July 23, 2019, 05:50:36 PM

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Messages - DaveW

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General Discussion / Re: Live at Zots!
« on: July 13, 2019, 01:35:33 PM »
My apologies... I probably live the closest, but could not make it this weekend, which has turned out to be incredibly busy. Next time!


League / Tournament Play / Re: Indianapolis Mages Wanted
« on: July 10, 2019, 08:03:18 PM »
how many will be there?

League / Tournament Play / Re: Indianapolis Mages Wanted
« on: July 02, 2019, 07:09:19 PM »
if you have any free time before then and you want to get together let me know, and I can pop over to get in a few matches with you for fun.

Hey Tim,

I tried calling tonight to see if you were able to get together tomorrow night, but found out that I only had two work numbers for you... I guess you only called from an 9000 and 8000 number since I switched phones.

If you get this soon, give me a call....

You might want to consider the Leviathan Scale instead of the Storm Drake hide, if you are going to sport only one set of torso armor. That other armor can help you survive the FM's nemesis attack spell Surging Wave.

Spells / Re: Mind Control
« on: June 27, 2019, 05:37:35 PM »
Some of the cards from various sets have alternate artwork... it's nothing terribly special, unless you happen to like one picture better than the other.

We should have a collection of these links somewhere handy... rules, spell lists, etc. that exist off this site.

I believe each product comes with a spell lists, with the quantity of cards of each... though I might be mistaken.

On the new Arena mages... we all do... they won't... give up.

Rules Discussion / Re: Wall(s) and Steep Hill
« on: June 18, 2019, 07:33:36 PM »
Yucky, its still ruled that way. My group does steep hill with house rules. Most of our players find it weird that there is a 1 pixel opening in every corner that none of the adjacent boundaries actually touch. Some would say crossing through an intersection of 4 lines is to cross through the 4 lines.

Unless you play a mathematician I guess

Rules Discussion / Re: Wall(s) and Steep Hill
« on: June 18, 2019, 05:18:50 PM »
I concur with Dave.  That's how I would rule it as Steep Hill specifically says it only blocks line of sight traveling through sides of its zone.  (We have ruled that if you were to try and see from zone 7 to zone 3 it would also be blocked).

Maybe the OP isn't aware of the wording controversy.... Since LOS for the hill is blocked if it passes through two sides of the zone in which the hill exists, and since zone 7 to zone 3 would pass through two corners (not through any sides!), read as written, you might argue that the hill does not block LOS in that case (which is "realistically" absurd). Many folks are house-ruling it (and the rule is popping up in tournament settings) that the hill blocks LOS on opposite corners also.

Rules Discussion / Re: Wall(s) and Steep Hill
« on: June 17, 2019, 11:13:37 PM »
1 2 3                    1 2 3
4 5 6                    4 5 6
7 8 9                    7 8 9

I remember this game has some Tom-foolery with corners/intersections and LOS. In the 2 examples above, each number represents a zone in the arena, 5 is the zone containing the hill, and the underlines below 4 and 5 represent walls that block LOS.

Can a non-flying object target another non-flying object in zone 4, from 7,8, or 9 in either example?

The wall blocks 7-4, the hill blocks 9-4 (goes through two sides), but neither blocks 8-4.

In the first example( left side, 1 wall); can a non-flying object target another non-flying object in zone 6, from zone 7 or 8?

The hill blocks 7-6 but not 8-6 (just as 8-4 is not blocked).


League / Tournament Play / Re: Indianapolis Mages Wanted
« on: June 16, 2019, 10:44:48 AM »
I'm a possible, and would only hang out for a bit either Friday night or Saturday, I think... mostly to get to see everyone and watch a few... maybe play one if I can.

Rules Discussion / Re: Damage to Swarm Creature between attacks
« on: June 08, 2019, 07:18:00 PM »
So Eye for an Eye might do two damage to a swarm if the one die attack rolls a 2?

« on: June 07, 2019, 05:12:11 PM »
One thought about encouraging the Kill style victory. Consider increasing the points awarded for a Kill from 3 to say 4 or 5. This provides a tournament incentive for players to create spellbooks and strategies around killing the mage.

Good luck with the tournament!

I would think that the 0-2 point draw disincentive would be enough.

It's about time someone took this kind of judging standard seriously. When I proposed using judges to adjudicate the matches at round end, it was met with derision with people saying that it couldn't be done....

Spells / Re: Healing Wand = Healing sub-type?
« on: June 05, 2019, 07:24:29 PM »
Doesn't seem fair when someone responds within two minutes... no one else had a chance! lol

Oh, I get it on the FM now... right... the creature is not Non-mind, so doesn't cost triple, but the single sbp cost only applies to the Mind levels as that is the only training... the other level costs double since it isn't trained in Holy... so it ends up being 4 total sbp....

Great question!

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