November 24, 2017, 03:59:53 PM

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Messages - iNano78

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1
Spellbook Builder / Re: My spellbook builder
« on: November 20, 2017, 06:19:50 AM »
Thanks for pointing this out, I'll do that. Before I get to it please let me know if there are other promo spells that should be removed for the same reason. List of spells currently marked as promo: Altar of Peace, Elfric's Life Ring, Mana Vampirism, Staff of Storms, Debilitate, Holy Strike, Acid Blast, Bloodthirsty Strike, Flame Strike, Lightning Strike, Leather Belt, Ring of Healing, Spiked Armor, Heart of Gravikor, Pharaoh's Cheetah, Asto Vidatu, Angel Slayer, Dragonclaw Wolverine, Death's Head Scorpion, Bloodwave Greatbow, Lightning Beetle, Screaming Zombie, Victorian Griffin, Eeker, Bind Spirit, Hidden Tunnels, Reinforce, Ankh of Asyra, Blur, Alfiya, Noble Enforcer, Sherean Leviathan, Gorgon Spearthrower, Shock, Bound Healing, Cowardice, Miss, Royal Armorer, Sanctuary, Servant of Malacoda, Silverclaw Ratel, Stench of Death.
Thanks

I'm fairly sure Royal Armorer is the only card on the list above that has been released in an expansion (so far).

For promos that become released, I'm not sure if you want to include errata describing differences between the promo version and released version, for players who might play with copies of the promo. For instance, Ballista is now Unique and Warlord Only, Wall of Force has 4 life instead of 3, etc. Other "former promos" that could be checked for changes include Spiked Buckler, Fire Elemental, Magma Golem, Leviathan Scale Armor, Galador, Gravikor, Raincloud, Gale Force Ring, Sersiryx, Summoning Circle, ... There's a list on BGG.

2
Rules Discussion / Promotion timing
« on: November 19, 2017, 08:12:31 AM »
Couple of timing questions I'd like clarified please.

Case 1: Soldier with facedown Promotion attacks a guarding creature and deals damage. Can Promotion be revealed before the counterstrike (to benefit from Armor +1)?

Case 2: Soldier affected by Battle Fury (or Sweeping Strike or Whirling Strike, etc) with facedown Promotion attacks its first creature and deals damage. Can Promotion be revealed before the second attack action, which then benefits from the Melee +1 on the second attack?

Thanks in advance.

3
Spellbook Builder / Re: My spellbook builder
« on: November 19, 2017, 08:06:11 AM »
Very minor, but there are two entries of Royal Armorer: the new version from Academy Warlord (Level 1 holy OR war), and the old promo version (Level 1 holy). The promo should be removed, as has been done for other "obsolete" promos that have since been released (with or without updated card text and stats).

4
Spellbook Design and Construction / Re: Multiplayer Domination: Warlord
« on: November 16, 2017, 08:52:26 PM »
Made some big updates thanks to the Academy Warlord pack. Enjoy!

Goblin Outpost v2Bloodwave Warlord
Attack2 x  Hail of Stones1 x  Hurl Rock1 x  Sandstorm1 x  Seismic BurstConjuration1 x  Altar of Carnage1 x  Altar of the Iron Guard1 x  Armory1 x  Ballista1 x  Barracks1 x  Etherian Lifetree2 x  Garrison Post1 x  Gravikor1 x  Hidden Tunnels (Promo)2 x  Mangler Caltrops1 x  Steep Hill2 x  Wall of Earth1 x  Wall of PikesCreature1 x  Goblin Alchemist1 x  Goblin Builder6 x  Goblin Grunt6 x  Goblin Legionaire1 x  Izimbila, Daughter of Badgers2 x  Slaknir, Goblin Chieftain1 x  Straywood ScoutEnchantment1 x  Ballad of Courage1 x  Defend Me1 x  Dig In2 x  Promotion1 x  Reinforce (Promo)1 x  Rust1 x  Standard BearerEquipment1 x  Commander's Cape1 x  General's Signet Ring1 x  Ivarium Halberd1 x  Leather Gloves1 x  Leather Vest1 x  Strategist's Helm1 x  Horn of Gothos1 x  Regrowth Belt1 x  Steadfast Boots1 x  Tempered FauldsIncantation1 x  Akiro's Battle Cry2 x  Battle Fury1 x  Conquer1 x  Defend1 x  Dissolve1 x  Earthquake1 x  Flank Attack1 x  Force Push1 x  Gear Up1 x  Group Mend3 x  Lesser Teleport1 x  Mending Wave1 x  Minor Heal1 x  Overextend2 x  Sweeping Strike1 x  Whirling Strike
Total cost: 120 pts

* This is part of a series of spell books designed for Free-for-all Multiplayer Domination.  The main discussion can be found here. *

5
Spellbook Design and Construction / Re: Trololololz - Warlord
« on: November 01, 2017, 05:51:54 AM »
I feel like this needs at least a couple Orc Butchers to give some less expensive reinforcements. Still on theme imho, and they're Cheaper Standard Bearer(s), too. Could probably drop a Troll and the Flame Strikes for them.

6
I seem to have forgotten to post here about the last couple regularly-scheduled events. Alas... see our facebook group for more information.

Regularly-scheduled Mage Wars action continues at the Royal Canadian Legion on Wednesday October 18.

It is recommended (but not required) that each player be prepared to play Domination or Arena on a given night.  That is, it's probably a good idea to bring (at least) 2 spell books: one designed for regular Arena play, and one designed for (presumably multiplayer) Domination - although in principle these could be the same book.

I generally have a few extra Arena, Domination and Academy spell books on hand in case you don't have one for a specific format, or want to try for the first time... but probably more fun (and less learning curve) if you arrive with your own spell book.

"Your Wednesday Mage Wars spell book: Don't leave home without it."
- Anonymous Wizard


See you at the Legion!

7
Spells / Re: favorite spell
« on: October 06, 2017, 03:45:15 PM »
I'm a fan of Altar of Skulls, which I use in multiplayer Domination to great effect. It's dripping with theme and acts as a ticking clock to a better Idol of Pestilence + Deathlock in one spell (well, two if you count the obligatory Acolyte of the Bog Queen... who then dies to the effects of the Altar she'd been praying to). Turns the focus of the game to "Destroy that thing ASAP" for everyone running living creature swarms, so as it powers up, out come the Ballistas and Force Hammers, etc. No good in one-on-one Arena though, in which case I'd just go with the Idol of Pestilence.

I'm also a fan of Sectarus, Dark Rune Sword, although the strategy doesn't work as often as I'd like.

Dancing Scimitar is pretty awesome, and shows up in most of my solo/buddy books... along with Battle Forge of course.

8
Strategy and Tactics / Re: End game - infinite resources
« on: October 02, 2017, 05:09:27 PM »
One such "stalemate" might be an Adramelech Warlock walled off in a corner by Wall of Earth with no non-Flame attacks available and no Eagleclaw Boots, while a holy mage on the other side of the wall just sits there gaining life from Sunfire Amulet with no intention of taking down the wall.

I think two rational players would call this a win for the holy mage, as afters say 100,000 rounds, the holy mage could tear down the wall, then gradually wear down the Warlock, even if his/her only attack is basic melee attack.

9
Spells / Re: Card of the ( requests edition!)
« on: October 02, 2017, 06:31:09 AM »
I've played Earthquake from Huginn back when an Earth Wizard was a thing. Don't see as much use in it for a Warlord, although it could be useful in Domination.

As for Skeelax, I haven't found a good use. Unlike Sosruko, he isn't a Pest, so he can Guard, and if you roll well, he can dodge an attack and hand out a Taunt for next time... but it's a risky gamble and probably not worth his cost. Might have been decent in Academy maybe, if he were 9 mana, but he isn't legal there.

10
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 29, 2017, 03:21:34 PM »
I count 7  8)

Oh yes. I've seen that female Wizard art so many times I forgot to count her as net-new (but somehow counted the male Forcemaster).

Based on location within the image, there would appear to be a male "Johktari" Druid and male "Dsjer-Tet" mage (Necromancer?), along with the previously discussed new female "assassin" (?), on the Academy side. But these two new reveals look a little mature for Academy... Could they be Arena mages?

The female Wizard and male Forcemaster have been anticipated for Arena for a very long time. The silver-haired male with glowing eyes is new, though, and isn't obviously giving away his school or mage type. His armour is reminiscent of the dragon-like Arch-mage that has been floating around for over a year. But given the absence of the known Arch-mage art, perhaps this more humanoid male is replacing the dragon in that role (?).

And then there's the new dark elf mage. It isn't clear to me which school or mage type she belongs to. The colour scheme could indicate a Necromancer in training... and she appears to be young enough to be an Academy mage, which draws into question whether the "Johktari" Druid and "Tsjer-Tet" Necromancer belong to Academy, or if they're location within the image is strategically chosen to throw us off. For example, I could imagine the male Druid and male Dsjer-Tet mage belong to Arena (e.g. a future Johktari vs Dsjer-Tet alt-mage expansion), and this dark elf and the human "assassin" being Academy mages.

11
Regularly-scheduled Mage Wars action continues at the Royal Canadian Legion on Wednesday August 30.

It is recommended (but not required) that each player be prepared to play Domination or Arena on a given night.  That is, it's probably a good idea to bring (at least) 2 spell books: one designed for regular Arena play, and one designed for (presumably multiplayer) Domination - although in principle these could be the same book.

I generally have a few extra Arena, Domination and Academy spell books on hand in case you don't have one for a specific format, or want to try for the first time... but probably more fun (and less learning curve) if you arrive with your own spell book.

"Your Wednesday Mage Wars spell book: Don't leave home without it."
- Anonymous Wizard


See you at the Legion!

12
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 28, 2017, 12:20:29 PM »
Just found a way to view the full image from the new web store, including the top row...

Art for several new mages, potentially, in this image!!
I think I see 6 new mages, including the male Arena Forcemaster.

If you don't see a female dark elf below the Arraxian Crown Warlock near the right edge, you might want to save the image and load it in another app.




13
Last-second notice:
Regularly-scheduled Mage Wars action continues at the Royal Canadian Legion on Wednesday August 16.

It is recommended (but not required) that each player be prepared to play Domination or Arena on a given night.  That is, it's probably a good idea to bring (at least) 2 spell books: one designed for regular Arena play, and one designed for (presumably multiplayer) Domination - although in principle these could be the same book.

I generally have a few extra Arena, Domination and Academy spell books on hand in case you don't have one for a specific format, or want to try for the first time... but probably more fun (and less learning curve) if you arrive with your own spell book.

"Your Wednesday Mage Wars spell book: Don't leave home without it."
- Anonymous Wizard


See you at the Legion!

14
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 12, 2017, 10:01:15 PM »
There are other surprises through out the site. More than just our mysterious red robed friend on the front page. I'd recommend keeping your MW glasses on  :)

Has "Defend Me" (Formation) been spoiled yet?

Has that Griffin (with the festive hat) appeared before?

And is the crystal ball in a Dice Towers Essentials game, or might it be an upcoming MW card?

15
Mages / Re: The New Warlord.
« on: August 07, 2017, 12:54:15 PM »
Well, equipping both rings + cloak might even be decent, when I think about it since that is comparable to getting additional channeling. But why would you equip a weapon and the helmet in t1? Just curious about the strategy behind it.

@silver: Criticizing is such a negative word. Discussing fits better and this thread is especially made for discussions about the new cards, isn't it?

For free Fast. My 10 second thought was that a rush mage would love to end round 1 with 4 items equipped and positioned at NC starting round 2 with initiative and 15 mana, again with the option of free Fast. I'm 100% sure there are at least 15 better uses of Gear Up. This was simply something that came to mind when I saw the video that is predictable (eg doesn't depend on what your opponent does or what creatures are out or face-down enchantments to worry about, etc) and  can't be countered (because it's at the end of round 1). Double-move + Armor Ward might be a better opening, saving Gear Up for a round 2 engagement with more mana = more options = more optimal equipment.

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