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Messages - Freeborn42

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General Discussion / Re: Bringing the Ivarium Warlord to Arena
« on: April 19, 2019, 02:12:50 PM »
Am I understanding 'overdraw' correctly in believing that it increases the range of the attack by one and not that it adds a dice to the attack (which the bloodwave's "volley" command already does?

Regardless, this certainly looks like a good start to me, things probably still need some more balancing but the commands look decent to me, and are distinctly different from the other two WLs and the second ability or increasing the range of summoning could be really good.

Another idea might be a pet ability for the Ivarium WL. Could call it second in command or lieutenant with some sort of attached buff or ability.

Spellbook Design and Construction / Re: The Brutemaster
« on: April 18, 2019, 05:59:25 PM »
Meditation amulet seems to go against what the build is designed to do.

For one sbp it could be situationally useful
I really do not see it ever doing anything.

You will always be the aggressor and I doubt have the actions to use it.

I mean this isnt actually a highly aggressive book, you're right about the actions tho, but again for only 1 sbp it could be worth it for some situations. Idk

Spellbook Design and Construction / Re: The Brutemaster
« on: April 18, 2019, 12:21:01 PM »
Meditation amulet seems to go against what the build is designed to do.

For one sbp it could be situationally useful

Spellbook Design and Construction / Re: The Brutemaster
« on: April 17, 2019, 04:17:09 PM »
Alas you cannot cast Plagued on a Brute, as it has Poison Immunity.

I found that out back in the day when I tried to play the spell on Malacoda :(

Ahhhh well, all the more reason I'm glad i cut it from my book

Spellbook Design and Construction / Re: The Brutemaster
« on: April 17, 2019, 02:44:02 PM »
Quote from: Reddicediaries link=topic=18881d
Will comment more later.

1. Would cut marked for death for another rust; you are low on ways to deal with armor anyway and I find it a more generally useful card.
2. Plagued: This card is too expensive for me. For four spell book points, you might get a few points of damage (for one round only).
3. I miss ways of protecting the thoughtspores (glancing blow, lesser invisibility, brace yourself, etc).
4. I don't see any armor in this book. Relying on defenses is not enough, and even if you can kill them relatively quickly, playing without armor is too risky.

These are the initial impressions.

1. MfD is certainly a candidate to be cut.  However, I have Rust, Steal equipment, dissolve, acid ball and explode as counter equipment/armor answers. A back up rust or even a second steal equipment isn't a bad idea tho because it answers two problems with one action.
2. Plagued has since been replaced with a back ghoul rot, although, the thought of enchanting my own Brute with plagued is really entertaining.
3. Thoughtspore protection is missing from this book, will look into making room for some.  Arcane ward is there for some protection tho.
4. Currently relying on steal equipment for armor if needed. Risky, yes but this book is meant to keep my FM away from the action. Until absolutely necessary and even then innate defense, symbiotic orb, force shield, and reverse attack provide a wealth of protection, even if they have counters

Spellbook Design and Construction / Re: The Brutemaster
« on: April 16, 2019, 03:13:09 PM »
the brutemasterA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Enchantment2 x Magebane1 x Rust1 x Forcefield1 x Force Crush2 x Reverse Attack3 x Arcane Ward1 x Arcane Corruption1 x Nullify1 x Mind Control1 x Summoning Circle1 x Mind Seize1 x Ghoul Rot1 x Marked for Death1 x PlaguedEquipment2 x Symbiotic Orb1 x Galvitar, Force Blade1 x Illusory Leggings1 x Dancing ScimitarAttack1 x Force Hammer1 x Acid Ball2 x Telekinetic Bolt1 x Hurl RockConjuration1 x Tanglevine3 x Mind's Eye1 x Enchanter's Wardstone1 x DeathlockCreature1 x Zombie Brute2 x Thoughtspore1 x Invisible StalkerIncantation1 x Seeking Dispel1 x Teleport1 x Force Push2 x Dispel1 x Sleep1 x Remove Curse1 x Steal Equipment1 x Explode1 x Dissolve
Total cost: 120 pts

latest version of the book, which just experienced it's very first win :)!

considering dropping marked for death and a few others to add a fireball or two, this book is lacking in finishers which has made things a little difficult.

the book also tends to suffer from a mana shortage, especially ones some of the upkeep cost are being paid out. not sure if that's something to look into addressing or accepting as an inherent weakness.

Spellbook Design and Construction / Re: The Brutemaster
« on: April 16, 2019, 11:45:48 AM »
I find it kind of funny that you chose Brutes because "they don't need a lot of support" (which is true), and then you choose to spend a lot of actions supporting them.  ::)

The irony wasn't lost on me haha

I've tended to steer away from Battleforge recently, but I've been running Mind's Eye books and keeping my FM far away from the action until it finally catches up to me and then...surprise! Galvitar + Doublestrike.

Hope that helps!

That kind of what the goal of this book has become (modifications will be updated on the soon), because I'm trying to do something different with the FM than I usually do.

Creative / Re: A thread regarding SirjasonCrage's: Two Bags of Fortune
« on: April 16, 2019, 11:01:41 AM »
I love it when books start this way (assuming this is the beginning). As the reader you're thrown into the middle of things right away. Sure you don't understand everything that's going on, but that's kind of the point and its a lot of fun to discover question and look forward to their answers.

I like your style here, it's very easy to understand the action that's happening, I'll offer a small piece of advice for you to chew on and its incidentally a tip that I normally hate.

You may have heard it before but it's related to the old adage: "show don't tell."  I hate it because it's normally poorly given advice because its meaning is misunderstood. There are writers out there who believe that rather then saying "he was panicked" you should describe every feeling of emotion and bodily function that the character is undergoing and leave the "panicked" emotion up to the interpretation of the reader.

This is certainly something that can be done to great effect, but I believe it is a stylistic choice and if the entire story is written this way....well, it's a bit much imho.

--spoilers ahead---

Having said that i might suggest adding a little more flavor added to what Sajic is experiencing during his fall. Its hard for me to say specifically however,  because that has a lot to do with what you, the writer, want the reader to take away from the section.  But maybe describing the wind tearing at Saric's face or the impact on his body as he's grabbed by the dwarven rider.

Just some suggestion that you can feel free to gladly tell me Fuck off with  ;D.

Happy writing

Creative / A thread regarding SirjasonCrage's: Two Bags of Fortune
« on: April 16, 2019, 10:35:38 AM »
You can find the story here: http://forum.arcanewonders.com/index.php?topic=18882.msg0;boardseen#new

Jason requested a separate thread for thoughts and advice, and as a fellow aspiring author I thought, 'why not'

Be helpful, be encouraging, and ultimately, be honest.

Spellbook Design and Construction / Re: The Brutemaster
« on: April 15, 2019, 05:20:13 PM »
Thanks for the reply Puddinhead, lots to chew on there.

I think you're absolutely right about the lack of focus and general inefficiency at play here.

I choose the brutes for a few reasons for this book.
-I've never played them in any book so wanted to try something new
-choosing a buddy for the FM is always an interesting process but a general rule (for me at least) is using creeps that don't need a lot of support
-The FMs positioning prowess seems like a natural fit for the brutes biggest weakness (lumbering and kind of bloodthirsty)

It obviously remains to be seen what the overall effectiveness they have with the FM is (at least from my limited perspective), but you (and a few others) have already pointed out how I'm not very effectively taking advantage of the brutes strengths.

I'm curious how you're similar opening functions, or at least what similarities they share. Do you open with a circle and brute like I wrote above, or where do these strategies depart?

I'm also curious on your thoughts regarding action generators for the FM. More specifically, what factors do you tend to deliberate on when deciding between going battleforge or thoughtspore, or is going both ever really much of a consideration? Not asking you to build my book for me, its just that i often cant decide which would be more effective.


Spellbook Design and Construction / The Brutemaster
« on: April 14, 2019, 05:09:51 PM »
Brute MasterA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Enchantment2 x Chant of Rage1 x Bear Strength1 x Magebane1 x Rust3 x Redistributed Power2 x Poisoned Blood1 x Summoning Circle1 x Forcefield3 x Repulsion Field1 x Force Crush1 x Lesser Invisibility2 x Reverse Attack1 x Arcane Ward1 x Arcane Corruption1 x Mind Shield1 x Mind SeizeEquipment2 x Symbiotic Orb1 x Regrowth Belt1 x Force Ring1 x Elemental Wand1 x Galvitar, Force Blade1 x Leviathan Scale Armor1 x Psi-OrbAttack1 x Force Daggers1 x Acid Ball2 x Projected Palm2 x Force HammerConjuration1 x Tanglevine2 x Mind's Eye1 x Pillar of Righteous FlameCreature2 x Zombie Brute1 x Thoughtspore2 x Force GremlinIncantation1 x Seeking Dispel1 x Teleport3 x Dissolve1 x Force Push3 x Dispel1 x Sleep
Total cost: 120 pts

so here is the zombie brute Forcemaster book that I have now played some version of in 3 matches now against some very good players on OCTGN.
The result have been generally unsuccessful in the sense that they have all been losses, but they have also been very competitive matches. Leaving me in a spot of wondering; is the book the problem or is it my play? The answer is probably a little of both, but I'd love to hear some thought on the book and its general strategy.


The idea here is aggressively position my Brutes very early with the combination of mind's eye and summoning circle, making my opening look something like this.

T1:- move one space and cast Mind's eye FC
- QC magebane on opponent
T2: QC Summoning circle and summon brute.

from there I buff them and support them through the mind's eye while building my mage up and keep creeps away from me with CoR back to brutes and eventually force crush and other DoT dmg along with the brutes I win through control and more power.


at least that's the theory, but the results have been pretty damn mixed.
Redistribute power on the Brutes might be a clever idea but is possibly too action intensive and possibly unnecessary as it is.
the brutes have been taken down very quickly in almost all the games to this point and I actually just abandoned even summoning the 2nd one against Bilbo's Paladin.
the sbps for the brutes leaves my mage a little under powered imo it seems. I really struggle to lay down a lot of damage quickly which is weird for a FM, but it has been the case to this point.

I am all ears for advice on the book and ideas for improving my play.

Awesome write up man! I'm glad I was able to provide a challenge and that you found the match enjoyable.

A couple points of note:
-this was my first time playing this book and it showed
-this book had most of its conceptual parts included, but I mistakenly left out many key spells. Those spells being, but not limited to, Remove curse and forcefield. This isnt an excuse, just owning my mistakes in book building and offering context to why certain decision weren't made.

With that out of the way, I too really enjoyed the match.  I learned a lot from watching your play, particularly in regards to maximizing your positioning and forcing your opponent into making tough decisions.

I think staying in my starting zone turn one was my first mistake to be honest and i knew it right away. To be fair i saw Warlock, and i though aggro and.anticipated that you would be coming to me. In retrospect I dont think that possibility should have changed things for me.

Second I think I waited to long to summon the second zombie, actually i know I did.

Your thoughts on the brute/redistribute power combo is worth thinking about and will need some more play testing on my part but I think its a good deal because of RP only being 1 sbp (granted you also need a force construct included as well to make it work so....i guess not)

The book was fun to play even tho I feel a little dirty using the brute, but they were a creature i hadn't used to that point and wanted to take em for a spin.

Can't wait for a rematch ;)

Spellbook Design and Construction / Re: Warlord slinger
« on: March 11, 2019, 09:54:23 PM »
Ooo intimidating

Spellbook Design and Construction / Re: Warlord slinger
« on: March 11, 2019, 08:59:54 PM »
I won a game with a new deck last week that would give this a great run for its money, I think. Would be happy to test you on octgn.

Sounds like a plan! I'm on discord (same name) hit me up some time see what we can make work.

What mage you running?

Spellbook Design and Construction / Mind Ninja
« on: March 10, 2019, 10:13:32 PM »
here's a damn fun solo forcemaster book I played recently to marginal success, I lost the match, but it was very close and if it weren't for a few mistakes I think I could have pulled it out

mind ninjaA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Attack1 x Invisible Fist1 x Acid Ball1 x Hurl Rock2 x FireballConjuration1 x Pillar of Righteous Flame1 x Tanglevine2 x Mind's Eye1 x Battle ForgeCreature2 x ThoughtsporeEnchantment1 x Forcefield3 x Charm1 x Desperate Focus1 x Force Shield2 x Bear Strength1 x Vampirism1 x Mass Cowardice2 x Mind Seize2 x Rust2 x Critical StrikeEquipment1 x Force Ring1 x Dancing Scimitar1 x Galvitar, Force Blade1 x Psi-Orb1 x Force Armor3 x Illusory Leggings2 x Symbiotic Orb1 x Cleansing Potion2 x Rage Tonic1 x Gauntlets of Strength1 x Moonglow Amulet1 x Leviathan Scale Armor1 x Leather Chausses1 x Leather BootsIncantation1 x Force Wave2 x Dissolve3 x Dispel1 x Seeking Dispel2 x Sleep2 x Teleport1 x Lesser Teleport1 x Remove Curse
Total cost: 120 pts

basic idea obviously is to beef up, use thoughtspore and mind's eye as needed and either disable threats or neutralize them.
Point of note: rust and critical strike were added after the match and would have likely won had it I had them

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