August 15, 2018, 07:05:03 PM

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Messages - keejchen

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1
Events / Re: August Mini OCTGN tournament
« on: August 14, 2018, 05:13:34 PM »
Fixed!

2
Events / Re: August Mini OCTGN tournament
« on: August 14, 2018, 05:09:23 PM »
Interesting, I was sure I put you guys together. It must have shuffled again. Redoing it now.

3
Events / Re: August Mini OCTGN tournament
« on: August 14, 2018, 04:22:05 PM »
I made a bracket, let's get this show on the road!

https://challonge.com/wqmhzejh

4
General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 04:06:17 PM »
I think wtcannonjr is onto something!

The swarm rules specifically say that swarms cannot be targeted or affected by non-attack spells. Which is a double negative... The swarms can only be targeted and affected by attack spells. But this restriction is purely for spells affecting them directly. It is implied that they can be targeted and affected by any attacks as normal (except they take maximum 1 dmg from non-zone, and conditions won't stick).

If we accept this interpretation, then that fixes the lifetree giving additional strikes and the extra critical dice from other buff cards. But it's not perfect either, because then they are suddenly not affected by stuff like terrain (I guess ants aren't hindered by a steep hill) or possibly even other creature passive abilities (malacoda comes to mind). But I think that's a whole lot better than 10 dice killer bees.

5
General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 02:05:07 AM »
Oi Arkdeniz, you forgot the bees would fly over the wall ;D

Seriously though, the more these swarms are discussed, the more I wonder how they pass through playtest. They are super cool in theory, but it feels like there are some oversights here.

Sure they can be countered, if you catch them in an AoE they evaporate, this seems like the best way to deal with them, but in arena they will likely just avoid whatever zone your mage is in. And if you spend an AoE spell on just 1 swarm creature you are losing out, not to mention you might hit your own stuff.
If you get a few attacks on them before they engage, they might not do a lot, but this way they will likely still generate more value than any other 7 mana creature.
Damage barriers will be very nice against them (or do they roll all attacks before being struck back? I always forget).

I can see that in academy they aren't as bad. Fewer ways to buff them, (almost) no resilient for bees to be silly against, and any AoE attack will always hit them (time to really spam AoE in academy).

6
Events / Re: August Mini OCTGN tournament
« on: August 12, 2018, 01:32:44 AM »
Maybe it's just me, but I'm not really sure this works, seems way too disorganized.  :P

I'd suggest we shuffle a bracket and then just swap around so Biblo and Shark are together.

7
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: August 09, 2018, 04:18:37 PM »
Keejchen's Druid takes Werekingdom's Druid in an epic fight for domination of the forest!  :D

8
General Discussion / Re: Gen Con Academy pre releases
« on: August 09, 2018, 04:24:42 AM »
By the way: Usually innate life bypasses finite life, so I'm wondering how Etherian Lifetree interacts with the swarms. Seems like they would get life this way since they are living, and thus gain additional strikes, but I'm sure that isn't right. Right?  ???

Edit: I see Santar and Farkas already pointed this out, but seems like no one has adressed it yet?

9
General Discussion / Re: Gen Con Academy pre releases
« on: August 09, 2018, 04:16:33 AM »
My understanding of swarms is
1 non spell attacks cant target or affect unless stated it can hit swarms
2 non zone attacks do max of one damage

The above notes are known by looking at the swarm trait summary in the photo link. Below is what I'm assuming is also correct about swarms
1 zone attack spells will do damage shown on dice
2 zone attacks like Oscuda or Ludwig boltstorm will do damage as shown on dice
I just want to be sure any type of zone attack will hit swarms normally.

Close! ;)

Here is a fixed version of your summary:

1 Both non-spell attacks and spell attacks can target and affect swarms, but do a maximum of 1 dmg 
2 non-attack spells (i.e. enchants, incantations, etc.) cannot target or affect swarms, unless specifically stated
3 zone attack spells will do damage shown on dice
4 zone attacks like Oscuda or Ludwig boltstorm will do damage as shown on dice

And we can add some more pointers:

5 swarms are immune to condition markers
6 swarms have finite life
7 swarms cannot guard
8 and then finally, swarms gain additional strikes equal to remaining life

Lots of very specific rules.

10
Rules Discussion / Re: Divine Intervention and Gear Up
« on: August 09, 2018, 04:02:23 AM »
Gonna jump in and clarify the issue a little bit.

I believe the only free action spells we currently have are in Gear Up and the Strategist's Helm.

To me the question boils down to how these free actions are treated. Are they treated A) as normal spells, with steps that can be interrupted, or B) as instantaneous effects, i.e. inside Gear Up's "Resolve Spell" step, in case of the Helm: Instantaneous in priority like Hand of Bim.

In our game we resolved it as in option A, which is probably right, but on the other hand the rule is that you can't interrupt an initiated step, and I feel like we are interrupting Gear Up's "Resolve Spell" step, since that shouldn't be over before the free actions are resolved.

If B, then you would have to reveal DI to break Gear Up and the whole process stops with just 2 mana and Gear Up lost. Much simpler!

Going further with option A: If possible to interrupt free action #1, what happens to free actions #2 and #3.
- Are they lost too?
- Does it just stop Gear Up (meaning the other spells stay in book), or
- does it allow free action #2 and #3 to be cast after #1 is broken?

11
Spells / Re: Introduction to Potions!!!
« on: August 08, 2018, 08:23:33 PM »
Definitely a cool addition to the game.

Do we know yet whether they have any special rules? We can of course only carry 1 of each type of potion, but I don't see a special potion slot on the cards, so can we have an unlimited amount of potions on any one mage? (That's only 3 right now, but more might come along later.)

12
Events / Re: Domination Madness Tournament Summer 2018
« on: August 06, 2018, 06:49:06 PM »
Keejchen's Wizard takes Biblo's Druid. 11-6

Druid can be beaten!

13
Events / Re: Domination Madness Tournament Summer 2018
« on: August 03, 2018, 01:11:48 PM »
I thought it had to be on the Lost Expedition map?

14
Events / Re: OCTGN DOMINATION Summer 18 Tourney
« on: August 03, 2018, 05:29:51 AM »
Aug 9th, 12 am pst

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Events / Re: August Mini OCTGN tournament
« on: August 02, 2018, 01:40:22 PM »
I will join this one!

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