Re: Range +X
Post by: Kelanen on August 17, 2018, 06:41:39 AM
I'm not sure they are needed - less than 20% of creatures have ranged abilities, let alone ranged attacks, and there are already several things boosting them, but I don't think it would break the game if more were added.

I could see a cheap enchantment for minor creatures for example.
Title: Re: Range +X
Post by: Beldin on August 18, 2018, 06:09:07 PM
I'm not sure they are needed - less than 20% of creatures have ranged abilities, let alone ranged attacks, and there are already several things boosting them, but I don't think it would break the game if more were added.

I could see a cheap enchantment for minor creatures for example.

Firstly thank you for this, I have some interesting findings from this exact OCTGN search. That said there are only 12 creatures (3.8%) affected by these designs.


From the designs presented, honestly I do not see designs 1 and 2 being made. 1 is just a battle order really. 2 would not be made as it outclasses Hawkeye thus would default to it. 3 Might be made but it seems a bit meh. 4. is just a tidy up of the incantation promos, thus unless they wanted to make this then it won't be printed.

I would even argue against the minor creature hawkeye clone. As you say they are not really needed.  But if a hawkeye clone was created in Academy I would say it's targetbar is "Minor living creature". This stops a 11 dice Ludwig and 6D ranged major creatures.
Title: Re: Range +X
Post by: Kelanen on August 18, 2018, 06:12:12 PM
This stops a 11 dice Ludwig and 6D ranged major creatures.

Ludwig is hardly a consideration? +Ranged doesn't affect Zone Attacks or Additional Strikes...
Title: Re: Range +X
Post by: Beldin on August 18, 2018, 06:42:39 PM
This stops a 11 dice Ludwig and 6D ranged major creatures.

Ludwig is hardly a consideration? +Ranged doesn't affect Zone Attacks or Additional Strikes...

Which is why I didn't say a 15 dice Ludwig. It is not a consideration for Spike players, there are Timmy players who would consider it.
Title: Re: Range +X
Post by: Kelanen on August 19, 2018, 07:15:28 AM
Which is why I didn't say a 15 dice Ludwig. It is not a consideration for Spike players, there are Timmy players who would consider it.

But they won't get more than 3?

But there's no reason to stop Timmy players doing anything...
Title: Re: Range +X
Post by: Beldin on August 20, 2018, 09:19:19 PM
Which is why I didn't say a 15 dice Ludwig. It is not a consideration for Spike players, there are Timmy players who would consider it.

But they won't get more than 3?

But there's no reason to stop Timmy players doing anything...

The attackbar on this card has the option for a triplestrike. 5+3+3 = 11
Title: Re: Range +X
Post by: Kelanen on August 24, 2018, 10:09:31 AM
Sure, but the base card no buffs is 9 - it also gets armour three times against it. I think it's a skewed way of looking at it.