April 24, 2019, 05:29:47 PM

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Messages - Kaarin

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It was author of this forums template. Its domain must have been bought.

2
Off topic / Polish FB group
« on: January 24, 2019, 01:30:46 PM »
New group on FB was made for Polish Mage Wars community.
https://www.facebook.com/groups/358911854926890/

3
Spellbook Builder / Re: My spellbook builder
« on: January 24, 2019, 01:23:28 PM »
More promos are missing: Asyra's grace, golden shield, terrifying visage and dampening cloak

4
General Discussion / Re: Gen Con Academy pre releases
« on: January 09, 2019, 12:26:01 PM »
Actually it's not the angel that's healing but the mage so You can use the ring.

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Rules Discussion / Re: Dragon's Breath target options
« on: January 09, 2019, 10:38:53 AM »
Can Dragon's Breath make 90 degree turn? I thought that one zone away would follow same rules as push's 'away'.

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General Discussion / Re: The Killer Bees
« on: August 30, 2018, 08:29:12 AM »
And it can push entire swarm of creatures.

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General Discussion / Re: Gen Con Academy pre releases
« on: August 22, 2018, 12:43:36 PM »
Are those all spoilers? i miss a familiar for druid and elementalist.

The Druid has Vine Trees, Seedling Pods, Samara Trees...

She does not need a familiar.

The Elementalist, well, let us see how it goes. It might not work well with one.
Druid also has Fellela.

8
Rules Discussion / Re: Divine Intervention and Gear Up
« on: August 10, 2018, 12:18:51 PM »
In case of normal spell You wouldn't be able to reveal DI during resolve spell step, so You would have to reveal it before the step to break spell. Gear Up grants its target 3 free actions. Those actions follow normal steps for casting spell. You can reveal DI to cancel one of those actions after opponent pays for piece of equipment, but it won't affect other actions because You can't alter past effects. Actions were granted when Gear Up resolved and trying to counter resolved spell is like rerolling dice with Akiro's Favor once damage is applied.

9
Rules Discussion / Re: Divine Intervention and Gear Up
« on: August 09, 2018, 07:00:52 AM »
You may reveal DI before Gear Up's resolve step and simply break it. If You don't do that then the opponent has up to 3 free actions. Each of those actions follow normal steps for casting spell. You can reveal DI after opponent pays for Mage Wand and break that single action, but it won't have any effect on other two because opponent didn't even start them. Then opponent can cast another Mage Wand if he had 2 copies of it.

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General Discussion / Re: How important is Mana?
« on: August 09, 2018, 06:44:43 AM »
Another thing. If mana would be overrated then people would play Razortusk as it's cheaper than the wolf.

11
Rules Discussion / Re: What is "Innate Life"?
« on: August 08, 2018, 03:19:12 PM »
If You destroy the Life Tree then everyone loses life gained from its ability. It's just that the tree grants life gain even when there's Deathlock in arena.

12
General Discussion / Re: Gen Con Academy pre releases
« on: August 08, 2018, 03:07:49 PM »
i think I prefer the ants. Breaking multiple guards and probing for blocks (and the like) on multiple targets seems incredibly strong.

It would break Domination matches completely, I suspect.

"Yeah, you know that zone of yours with two guards and two On orbs controlled by you? Not any more they're not. I'll just break your Guards and turn those orbs off with this little ant thing, and then come in with my two goblin legionnaires to turn them on for me. Sorry!"
Assuming your enemy doesn't roll poorly the ants won't be able to disable both orbs. The Ants have 4 life. Both guards will damage them and at 2 hp left the ants can make only 3 attacks.

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General Discussion / Re: Gen Con Academy pre releases
« on: August 07, 2018, 09:59:44 AM »
Can swarms gain life from Etherian Lifetree?
Killer bees seem really good with it - flying, elusive, 6 dice critical damage for 7 mana and 2 sbp.

My current understanding of the rules says yes, Life Tree will buff all swarms.  However, let's just make sure to mention that each time we talk about swarms we are not talking about a collection of X dice to roll all at once. We are talking about rolling 1 die X times. One singular Vet Belt and a Rhino Hide completely nullifies all swarm damage.
Vet belt is good against bees for sure. On the other hand they break Block and Glancing Blow.
How do swarms interact with Reverse Attack and Divine Reversal?

14
General Discussion / Re: How important is Mana?
« on: August 07, 2018, 06:53:40 AM »
Mana is important because it limits quality of your actions in turn.
In my last game I played Warlord against mana denial Wizard. Game was close and if I wouldn't have run two spaces in the round he had cast the gate, he could have summoned one more creature that could give him victory. It was just one mana but it was enough for denying him an action. Also it was mana I saved that round that allowed me to act normally after his attempts at mana denial.

15
General Discussion / Re: Gen Con Academy pre releases
« on: August 07, 2018, 06:20:19 AM »
Druid herself doesn't need vine spells. It's Vine Tree that needs them. We got first vine attack spell, another vine enchantment in this expansion and two vine conjurations.
There's Fellela for druid and she can use vine markers to cast vine enchantments on distant targets.

Potions don't use slots and you can have few of them at the same time as long as they are different potions. You can't have two copies of same object attached to single object or zone.

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