Arcane Wonders Forum

Mage Wars => Spellbook Design and Construction => Topic started by: drmambo23 on February 17, 2019, 03:38:26 PM

Title: Skeleton Swarm
Post by: drmambo23 on February 17, 2019, 03:38:26 PM
SkellyzA Necromancer Spellbookbuilt by the OCTGN SBB
Attack1 x Lightning Bolt1 x Sandstorm1 x Arc Lightning1 x Gale BurstConjuration2 x Wall of Bones2 x Alluring Orchid1 x Graveyard1 x Tanglevine1 x Idol of PestilenceCreature3 x Skeletal Minion1 x Skeletal Knight1 x Skeletal Archer1 x Mort1 x Venomous Zombie2 x Blightheart1 x Zombie Minion1 x Skeletal SentryEnchantment1 x Curse Item1 x Regrowth1 x Song of Love1 x Chant of Rage1 x Lullaby1 x Arcane Corruption1 x Theft of Life1 x Mass Cowardice1 x Stumble1 x Fumble1 x Death Link1 x Agony1 x Galvanize1 x Enfeeble1 x Marked for Death2 x Poisoned BloodEquipment1 x Death Ring2 x Mage Wand1 x Cloak of Shadows1 x Leather Gloves1 x Leather ChaussesIncantation1 x Battle Fury1 x Overextend1 x Sweeping Strike1 x Dissolve2 x Seeking Dispel1 x Dispel1 x Teleport1 x Lesser Teleport1 x Unholy Resurgence3 x Reassemble1 x Focused Strike
Total cost: 120 pts

So the original idea behind this book was to use blightheart and capitalize on his ability with alluring orchids. I didnt have any other basis for making the book, other than that. 
Some ideas that I have for the cards chosen are:

*mass cowardice - blightheart may be able to get the jump on a creature in his zone if they dont run, if they do they are hindered and he can chase them down and still get the bonus effect
*stumble - i love this card anyways but having an automatic swing and a miss so blightheart can get his bonus is nice!
*fumble - if they try to run then stop them in their tracks, get the bonus effect after they act
*lullaby, chant of rage, and song of love - all songs dedicated to the opponent having to attack or move where I want them.  Lullaby is more of a "I hope they miss or lose their action" so I can then swing in.
*Alluring orchid - minor creatures automatically lose their action against blightheart and he gets his bonus
*tanglevine - a staple for all necromancers but if they waste an action getting out then blightheart can move in.
*overextend - wait until an enemy has activated, use blightheart then overextend, then galvanize next turn - this one is really only ideal for killing a big buddy or trying to get the death blow on the mage.
*gale burst will knock out a minor creature that is near me so blightheart can finish it off. - I am pretty sure this will also be helpful against a swarm creature, if I move in and gale burst before they move and attack me.

I think that is it for blightheart strategy.  Everything else is pretty standard necro.  I like to bank mana for a turn or two between turns 3-5 so I will use both seeking dispels on one turn if I can.

All of the commands work on all of the skeletons.

Idol of pestilence is a necro staple card!

My zone attack of choice was sandstorm, because of the 0-2 range.  I can still use that and be obscured at the same time with my cloak.

Lightning bolt is in for a finishing blow on a creature or the mage and because of the daze and stun chance.

Arc lightning is there because it is unavoidable and the daze and stun chance.

Sweeping strike and battle fury are there for any creature but ideally blightheart or venemous zombie

I dig curse item because of the range and the DOT. I can still hit the enemy with it while being obscured.

I think that is about it for my deck analysis.  I look forward to playing some games when I can and tweaking this book.
Thanks for checking it out.

Title: Re: Skeleton Swarm
Post by: Arkdeniz on February 18, 2019, 03:51:10 PM
Looks good.

I've been mucking about with a Blightheart book and will take some of these ideas and run with them (particularly like the Gale Burst v swarm option).

I will note that Overextend does not work on Blightheart, since he is not a Soldier.

The problem will be keeping Blightheart up and running. I foresee he will draw as much hate as a Drokarr bloodreaper. Mort and Reassemble will be vital, but have you considered throwing in an Acolyte of the Bog Queen to try to keep him standing? (yes, the IoP will take it down, but you could always zombify it.)
Title: Re: Skeleton Swarm
Post by: drmambo23 on February 18, 2019, 05:26:32 PM
Good call on blightheart and overextend. I missed that. I will then take out overextend for deathlock...i cant believe i forgot that one :/
I thpught about acolyte but i am still not sold on it. I'll ponder on it more and get back to you
Title: Re: Skeleton Swarm
Post by: Jbuzzsaw79 on February 26, 2019, 12:39:18 AM
Would adding 3 more minions help to make more swarms?