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Messages - Reddicediaries

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1
Events / Re: Gen Con Arena Tournament Roll Call
« on: August 19, 2017, 06:16:19 PM »
Biblofilter wins with a Paladin!!!!!!

Top 4:

Biblofilter: Paladin
Arthur: Force Master
Andrew: Johktari Beast Master
Millie: Necromancer

Full update when I'm recovered!!!!
Wait a minute!
Biblo won the championship two years in a row?!

2
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: August 10, 2017, 11:40:20 AM »
That doesn't spoil all the cards....
Yeah I know.
Just curious.😀

3
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: August 10, 2017, 11:23:31 AM »
Yeah I guess it does at that. Leather Belt and  Vest. As well as Defend Me, Dig In, Focused Attack, and the Harshforge Knight. Did we reveal the Kelsar Ranger earlier?
Yes
I assume the sentry creature is the new goblin? Or is it not in the recommended starting book?

4
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 08, 2017, 07:59:54 PM »
In case you missed it going to www.arcanewonders.com gets you a new lay out and design. If you're very clever you might even notice something.....special  ;)
The newsletter?

5
Mages / Re: The New Warlord.
« on: August 07, 2017, 05:39:24 PM »
i think the bw warlord is a strong mage. not top shelf, but certainly not the bottom as you suggest. the new stuff definitely improves him too. i am still considering playing bw warlord for gen con.
I agree with zot.
The Bloodwave really isn't that bad. People smash on the priest all the time. The priest is really good. Just like the Bloodwave.

6
Mages / Re: The New Warlord.
« on: August 06, 2017, 02:53:11 PM »
Well the main obvious advantage the dwarf is getting is Fast whenever he wants it. While not discounting that, the +1 Armor and Tough - 2 he can pick up as well. That's not negligible at all.
My thoughts exactly Grizz.😀

7
Mages / Re: The New Warlord.
« on: August 06, 2017, 11:36:33 AM »
Enti I'll completely agree discussion is most welcome, let's all be careful with our word use however...you too Red though I'm glad to see you back.

I honestly do believe the Anvil Throne is capable of taking on anyone after this. I refuse to use the tier system of ranking but you'll see him win some popular events at least.
I agree. Anvil Throne was already an extremely good mage. Now he's even better.
I'm glad to see the warlords getting love. The arcane restriction always really hurt them, but cards like the harshforge golem should help that A LOT. I also personally really like the new troll.

8
Mages / Re: The New Warlord.
« on: August 06, 2017, 09:41:43 AM »
I admit that there are a ton of new cards that seem to be ...  very very cost efficient. And efficiency is key, if you invest x mana, get value out of it and then your opponent has to invest x+y mana, to get rid of it (perfect example is ghoul rot or mage bane) it is a net win.
And I see a lot of new potentially net-win cards on the warlords side.

Since I am no playtester I never played with the new lvl 1 goblins before, but they seem to be so strong for their mana cost and with all those new, cheap buffs it appears to me that the warlord might finally become a tier2 mage.

Your optimism that he suddenly gets a positive win ration against druid/necro/priestess is premature imho but I think it's unquestionable that these new cards are a huge boost for him.

Tier 1 mages (above average):
Druid, Necro, Priestess

Tier 2 mages (average):
All who are not Tier1 or Tier3

Tier 3 mages (below average):
Siren, Bloodwave Warlord

I know, Mage Wars player do never agree on those "rankings" but I think it is common knowledge that the Bloodwave Warlord was considered (by most) to be on of the weakest mages. So some efficient cards certainly do not offset the balance right away because he needed this. To become viable.



The strongest cards from this new expansion so far:

1. Elven Warrior


If you compare him to other lvl 1 creatures, there are plenty of "equally" efficient creatures.
Mana Worm (6life/1armor/2dice + mana drain) for 5 mana
Acolyte of the Bog Queen (7life/2dice + "healing") for 5 mana
Skeletal Minion (6life/3dice) for 5 mana
Asyrian Cleric (6life/1armor/2dice + healing) for 5 mana
Wychwood Hound (7life/2dice + 1amor/1dice if another of them is present in the same zone) for 5 mana

And so on, and so forth. So at first glance his stats are nothing special. Buuut against other creature decks he excels if played by a Bloodwave Warlord because he can get veteran tokens and secondly those cheap formation buffs might really do something. Add the helmet for a "free" charge +1 every turn and they are at 4 dice, piercing 1. Not bad for a 5 mana trash creature.
Although, for 3 mana more you could get a butcher.. And he has 4 life and "1" dice more (technically 2 but you know).. I still think the goblin is more efficient, but we will probably see a mix of both? Because the Warlord only has 9 channeling, he's probably play with barracks + at least 1 outpost, so it's 11. And using 8 of those 11 mana every turn for a butcher probably is too much because you can't properly use your other 2 actions. But well, I need to play myself to say for sure.

2. Press the attack


Why only on #2 you ask? You are right, Press the Attack would be good without the Elven Soldier but Elven Soldier wouldn't be good without Press the Attack. Still, I think a strong, cheap lvl 1 creature is more valuable in general than a good buff. But this buff right here is wonderful. In most cases only costing 2 mana (because of the Ring of Commands) you basically get value out of this card even if you only use it by 1 creature.
Bear Strength costs 4-5 mana and gives you +2 meele. This card costs 2-3 mana and gives you meele +1. And the opportunity to roll all attack dice again for 2/1 mana. Soo... it is already decent enough if there is only 1 soldier in the zone - but honestly - how often is that going to happen in a swarm deck?
This card definitely is a key card for anyone who attempts to build a swarm Warlord.
And you can use it with the Paladin and a army of "Knights of Westlock" as well.. and they have 6 dice which they can reroll then...  And since the holy school lacks regular power buffs in school like Bear Strength, this is a perfect card for such a build as well. Especially because paying 2 mana to reroll a 6 dice attack is much more attractive than rerolling 3-4 dice.
And probably the best part is, that with the new Warlord weapon the mage himself can use the effect to reroll his dice and gets an additional attack die as well. That's deadly efficient as well..
To sum it up, this card has many implications and is useful in a variety of situations and additionally is a very cost efficient card, certainly one of the best new cards!

3. Ivarium Halberd


Doesn't look like much at first glance. But again, it is another one of those highly mana efficient new cards. Compare it to the last 2 released weapons (the Trident and the Paladin sword) and the first thing you recognize is that it is sooo much cheaper! Far cheaper but looking at the powerlevel it is as good as those weapons who cost 4-5 more mana! The Sword of Radiance costs 8 mana and has 4 dice (without piercing) but it has some other stuff (ethereal and +2 vs. non living) and you can daze/burn etc pp. The Trident also costs 8 mana, has 1 piercing more and Push on 5+  (and a theoretical ranged attack, ok..)
Still, my point is, that this card is super mana efficient if you consider wearing the helmet (+1 charge)  and have a Press the Attack revealed in the zone. Suddenly you already have 7!! dice with piercing 1. (4+1[pta]+1[BO/charge]+1[ability]). And for 2 mana you can reroll those dice.
It's best compared to Vorpal Blade which I consider to be the most efficient weapon at the moment. But this weapon is - in the right setup - even stronger/more efficient.
Okay, now the drawback - the reason why it is so comparatively cheap - it's a double handed weapon.
Pretty big disadvantage (no Elemental Wand to throw a stone every turn) but I think this weapon suits the Warlord better anyway. He was designed to fight in the front lines (meele +1 inherently and 36 life..) and it was strange to have this Warlord equipped with a Mage Wand in the one hand and an Elemental Wand in the other. That just never really fit. So I think this card is more balanced than the other 2 but still a strong card because it fits the theme perfectly.

4. Gear Up


This card is another thematically good card and I think a very important one as well for the "way to play" the new Warlord. Because you just cannot afford to play the barracks and a Battleforge. It slows you down, you need to press the attack and not stand in the corner, starting to mediate to get the mana for all your spawnpoints (you see what I did there? :p).
All those new stuff.. the helmet, the weapon and the Breeches want to be equipped but you only need it once the fight actually starts.
So it really makes a difference when you have to cast this equipment. If you have to cast equipment right from the start, you severely limit your options because it drains a lot of mana (BF [8] + 1-3 mana additionally every turn). In the best case you get your creatures out at fast as possible and the moment you have enough you sprint into meele and then you equip yourself, that way you have used your mana more efficient since the alternative would be that you had your equipment from the start but 1-3 creatures wouldn't be on the battlefield yet or they would but not ready to fight yet. I hope I could express why this card is so good for the swarm Warlord.

5. Strategist's Helm


Well. I think this card is pretty strong and might make a ranged-build finally viable. I wonder if you can use Battle Orders twice in the same zone and turn? Once from Gurmash and once from the Warlord himself? Should be possible.. And if it is, that might be another strategy, maybe playing with Gurmash instead of barracks..? Or maybe with both? Though, both might be too slow..? Well, it's an interesting card which might allow for developing whole new strategies.
Uh press the attack is warlord only.
Did you forget the falcon as being on of the level one creatures?
I also think the hallbard has some serious juice. You didn't seem to talk at all about the abilities it has.

9
Mages / Re: The New Warlord.
« on: August 06, 2017, 09:38:55 AM »
Tbh, I already found the Anvil Throne warlord incredibly strong and now he's even better. Denying he will be really good after this expansion comes out seems ridiculous to me.
I never played bloodwave, but I'm taking Zot's word for it that he wasn't as bad as so many people thought he was.
I will post a card analysis later today or tomorrow.

10
Alternative Play / Re: OCTGN regularity
« on: July 31, 2017, 11:35:14 AM »
If I can get a octgn compatible computer soon I'm up for it!

11
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: July 20, 2017, 04:05:29 PM »
Formations are so sweet!  It makes the swarm warlord very viable and maybe even the strongest of the mages.  There are so many more good cards in this set.!!!

From the cards so far he is still behind. Not sure if he's even competitive yet - not to speak of "maybe even the strongest" - Hold your horses! :p
A "swarm" warlord is only as good as the person playing it.

12
Spellbook Design and Construction / Re: Meditation Paladin
« on: July 19, 2017, 12:23:58 PM »
I'm confused. Can you cast remove curse if there are no curses attached?
Yes.

13
Mages / Re: Rise of the Necromancer.
« on: July 02, 2017, 04:06:17 PM »
Here's an honest opinion of why necro has risen so high lately. One word. Resilient. They have in school access to the most infinite armor creatures of any other mage in the game besides the warlocks, and his mage abilities support those creatures better than the warlock. The fact is that damage in this world is usually applied with dice. More dice=more damage potential. So the necromancer has a large suite of creatures that completely ignore 2/3rds of all dice thrown. Luck is immediately on the side of the necro. Add poison immunity and now neither he or his zombies take DoT, at least not the most efficient ones. Piercing, poison, psychic, bleed, sirens call, cripple, pacify, songs in general,  all of these have absolutely no effect on zombies. Skellies too except piercing works on them.
These are just facts. Necro creatures are by and large under priced for what they do. Cannot be reliably killed, and can be brought back infinitely (eternal servant). And we have what? Fire for burns, and acid for corrode. Nothing but acid ball does a reliable amount of corrode, and even them out only rolls 2 dice. Necros are popular because they are strong, but moreso i feel because zombies are a tad OP, entirely due to resilient.

I agree! Like i said before i played him bc he is my favorite, same way you play priest. And hell, i even asked on a thread before "i want to play necro in tournament settings but i feel he sucks bc a, b, and c..help please" (paraphrase). But since then, learning ins and outs of him i love the mage even more and know much more about him...but still the general consensus is what romeo and others have stated. And not bc its a bs opinion but bc its pretty spot on.

The Ballista is not meant to be used against skellies and zombies. However, it still is free 5 dmg.
How do you know how the ballista is meant to be used? Is anything meant to shoot something with aegis then? Is ballistas purpose to shoot heavy armor conjurations only? I agree with your conclusion that it is still 5 dice. I still feel free to shoot whatever I want with it :)

Priest is not weak. He's really strong in the right hands and is best used now being played like the priestess imo.
I also don't think the priestess is the strongest Holy mage. She and the Paladin are tied for me and Priest isn't very far behind.
Must disagree here! If you play priest as priestess, but without priestess abilities and -1 channeling, how can you say they are even close? Priest is much worse especially if you play him as you are telling us!
Play priest with avenger and burns to use his skills and he gets better, but is still worse.
What you are actually saying is, that holy school is very strong, even when playing the weak mage wrong.
I'm infering the ballista's prefered targets based on what it does as a card.
The priest if anything is a high skill cap mage. Imo, being a good priest player likely requires more thinking and effort than being a good priestess player simply because he abilities are harder to use correctly.

Please debate your priest concerns in a priest thread
I must say, Remeo essentially summed much of the issue up in one go. Props to him.
Zombies are so annoying that a lot of people just ignore them and go for the mage.
Taking out the graveyard is very possible though and should be done if possible imo. You just need to commit to it 100%.

14
Mages / Re: Rise of the Necromancer.
« on: July 02, 2017, 01:56:19 PM »
The Ballista is not meant to be used against skellies and zombies. However, it still is free 5 dmg.
How do you know how the ballista is meant to be used? Is anything meant to shoot something with aegis then? Is ballistas purpose to shoot heavy armor conjurations only? I agree with your conclusion that it is still 5 dice. I still feel free to shoot whatever I want with it :)

Priest is not weak. He's really strong in the right hands and is best used now being played like the priestess imo.
I also don't think the priestess is the strongest Holy mage. She and the Paladin are tied for me and Priest isn't very far behind.
Must disagree here! If you play priest as priestess, but without priestess abilities and -1 channeling, how can you say they are even close? Priest is much worse especially if you play him as you are telling us!
Play priest with avenger and burns to use his skills and he gets better, but is still worse.
What you are actually saying is, that holy school is very strong, even when playing the weak mage wrong.
I'm infering the ballista's prefered targets based on what it does as a card.
The priest if anything is a high skill cap mage. Imo, being a good priest player likely requires more thinking and effort than being a good priestess player simply because he abilities are harder to use correctly.

15
Mages / Re: Rise of the Necromancer.
« on: July 02, 2017, 11:31:37 AM »
Ok take the priest debate to another thread please. This one is about the Necromancer.
Sorry. My main point about the priest is using him as the priestess is the wrong way to play him. (typo above has been fixed).
In a necro matchup, the priest would likely focus on a HA griffen or something and controlling the middle of the board. Perhaps a slightly aggressive temple.
Staying in the corner and meditating against the necro might work for the priestess vs necro, but I severely doubt that.
If it doesn't work for her in the matchup, it sure as heck won't work for the priest.
You want to engage the necro and depending on the specific matchup, take out the graveyard or the creatures first. Or in some cases go for the mage kill.
I actually think in the priestess vs necro and the priest vs necro matchup, the priest likely has to play better since in my opinion, he's harder to use. As in his abilities are harder to use than the priestess' relatively straight foreword ones. Use that HA on a griffen or what not and control the center of the board.

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