June 23, 2018, 06:44:28 PM

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Messages - Beldin

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1
General Discussion / Re: Mage wars 2.0
« on: June 22, 2018, 08:17:30 AM »

-more playtesters available so that they don't have to rely on the judgment of people who haven't played the game in years.

You really have no idea how playtesting works. I cannot speak for the activity of other playtesters but I'd imagine all of us have played a game in the last 6 months. Do you really think that the playtesters have little to no idea of the game and current meta?

2
Player Feedback and Suggestions / Re: How to make Mage Wars faster
« on: June 20, 2018, 02:01:46 AM »
Doesn't "Lesser Teleport" already make the game extremely faster?
I'm not convinced rushing with lesser teleport is that used or viable as of yet.

Agreed. I'd rather be fast.

3
Mages / Re: Thoughts about the Priestess
« on: June 20, 2018, 01:58:44 AM »
Personally I wouldn't waste actions on a spawn point unless I was 90+% sure that I could destroy it in a single turn. Other than Battle Forge and Libro Mortis then I mostly just ignore the spawn point and only deal with problem objects, as a spawn point holds useless mana if it's controller has nothing to cast out of it.

Additionally Battle Forge removal using swell et al creates a interesting situation where you are damned if do and damned if you do not destroy it. This is due to the fact that only above average rolls destroy it with a single spell and using 2 actions gives your opponent tempo.

4
General Discussion / Re: Itīs 2018 -- Any news?
« on: June 20, 2018, 01:35:37 AM »
That would be cool so then you can use the abilities for the acedemy mages in arena

Except for the fact that the mage abilities were never meant for multi zone play and would be weak alt mage versions.

5
General Discussion / Re: Mage wars 2.0
« on: June 20, 2018, 01:32:56 AM »
Would fix very little, unless of course the IP was released and republished in a different house. I do not see the need for it though.

6
Spells / Re: Hydra regeneration as a zombie
« on: June 14, 2018, 01:19:02 PM »
I think you missed a point. There is ONE, countem, one, zombie in this game that can heal itself at all, and nobody plays it.  Anything raised with rise again or the like has finite life and CANNOT  heal at all, in any way. So even though it doesn't lose the trait "regenerate 2" it still cannot recover any accrued damage ever.

Incorrect. I have books with Unstable Zombie in.

7
Rules Discussion / Re: intercept akiro's hammer
« on: February 25, 2018, 08:14:47 AM »
They are called walls lol

8
Alternative Play / Re: Football Mage Wars
« on: January 31, 2018, 08:17:40 AM »
This kind of game favours the swarm build and anyone who does not is at a distinct disadvantage.

9
Spells / Re: favorite conjuration
« on: January 31, 2018, 07:59:39 AM »
Battle Forge is my favourite conjuration. I would replace the first mana crystal in most books with this as not only does it give the same level of extra channelling but also gives a free action for an extra 3 mana.

10
Rules Discussion / Re: Mind control and chant of rage
« on: January 31, 2018, 04:04:05 AM »
"your zone" isn't allways controled!
if you are in a zone with an enemy creature, it's "your zone" but you don't control it.

I'd overlooked that in the search for a moniker that works!

11
Rules Discussion / Re: force pull through Mind's eye
« on: January 30, 2018, 11:59:02 PM »
Agreed.  The minds eye becomes the source and thus the target is pulled towards the eye.

12
Rules Discussion / Re: Mind control and chant of rage
« on: January 30, 2018, 11:44:07 PM »
This is interesting.

I would say that "your" is something that you control. Your Zone is a zone that you control. Zonal control is dealt with in the FiF rules. Thus making it also synonymous with friendly.

Your needs a clear moniker now we have a nebulous use. Thus negating the English use of it. It is either owned or controlled and all cards are then tied to it for good or ill. In case that break the game we errata from here. All is then reflected in the rules supplement.

13
Rules Discussion / Re: Chant of Rage movement
« on: January 30, 2018, 11:33:45 PM »
Couldīnt you argue that you had to try to move towards an opponent with a Hate token?

So that you would have to headbang a solid wall :)

No a wall is a barrier and thus if the "hated" target is behind it then you do not have to move through it unless it has passage attacks.

Small caveat question? Would it have to move if it had climbing?

14
Strategy and Tactics / Re: Best Animal to make the Straywood's Pet?
« on: January 20, 2018, 10:58:07 PM »
Darkfenne Bat.

15
Oh no I got the point, I simply ignored it as it is not a real problem in my eyes. Mainly because of how successful Magic the Gathering (MTG), Hearthstone, Shadowverse, and others are. All with shifting game states, metas, and card pools.

Why is this not a problem?

Lets look at MTG. It has been around for 25 years and has 19,989 cards (as of 1/14/2018), lets call it 20k cards, and is roughly split evenly across the five colours. The new players each year stretch into atleast 10k, if not 100k. Some years get 1 million. One of the most played formats in MTG is Commander or EDH (if you are an older player like me). Popular enough to get its own dedicated set every year since 2009, two sets last year. This makes use of all 20k cards for the card pool and allows a single copy of each in a 100 card deck, with a banned list for the most broken cards. New players buy constructed decks to start with and as long as they are taught correctly in the first place there is no need to memorise all 20k cards, or the near infinite card interactions between them, because they have a good time. Also most of the older cards never see play due to rarity and scarcity. If anything it is the difference in meta pockets for different regions that make it what it is.

If anything you are assuming the knowledge that a new player has. If we ensure that they have the correct knowledge to start with, easy to access and understand card ruling FAQs, and answer questions they go about different things then they will be fine. New players are not as fragile as you think. From here they enter the game on more or less the same level as everyone did. From here it is what I said about before and Obsidian echoed. My own example is I had never played against a Druid at one point. My first game against a Druid was tough and I lost. Did I quit? No. I did however then go away and learn everything I could about a Druid, so that I didn't lose in the same ways against it. I am not alone in this sort of thing.



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