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Topics - Hey_Daralon

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Mages / Guess the Future Expansions
« on: April 25, 2013, 06:53:34 PM »
With Druid vs. Necromancer on the way, I got to thinking about what could happen next. So, here's a game to pass the time between expansions. Simply guess which two mages will appear next or which two you would like to see the most. You can pick any mages mentioned by Arcane Wonders or on the forum or mention your own idea. You don't have to explain how the mages will function (there's a huge thread for that), but simply give a reason for why you'd like to see it.
There seems to be a trend of mages of very different philosophies and playing styles being matched up with one another, on wikipedia these mages are mentioned:

Illusionist
Sorceror
Paladin


On the forums, we have lots of ideas like
Time Mage Chronomancer
Blood Mage Vampire
Seer Nightmare, Mindreader
Dragon Knight Dragoner, Dragoon
Elementalist
Wild Mage Trickster, Joker
Shapeshifter
Assassin Swordmaster
Artificer
Alchemist

Shaman
Geomancer
Technomancer


Just to name a few off the top of my head. If I forgot a mage that was officially announced or if there are a few that are very popular ideas, I'll try to keep this post updated.
But anyway, my bet is on Sorcerer vs. Paladin for the next one. I kind of like the idea of a Dark, all-magic, all-power mage vs. a Holy defender that focuses on weapons and armor. The one I would really like to see in the future would be something like Shaman vs. Technomancer. Old traditions up against science? Sounds like fun.
Well, what do you want to see? Let's see who can guess the most expansions over the next few years  :lol:

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Alternative Play / Multi-Classing Ideas
« on: March 14, 2013, 06:39:55 PM »
What's your opinion on multi-classing in Mage Wars? Do think it's a good idea? I haven't tried it out myself, but I was thinking about what rules can allow a mage to gain better access to certain types of spells without using up too many spellpoints. What I was thinking was that a mage can use spells of a certain trait, say "Command", by paying one less spellpoint to a minimum of one. So, a Priestess can take the Warlord class to get a few Level 1 Command spells if she wanted and each one would just be one spellpoint. Whereas if the Warlord did it, he could get a bit of mileage out of it, but since a lot of his Commands are level one anyway, it would make better sense to try something else. In other words, encourage multi-classing, but not make it too broken.
Some ideas I have
Priestess: "Healing" spells are 1SP less.
Warlock: "Curse" spells are 1SP less
Wizard: Non-equipment "Mana" spells are 1SP less
Beastmaster: Nature (school) Enchantments are 1SP less
Forcemaster: "Force" Incantations are 1SP less
Warlord: Non-equipment "Command" spells are 1SP less

I would imagine the Priestess would be very popular, 1SP for Minor Heal (2 for the Warlock) is pretty good.
I'm worried about the Beastmaster's ability, yeah most Nature enchantments are Lv1 anyway, but I really don't think 1SP less for Animals is any better, since even though it would be balanced for everyone else, it would make the BM stronger if he specialized in it and that's not what I was going for.

This idea just came to me because I was worried about the mages being too defined by their element or school, rather than by the actual spells they use. For instance, what would make the Necromancer so different from the Warlock if they both use Dark-type spells equally well? Anyway, it's just an idea.

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