Arcane Wonders Forum

Mage Wars => Events => Topic started by: Coshade on April 19, 2020, 11:07:02 PM

Title: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on April 19, 2020, 11:07:02 PM
Mod Wars
Mod Wars Structure and Outline
Rules
Restrictions And/Or Clarifications
PREVIOUS RULES FROM TOURNAMENTS THAT WILL BE KEPT:
Other info
If you wish to be a caster please contact me at Arcaneduels@gmail.com. Even if you cannot stream you could always join me or anyone else casting the game. Players are allowed to cast for games that they are not competing in.
Judge positions will be less easy to apply for. If you wish to be a judge then you will not be allowed to participate as a contestant in the tournament.
Matches must allow official commentators and judges in as spectators. Non-Official Tournament spectators are not allowed to spectate a game unless both players agree to it. Some games will be streamed live, and may be posted on youtube for all Mage Wars fans to view.

Logistics
ALL coordination will be done through email. The reason signups require email is so Arcane Duels can easily track match up coordination (everyone should CC arcaneduels@gmail.com when figuring out when you can play your match). This helps us see if someone has been unresponsive and can take appropriate action
The above reason is why you must email arcaneduels@gmail.com to sign up. If there are issues with that, let us know through some other means and we'll try to accomodate.
 

Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on April 19, 2020, 11:07:19 PM
Group Stage and Current Matches!


Third Round:
Group A: Congratulations to Knabbmaster for advancing!
Domination Best of 3 between the three tied competitors.
Group B: - Biblo and Shoopuff set to Advance
RobMurrayvs Keejchen
Biblo vs Shoopufff
Group C: - We might replace Schneeente as he has no communication for almost a month.
Schneeente vs VictorE
SirJasonCrage vs Jbuzzsaw79

Group A

Reddicediaries
Sicherheit
Knabbmaster
Werekingdom

Group B
Shoopuff
Keejchen
Biblo
Robmurray

Group C
Schneeente
SirJasonCrage
Sharkbait
(One more open slot if anyone wants to join this week!)

Here is a link to the current brackets and standings!
https://challonge.com/ADModwars
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on April 19, 2020, 11:07:38 PM
VODS of Games!

Group Stage Games

Knabbmaster (Araxian Crown) VS Werekingdom (Priestess) --> https://youtu.be/zrfI7kfwT8E

Reddicediaries (Paladin) VS Sicherheit (Forcemaster) --> https://youtu.be/E6bJWaetCvI

JbuzzSaw79 (Druid) VS VictorE (Siren) --> https://youtu.be/z8yuxCIXTVw

Keejchen (Paladin) VS Shoopuff (Adramelech Warlock) ---> https://youtu.be/x0dLHS5AF6w

SirJasonCrage (Araxian Crown Warlock) VS VictorE (Siren) --> https://www.youtube.com/watch?v=5DBc3kLTvX8

KnabbMaster (Araxian Crown Warlock) VS Sicherheit (Straywood Beastmaster) --> https://www.youtube.com/watch?v=HF8mpG8yZKw
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Enti on April 20, 2020, 12:57:12 AM
My thoughts about the changes before I have played with them:

ALL MAGES WILL CHANNEL 10.
-> Very good, the big equalizer 10/10


The Druid's Treebond will not confer channeling + 1, only Armor +1, Innate Life +4 and Lifebond +2
-> I don't think that is necessary considering that everyone has 10 channeling now, but it it sure as hell doesn't hurt either, since Druid will still be better than the other nature mages.

All spawn points that can cast creature spells have -1 armor from what is printed on their card (please place a corrosive marker on the card when it is cast to keep automation).
-> Not sure why this change happened. I presume AD wants faster games and making spawnpoints easier to destroy might speed up games?


Ethereal trait rework- When attacking incorporeal objects with an ethereal attack, damage is only dealt on 1ís as with a non-ethereal attack. However, the attacker is allowed to reroll all 0ís and 2ís once.
-> Considering how weak ethereal has become since the Pillar was introduced I think it's a good way to make those creatures more viable. I like it.


Piercing +X trait rework - This attack subtracts X from the targetís armor when determining the amount of damage dealt. It cannot reduce the targetís armor below 0. Also when attacking an object with the Resilient trait, Piercing may reroll X number of non-critical dice one time.
-> Wow, that's a big nerf to resilent. That's probably the alternative to increase the manacost of the Brute, and I have to say I like the change because I don't think that many necros will now play with zombies. And I really disliked it that zombies were - until now - so clearly superior to skeletons. Maybe now beastmasters have a chance against necros.. looking forward to seeing this in action.


Mage Wand now has the Epic Trait
-> Perfect, long overdue.

Ritual of Kallek - Only a Mage can cast this spell. The casting mage loses 2 life, then gain 3 mana. You can only cast this spell once per round.
-> I have never had the feeling that Ritual is too strong - on the contrary, I liked that it enabled many new strategies, but considering that AD seems to prefer shorter games this change makes sense under this point of view.


Veteranís Belt - Warlord Only
-> Will also lead to shorter games. And since I normally play aggressive decks anyway it certainly suits me and my playstyle.


Arcane Zap - Now costs 3 mana. Everything else is the same.
-> I think that one is a bit over the top considering that ethereal got nerfed anyway. 2 mana would have been fine. And if you change manacosts of abilities, why not make the priests ability to apply a burn for free or reduce the manacost of the Siren's ability ? 


All cards replace the Legendary trait with the Unique trait
-> hmmm......  though to say if I like that or not. On the one hand it prevents games to be decided in t1 (if both strategies rely on the same creature) on the other hand if both players want to play e.g. Dorseus, you need to prepare in deckbuilding to include cards to deal with a situation in which your opponent casts that creature before you. But I think I like it more than I dislike it.


Harmonize now has the ďsongĒ Subtype
-> A first - small - step in the right direction.


You are only allowed to play with the Green Action Markers if you choose a Nature trained Mage
-> ???
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: zot on April 20, 2020, 07:46:25 AM
what if instead of the arcane zap being 3 mana it was changed to 1 mana and range 0-0?
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: DaveW on April 20, 2020, 08:30:37 AM
holy crap... is this what future tournaments will all look like?
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Enti on April 20, 2020, 08:32:34 AM
holy crap... is this what future tournaments will all look like?

If Arcane Wonders doesn't do the balancing the duty falls to the tournament organizers.
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: zot on April 20, 2020, 09:41:40 AM
to be clear this is for one online event, not a structural change to the game sanctioned by arcane wonders.

Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: DaveW on April 20, 2020, 01:51:51 PM
holy crap... is this what future tournaments will all look like?

If Arcane Wonders doesn't do the balancing the duty falls to the tournament organizers.

Which they can hold without me.
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Knabbmaster on April 21, 2020, 12:19:57 PM
Since there is currently a bug on OCTGN where certain Druid books cause multiple errors and break the phase system, I wonder if we still need to play those games or what your solution might be.
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Reddicediaries on April 21, 2020, 02:07:04 PM
Since there is currently a bug on OCTGN where certain Druid books cause multiple errors and break the phase system, I wonder if we still need to play those games or what your solution might be.

I've played multiple matches where the bug was in place and they don't take much longer than normal. Both players just need to make sure they don't spent ten minutes in the planning phase, which is also a concern for games without the bug.
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: drmambo23 on April 21, 2020, 04:04:30 PM
"You are only allowed to play with the Green Action Markers if you choose a Nature trained Mage"
 ;D

in all seriousness, i dig the tournament changes
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on April 22, 2020, 05:33:24 PM
Just wanted to thank everyone that has already signed up! We have more then enough to run this tournament! We still have open slots if people want to join!
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on April 28, 2020, 09:25:43 PM
Just wanted to give a quick update! Sharkbait has decided to bow out of the tournamnet, but we will be replacing him with 2 new players! Welcome VictorE and Jbuzzsaw79!

Group C is not completely full. Have a great tournament!
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Biblofilter on April 30, 2020, 05:25:32 AM
Hi!

Just wondering.

7 matches that would be 3 matches in the Group Stages.
1 and 2 advances then the final 8 play knockouts?
(I guess there could be a losers bracket as well)

Or only 1 player advance from the Group Stages.
The final 4 play knockout matches.
That would only be 5 matches.

Biblo
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Reddicediaries on April 30, 2020, 08:22:10 AM
Hi!

Just wondering.

7 matches that would be 3 matches in the Group Stages.
1 and 2 advances then the final 8 play knockouts?
(I guess there could be a losers bracket as well)

Or only 1 player advance from the Group Stages.
The final 4 play knockout matches.
That would only be 5 matches.

Biblo

If you look at the Challonge, I think you can see the way the tournament is going to be laid out.
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Biblofilter on May 01, 2020, 02:25:41 AM
You are talking about this:

"Groups (4 → 2) then Single Elimination" ?
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Reddicediaries on May 01, 2020, 09:28:11 AM
Effectively, yes.
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on May 18, 2020, 06:44:26 PM
Just wanted to give an update! We have added some videos to the front of this thread. Also we sent out an email to all contestants. The front page reflects the information below.

Third Round:
Group A: Congratulations to Knabbmaster for advancing!
Domination Best of 3 between the three tied competitors.

Group B: - Biblo and Shoopuff set to Advance
RobMurrayvs Keejchen
Biblo vs Shoopufff

Group C: - We might replace Schneeente as he has no communication for almost a month.
Schneeente vs VictorE
SirJasonCrage vs Jbuzzsaw79

*Details on the Domination match soon*
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: zot on July 02, 2020, 10:40:21 AM
what are the latest results from the event?
Title: Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
Post by: Coshade on July 04, 2020, 05:37:11 PM
We'll be updating the standings after the holiday weekend!