December 15, 2018, 05:49:52 PM

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Messages - DevilsVendetta

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1
General Discussion / Re: Terrain - is it fair right now?
« on: December 11, 2018, 08:21:16 AM »
New sets coming out, thats cute.

2
Mages / Re: MW Academy Druid and Elementalist announced
« on: November 16, 2018, 12:36:04 PM »
HAHAHAHAHAHAHAHAHA

3
Mages / Re: MW Academy Druid and Elementalist announced
« on: November 13, 2018, 05:21:53 PM »
They're being released by a company that no longer cares about the game.

4
Spells / Re: Promo 2018 just before Academy Druid/Elementalist
« on: August 24, 2018, 09:11:11 AM »
Victorian Griffin can be very good against beastmasters which can throw out a ton of elusive creatures. It's got to be used in combination with a bunch of Guardian Angels, Temple High Guards, and the other powerful guarding holy creatures.

5
General Discussion / Re: Gen Con Academy pre releases
« on: August 06, 2018, 10:47:31 PM »
They are immune to all conditions.

6
And if you have 7 creatures to your opponents 1. You're going to wind up in the same situation at some point.

7
And again, there's no spell with range 4 so it doesn't even matter if you can see from G into C.

8
I'm not even sure that matters as that's 4 zones away and I don't believe there's a single card in the game with range 4.

9
I've never played Magic so that means nothing to me. Druid is so far less broken than Wizard was and there are many ways to deal with a druid that don't force you to change your normal strategies.

10
In YOUR opinion, the Druid is broken. Let's not say ALL experienced players think it is.

11
General Discussion / Re: Mage wars 2.0
« on: July 17, 2018, 05:47:09 PM »
Yes. I mean if you consider Barnes & Noble, Books a Million actual bookstores.

12
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: June 25, 2018, 01:14:19 PM »
Depends on if/when I get eliminated from ADMW

13
Events / Re: July Mini OCTGN Tournamnet 2018
« on: June 25, 2018, 01:13:22 PM »
Depends on if/when I get eliminated from admw

14
Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 10, 2018, 09:26:40 AM »
Because I need to move in order to get the forges on opposite sides of the board so the Monk has to wait at least a round or two. Stalker is there if the opposing mage is going to give me time to wait a few rounds before engaging and I'll have the mana saved up for it by waiting on Galvitar for a few rounds.

One of the mistakes I made against Enti in our ADMW game was engaging too quickly. Once I saw he was playing a dark mage, I should have been aware of probable curses and gotten a Thoughtspore out earlier, if not two.

The wand idea isn't bad except finding 4 SBP for either one is going to be hard.

I might actually even cut the crystal. The book originally had 2, but the 2nd was along with the Jeweled Scarab to go with the two Wispwillow strat. I like the dual Wisp over the Moonglow because it is cheaper to play with the double forge and rotate them when they get down to 1 dissipate, and if I somehow need to let 1 die, I still have a backup to deal with an eye of bael strat. I don't think I have enough creatures for a Scarab strat since I definitely plan on cutting 1 cobra.

I will definitely be adding the Mind cloak. I'd love to make the change to Eagleclaw boots but it was one of the last cuts I made to save the single point. I'd also like to get the Faulds in, but there's no way I'm cutting the Elusive Pants so I'd have to find 2 more points especially with how often guards are used in local games.


15
Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 09, 2018, 06:36:05 AM »
I've thought about a wand but can't play it with the weapon and orb.

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