January 18, 2018, 06:13:12 AM

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Messages - DevilsVendetta

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1
Player Feedback and Suggestions / Re: How to make Mage Wars faster
« on: January 17, 2018, 08:06:16 PM »
Play worse. You'll lose faster.

Spoken by a true expert.  8)

2
Player Feedback and Suggestions / Re: How to make Mage Wars faster
« on: January 17, 2018, 07:53:45 PM »
Faster game?

Change the rules in your own Arena.

For instance, any or all of:
Enter the Arena with 3 rounds worth of static and personal spells already cast - step in already with some equipment and enchantments, with your familiar.

Love this idea.

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Have a hard limit on the number of creatures allowed in a spellbook.

Hate this idea as someone who likes running armies.

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Outlaw enchantments.

Don't get this one at all.

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Reduce alll mage starting life by 25%

Not a horrible idea just to speed a game up.

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Start closer together.

As others have said, this really takes a way a lot of strategy[/quote]


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Have a turn limit. If nobody wins by then the crowd boos and you both get the thumbs down from the emperor.

This is basically domination, which probably should have a bigger place in the community but its tough to divide your focus.

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Use chess clocks for the planning phase.

I really haven't seen a lot of issues with specific phases taking too long. There might be a round or 2 near the mid or late game that take a bit longer to figure out the best play but nothing that would need a clock to monitor it.

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There are all sorts of options. Try some and see how it goes.

3
I don't agree with it, but I would think because it nerfs a lot of buffs you have set-up and planned for your mage or its creatures. It's one card that takes away about 30 different options.

4
General Questions / Re: Casting Equipment on Enemy Mages
« on: January 17, 2018, 06:01:01 PM »
The only equipment strategy that works with regards to casting on the majority of enemy mages is Eye of Bael since the only mages that will normally carry demons are Dark. I suppose an Eagleclaw Boots strategy could work if you don't want the enemy pushing themselves around the board.

5
Rules Discussion / Re: Joseph Trublood - Healing
« on: January 15, 2018, 12:58:07 AM »
I see the MW promo marking in the picture, but I am wondering whether he has been released yet in non-promo form.

I want to say yes and that he was in forged in fire maybe.

6
Spellbook Design and Construction / Re: Heavy Metal Priestess
« on: January 15, 2018, 12:56:30 AM »
Silverclawgrizzly neither endorses nor rejects the notion of turtle priestess losing. Let us amend that to: Priestess loses when fighting my Straywood :)

Also, no they donít.

7
Spellbook Design and Construction / Re: Heavy Metal Priestess
« on: January 14, 2018, 02:40:48 PM »
Priestesses lose if they turtle (something silverclawgrizzly taught me during our first few months of playing).

No they don't.

8
General Discussion / Re: Favorite aspect?
« on: January 10, 2018, 06:08:43 PM »
It's fantasy chess to me. It's why I hate rush strategies. I like the idea of building up an army, equipping myself and my friends, and then finding the best way through defenses and the cat and mouse game.

9
I'd play on a custom map

10
General Discussion / Re: What Mage Should I Play?
« on: January 08, 2018, 11:24:28 AM »
But you'e gonna see a reasonably skilled player do his best with her next month. At least it's not a friggin Druid :)

Oh really? Who else did you convince to play her?




 8)

Me :)

11
Custom Cards / Re: Poison Mucus
« on: January 06, 2018, 03:45:54 PM »
Why not just have 6 life on the Greater one if its removed after losing 6 life. It can have the same effect that when destroyed, it spawns two smaller ones.

12
General Discussion / Re: What Mage Should I Play?
« on: January 05, 2018, 10:32:03 PM »
I'd like to change my vote to Forcemaster after finding out that Grizzly would never play it without being forced to.

13
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: January 02, 2018, 06:31:00 PM »
It'd be a bit of a waste to use it on Galvitar since it's cantrip and goes right back to the spellbook. It's a loss of mana and tempo, but not a complete waste. Doing it as the mage casts a big creature or big attack spell would be the only ways I'd use it in that situation since it's still a loss of mana and tempo, but the creature or attack spell is also lost which is the key to me.

14
Strategy and Tactics / Re: Call to all MW players...Tools of the Trade
« on: January 02, 2018, 11:57:37 AM »
There's the Divine Intervention trick to force an opponents mage to waste a big creature.

15
General Discussion / Re: Organized Play
« on: December 30, 2017, 05:15:47 PM »
Cause you'd need a judge with a stopwatch at every table timing every single phase and it still doesn't solve the issue if a match is running long and you have to call it at some point.

I think it's unfair to say we don't have acceptable solutions. I think it's just a matter of ironing out some fine points starting with whether or not a timed win is a win or a tie OR if we're going on a straight point structure; how to define those points when time runs out.

As someone who thinks a win is a win is a win but would be willing to accept a point structure...I think that's a fair compromise as long as we don't overload points in a specific way that just goes back to death being the only acceptable way to win.

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