October 22, 2019, 03:52:51 AM

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Topics - DaveW

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1
Rules Discussion / Passage attacks questions
« on: October 12, 2019, 03:55:36 PM »
Quick questions on walls with passage attacks:

1) In general, movement through any wall with passage attacks always costs a full movement, correct?

2) I understand that a Necromancer (or other poison immune creature) moving through a Poison Gas wall is immune from the attack... but do these creatures have to use a full action to pass through it (being immune)? I don't know of any exception, but it makes sense to me that there should be one.

3) One other case: level 1 creatures and the wall of thorns... does that require a full action? Are animals special cases with this wall?

Thanks!

2
Custom Cards / Suggestion - New Terrain - Mana Wastes
« on: September 14, 2019, 01:25:16 PM »
Mana Wastes
Conjuration - Terrain
Mana
Arcane level 1 or Dark level 1
Mana cost 5 (based on Mana Shard cost, increased due to Terrain type and can impact multiple objects)
Objects that channel in this zone gain Channeling -1

I don't think this would be popular as lowered Channeling would generally tend to slow the game down, but could help with a Mana denial strategy (which needs to be a valid strategy IMO), and gives the Wizard an in-school terrain.

3
Events / Winter War 47 (Jan 24-26, 2020)
« on: September 03, 2019, 10:41:21 AM »
I'm not sure that I'm going to be able to go this year, but still am curious whether the IL crew or others will be running games.

4
Spellbook Design and Construction / Priest - first draft
« on: July 26, 2019, 11:00:05 PM »
So... a little over a year ago, I told RomeoXero that I would try the Priest. I have finally put together a preliminary book and am looking for your esteemed thoughts. I am hoping to start testing the book early next week.

Revised book (original is in the next post):

Total 120 points

Equipment [19]
2x Radiant Breastplate (4)
Leather Chausses (1)
Leather Boots (1)
Dawnbreaker Ring (1)
Gauntlets of Strength (2)
2x Staff of Asyra (4)
Spiked Buckler (4)
Wispwillow Amulet (2)

Conjurations [8]
Battle Forge (4)
Hand of Bim-Shalla (1)
Pillar of Righteous Flame (2)
Consecrated Ground (1)

Creatures [14]
Crusader Griffin (3)
2x Guardian Angel (6)
White Cloak Knight (2)
Knight of the Red Helm (3)

Attack [28]
Acid Ball (2)
Force Hammer (4)
Hurl Boulder (4)
4x Luminous Blast (4)
2x Pillar of Light (2)
2x Dazzle (2)
2x Surging Wave (4)
Sandstorm (4)
Blinding Flash (2)

Enchantments [23]
2x Bear Strength (4)
2x Rhino Hide (4)
Lion Savagery (2)
Mongoose Agility (2)
Armor Ward (3)
2x Eye or an Eye (2)
2x Healing Charm (2)
Galvanize (1)
Asyra's Touch (1)
Rust (2)

Incantations [28]
2x Dispel (4)
2x Seeking Dispel (4)
Remove Curse (1)
Neutralizing Mist (2)
2x Purify (2)
3x Heal (6)
Teleport (4)
Lesser Teleport (1)
2x Dissolve (4)

5
Spells / Healing Wand = Healing sub-type?
« on: June 02, 2019, 06:57:35 AM »
Does the Healing Wand synergize with the Healing Ring?

I ask because the spell that the wand allows the Mage to cast a spell with the lighted hand symbol, which I think means that is has the Healing sub-type.

Thanks!

6
Rules Discussion / Damage to Swarm Creature between attacks
« on: June 01, 2019, 11:10:04 AM »
When is the determination of the number of attacks that a Swarm Creature will get during its action?

Is the number of attacks changed during an attack action if the attacking Creature takes damage between attacks?

I am thinking about the interaction with a damage barrier, or a target with Counterattack from whatever source.

Thanks in advance for your thoughts.

7
Events / FREE Whosyercon Indianapolis 3/22-24
« on: February 05, 2019, 04:07:31 PM »
Just putting out feelers of interest in Mage Wars events at Whosyercon this year. We have until 2/15 to put in events.

This is a totally free con... not general badge costs, no event costs... just free (unless you are needing a room at a hotel or something.)

Would anyone be available to play in WYC Mage Wars events?

https://whosyergamers.org/wyc.php

8
Mage Wars Academy / How do I order the new expansions for Academy?
« on: December 15, 2018, 07:24:05 PM »
I called my local game store and they don't have them. I see that there is this nifty 40% off MW stuff in the online store here, but the new expansions aren't in the list there... can you even buy them anywhere?

I am pretty sure Druid is out at least, and am wondering about Elementalist.

Thanks!
Dave

9
Spells / A little love for the Swamp
« on: December 02, 2018, 07:27:30 AM »
Has anyone used Swamp much? I happened to have it in a book that I played Friday night... Saturday morning... depending on what time it happened.

My opponent cast a little invisible Force dude with Elusive through a Minds Eye in my zone. I panicked thinking that I had no counter. You can't target the stupid thing without a zone attack or the like... and I had a bunch of Zombies in the zone... I'd have to put everyone in the zone on guard just to be able to kill it (or accept that it was going to get attacks in with impunity until it dissipated).

Then I read the details on the Swamp spell during Spell Prep. Get's rid of Elusive... so now he has to go against guards... cool. Then I also saw that it makes all Creatures slow... so other creatures entering the zone can't attack on the same turn... even better. Then I realized that I was playing a FM with his annoying Force Pull ability and that the Swamp keeps my Creatures from being pulled out of the zone... I'm sold. Send me a dozen.

Maybe it was just a niche application that night... but I'm wondering whether anyone else may have any Swamp success stories. If so, with which Mage? I was playing a Necro that time.

Anyone?

10
Spellbook Design and Construction / Priestess
« on: May 10, 2018, 09:12:52 PM »
Here is a few big Priestess that I've been playing with for a while now. Enjoy!

Total - 120

Attack - 27
1 x Tsunami (6)
1 x Hurl Boulder (4)
1 x Force Hammer (4)
4 x Luminous Blast (4)
3 x Pillar of Light (3)
2 x Swell (4)
2 x Dazzle (2)

Equipment - 17
1 x Elemental Cloak (2)
1 x Assyran Robes (1)
1 x Leather Chausses (1)
1 x Leather Gloves (1)
1 x Staff of Asyra (2)
1 x Resplendent Bow (1)
2 x Dawnbreaker Ring (2)
1 x Colossus Belt (2)
1 x Eagleclaw Boots (2)
1 x Sunfire Amulet (3)

Creature - 19
1 x Brogan Bloodstone (4)
1 x Artemis, Dawnbreaker's Eye (4)
1 x Dorseus, Stallion of Westlock (4)
1 x Joseph Trueblood, High Cleric (3)
1 x Messenger of Bim-Shalla (2)
1 x Light of Dawn (2)

Conjuration - 14
1 x Pillar of Righteous Flame (2)
1 x Tanglevine (2)
1 x Consecrated Ground (1)
1 x Fog Bank (2)
1 x Temple of Asyra (3)
1 x Temple of Light (2)
1 x Hand of Bim-Shalla (1)
1 x Malakai's Bassilica (1)

Enchantment - 14
1 x Rust (2)
1 x Brace Yourself (1)
1 x Restore (1)
1 x Eye for an Eye (1)
1 x Galvanize (1)
1 x Bear Strength (2)
1 x Hawkeye (2)
1 x Cheetah Speed (2)
1 x Rhino Hide (2)

Incantation - 29
2 x Heal (4)
1 x Minor Heal (1)
1 x Mend (1)
1 x Martyr's Restoration (1)
1 x Resurrection (4)
1 x Force Push (2)
1 x Lesser Teleport (1)
2 x Dissolve (4)
2 x Seeking Dispel (4)
1 x Reveal Magic (1)
2 x Dispel (4)
1 x Remove Curse (1)
1 x Purify (1)

The idea in general is to use Light attacks to inflict Daze / Stun conditions while inflicting damage. To this end, Malakai's Bassilica usually comes out early, and Hawkeye usually is one of the first Enchantments cast on the Priestess. My first pieces of equipment are nearly always the Ring and the Robes. When I go on the offensive, I like to have Bear Strength and the Staff out, and when I want to play a ranged game I use the bow. Having the weapon attacks saves mana.

The specific Creatures to be brought out generally depends on the opposing Mage; they each have abilities that complement specific strategies. Three of them have Light attacks, Brogan cuts through armor, etc. In particular, I like to have Dorseus out with the Asryan Robes equipped since that nearly forces someone to play a Deathlock or Poisoned Blood fairly early. Joseph Trublood is generally good in support of nearly any creature combination.

In addition to the Light attack spells, the Force Hammer is primarily in the book to deal with a Deathlock, Swells are for Battle Forges, and Tsunami (along with the Pillar of Righteous Flame) is general swarm defense.

The book can play Temple-heavy (if I let the enemy come to me), or just to have one or two out and go on the offensive. I like the option to deploy the Messenger from the Temple of Asyra to get passive healing during Deployment. On only having six creatures and a Temple of Asyra... I tried to play without the ToA, but having it just helped in so many cases, some action advantage, the ability to cast some of the full-action cost spells and the ability to use my actions to attack.

Did I miss anything that you are curious about?
Dave

11
General Questions / Is copying cards tourney legal?
« on: October 27, 2017, 10:19:08 AM »
I sometimes need to make copies of my cards. I have been doing what was mentioned in another post (http://forum.arcanewonders.com/index.php?topic=14047.msg38027#msg38027) to do this. They are pretty well indistinguishable from a "real" spell card.

Is doing this legal for official tournaments?

For example, I lost a Warlord book that had four Hurl Boulders in it... and now I don't have very many of them. Can I copy one of my remaining ones and use the copies in a tournament legally?

Another example: Some products (thinking Academy decks in particular) do not include enough cards in a single package to put that maximum number of copies of a spell in an Arena book. Can I, for example, make three copies of the Wychwood Hound and use six in a spellbook even though I only own three?

This brings up a related question. Must I actually own the spells to use them? Let's say I don't purchase one particular product, but a friend has. He lends me a copy to put in a tourney book. There is no way to tell that I do not actually own that copy. If photocopies are legal, then all you need to do is to copy your friend's card.

Also, I haven't tried it, but I suppose someone could find a way to copy cards from an online source, print out some to use, and never actually own the spell (or game?) at all. Is this a reason to disallow photocopies in official tournaments?

A really odd situation might arise if copies are not allowed. Let's say one of my Acid Ball copies ends up in a book that I take to GenCon. I have plenty of the cards available at home... it's just that the one that I happened to include in my spell book is a copy. What happens? Is the book disallowed? Do I just play without the spell? I guess this one depends on the TD... but I'm curious what you all think.

Thanks in advance for your thoughts.

12
Rules Discussion / Minds eye and reverse attack
« on: July 14, 2017, 11:57:21 AM »
I can't search using my phone... so sorry if already asked... but does the minds eye or the creature casting the spell take the effects or damage when the target has something's no like a reverse attack on it

13
Player Feedback and Suggestions / Artwork for Chitin Armor
« on: June 30, 2017, 11:20:44 PM »
I was happy to finally get the Chitin Armor for my books, but was incredibly disappointed with the artwork. The picture is too small, and hard to make sense of the detail. Please put this one on the list for alternate art, if you are still doing that.

I have been very happy with the art on pretty much every card that came out... which I guess is why this one hit me as funny.

14
Rules Discussion / Elephant Grass and zone attack question
« on: June 07, 2017, 11:35:44 PM »
We had one other question from our play tonight, this one related to timing on the loss of Elephant Grass to a zone attack.

At the start of the attack, several animals are hiding in the grass so are getting a benefit of two fewer dice being rolled against them. In the zone attack, however, the attacker chooses to roll dice against the Elephant Grass first, which eliminates it.

The question that we had was: Do the animals still benefit from the Elephant Grass that was just destroyed, or do they lose it as soon as the EG is destroyed, and take a full complement of dice from the same zone attack?

15
Rules Discussion / Weak and Timing of bonuses
« on: June 07, 2017, 05:23:17 PM »
If a creature has several more weak condition tokens than it has basic melee dice (going an effective negative number of attack dice), does a subsequent buff benefit the creature in giving no more dice? So...

Feral bobcat having four weak condition markers has an effective -2 dice and attacks with one

If this bobcat charges for +2 dice... do the existing weak conditions negate the +2 dice, or is it a timing issue... no new weaks reduced the bonus so it attacks with three ?

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