February 19, 2019, 11:54:56 PM

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Messages - Kelanen

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1
Events / Re: Mage Wars German Nationals 2019
« on: February 17, 2019, 02:19:32 PM »
As per BGG, the Facebook appears to be a closed group.

An English translation would be appreciated? Are tehre any strange rules (this isn't a different mage each round or anything?)

I'm trying to see if I might be able to get to this. You had 26 players last year?

What time does it start and end each day? How is public transport in the evening getting to Bad Nauheim from Frankfurt am Maine airport?

2
General Discussion / Re: Arena vs Academy?
« on: February 01, 2019, 08:51:46 AM »
when a game is  dead because they had no more new extensions ?

I you remember , mage wars is not a evolutive card game but a board game .

I disagree - Mage Wars Arena is an LCG in all but name. And lack of releases has made it stale - hence most players have left it now, at least over here.

I'll always enjoy it, and play it, but it's no longer the game it was, and doesn't deserve the same place in our play time any more.

3
General Discussion / Re: It is 2019 - What do we know?
« on: February 01, 2019, 08:49:23 AM »
No insider knowledge, but I predict that the giving up on it decision was taken long ago. These releases are just using up playtesting and artwork already generated. You might see an LG2, just to print the rest of the promos already out there, and maybe mage cards for Elemntalist and Monk.

I'm very sceptical that there will be another Mage Wars release after that though. AW generates more profit for less effort in traditional boardgames, and it's a business after all.

4
General Discussion / Re: It is 2019 - What do we know?
« on: January 31, 2019, 11:32:27 AM »
Existing Arena Necromancer is great.
Agreed, Arena Necromancer is very much top tier.   Around the top of that tier even.
Are you saying there are no useful cards (from an Arena perspective) in the Academy Necromancer expansion? And same for Monk?
The former, although Necromancer has some mediocre, but not great cards, whilst Monk is a complete non-purchase for Arena.

5
General Discussion / Re: Arena vs Academy?
« on: January 31, 2019, 04:34:28 AM »
Academy and Arena are quite different games. Academy is quite simple and basic, and competes with dozens of other games that do a similar thing. There's nothing like Arena at all, and it's very good at what it does.

It's definitely worth the step up to Arena, just do it knowing it's a dead game, not a living one now. All your Academy cards are playable (although all a small number are useful) - Arena has more powerful options mostly.

6
General Discussion / Re: It is 2019 - What do we know?
« on: January 31, 2019, 04:31:34 AM »
As I've said before, it would be the easiest thing to just put together the Arena stats cards for Elementalist and Monk and ship those two cards as bonuses in another product.
Elementalist and Monk as is, no matter what their stat cards give them unless its 180 point spellbooks and 70 health, would not be playable in a competitive meta as they don't have the card base to be a full mage.
Monk would need a lot more support for sure. Elementalist, I think could be as simple as just printing an Arena stat card, using much the same abilities as Academy. It wouldn't be the best mage, but it would hardly be the worst either.

yeah, i see them, but only interested in new arena mages, no one play academy in my country.
Necromancer is very weak for Arena, and Monk is useless.

7
Events / Re: Winter Mage War 2
« on: January 29, 2019, 01:50:45 PM »
Agreed, I know the arguments both ways (and have weighed in on which I think it should be), but as expressed above, it wasn't clear to me.

In fact, I agree I think it ought to pull towards Minds Eye, but Zuberi disagrees, which I expected to be the basis of any temporary ruling.

8
Events / Re: Winter Mage War 2
« on: January 29, 2019, 02:39:19 AM »
Force Pull
  • Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attacks trait.

I know the question it's trying to answer, but I'm still not clear which way this wording falls...

Would it pull towards the FM or the Minds Eye?

9
Spells / Re: A little love for the Swamp
« on: December 14, 2018, 07:41:37 AM »
I look forward to your esteemed decision.

The decisions was made a year or more ago. It's just not made it in to print, which is down to AW.

10
Spells / Re: A little love for the Swamp
« on: December 09, 2018, 05:34:09 PM »
Also remember anything can walk out of the swamp and act normally...

Swamp would see a lot more use if Steep Hill didn't exist. It's not a bad card at all, but it needs specific combos, the hill is generally better to slow offense.

11
General Discussion / Re: Most Interesting Academy Expansions for Arena?
« on: December 09, 2018, 05:28:35 PM »
Academy Forcemaster very much depends on whether you are a hardcore competitive player, or a someone that enjoys seeing cool stuff (Spike vs Timmy in MtG jargon). Honestly, there is very little in there that's is that good for Arena play - about 3 enchantments that are borderline inclusions, and one piece of equipment for certain builds - certainly none of the creatures. Lost Grimoire certainly adds more. That said, it does open up lots of newdirections for deckbuilding, just mostly sub-optimal ones - that matters in some circles, not in others.

Personally, I'd say Academy core is the most important for Arena in general (Crumble, Disperse and Leather Chausses alone justify it), and Tempered Faulds in Warlord are amazing. Forcemaster and Warlock are weak for Arena, and Priestess is average.

12
Rules Discussion / Re: force pull through Mind's eye
« on: November 30, 2018, 02:02:32 PM »
I'm of the opinion that it should pull towards the minds Eye, but it needs a ruling one way or other written in stone...

13
Spellbook Design and Construction / Re: THE Book.
« on: November 23, 2018, 11:19:47 AM »
Beautiful idea, if the cards would be available.

1x Galvanize
Show me another non-holy card that can remove corrodes.

Rust
Potentially also a second set of Armor
Disarm

And I have 2 chest pieces and a Disarm in almost every book...

14
Player Feedback and Suggestions / Re: Range +X
« on: August 24, 2018, 10:09:31 AM »
Sure, but the base card no buffs is 9 - it also gets armour three times against it. I think it's a skewed way of looking at it.

15
Player Feedback and Suggestions / Re: Range +X
« on: August 19, 2018, 07:15:28 AM »
Which is why I didn't say a 15 dice Ludwig. It is not a consideration for Spike players, there are Timmy players who would consider it.

But they won't get more than 3?

But there's no reason to stop Timmy players doing anything...

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