December 10, 2018, 07:56:53 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DaveW

Pages: [1] 2 3 ... 54
1
Events / Re: Winter Mage War 2
« on: December 05, 2018, 11:36:57 PM »
Hey... the Net says that the Hawthorn Suites are permanently closed... where is this being held again?

I just found the note on the WW site that notes that the hotel will be open again in time for the con... you just have to call them to reserve a room since there is no web site to use to do so.

2
Events / Re: Winter Mage War 2
« on: December 04, 2018, 11:52:05 PM »
Hey... the Net says that the Hawthorn Suites are permanently closed... where is this being held again?

Seems strange that I signed up for it, and didn't even notice where it was....

3
Events / Re: Winter Mage War 2
« on: December 04, 2018, 11:40:17 PM »
I am going to get a room at the hotel, if I can... I planned other events Friday and later Saturday night.

4
Spells / Re: A little love for the Swamp
« on: December 04, 2018, 09:50:29 AM »
One thing that I didnt note earlier, is that having Slow from the swamp doesn't impede Zombies when using Zombie Frenzie.

5
Spells / A little love for the Swamp
« on: December 02, 2018, 07:27:30 AM »
Has anyone used Swamp much? I happened to have it in a book that I played Friday night... Saturday morning... depending on what time it happened.

My opponent cast a little invisible Force dude with Elusive through a Minds Eye in my zone. I panicked thinking that I had no counter. You can't target the stupid thing without a zone attack or the like... and I had a bunch of Zombies in the zone... I'd have to put everyone in the zone on guard just to be able to kill it (or accept that it was going to get attacks in with impunity until it dissipated).

Then I read the details on the Swamp spell during Spell Prep. Get's rid of Elusive... so now he has to go against guards... cool. Then I also saw that it makes all Creatures slow... so other creatures entering the zone can't attack on the same turn... even better. Then I realized that I was playing a FM with his annoying Force Pull ability and that the Swamp keeps my Creatures from being pulled out of the zone... I'm sold. Send me a dozen.

Maybe it was just a niche application that night... but I'm wondering whether anyone else may have any Swamp success stories. If so, with which Mage? I was playing a Necro that time.

Anyone?

6
Events / Re: Winter Mage War 2
« on: December 02, 2018, 12:05:47 AM »
I officially am the first registered for Winter Mage War 2. See you all there!

7
Rules Discussion / Re: force pull through Mind's eye
« on: November 28, 2018, 07:13:54 PM »
Slightly more frivolously, it could be construed that "her" is a very unclear term in that it could be referring to any "her" in the arena.

Since pronouns replace nouns in context, and since the only "her" mentioned in the context of the Force Pull ability, this "her" must be the Forcemaster. It cannot be a reference to any other creature... even another female FM.

8
Spellbook Design and Construction / Re: THE Book.
« on: November 26, 2018, 02:20:55 PM »
Not Waterfall Cloak. It gives Acid -2, and can remove Burns.

Ah... that was it... thanks for the quick correction.

9
Spellbook Design and Construction / Re: THE Book.
« on: November 24, 2018, 10:08:38 PM »
Waterfall Cloak, I think... dont have my cards in front of me....

10
Player Feedback and Suggestions / Re: Halfing as Mages
« on: November 04, 2018, 06:50:15 AM »
To kind of answer the original question... what kind of Mage would a Halfling be... if I were to rewrite the game, I would allow the players to select their own Race / Mage type combination. Race would determine everything from Life to Channeling to secondary abilities lower on the card, whereas Mage type would determine training.

Halfling traits would perhaps work better with Nature types than with Warlord types, but if you had an idea for a Warlord spell book that might be interesting with the Halfling, you would then have that option.

11
Player Feedback and Suggestions / Re: Halfing as Mages
« on: November 03, 2018, 08:29:53 AM »
Am guessing at some point elementalist and monk will come to are arena?

Doubt it.

12
Player Feedback and Suggestions / Re: Goblin Builder + Load tokens
« on: November 03, 2018, 08:28:23 AM »
@Santar: I suggested this very thing in the past... no one cared. I also like the idea of Crewing a siege engine.

13
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: October 07, 2018, 09:35:45 PM »
where are you going to put everyone... one board where we usually play, two in the next room, a couple more where the StL guys were concentrated the last time I was there... I guess you can fit 14-16.

Shoot... why not just have a tourney there lol

14
Spells / Re: Frost Cards!!!!!
« on: August 30, 2018, 09:30:41 PM »
Wand of ice and fire... it strikes me that this can be used to remove burns, etc since they cancel

15
Spellbook Design and Construction / Re: THE Book.
« on: August 30, 2018, 04:41:57 PM »
Beautiful idea, if the cards would be available.

1x Galvanize
Show me another non-holy card that can remove corrodes.

Rust
Potentially also a second set of Armor

Pages: [1] 2 3 ... 54