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Messages - Cnoedel

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1
General Discussion / Re: I'm leaving the forums.
« on: September 05, 2015, 07:33:27 PM »
Dude, chill, what bothers you this much?!

I like having you here :)

And besides my several games against girlfirend and 3 matches on OCTGN i have never played any matches of MW and I am still in love with the game and the forum <3

2
General Discussion / Re: Laddinfance's 2642nd Post
« on: August 22, 2015, 01:26:07 AM »
So I have no real idea in mind other than the one I just posted here:

http://forum.arcanewonders.com/index.php?topic=15930.0

Pros:

- Great community fun
- No threat to the game desingers because its all fun anyway
- Designers could see other ideas and get inspiratoin as well
- This way everyone could design a laddinfance-card 8)

Cons:

- Requires people who are into custom card design (might not be for everyone)
- Requires a possible and easy way to create custom cards

3
Custom Cards / Custom card contest
« on: August 22, 2015, 01:21:03 AM »
hey Forum, just had a small idea - how about someone uploads a picture and everyone creates card including the picture. The uploader decides which one fits the most and the winner gets to upload a new picture!

I did this once in my ex-magic community and it was lots of fun and many discussions came up (cards were to over/underpowered, were not designed well or pretty good)

Only problem: I have no idea how to create MW cards, there is a very simple tool for magic cards but maybe someone higher on the Arcane wonders hierachy can help us there if we are enough people :3

4
Mages / Re: Paladin vs. Siren mage ability theories.
« on: August 14, 2015, 11:15:57 PM »
The Paladin might have a duelling ability that triggers when he is attacked. I Imagine: If the Paladin is successfully attacked by a creature that is of a higher level than 2, place a challenge token on that creature. Whenever the Paladin makes a melee attack against a creature with a challenge token on it he gains "Melee+1" and "Piercing+1"

This benefits theme and playstyle because he is that active fighting mage without being forced to be a solo mage. Themewise level 3+ assures that he only feels challenge by bigger things like mages, dragons, trolls and makes him a bit more vunerable to swarm builds. Succesful attacks distinguish him to the forcemaster who is all about avoiding incoming attacks - this does not seem appropriate to a paladin!

I could see alot of Paladin-Equipment being build around those Challenge tokens, like a shield that allows you to place a second and adding armor/counterstrike or a war Enchantment that lets him place taunt markersto ensure that he is being attacked by creatures of his choice. Something that lets him replace said tokens or gains him even further buffs with challenge tokens!

This abillity would be really cool because I am a bit sick of "pet-abilities" and this would be more like the new warlock with an external ressource played on the enemies creatures.

For the Siren "flood markers" are not very fullfilling and are to similar to the druid. I guess the terrain subtype will greatly affect the way she playes but not as much spreaded as the vine markers are. Maybe she sets a spawning pool where all of her creatures come to land? Probably she can form water, thus freezing people, making use of airspells too? Be a master of the weather and buffing creatures that fight under rain/storms? I feel that my paladin ideas are much better :D

5
Mages / Re: Alternate Necromancer
« on: August 14, 2015, 10:55:31 PM »
Still in for an undead, female egyptian Pharaonecro. Please make it happen.

6
Mages / Re: The Wizard discussion
« on: August 14, 2015, 10:45:08 PM »
Most of my thoughts have already been articulated and I agree on the theory that there is a "tier list of mages" and that in this list the wizard holds a very good spot with just a few others. Not that he is OP, he s just very good and takes up a lot of the meta right now.

Now I want to adress theories how to scale him down without hurting him too much:

1. Do nothing, meta will change against him: Easiest way, people expected the LairBM this GenCon, prepared  and were taken by surprise when Wizards showed up.

2. Give other schools possibilities like Dispel/Dissolve/Nullify but theme them well - like Corrosiv Orchid/Explode - and make them more viable.

3. Punish Arcane mages for using arcane spells by either releasing thinks like a "dark Conjuration: Whenerver a Mages plays an arcane spell he loses 1 life" (just out of the top of my head, don't get to judgy on me :D) OR hardcounter the Wizard like the new Warlock hardcounters the druid. Maybe the Barbarian is super arcane resistent thus does not care about your wizardry.

7
Events / Re: OCTGN Tournament: Thunderdome II
« on: August 05, 2015, 06:06:25 PM »
Can't wait for Schwenkgott to upload his commented videos, had a lot of fun with those :)

9
General Discussion / Re: Where are all the non-male mage wars players?
« on: August 05, 2015, 03:40:39 AM »
I'm surprised no one mentioned it, yet, so I'd like to point out that some of the artwork is quite clearly chosen to appeal to (teen?) males. I certainly know female players that would be somewhat put off by effectively nude female characters (Druid, I'm looking at you!).

This has been topic for a long time and has been discussed a lot and I mostly agree with you but I have yet to find someone who dislikes the game only because of sexist artwork. To me it is just a minor flaw

As for females: My girlfriend enjoys the game very much but as V10lentray or Halewijn mentioned she is not engaging in many community events such as this forum and so on. Besides that this topic is a minefield like women and (video)gaming in general. There are many ways to approach gender/sexual definitions (either by hormons, choice, socialisation, apperance) and I think not everyone reading the forum is on the same page there so that the bare definition of "female" is difficult. Furthermore there are many stereotypes against/regarding female gamers and that they are a minority and so on...


10
Events / Re: The 2015 Gen Con World Championship Report!!!!
« on: August 05, 2015, 12:55:06 AM »
Are said Videos already out? Please post them because I am lazy and i guess others would appreciate it as well <3

11
I made all the spellbooks to 100P with all the cards i had (Warlord only has 1x Block and 1x Nullify, also lacks Teleport but I think that shows his arcane weakness pretty well) - Question is:

Are those spellbooks useful against each other? Please help me!

Dwarflord StarterAnvil Throne Warlord
Attack1 x  Hurl Rock1 x  Hurl BoulderConjuration1 x  Archer's Watchtower1 x  Garrison Post2 x  Wall of Earth1 x  Battle Forge1 x  Barracks1 x  ArmoryCreature2 x  Dwarf Kriegsbiel2 x  Dwarf Panzergarde2 x  Anvil Throne Crossbowman1 x  Ludwig Boltstorm1 x  Grimson Deadeye, SniperEnchantment2 x  Brace Yourself1 x  Standard Bearer1 x  Decoy1 x  Block1 x  NullifyEquipment1 x  Ring of Command1 x  General's Signet Ring1 x  Horn of Gothos1 x  Helm of Command1 x  War Sledge1 x  Gauntlets of Strength1 x  Leather Boots1 x  Eisenach's Forge Hammer1 x  Harshforge PlateIncantation2 x  Perfect Strike2 x  Power Strike1 x  Akiro's Battle Cry2 x  Charge2 x  Defend2 x  Flank Attack2 x  Sniper Shot1 x  Force Push2 x  Minor Heal2 x  Dispel2 x  Dissolve1 x  Seeking Dispel
Total cost: 100 pts

Strategy:

The Warlord should focus on the Forcemaster by protecting hisself with a panzerguard while attacking him with grimson or Ludwig. To defeat the beastmaster use your commands and mid-sized dwarves to kill his smaller animals so that they never reach large numbers. Playing against the Warlock will be harder but harshforge plate and the two wall of earth may prevent the warlock on casting much on you.

In General, the Warlord prefers the late game to have his fortress ready, just stay defensiv and let the enemy get to you. Try getting Grimson or Ludwig on a watchtower, blocking LoS with a Wall of Earth. Use your different commands according to your playstyle and seal the deal with akiros battlecry.

Curselock StarterWarlock
Attack2 x  Fireball2 x  Flameblast1 x  Ring of Fire1 x  FirestormConjuration2 x  Wall of FireCreature2 x  Blood Demon2 x  Darkfenne Bat2 x  Flaming Hellion2 x  Infernian Scourger1 x  Necropian Vampiress1 x  Sersiryx, Imp FamiliarEnchantment2 x  Agony2 x  Chains of Agony1 x  Death Link2 x  Enfeeble2 x  Ghoul Rot2 x  Marked for Death2 x  Vampirism2 x  Block1 x  Decoy2 x  NullifyEquipment1 x  Ring of Curses1 x  Moloch's Torment1 x  Sectarus, Dark Rune Sword1 x  Elemental WandIncantation2 x  Vampiric Strike2 x  Drain Life2 x  Dispel2 x  Dissolve1 x  Seeking Dispel1 x  Force Push1 x  Teleport
Total cost: 100 pts

Strategy

Regarding the Warlock fighting the Forcemaster, try using your demons to get action advantage and to get through her defenses. Kill the thoughtspores because they may remove your curses and then cast everything on the Forcemaster. In battle with the beastmaster go straight for the throat - irritate the animals by clever use of Walls of Fire, shoot fireballs at the mage and try cursing him fast. Use vampiric strike to stay alive. Don't forget that many creatures in your book have the vampiric trait so they lst much longer than the beastmasters swarm. Against the Warlord simply remove his harshforge plate, curse him and don't bother his dwarves. If there is a panzerguard, counter with a demon so his guard is removed.

In general you should stack curses as fast as possible because they take a while to increase their potential. Don't waste many spells on enemy creatures, never forget that your main target should be the mage!

Mindmaster StarterForcemaster
Attack1 x  Invisible Fist2 x  Force HammerConjuration1 x  Suppression Orb1 x  Mordok's ObeliskCreature1 x  Invisible Stalker2 x  ThoughtsporeEnchantment2 x  Block2 x  Decoy2 x  Force Hold2 x  Force Orb1 x  Forcefield2 x  Fumble2 x  Stumble1 x  Reverse Attack2 x  Bear Strength2 x  Jinx2 x  NullifyEquipment1 x  Force Ring1 x  Defense Ring1 x  Gauntlets of Strength1 x  Galvitar, Force Blade1 x  Elemental Cloak1 x  Elemental Wand1 x  Deflection BracersIncantation2 x  Force Push2 x  Force Wave1 x  Mass Sleep2 x  Repulse2 x  Minor Heal1 x  Heal2 x  Dispel2 x  Dissolve1 x  Seeking Dispel1 x  Teleport
Total cost: 100 pts

Strategy

The Forcemaster may use her Surpression Orb and obelisk against the Beastmasters Swarm, she can use her Forcefield and defenses to be protected against ranged dwarves and may push them around to fight the warlord directly - he lacks serious movability. His Conjurtion can be brought down with Force Hammer. Clever use of Thoughtspores may dismantel every Curse the Warlock will put on you and try dueling him 1v1 - remember, elemental cloak protects you for his fire spells!

In General try to protect your thoughtspores and use them as long as you can to control the arena. You should isolate the enemy mage and mess with their planning! Then hit them in direct combat with Galvitar

Swarmmaster StarterBeastmaster
Attack2 x  Hurl Rock1 x  Hurl BoulderConjuration1 x  Tooth & Nail1 x  Rajan's Fury1 x  Tanglevine1 x  LairCreature4 x  Bitterwood Fox2 x  Dire Wolf2 x  Timber Wolf1 x  Redclaw, Alpha Male2 x  Feral Bobcat2 x  Thunderift Falcon1 x  Tarok, the Skyhunter1 x  Steelclaw Grizzly1 x  Fellella, Pixie Familiar1 x  Sosruko, Ferret CompanionEnchantment2 x  Bear Strength2 x  Bull Endurance2 x  Lion Savagery2 x  Regrowth2 x  Rhino Hide1 x  Decoy2 x  Nullify2 x  BlockEquipment1 x  Ring of Beasts1 x  Staff of Beasts1 x  Bearskin1 x  Leather Gloves1 x  Regrowth BeltIncantation2 x  Call of the Wild2 x  Rouse the Beast2 x  Minor Heal2 x  Dispel2 x  Dissolve1 x  Seeking Dispel1 x  Force Push1 x  Teleport
Total cost: 100 pts

Strategy

The Beastmaster can focus down the Forcemasters controlling Conjurations by summoning big hitters like the grizzly. He may swarm the dwarf to death and rush him with Lair and call of the wild before he gets to build his archers watchtower+Grimson Deadeye combo. To beat the warlock he should figure out which curse hurts the most and remove it. Probably scare him away with the Grizzly or eat him alive with many wolves.

 In General you should decide if you go swarm or buddy, for the first one cast at least 1 animal per turn and spend the rest on totems or hidden enchantments. Finish the opponent with call of the beasts and Red Claw. If you go buddy, just get the grizzly out, support him with fellella and sosruko. Try to tanglevine the enemy and get into close combat!


Final words:

I really enjoyed putting those together, maybe I will continue to do 100P improved starter books for other mages as well. The Warlord seems to be a bit weaker and I am thinking of adding the Harshforge monolith in his book but to me it seems to be a bit to much of a hard counter to the Warlock - what do you think? How can I improve the Warlord?Armor Ward? Another question deals with the Forcemaster who is also maybe a bit weak, should I add another thoughtspore? Does he need a battleforge to increase his speed? Should I put 1-2 copies of arcane corruption in the warlock spellbook to counter the buddy-beastmaster or forcemaster? Any mage in need of purge/destroy magic? Is my meta toomuch enchantment-focussed (buddy-beastmaster; curse warlock) ?

12
Some good ponts made here, maybe we start with approx. 80~100 Points

Cards for all 4 Books:

1x Seeking Dispel
1x Decoy
1x Teleport
1x Force Push
2x Dissolve
2x Dispel
2x Block
2x Nullify


EDIT: Posted the full lists in a later post

13
Oh yes I totally forgot Teleport D:

For the Spellbooks i am now down to 4, I didn't choose the Beastmaster because he would represent roughly the same strategy as the necro (don't get me wrong they are very different but not as much as I want them to be)

4 Spellbooks:

Forcemaster - solo mage

Necro - skellieswarm

Dwarf Warlord -  Walls+Dwarves+Ranged+Spiked Pit-stuff :D

Curselock - Powerful Enchantmentplay

Maybe I switch out the necro for the beastmaster because this way I would have all different schools of magic and not two dark mages.


14
So I want to show Mage Wars to  couple of friends soon, the prebuild spellbooks do not really represent the game for me so I wanted to create 6 equally strong spellbooks that come closer to competitiv books than the prebuilt books, are stronger in strategy and theme but easier to get into. The friends have experience in other card games such as Magic.


What I had in mind:

Druid
Necromancer (either Zombies or Skeleton-only)
Warlock (Curse or Burn)
Wizard (WizTower+Control)
Priest (Angels+Control)
Warlord (Dwarves or Orcs/Goblins)
Forcemaster

I own MWstarter, spelltome 1, DvN, FvW, CoC,FiF

Some spells I want to have in all of the spellbooks:

Dispel (x11)
Dissolve (x10)
Seeking Dispel (x5)
Force Push (x7)
Block (x7)
Nullify (x7)


Based on this card count I came to the conclusion that 4 books may be better than 6 because then i can put in more cards of the same name than just 1 which is greatly increasing the complexity of strategic decisions players have to make.

So Forum: 4-6 what Spellbooks should I build? What could you imagine yourself enjoying for the first time playing mage wars?

My favorite Ideas are:

Necro (skeletons) representing the swarm-playstyle

Warlord (Dwarves) for the Conjuration-heavy buddy-method (only a few creatures, walls and a strong mage giving commands)

Forcemaster for Solo-mage action, very controlly

Curselock to experience the power of enchantments, slowly killing the enemy mage

Priest for mighty angels and pacify


Oh i am so unsure, help me out :D

15
Off topic / Re: game recommendations please before i lose my mind!
« on: May 11, 2015, 09:17:59 AM »
I am a bit biased but you could try out Path of Exile!

- Free to play
- Very complex
- A lot of fun to play
- great atmosphere

Anything you can buy is either aesthetics or stash space (but i play this game since 2013 and never spend money, stash space and character slots are more than enough for semi-casual players)

But before you begin, know that your first character will be very bad as you do not know the skilltree and all imaginable possibilities. If you like looting and character development in Diablo 2 you will love this game!

To be honest, this game challenges the hell out of me. It is very hard to plan ahead, hard as hell and a bit too complex for newbies. If you are smart, have a lot of time to invest and like dungeon crawling games, give it a try.

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