February 18, 2019, 07:04:10 AM

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Messages - DaveW

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1
Events / Re: FREE Whosyercon Indianapolis 3/22-24
« on: February 14, 2019, 09:58:01 PM »
Inasmuch as events are due tomorrow, and there is only one other who would join us... I will not be putting in any events this year.

2
Events / FREE Whosyercon Indianapolis 3/22-24
« on: February 05, 2019, 04:07:31 PM »
Just putting out feelers of interest in Mage Wars events at Whosyercon this year. We have until 2/15 to put in events.

This is a totally free con... not general badge costs, no event costs... just free (unless you are needing a room at a hotel or something.)

Would anyone be available to play in WYC Mage Wars events?

https://whosyergamers.org/wyc.php

3
General Discussion / Re: It is 2019 - What do we know?
« on: January 30, 2019, 10:49:52 AM »
Not dead so long as we keep playing it.

No new releases does not equal a dead game. There has not been an expansion to chess for 1000 years...
I agree with your first point.

As far as chess goes here are some 'expansions' for consideration. :)

A list of chess 'expansions'
https://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=chess&B1=Go

Two versions that looked interesting to me.

Glyph Chess (plays 2 or 3 players)
https://www.kickstarter.com/projects/1478866864/glyph-chess-the-magic-board-game?ref=discovery
I've kickstarted this game because a good 3-player games are hard to find.

Chessplus (a new version from an Australian company that allows a player to combine pieces and use the movement of either piece. Very clever.)
https://chessplus.com/

Don't forget Fisherrandom... I loved playing that variation when it was more popular.

4
Yeah, I didn't have a tower in my book... if I had, I would have not included the Gale Force Ring. I put in a couple of walls (Thorns, Poison Gas) and wanted to have a 2+ push on my Jet Streams, which is why the ring was really in there.

5
Spells / Re: Buffs and Counters to Killer Bees
« on: January 30, 2019, 10:39:44 AM »
SANDSTORM is now META!

I did use Sandstorm to take out two swarms at Winter War 2. I wish I had put two in my book.

6
Events / Re: Winter Mage War 2
« on: January 28, 2019, 04:14:37 PM »
Thanks for arranging the great fun for us this year.

Dave

7
I tried playing with Twister and was pretty disappointed. It doesn't do as much damage and effects as I would like, and attacks the caster unlike Electrify. If you are dead set on using Twister, I'd put in a Wind Wyvern Hide to reduce the effect. Alternately, put in Sandstorm instead... one more SBP cost, but it is the only range 2 zone attack that I'm aware of... and has a pretty decent attack bar.
Did you combine it with the Gale Force Ring?

Yes, the air spells mostly were Gale Force Ring, Twister, Sandstorm, WW Hide, Whirling Spirit, a few Jet Streams and some other things... a bit of position control.

8
I tried playing with Twister and was pretty disappointed. It doesn't do as much damage and effects as I would like, and attacks the caster unlike Electrify. If you are dead set on using Twister, I'd put in a Wind Wyvern Hide to reduce the effect. Alternately, put in Sandstorm instead... one more SBP cost, but it is the only range 2 zone attack that I'm aware of... and has a pretty decent attack bar.

9
Events / Re: Winter Mage War 2
« on: January 17, 2019, 07:11:12 PM »
Thanks everyone!

iNano78 is correct. Under the "discard" system you could attempt to cast Adramelech on the first turn and "oops, I don't have enough mana". Next turn Animate Dead for half cost.

Wow. Just... wow.

As for Steep Hill, it was pointed out that the rules only have it block line of sight through edges and not corners. Therefore anything that could target through opposite corners of Steep Hill's zone was technically not blocked by Steep Hill's rules.  Minor quibble, hardly ever comes up, but just in case...we clarified.

So it would have to be like a range four effect, from the corner zone to the hill to the opposite corner zone. That makes sense... though I can't think of anything that might make use of the ambiguity.

10
Events / Re: Winter Mage War 2
« on: January 17, 2019, 12:01:56 PM »
Thanks for the quick assist. I am curious now... what is the difference between discarding and obliterating a spell?

If such a spell is bound to an object, does it become lost under these rules? Is the object that it is bound to affected at all?

11
Events / Re: Winter Mage War 2
« on: January 16, 2019, 11:16:24 PM »
Can someone elaborate on what ADMW rules are? The only thing I saw mentioned was about Disciple of Radiance.

12
Rules Discussion / Re: Academy Twister and Gale Burst vs Guards
« on: January 07, 2019, 11:29:57 PM »
They only loose the opportunity to take an action that turn, whether to go back on guard, move, or whatever else. They do not lose the guard marker simply because the action is lost.

13
Rules Discussion / Re: Is Gate to Hell a Zone Attack?
« on: January 05, 2019, 10:05:33 PM »
My understanding of Gate to Hell from previous discussions (years ago) was that the Gate had to have a line of sight to each creature being attacked, since that is part of declaring an attack.

Was that interpretation changed when GtH went from range = 2 zones to Arena-wide?

14
Mage Wars Academy / Re: How do I order the new expansions for Academy?
« on: December 30, 2018, 01:39:32 PM »
I had to pay $40 for my copy of Druid... it was the last one that I could find on Amazon. I didn't realize that they were ripping me off because I didn't know from looking on the site here how much is was supposed to sell for.

15
Rules Discussion / Re: Dragon's Breath target options
« on: December 23, 2018, 10:56:11 PM »
Thanks guys... it makes more sense to me now. The idea of "pivoting" really helped me understand the concept.

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