December 13, 2018, 01:07:35 AM

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Messages - Kelanen

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Spells / Re: A little love for the Swamp
« on: December 09, 2018, 05:34:09 PM »
Also remember anything can walk out of the swamp and act normally...

Swamp would see a lot more use if Steep Hill didn't exist. It's not a bad card at all, but it needs specific combos, the hill is generally better to slow offense.

General Discussion / Re: Most Interesting Academy Expansions for Arena?
« on: December 09, 2018, 05:28:35 PM »
Academy Forcemaster very much depends on whether you are a hardcore competitive player, or a someone that enjoys seeing cool stuff (Spike vs Timmy in MtG jargon). Honestly, there is very little in there that's is that good for Arena play - about 3 enchantments that are borderline inclusions, and one piece of equipment for certain builds - certainly none of the creatures. Lost Grimoire certainly adds more. That said, it does open up lots of newdirections for deckbuilding, just mostly sub-optimal ones - that matters in some circles, not in others.

Personally, I'd say Academy core is the most important for Arena in general (Crumble, Disperse and Leather Chausses alone justify it), and Tempered Faulds in Warlord are amazing. Forcemaster and Warlock are weak for Arena, and Priestess is average.

Rules Discussion / Re: force pull through Mind's eye
« on: November 30, 2018, 02:02:32 PM »
I'm of the opinion that it should pull towards the minds Eye, but it needs a ruling one way or other written in stone...

Spellbook Design and Construction / Re: THE Book.
« on: November 23, 2018, 11:19:47 AM »
Beautiful idea, if the cards would be available.

1x Galvanize
Show me another non-holy card that can remove corrodes.

Potentially also a second set of Armor

And I have 2 chest pieces and a Disarm in almost every book...

Player Feedback and Suggestions / Re: Range +X
« on: August 24, 2018, 10:09:31 AM »
Sure, but the base card no buffs is 9 - it also gets armour three times against it. I think it's a skewed way of looking at it.

Player Feedback and Suggestions / Re: Range +X
« on: August 19, 2018, 07:15:28 AM »
Which is why I didn't say a 15 dice Ludwig. It is not a consideration for Spike players, there are Timmy players who would consider it.

But they won't get more than 3?

But there's no reason to stop Timmy players doing anything...

General Discussion / Re: Gen Con Academy pre releases
« on: August 18, 2018, 06:14:20 PM »
I'm a touch disappointed that the Tar Trap and Frost Trap target creatures directly, rather than targeting a zone like other trap enchantments.

Academy only has a single Zone... and with one exception, Traps can';t target a Zone with enemy creatures in it. What you are looking for are Arena cards, not Academy.

Player Feedback and Suggestions / Re: Range +X
« on: August 18, 2018, 06:12:12 PM »
This stops a 11 dice Ludwig and 6D ranged major creatures.

Ludwig is hardly a consideration? +Ranged doesn't affect Zone Attacks or Additional Strikes...

is there a particular problem of attack/attack actions with academy cards?

'Problem' perhaps depends on your point of view, but yes the terms behave differently, and some cards from Academy behave other than how you'd expect sometimes.

General Discussion / Re: The Mage Wars Community Self-Management Project
« on: August 18, 2018, 09:56:08 AM »
this is not a problem in the grand scheme of things.

For you. I'm entitled to feel differently.

But this conversation is going nowhere. We have different opinions, and that's fine.

General Discussion / Re: The Killer Bees
« on: August 18, 2018, 09:54:33 AM »
I'm looking forward to the zombies for The Academy Necromancer, will thay have lumbering or bloodthirsty?

I can't comment on specific cards, but I wouldn't expect to see any traits affecting movement in a game with only a single zone...

No rule problems or none that you are aware of? Try looking at things like Attack vs Attack Action...

But yes there is a lot of doubling up with non-keyworded abilities stacking with keyworded abilities. I don't think any of the instances are game-breaking, but it's still something that shouldn't have happened on principle.

General Discussion / Re: The Future of Mage Wars Arena
« on: August 17, 2018, 06:54:52 AM »
You don't think any good will come of it? Fine, why not just stay out of it? If you don't want people to continue supporting a product then it is not your place to tell them what to do.

Again - you misinterpret me. I want people to keep playing and supporting the core product, not a variant. It's nto my place to tell anyone what to do, but it's absolutely my right to voice my negative opinion as much as you to voice a positive one.

General Discussion / Re: The Mage Wars Community Self-Management Project
« on: August 17, 2018, 06:53:19 AM »
Let people do what they want to do- you think community game management is bad, then move on- there are a lot of great games released nowadays that are a lot better. Let people who enjoy the game continue on enjoying it.

You misunderstand me - I DO enjoy the game as it is now, and play regularly. However voicing my opinion is important, because fracturing teh community even further will reduce my playerbase (and thus enjoyment in future.

You are absolutely entitled to voice your support for this, as am I to do the reverse...

General Discussion / Re: The Killer Bees
« on: August 17, 2018, 06:51:01 AM »
What I also can not understand why Resilient in Academy was not introduced as a keyword.

One of the complaints that has come back is that there are too many keywords in Mage Wars, so Academy tends to have card text that explains the keyword instead of the actual keyword itself.

Yep. There are lots of things in Academy that we thought should use the Arena keywords, but most were turned down. And on the basis of pushback against keywords on these forums and BGG. Personally, I think keywords is the only way to go in a game like this (and any CCG or wargame), and if you don't like them it's the wrong game for you...

Not using the Arena keywords creates lots of issues with Academy cards in Arena also...

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