September 22, 2018, 06:26:19 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DevilsVendetta

Pages: [1] 2 3 ... 18
1
Spells / Re: Promo 2018 just before Academy Druid/Elementalist
« on: August 24, 2018, 09:11:11 AM »
Victorian Griffin can be very good against beastmasters which can throw out a ton of elusive creatures. It's got to be used in combination with a bunch of Guardian Angels, Temple High Guards, and the other powerful guarding holy creatures.

2
General Discussion / Re: Gen Con Academy pre releases
« on: August 06, 2018, 10:47:31 PM »
They are immune to all conditions.

3
And if you have 7 creatures to your opponents 1. You're going to wind up in the same situation at some point.

4
And again, there's no spell with range 4 so it doesn't even matter if you can see from G into C.

5
I'm not even sure that matters as that's 4 zones away and I don't believe there's a single card in the game with range 4.

6
I've never played Magic so that means nothing to me. Druid is so far less broken than Wizard was and there are many ways to deal with a druid that don't force you to change your normal strategies.

7
In YOUR opinion, the Druid is broken. Let's not say ALL experienced players think it is.

8
General Discussion / Re: Mage wars 2.0
« on: July 17, 2018, 05:47:09 PM »
Yes. I mean if you consider Barnes & Noble, Books a Million actual bookstores.

9
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: June 25, 2018, 01:14:19 PM »
Depends on if/when I get eliminated from ADMW

10
Events / Re: July Mini OCTGN Tournamnet 2018
« on: June 25, 2018, 01:13:22 PM »
Depends on if/when I get eliminated from admw

11
Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 10, 2018, 09:26:40 AM »
Because I need to move in order to get the forges on opposite sides of the board so the Monk has to wait at least a round or two. Stalker is there if the opposing mage is going to give me time to wait a few rounds before engaging and I'll have the mana saved up for it by waiting on Galvitar for a few rounds.

One of the mistakes I made against Enti in our ADMW game was engaging too quickly. Once I saw he was playing a dark mage, I should have been aware of probable curses and gotten a Thoughtspore out earlier, if not two.

The wand idea isn't bad except finding 4 SBP for either one is going to be hard.

I might actually even cut the crystal. The book originally had 2, but the 2nd was along with the Jeweled Scarab to go with the two Wispwillow strat. I like the dual Wisp over the Moonglow because it is cheaper to play with the double forge and rotate them when they get down to 1 dissipate, and if I somehow need to let 1 die, I still have a backup to deal with an eye of bael strat. I don't think I have enough creatures for a Scarab strat since I definitely plan on cutting 1 cobra.

I will definitely be adding the Mind cloak. I'd love to make the change to Eagleclaw boots but it was one of the last cuts I made to save the single point. I'd also like to get the Faulds in, but there's no way I'm cutting the Elusive Pants so I'd have to find 2 more points especially with how often guards are used in local games.


12
Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 09, 2018, 06:36:05 AM »
I've thought about a wand but can't play it with the weapon and orb.

13
Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 08, 2018, 07:32:19 PM »
The preliminary changes I'm considering:

- 2 Bombs & 1 Cobra & 1 Lesser Tele
+ 2 Tanglevines

14
Spellbook Design and Construction / Double Forge Jedi
« on: June 08, 2018, 07:18:59 PM »
Double Forge JediA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Attack1 x Telekinetic Bolt2 x Force Hammer1 x Acid BallConjuration1 x Mana Crystal2 x Battle Forge1 x Mind's EyeCreature1 x Invisible Stalker2 x Psionic Cobra2 x Psionic Scarab3 x Thoughtspore1 x Tomb Guardian1 x Meditating MonkEnchantment1 x Akiro's Favor3 x Blur2 x Arcane Ward1 x Force Shield1 x Armor Ward1 x Bear Strength1 x Cheetah Speed1 x Critical Strike1 x Falcon Precision1 x Force Orb1 x Force Sword1 x Forcefield1 x Redistributed Power1 x Rhino Hide2 x Telekinetic Bomb1 x Reverse Attack1 x Poisoned Blood1 x Summoning Circle1 x Marked for DeathEquipment1 x Dancing Scimitar1 x Enchanter's Ring1 x Force Armor2 x Symbiotic Orb1 x Galvitar, Force Blade1 x Gauntlets of Strength1 x Illusory Leggings1 x Leather Boots1 x Psi-Orb2 x Wispwillow Amulet1 x Regrowth BeltIncantation1 x Sleep1 x Force Push1 x Teleport1 x Lesser Teleport1 x Minor Heal2 x Dispel2 x Dissolve
Total cost: 120 pts


T1 (20): Forge (12) to the right and move down 1-cast Wispwillow (9)
T2 (20+1): Deploy enchanter's ring (19), either Forge 11) in corner or move right 1 and Forge on bottom, and FD enchant (10) (depends on opposing mage)
T3 (21+1+1): deploy leather (20) and gauntlets (18) (if slower) or scimitar (16) & galvitar (6) (if aggressive), FD enchant-attack or FD enchant-monk/cobra/fd summoning circle

15
Strategy and Tactics / Re: Who do you suck against?
« on: May 30, 2018, 06:33:22 PM »
I tend to dislike any game that goes turtle to the extreme.

I think I'm the opposite in that I hate super rush strategies in that it doesn't really let you play the game.

Pages: [1] 2 3 ... 18