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Mage Wars => Events => Topic started by: Puddnhead on June 04, 2019, 10:15:19 PM

Title: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on June 04, 2019, 10:15:19 PM
Greetings all!  Herein you will find all of the details for GENCON 2019 ARENA

Judges
Head Judge and “Dictator-for-Life”: Scott “Puddnhead” Penney
“First Tiger” and Assistant to the Head Judge: Justin “Coshade” Lowe
Hailing from Charlotte to join the Judge roster: James McGuire

Format and Scoring

All released sets up through Necromancer Academy are LEGAL.
No Promos Allowed
No Proxies Allowed

You can sign up HERE: https://www.gencon.com/events/155736 (https://www.gencon.com/events/155736)

The tournament will be played in five rounds of Swiss beginning at 10:00 AM on Friday, August 2nd, in the Game Hall (see your event ticket for details). Each round will be 80 minutes long. After five rounds of Swiss the top 4 best point totals will advance to the finals. Finals beginning at 1:00 PM the following day, Saturday, August 3rd.

Points will be awarded as follows:
Win (Mage Kill) = 3 points
Loss (You died) = 0 points
Tie (No Mage Kill) = 2, 1 or 0 points.

Explanation: In the event that the game goes to time, there will be exactly one additional round and then if no mage has been killed the judges will determine whether the game will be a tie at 1 point each player or if someone had a clear upper hand and will be awarded 2 points (giving 0 to the other player).

Criteria by which judges will decide:
1)   Current Board State
2)   Remaining effective spells in Spellbook.
3)   Advisement of players’ own estimation regarding their Win-Strategy viability.

Rationale: GenCon is a place where many people of a variety of different skill levels and familiarity with Mage Wars collect to compete. We wish to provide the most equitable experience for all while recognizing that those who have trained should end up in a superior rank.  Therefore, we are choosing a “referee” style of judging which allows for a small amount of subjectivity in order that a newer player or someone unfamiliar with their book that is given to long planning phases, excessive rules clarifications or questions does not jeopardize a veteran player’s chances to advance.  We also wish to eliminate a “planning to tie” mentality during book construction. We wish to encourage all players to strive towards the game’s win condition of killing the enemy mage.
These kinds of rules are necessary in a timed tournament environment that is open to all who wish to participate. We sincerely hope to have to make these judgement calls sparingly but need to cover the possibility.

Errata and Clarifications

•   Disciple of Radiance Text Change
Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone
•   Casting a Spell - Change to the end of the Pay Costs Step
Previous wording - If you cannot pay all of the costs, the spell is cancelled and discarded, and you have lost the action.
New wording -If you cannot pay all of the costs, the spell is cancelled and obliterated, and you have lost the action.
Everything else remains unchanged about the step
•   Force Pull
Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.
•   Trample
- If a Flying creature attacks a non-Flying object, it loses Flying until the end of the attack.
- Elusive Creatures can ignore guards when making a Trample Attack
- Defenses that do not work against Melee attacks cannot be used during the Avoid Attack step, however all other types may be (choosing one during the step following normal rules).
•   Dig in and Press the Attack only apply to the zone they are in
•   Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures. When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health. Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.
•   The Embalmed
When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost.

What to bring
Please have ready:
1) Your TICKET
2) Your spellbook
3) A printed copy of your book list that is arranged in the exact same way as your spellbook.
4) Mage specific tokens
5) Dice
6) Please come 15 min early for the tournament to register your book if you don't attend the unofficial practice session* the night before.

*There will be an unofficial "practice session" the night before.  Basically, feel free to come and play some Mage Wars in the Game Hall beginning at 7:00PM on August 1st.  We are happy to check-in your tournament book there as well so you can sleep in a little on Tournament Day.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Reddicediaries on June 05, 2019, 08:39:57 AM
How long is each match?
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on June 05, 2019, 08:41:38 AM
How long is each match?

AHA! I knew I forgot something! Fixed!
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Coshade on June 05, 2019, 10:49:12 AM
Gen Con Hype!
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: jacksmack on June 05, 2019, 12:43:05 PM
I think it looks good with the tie breaker.

Interested in how it turns out.

Good luck with the tournament.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: wtcannonjr on June 07, 2019, 07:05:10 AM
One thought about encouraging the Kill style victory. Consider increasing the points awarded for a Kill from 3 to say 4 or 5. This provides a tournament incentive for players to create spellbooks and strategies around killing the mage.

Good luck with the tournament!
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: DaveW on June 07, 2019, 05:12:11 PM
One thought about encouraging the Kill style victory. Consider increasing the points awarded for a Kill from 3 to say 4 or 5. This provides a tournament incentive for players to create spellbooks and strategies around killing the mage.

Good luck with the tournament!

I would think that the 0-2 point draw disincentive would be enough.

It's about time someone took this kind of judging standard seriously. When I proposed using judges to adjudicate the matches at round end, it was met with derision with people saying that it couldn't be done....
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: DevilsVendetta on June 07, 2019, 05:30:47 PM
I don't recall people saying it couldn't be done. I just don't think it's the best way to judge a game. Even talking to the players won't give you a complete idea how the game would play out. This becomes very subjective to the judges playstyles and how they think a game would go. They might be right a majority of the time, but it's not an absolute. Life remaining still remains the best way to judge a tie to me.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Reddicediaries on June 07, 2019, 08:39:12 PM
I don't recall people saying it couldn't be done. I just don't think it's the best way to judge a game. Even talking to the players won't give you a complete idea how the game would play out. This becomes very subjective to the judges playstyles and how they think a game would go. They might be right a majority of the time, but it's not an absolute. Life remaining still remains the best way to judge a tie to me.

Disagree strongly about life remaining being the best method of judging. Life remaining means very little; it doesn't take into potential or anything like this.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: jacksmack on June 08, 2019, 01:25:34 AM
Life remaining still remains the best way to judge a tie to me.

Could not disagree more...

Vs a control book its completely normal to forfeit a game where you have more or less 0 damage while the opponent (typically wizard) can be between 20 and 31 damage... simply because you ran out of options to do damage to him.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: DevilsVendetta on June 08, 2019, 07:17:23 AM
You have 80 minutes to do damage and kill the other mage, if you're not close to doing it in that time, you shouldn't win. I don't care what cards are in your book or what the board looks like at this point. If you've done 0 damage in 80 minutes, you shouldn't win. If I have you 5 away from death and I'm 30 away from death after 80 minutes, you shouldn't win. But that's just me.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: wtcannonjr on June 08, 2019, 10:17:24 AM
One thought about encouraging the Kill style victory. Consider increasing the points awarded for a Kill from 3 to say 4 or 5. This provides a tournament incentive for players to create spellbooks and strategies around killing the mage.

Good luck with the tournament!

I would think that the 0-2 point draw disincentive would be enough.
It is potentially only one point difference between a win (3 pts) and a tie (2 pts) so some players may not feel the reward is strong enough for them to risk more aggressive play styles. Consider this scenario - Say you win your first match with a kill and score 5 points. If all the other matches in that round are ties and the ties earn 2 points for all participants you are now leading the entire pack by 3 points. Using the current system you would only be ahead of the pack by 1 point.

It will be interesting to hear about the results and the assessment of how well this judging approach worked for all participants including the judges.

Again, best of luck with the tournament and thanks for organizing and judging the event.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Coshade on June 08, 2019, 10:03:27 PM
If you do not manage gain a favorable game you could end up with just 1 point and your opponent with 1 as well. Keep in mind that just because you lived does not guarantee you end up with 2 points. I don't think as a competitor you want to try and put the points up to a judge, and your book should represent that. So playing to finish within time is hopefully more critical.

I think it's worth trying this style for a tournament. It tough to say exactly how most matches will look at the end of a timed match. I'll take some pictures of the board state and write notes down for analysis after the tourney. If it works out I would love to hear some opinions on how timed matches rulings were.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on July 12, 2019, 04:48:13 PM
Reminder to all. If you are planning to attend GenCon 2019..Sign up for the Arena Tournament! If you can't possibly play in the tournament, please come look us up on Thursday night in the same location. We will be playing Mage Wars for a long time beginning at about 7:00pm local time.  Additionally, there will be opportunities all weekend long....you know where to find us!

Rumor also has it that Arcane Duels is taking on all comers at 2v2 Domination for the 2nd year running!  Beat us for some potential prizes...
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: zot on July 12, 2019, 08:57:32 PM
awesome. thanks for hosting.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: zot on July 18, 2019, 08:56:03 PM
2 weeks to gencon 2019. super stoked.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on July 19, 2019, 08:36:47 AM
2 weeks to gencon 2019. super stoked.

...and the Trophies have arrived!  Hone your skills now, people, because there will be only one Champion of GenCon and you don't want to fail due to lack of practice.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: zot on July 26, 2019, 07:03:58 PM
less than a week before the official start of gencon. awesome....
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on July 29, 2019, 09:14:26 AM
GENCON 2019 Arena Tournament Commences in Exactly 4 days!  Coshade's bringing the Trophies!  I'm excited to work with him and James.  Remember to swing by the Tournament hall on Thursday Night to get some last minute practice or rules clarifications!
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: DaveW on August 03, 2019, 03:26:33 PM
So.... how did it go?
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: zot on August 04, 2019, 08:47:04 PM
congrats to sharkbait for his well deserved win for gencon 2019. puddnhead will be posting details in a few days.

Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on August 05, 2019, 11:39:48 AM
Good times and great matches!  As zot said, details as soon as I can unbury myself from the stuff that languished while I was gone.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: DaveW on August 14, 2019, 09:23:28 PM
This is a lot of languishing.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: zot on August 14, 2019, 11:12:24 PM
agreed. I asked why the delay, and puddnhead was waiting to get some final details on the last 2 matches from sharkbait and coshade.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Puddnhead on August 19, 2019, 09:41:33 PM
Tournament Report – Mage Wars Arena GenCon 2019

6 players in attendance
Ben                 Siren
Gary (starscream)   Johktari Beastmaster
Justin (Farkas)      Druid
Virgil (VictorE)      Siren
Tim (zot)              Bloodwave Warlord
Kyle (Sharkbait)      Necromancer


Round 1
Necromancer vs Warlord
Johktari vs Siren 1
Druid vs Siren 2

zot and Sharkbait clash turn 3 with a Geared Up warlord and ballista staring down Mort, an Eternal Skeletal Minion and a necro with a wand and some armor.  Lots of smackdown ensues with Skeletal Knights and a Zombie Brute joining Team Darkfenne and an Iron Golem joining team Bloodwave.  High dice fly and ultimately the Warlord falls to the blades of the skeletal horde before the Necromancer eats too many boulders.

Virgil’s Siren weathers some initial animal attacks punctuated by Hunting Bow shots.  Regenerate keeps the bleed off until the power of the waves fells the Johktari Beastmaster as she is tumbled to pieces by the second  Tsunami.

Farkas and Ben hang back and summon great monstrosities who eye each other warily waiting for the slightest advantage.  Eventually, Farkas’ Druid gets snatched by the Kraken and the Bears and Kralathor charge in to save her.  Big K is incapacitated in several ways by the Siren’s lullaby. Farkas’ Druid manages to put Ben’s Siren into the Thornlasher dis-assembly line and bring the Kraken near death.  A Meredia’s Blessing allows Big K to give chase to the Siren when Time is called in the round.
After conferring with the players, noting the board state and the contents of both spellbooks…the judges award Farkas with the 2-0.

Round 2
Necromancer vs Siren 1
Warlord vs Siren 2
Johktari vs Druid

Sharkbait stays in the hot seat as he faces off against Virgil’s Quad-Tsunami. The skeletal horde looms ever nearer and just as the Tsunami is ready to send them to the other side of the arena, the fickle waves ebb and refuse to push, subjecting the Siren to another round of high strength attacks. She kisses sweet oblivion shortly thereafter.

Zot’s Warlord is built for speed and high damage and Ben just didn’t see it coming.  The Warlord goes on a rampage in his wrath at losing to the Necromancer and decimates the Siren in short order.

Johktari vs Druid
Kralathor grows fat on bodyguards while the Druid stacks armor.  Inevitability is the Druid’s strongest magic and without the ability to bleed plants and fight against so much overwhelming life force the Johktari becomes a victim to the Druid, but not before dealing the fatal blow to Kralathor in a bid for a moral victory.

Round 3
Necromancer vs Druid
Warlord vs Siren 1
Johktari vs Siren 2

Ritual vs Ritual. Kallek is supreme! Mort vs Kralathor vs skeletal knight vs bear vs zombie brute vs lasher disassembly. All the stops pulled out.  Sharkbait’s Necromancer had a large degree of board position having decimated much of Farkas army, but had sacrificed a lot of health to get it.  Lashers met Walls of Bone as they tried to rip the last life from the master of the undead. Sharkbait prepared himself to drain back to healthy, but to his surprise, Farkas had a Final Quickcast Force Push that put him in range for the Hail Mary Force Hammer.  Druid wins!

The Warlord steps confidently into the arena sneering at the next Siren he will crush.  The Siren prepares herself to bring the power of the seas to bear on this contemptuous foe. The Siren’s psychic tricks have no effect on the Warlord or his Golem. A flying side kick to the ribs ends the Siren’s song as her life ebbs back into the seas.

Gary’s Johktari surges forward planting a lair in the face Ben’s Siren. She will not be defeated by another mistress of the waves. Tentacles and Claws, Beaks and Teeth rip and tear, but ultimately the Siren falls to the might of the Johktari hunting pack.

Round 4
Necromancer vs Johktari
Druid vs Warlord
Siren 1 vs Siren 2

The Johktari Beastmaster changes her opening to try and get some extra speed against the ritual wielding Necromancer. Skeletons and wolves maneuver to out guard and damage one another.  Reconstructing Skeletons overpower the animal force and send the Johktari packing to nurse her tainted wounds.

The Druid warily eyes the Warlord and proceeds with her build up plan. In a surprise maneuver, the Warlord Ballistas and Gears Up to become a significant threat very early. Her tree demolished, the Druid begins to exact revenge on the Warlord, but it is too late--the juggernaut cannot be stopped and Farkas’ Druid eats boulder for lunch before her dirt nap.

The mages from Shoalsdeep nod respect toward one another and proceed with their contest.  After a judge notices two Naiya’s on the table, the offending Siren concedes the match.


After four grueling rounds all combatants are hungry and exhausted.  Lunch break is called while the judges deliberate how to proceed with the finals.

Scores:
Kyle (Sharkbait)      9 points
Tim (zot)              9 points
Justin (Farkas)      8 points
Virgil (VictorE)      6 points
Gary (Starscream)   3 points
Ben                 0 points


Justin Farkas is awarded the 3rd place trophy for his excellent Druid play.

The judges decided that, while it would be utterly fair to award Sharkbait’s Necromancer the 1st place trophy, as he did best zot’s Warlord during the rounds of swiss and subsequently face the top scored player each round...that wouldn’t be as epic a story as:

BEST TWO OF THREE for the Grand Finals!
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It was decided (and agreed upon by the players) to have a best 2 of 3 for the final match on the next day.  Sharkbait’s Necromancer would begin the set with 1 of the 2 wins needed for victory given his performance the previous day.  zot’s Warlord would have a shot at snatching victory from the jaws of defeat, but it would be an uphill battle the entire way.

FINALS Commentary by zot and Sharkbait:

Match 1, zot - I was expecting at least 3 ritual books at the event. I built what I felt was a decent counter book since I did not want to play a ritual book of my own and chance going to time. I felt confident against all matchups except a libro-ritual book which was my worst matchup and, of course, Sharkey just happened to be playing that. Our first match of the finals was a must win for me to have a shot at winning the event and it was a close one. High Aggression on both sides: Sharkey bringing out Mort early for ritual cheese and also opting for the demonhide armor to damage me back for my expected melee attacks. He was cursing me and spawning skeletons, while I was trying to focus down his mage. Eventually the match devolved into hack and slash where I was able to successfully focus down his mage while attempting to mitigate the skeleton attacks and curses. The match was super close. We both had kill shots on each other at the end. I survived a boulder shot, and got lucky with a return boulder retort and rolled a little above average and got him. Had he survived, he would likely have killed me during his first action phase--an exciting and close match.

Match 1, Sharkbait - I had a pretty good idea of what Tim was trying to do, so I tried to use that to my advantage (armor early). I got a couple creatures out early and moved forward to mess with the placement of the ballista I was pretty sure he’d cast. The longer the game went, the larger the advantage I had, so I put things like agony, curse of weakness, etc on the warlord to make him spend time dispelling it. I took a few good hits early, but those tailed off as I got guards and curses out. I was in a position to win the game on what ended up being the final turn of the game. Both of us threw boulders on our quick cast (I think?) and mine put him within 3 damage from death where I had 9 life remaining before rolling Tim’s dice. Tim ended up doing 9 damage with that boulder though and we were on for a 2nd match.


Match 2, Sharkbait - Match 1 pretty close to confirmed my ideas on how to play the match from a strategic standpoint, I just needed to make a small tactical change early on that would give me a huge advantage. Instead of casting armor as early as I did in the first game, I cast cloak of shadows. This allowed me to effectively dance around the battle casting creatures to get in the warlord’s way and do damage from outside of his threat range. He had a few tricks up his sleeve including cheetah speed and mongoose agility. I countered those by cursing him and  walling him away from me in such a way that he couldn’t get to me without going through the wall (action/mana investment) or going through the creatures (damage). I even used reassemble on one of the walls to delay an extra turn. The curses played on him were primarily agony and curse of weakness. Curse of weakness ended up being SUPER useful against a melee puncher due to the double hit of the enemy rolling less dice AND triggering my ability to use plaguemaster. Combined with the idol of pestilence and my ability to play a new creature every turn to heighten my action advantage, I was in a good position to counter most things that came out of the warlord. He eventually cast purge magic on himself to get rid of the CoW and Agony, but lost cheetah speed and mongoose in the process. This allowed my swarm of creatures to continuously lock him out of position, while my cloak of shadows kept me protected. Zot made a play against the idol of pestilence while my army dealt with his Iron golem and eventually the mage himself. Ultimately, I cast 2 mage wands and 1 elemental wand that all got dissolved while being used once or twice on average. However, and more importantly, those wands kept zot from being able to dissolve my cloak. The choice to deal with the wand or the cloak isn’t easy, and I feel that I was in a position to abuse either choice. Ultimately, I think I would agree that the wands were the higher threat, but that isn’t always a clear choice. The swarm of skeletons and one zombie brute eventually took the warlord down. Mort was MVCreature of the tournament. That dude did some serious work keeping the army/walls alive.

Match 2, zot - The final match. sigh. My book was not designed to survive multiple matches vs the same player...especially a Libro-Ritual book. As a result it was much easier to predict and blunt the offense. Sharkey, being a strong player, took full advantage of that. This match was not close at all by comparison. He played Cloak of Shadows which in the end helped him win the positional tactics. He played masterfully in that match; his tactics staying away from me allowed him to extend the game. Ritual books are geared to win the long game. He was able to spam skeletons and take intermittent attacks. I was not able to maintain pressure and that allowed him to eke out increasing advantage over time. I had opportunities to dissolve the cloak, but felt Mage Wand had to go and, again, could not get both at once. I cannot stress enough how well he played the position game. By managing to stay away, he managed to build up to the point where I just could not turn the corner and get control of the game.

Well done Sharkey on a well deserved win!

zot’s final thoughts: Curse of Weakness is crazy good for necro. Cloak of Shadows is underrated. Mage Wands need to be changed because they exist they affect book building so strongly. I am not sure Ritual is good for the game in its current form. instead of choosing lots of small creatures or a few large ones, now you can have lots of large creatures.
Thanks to Arcane Wonders for such an awesome game. Would have been good had they actually promoted this tournament--we likely would have had a lot more players. Thanks puddnhead and coshade for judging. thanks to all the competitors. was awesome seeing some new faces too.
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: Reddicediaries on August 20, 2019, 05:27:15 AM
Great report!

I agree with zot on both the mage and and ritual accounts.

Mage wand needs a change in my eyes. As zot said, it forces you to build a certain way or just lose to the wands.

And I hate ritual. It makes the cost of investing in a spawnpoint virtually nothing. 
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: RobMurray on August 20, 2019, 11:56:01 AM
Terrific write up gents. I especially like this line " Farkas’ Druid manages to put Ben’s Siren into the Thornlasher dis-assembly line".
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: farkas1 on August 21, 2019, 10:31:43 PM
Great write up puddnhead!  I think zot's finals thoughts are on point.  I’m not entirely in same boat on the ritual.  It is strong and I think Druid and necro can take advantage of it the most, even wizard has a good advantage with it being in school.  Three of the top tier mages getting a bump is not great, but all schools could theoretically use the card to gain a boost.   I do think similar to meditation amulet it does a similar thing except the speed up factor is definitely better.  But like these builds it can be outmatched by more aggressive play.    Zots build was a perfect counter to Ritual and if not for the book of undead spawnpoint, I think his book would have dominated at Gencon. So certain builds do have a slight advantage I feel. I don't think it is broken but mana economy and the boost to three of the strongest mages in MW  does not help balance in the game.   

My Favorite moments in matches at Gencon!!!!

The flying Kralathor snatch pull across the board with the thornlashers was one of my favorite moments. I got all snatches to get one big attack from a beefed up overgrowthed plant monster on the siren was awesome!!!!  Other highlights in my matches.  I played falcon precision to one shot susroko which was awesome in fighting off an aggressive Joktari.
And in sharks match my kralathor was about to get lit up by mort, brute, and a skeletal knight, I put eagle wings on kralathor for the save to keep the pressure on his Necro.  The teleport force push to have final bash on necro was also a fortunate choice to seal me the win.   Finally losing my treebond vine tree turn 3 or 4 and putting up a fight against Zots buffed up warlord was also a great challenge and it was a close match.   Very fun matches with really great opponents.   Thanks Arcane Duels for hosting the tournament!!!!
Title: Re: GENCON 2019 ARENA TOURNAMENT!
Post by: zot on August 21, 2019, 11:26:53 PM
   I meant by worst matchup for my book facing the libro-ritual was going to be more of a challenge, than any other ritual build. I still felt confident about facing the necro build. but just knew it would pose the most challenge.

   my thought on ritual is that it is just a bit too efficient. does not need a lot of change, but something. I think it should cost 5 mana, and grant 8 back. or something like that where you have to manage your mana differently. that alone could impact when it gets used so much to where you cannot just super ramp up a gaggle of large creatures.

  anyway it was a great event playing some great matches.