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Messages - Milevan_Faent

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1
Custom Cards / Custom Mage Images?
« on: September 10, 2018, 06:51:48 PM »
Is there an easy way to make card frames for customized Mages?

2
Custom Cards / Re: Dragonscale Armor Set & Dragon Rider Mage + Cards
« on: September 10, 2018, 01:43:51 PM »
Dragon Rider, I would like to see instead somtehing like, an Drakonier.
1. More less human-like races as Mages would be realy good for Mage Wars.
2. Dragon Rider = Rider imply mounts, and mounts are currently not part of Mage Wars, are probably forbidden in the arena as well as flying for the Mages.

Drakonier, a humanoid race as a Mage. I think the combination of Fire School and War is very good for them.

We know that there is such a humanoid race in the world  "Archenemy".

Since there are only 2 dragons in the game, there is one holy and one dark. I thought it was that all dragons have the same roots and that life makes them what they are.
Since dragons are magical creatures, I think they should start as an egg in the Arcane school.
But since most Dragons love fire,  for sure the Fire Dragons that spreaded most.

Of course, all that is just my opinion.
I realy like
Dragonscale Belt, I think level 2 fire school would be optimal for that.
Dragonscale Great Sword, is very good only i would change the name for it.... "Dragonscale" is good for armor but for a sword?
Legendary Dragons should all have a Name.

Dragon Rider is MEANT to imply mounts, as that's kind of the point. It's one of the few concepts that isn't included at all. I don't know the lore of Mage Wars at all (it doesn't really interest me in the slightest), so I have no knowledge of or interest in Drakonier.

The point of this set was adding a LOT more dragons, and the Dragon Rider was built afterward to use them.

As for the sword, it's called Dragonscale to show it's obviously part of a set.

3
Custom Cards / Re: Dragonscale Armor Set & Dragon Rider Mage + Cards
« on: September 10, 2018, 09:55:09 AM »
Can I get more feedback on this?

4
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 09, 2017, 05:47:50 PM »
The First One Is Done!

Gimmick: Dwarf Deck with Hidden Tunnels.

To meet the requirements of the theme, every Dwarf was used at least once. This means.... its expensive as hell to play anything. That would normally be too expensive to play at any decent speed. So, I countered the costs. Early game will focus on dropping Barracks for mana and action effeciency, then drop the Garrisons to allow you to call Dwarves wherever they are needed. Connect the rest of the field with an army of undestroyable tunnels, and suddenly you've got Dwarves coming out of the woodwork EVERYWHERE, able to jump from one spot to another as needed. At least, that's the idea.

And of course, YOU'RE a Dwarf, so you'd never sit out of the fight and leave it to just your army. You can gear up and jump into battle as time permits, using the Forge to save on mana and actions as well. And when the time to strike comes, give the orders with your Horn to power up for a Quick March on the enemy! Or, if you're in need of defense rather than offense, you can always Hold The Line.

And for a finishing blow, use Akiro's Battle Cry to get in that last blow of damage.

Dwarven ArmyA Anvil Throne Warlord Spellbookbuilt by the OCTGN SBB
AttackConjuration1 x Battle Forge1 x Barracks4 x Garrison Post4 x Hidden Tunnels1 x Altar of Carnage1 x Armory1 x BallistaCreature2 x Dwarf Kriegsbiel1 x Grimson Deadeye, Sniper1 x Ludwig Boltstorm2 x Dwarf Panzergarde2 x Noble Vanguard2 x Dwarf Kriegshammer2 x Anvil Throne Crossbowman1 x Otto Kronig, Master EngineerEnchantment1 x Standard BearerEquipment1 x Wispwillow Amulet1 x Eisenach's Forge Hammer1 x Heart of Gravikor1 x Harshforge Plate1 x Champion's Gauntlets1 x Steadfast Boots1 x Horn of Gothos1 x General's Signet Ring1 x Veteran's Belt1 x Waterfall Cloak1 x Leather ChaussesIncantation1 x Akiro's Battle Cry2 x Conquer2 x Dispel2 x Dissolve1 x Clear Mind1 x Remove Curse1 x Purify1 x Teleport
Total cost: 120 pts

My Experiences: It loses 100% to Rush decks. I really don't think there's anything you CAN do to beat a Rush Deck though, so that's no surprise.

Nice job!
Hope i find the time to test a version of this on octgn.

You requested feedback.
Im missing both a Mage Wand and at lest 1 Elemental Wand.
Id rather go without the Teleport than wo the Mage Wand.
I would add a few enchantments and 1+ Nully. Cheap stuff like Brace Yourself, Decoy, Glancing Blow etc.
You already have Wispwillow amulet for 3 sbp, why?

Is this deck competitive?
I wouldnt know. For me i havnt used Hidden Tunnels ever, so without pretesting it would be a bad idea to bring in to a tourney. I think its a bit to many creatures (to slow) in a timed event for 75 min.

Equipment Dwarf seems competitive, but maybe not so much in a 75 min event anyway.

I put in the Wispwillow because its cheap extra mana early game. I was tempted to not include it though. That extra mana is to help you get out the Dwarves each turn early on. In my games with this so far, I've had 0 problem dropping Dwarves each turn. Against Rush or Swarm though, you just can't keep up. Buddy or Solo would probably be overwhelmed though. Against Swarm you probably gotta switch to Equipment though. I have not yet found the time and/or mana to actually drop Tunnels though. They're simply too expensive to ever be worth their value. If it was just a bit cheaper, and if I could have 6 of them, they'd be worth it. As is, they're really not worth it, though I did try. It simply slows you down too much. You'd probably have to go Buddy to make Tunnels have any real value, and there's just not enough reason to use Tunnels in that case cause you won't have enough Outposts to make it worth anything. So basically, the tunnels are unlikely to be used (sadly), but the rest works pretty well. I did my best regardless.

5
Rules Discussion / Re: Timing Question
« on: April 08, 2017, 09:56:01 PM »
And what happens if you don't have enough mana to pay for the mandatory reveal?

6
Rules Discussion / Timing Question
« on: April 08, 2017, 07:12:44 PM »
What is the timing for Defenses and Mandatory Enchants? For example: Block, Forcemaster, and Forcefield. If I have Block on my Forcemaster, and his Defense goes off successfully, do I still need to reveal Block? Likewise, if I have a Forcefield up, since it says it happens before Avoid Attack, does that mean I don't have to use Block?

7
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 08, 2017, 05:12:33 PM »
Hufflepuff Besstmaster, Warlock Slytherin, Ravenclaw Wizard and Gryffindor Priestess 


Sent from my iPhone using Tapatalk

I tried to make a Gryffindor Priestess when I saw this, but it doesn't work very well. Forcemaster seems a better fit.

EDIT: That said, I just finished a Gryffindor deck, but I'm not going to post it until I can use it to fight our resident Slytherin, Dr Mambo XD

8
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 08, 2017, 07:54:25 AM »
Glad you like it. That was a tricky one. I'm a huge HP fan too though, so I had to. Even if there's only 5 HP books in my head-canon.... That said, you've made me consider making a counter-point to this deck using a Forcemaster, with their ability representing Protego. Though they'd probably be more Order of the Phoenix/DA/Gryffindor... I'm tempted to make Ravenclaw and Hufflepuff too for bonus points, even if they would be the hardest.

9
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 08, 2017, 06:50:50 AM »
I know I'm skipping a bit, but this one was too good an idea to not make it when I was inspired. Freely admit I wasn't too sure what to do with it overall, but I felt you more wanted "Death Eater" rather than "Slytherin", which are two completely different things. But you specified wanting the Unforgivables, which is a Death Eater thing, so...

EDIT: Oh, and to clarify why I went with this over Necromancer: Necromancer brought nothing to the deck at all. This gave me Fiendfire, and a set of abilities that worked well with what I was doing.

Gimmick: Slytherin

Spells
  • Incendio/Fiendfyre: Fire Spells/Lash of Hellfire
  • Imperio: Songs (the card you suggested is actually really crappy, and I felt this represented the control better)
  • Crucio: Force Crush/Adramelech's Touch (it prolongs suffering from Burns after all, so it can also kind of represent it)
  • Avada Kedavra: Siphon Life/Drain Life/Drain Soul
  • Inferius: Animate Dead
  • Wands: Wands
  • Death Eater Mask: Demonhide Mask/Helm of Fear (one is actually a mask, but Helm of Fear is more accurate effect wise)
  • Death Eater Robes: Cloak of Shadows
  • Apparition: Teleport
  • Finite Incantatum: Dispel
  • Poisonous Potions: Poisoned Blood
  • Dark Curses: Marked for Death/Cursed Item/Adramelech's Touch
  • Basilisk: Stonegaze Basilisk
  • Darkfenne Asps: Slytherin Snakes

Every remaining card is to help make the deck functional or is otherwise thematic in some other way.

SlytherinA Adramelech Warlock Spellbookbuilt by the OCTGN SBB
Attack2 x Ring of Fire3 x Flameblast2 x Twin Fireball1 x Volley of Flame1 x Firestorm2 x Fireball1 x Dragon's BreathConjurationCreature1 x Stonegaze Basilisk4 x Darkfenne AspEnchantment1 x Force Crush2 x Chant of Rage2 x Lullaby2 x Song of Love1 x Akiro's Favor2 x Adramelech's Touch1 x Curse Item1 x Marked for Death1 x Poisoned BloodEquipment1 x Demonhide Mask1 x Demonhide Armor1 x Cloak of Shadows1 x Helm of Fear2 x Elemental Wand2 x Mage Wand1 x Eye of Bael1 x Lash of Hellfire1 x Gloves of Skill1 x Leather Boots1 x Veteran's Belt1 x Leather ChaussesIncantation2 x Siphon Life1 x Drain Life1 x Drain Soul2 x Animate Dead1 x Teleport2 x Dispel2 x Dissolve
Total cost: 120 pts

10
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 08, 2017, 06:06:22 AM »
You might as well help me with some of my spellbookprojects i dont really get started.

4. OK then what about Snakes on a Plane then?

I know flying Gorgon Archers has been done, and still is pretty good but im talking about flying Darkfenne Aspīs.

Beatsmaster pet and Felella to buff.

Druid might be fun also with the butterfly, Felella, Moonglow Faerie and naturally a flying asp, dog, cat or goat.
Kraken might be fun also - loose flying if he grapples something - so you could grapple something over a wall and then put it to the ground.

5. Tsunami

I want to use this spell more. Im still not quite sure how it works. So why not try it out outside Siren?

Same things goes for some of the other attack spells that goes beyond range 2: Dragons Breath, Hurl Meteorite, Thunderbolt, Chain Lightning.

Looking forward to see what you come up with!

XD

Well, I can see you're going to keep me busy. What did you think of what I've posted so far? Dwarves seems to be problematic so far, but that may well be because of a lack of skill rather than the book itself. I'm not the best at adapting.

And this is open to everyone. While I'm making random spell books, please, gimme feedback! This is as much a challenge for myself to try and come up with viable designs as it is to improve as a builder.

11
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 07, 2017, 08:59:24 PM »
Alright, I'm going to take a break before I go on to Makunda, but I'll post him in this post (reserved).

12
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 07, 2017, 08:54:01 PM »
Here's number two!

Gimmick: Asto Vidatu, Angel Slayer

To make this deck work, I included two copies of the titular creature (just in case). The goal is T1 summon Vidatu, then spend the rest of the game supporting him. This means Enchanting and Healing him, while restricting and weakening the enemy mage. Your early game will probably be setting up your mana to support doing this, then spending the rest of your actions generally casting Enchants. Wandport will probably be a primary tool to help you support Vidatu. Vidatu should try to keep the enemy crippled so they cant run, and Weakened so they cant fight back, then go in for the kill when they can't do much about it.

Asto Vidatu, the Angel SlayerA Wizard (Air) Spellbookbuilt by the OCTGN SBB
AttackConjuration2 x Enchanter's Wardstone2 x Mana Crystal1 x Mana Syphon2 x RaincloudCreature2 x Asto Vidatu, Angel SlayerEnchantment1 x Hoodwink5 x Jinx4 x Nullify2 x Rhino Hide2 x Rust2 x Brace Yourself2 x Bear Strength2 x Ballad of Courage1 x Lion Savagery2 x Wolf Fury2 x Theft of Life2 x Regrowth1 x Poisoned BloodEquipment2 x Wispwillow Amulet1 x Sistarran Robes1 x Suppression Cloak1 x Elemental Cloak1 x Mordok's Tome1 x Arcane Ring1 x Enchanter's Ring1 x Wand of Healing1 x Mage WandIncantation3 x Dispel2 x Seeking Dispel1 x Purge Magic2 x Steal Enchantment2 x Teleport1 x Remove Curse2 x Dissolve2 x Heal
Total cost: 120 pts

EDIT: I realize I didn't put in anything to protect the wand from Dissolve. I'll look into fixing that eventually, though generally you should be trying to stay out of range of the enemy anyway.

13
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 07, 2017, 08:19:57 PM »
The First One Is Done!

Gimmick: Dwarf Deck with Hidden Tunnels.

To meet the requirements of the theme, every Dwarf was used at least once. This means.... its expensive as hell to play anything. That would normally be too expensive to play at any decent speed. So, I countered the costs. Early game will focus on dropping Barracks for mana and action effeciency, then drop the Garrisons to allow you to call Dwarves wherever they are needed. Connect the rest of the field with an army of undestroyable tunnels, and suddenly you've got Dwarves coming out of the woodwork EVERYWHERE, able to jump from one spot to another as needed. At least, that's the idea.

And of course, YOU'RE a Dwarf, so you'd never sit out of the fight and leave it to just your army. You can gear up and jump into battle as time permits, using the Forge to save on mana and actions as well. And when the time to strike comes, give the orders with your Horn to power up for a Quick March on the enemy! Or, if you're in need of defense rather than offense, you can always Hold The Line.

And for a finishing blow, use Akiro's Battle Cry to get in that last blow of damage.

Dwarven ArmyA Anvil Throne Warlord Spellbookbuilt by the OCTGN SBB
AttackConjuration1 x Battle Forge1 x Barracks4 x Garrison Post4 x Hidden Tunnels1 x Altar of Carnage1 x Armory1 x BallistaCreature2 x Dwarf Kriegsbiel1 x Grimson Deadeye, Sniper1 x Ludwig Boltstorm2 x Dwarf Panzergarde2 x Noble Vanguard2 x Dwarf Kriegshammer2 x Anvil Throne Crossbowman1 x Otto Kronig, Master EngineerEnchantment1 x Standard BearerEquipment1 x Wispwillow Amulet1 x Eisenach's Forge Hammer1 x Heart of Gravikor1 x Harshforge Plate1 x Champion's Gauntlets1 x Steadfast Boots1 x Horn of Gothos1 x General's Signet Ring1 x Veteran's Belt1 x Waterfall Cloak1 x Leather ChaussesIncantation1 x Akiro's Battle Cry2 x Conquer2 x Dispel2 x Dissolve1 x Clear Mind1 x Remove Curse1 x Purify1 x Teleport
Total cost: 120 pts

My Experiences: It loses 100% to Rush decks. I really don't think there's anything you CAN do to beat a Rush Deck though, so that's no surprise.

14
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 07, 2017, 07:47:38 PM »
1) Dwarfs. Must have all the Dwarfs and want to use them + Hidden Tunnels :)

2) Asto Vidatu, Angel Slayer

3) Makunda

Not crayzy or anything :)

Well, not too crazy at least ;p We'll see what happens with these.

15
Spellbook Design and Construction / Re: Spellbook Challenge!
« on: April 07, 2017, 07:46:42 PM »
Strategies that make people laugh or be awe-stricken.

That's.... a bit too vague to really do anything with. Though I really want to find a way to work it.

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