July 18, 2018, 03:14:30 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Sailor Vulcan

Pages: [1] 2 3 ... 35
General Discussion / New Mage Wars wiki: the Library of Sistarra
« on: July 09, 2018, 09:24:16 AM »
Hi. I've made a new mage wars wiki. Hopefully it's better than the old wiki which probably hasn't been updated in a long time.

Also, the Library of Sistarra spellbook threads on these forums haven't been updated in a long time since the user who posted them is no longer active. Hence, I'm moving that stuff to the Hall of Fame section of the new wiki so we don't have to rely on the same one person indefinitely to keep it up to date.

Any help with the wiki would be appreciated, thanks!


So I've noticed that Arena's metagame isn't as diverse as it seems like it ought to be given the size of the card pool and the sheer modularity of the game. A lot of competitive books I face on OCTGN feel a bit samey, and that's something I've noticed for a long time. When the wizard was errrated that increased deck building innovation quite a bit, and there seemed to be so many possibilities. As we got more expansions, mages got more options and more ways to play, and yet the total variety of the metagame doesn't feel like it's increased all that much correspondingly. Somehow as more tools became available to our toolboxes, the total number and uniqueness of the different possible toolboxes we could make went down.

When people on the forums talk about tiers they never talk about particular deck archetypes like Falcon swarm, or Forge and Galvitar Rush. Instead they always talk about the Mage classes. This seems to me to be a symptom of the greater problem of insufficient variety in the metagame. Individual spellbooks aren't standing out enough. Rather than seeing a falcon swarm straywood beastmaster and a grizzly buddy straywood beastmaster and a so on and so forth, people just see the straywood beastmaster.

While mages are creatures with their own power levels like any other card, there's a lot more to a deck than which mage is used in it.

So why is there such insufficient variety in the metagame, and how could that problem be resolved? Discuss.

Game Board Layouts / Mage Wars Domination 3D (4 players)
« on: July 05, 2018, 01:27:53 PM »
Kind of like 3D chess. Three layers of zones, one on top of the other. Range, Los and movement treat corresponding zones as adjacent to each other if they're on adjacent layers. Secret passage markers only connect with their opposites.

Have fun!

Game Board Layouts / Mage Wars Domination 3D (2 players)
« on: July 05, 2018, 01:26:56 PM »
Kind of like 3D chess. Two layers of zones, one on top of the other. Range, Los and movement treat corresponding zones on each layer as adjacent to each other.

Have fun!

Game Board Layouts / Mage Wars Arena 3D (4 players)
« on: July 05, 2018, 01:24:27 PM »
Kind of like 3D chess. Three layers of zones, one on top of the other. Range, Los and movement treat corresponding zones as adjacent to each other if they're on adjacent layers. Secret passage markers only connect with their opposites.

Have fun!

Game Board Layouts / Mage Wars Arena 3D (2 players)
« on: July 05, 2018, 01:20:09 PM »
Kind of like 3D chess. Two layers of zones, one on top of the other. Range, Los and movement treat corresponding zones on each layer as adjacent to each other.

Have fun!

General Discussion / Questions about OCTGN meta
« on: April 29, 2018, 11:43:15 AM »
Hi. Are there any strategies that are viable against a good druid player besides tanking or killing her creatures? And do any such strategies exist which only use two creatures?

I have been having a lot of trouble getting more aggressive decks to work against druid.

Perhaps coincidentally I've also noticed that the OCTGN meta usually tends to use longer game strategies, it seems like nearly every competitive deck I encounter on there uses wands, and nearly everything either uses a spawnpoint or has at least 3-4 creatures.

I'm getting really bored of this and I want more variety, but every time I try to make a deck that doesn't use at least 3-4 creatures or doesn't use a spawnpoint, it fails miserably.

Help or advice would be appreciated.


Events / Origins 2018 Academy
« on: April 04, 2018, 06:40:49 PM »
Hi. I've decided to host a Mage Wars Academy tournament at Origins this year. It will be an unofficial, round robin tournament with no time limits. The winner will get a magical college diploma (trophy shaped like a scroll).

Spellbook list submission deadline is before the tournament starts. Only Academy sets released at least a month before the tournament will be legal.

If you would like to attend, let me know by pm, email or facebook and what days or times you would prefer for the tournament to be held.

I'm thinking the tournament will most likely be held in the early to mid afternoon on Wednesday June 13th (day 1/5 of the con) in the mage wars section of the open gaming hall.

This is because that way it will be out of the way quickly for those of you who want to have as much time as you can to practice for Arena afterwards, and you won't have any less time to practice on site than other years. (Since origins was previously 4 days long instead of 5).

Let's make it happen! :D

Alternative Play / 2v2 academy v2
« on: March 13, 2018, 04:14:00 PM »
Two teams of two mages. Two zones with an indestructible wall between them that blocks passage and line of sight. Each team has a single shared life total equal to their members' starting life totals added together minus 20.

Teammates share initiative and priority (this also means they take actions simultaneously).

Everything else is same as regular academy.

In summary, this variant is basically just playing two 1v1 academy matches at same time, except with shared life between teammates.


Off topic / How does Volunteering at Conventions work?
« on: February 09, 2018, 02:42:08 PM »
Hi. I'm an Arcane Wonders Ambassador, and I have a couple questions:
1. If I want to volunteer with the Arcane Wonders booth at Origins, would I still have to pay for my badge, or would it be free? Or is there a discount?
2. How do I apply to volunteer with Arcane Wonders at a specific convention or other event? How does all that work?

Also, is Arcane Wonders still hosting official tournaments? I can't find the tournament schedule on the website anymore.

The reason I'm asking about this is because:

1. Besides sharkbait, I'm probably the only competitive mage wars player in the entire Columbus Ohio area.

2. Since sharkbait isn't available to help build the local mage wars community here, it's on me to do it, and volunteering at origins might be a good way to promote mage wars locally since it's in Columbus where I live.

3. If I'm remembering correctly, last year the origins mage wars tournament was fan-run rather than being hosted by Arcane Wonders. This meant that we could participate in it without needing to buy event tickets to enter the event.

4. In conventions, I usually want to spend most of my time on mage wars, and only a smaller amount of time on other games.

5. If volunteering with Arcane Wonders means that my badge is free or at least cheaper, then it will make it much MUCH easier for me to go to both origins and gen con in the same year.

6. Paying $60-70 to be able to enter the gaming hall where I will likely do nothing but play a game that I already own with people who I could easily play with outside of that hall...it seems like it's hard to justify doing that every year, especially if I also want to go to gen con too sometimes. The reason I still do it is because I rarely if ever get to play mage wars arena with anyone in person outside of conventions, and I very rarely get to play mage wars academy in person outside of conventions either.

If there were any way that I could go to origins and participate in a non-official mage wars tournament without having to pay $60-70 just to enter the room it takes place in, then that would be really great.


Alternative Play / The Mage Wars Arena Portability Project, lite version
« on: January 29, 2018, 03:45:33 PM »
So some people might remember the mage wars portability project which ACG started, which didn't quite catch on. I would like to pick up where he left off. I want to optimize the project for feasibility and ease of implementation as well as minimizing construction effort while not looking ugly. The fewer pieces needed to setup a game and play it the better. Also want to not have money wasted on things you aren't using. This version of the project does not require you to waste a bunch of printer paper nor to go to an office supply store to shop for a bunch of stuff.

So here is what i recommend. Play Mage Wars Arena as normal but with the following changes only:

1. Dont use action markers or quickcast markers. Instead of flipping action marker, just turn a creature sideways. Instead of using quickcast marker, just turn mage ability card sideways.

2. Don't use the binders, keep your spellbooks in deck form.

3. Either use magnetic status boards to keep track of mage stats or do not use the status boards. You can also use 20 sided dice for creature stats. Use them for mages too if you're not using magnetic status boards. For incremental life change, like sunfire amulet or divine reward or sardonyx's effect, use a d20 to keep track of changes. If its something like bull endurance or gator toughness etc, you can just keep track in your head.

If you don't have d20's to spare, then you can just use the damage and mana tokens that come with the game, but be extra careful not to let them get mixed up with your other tokens and markers because that will make setup and cleanup much slower.

Alternative Play / Play by Post Arena
« on: January 24, 2018, 03:57:58 PM »
Want to scratch a mage wars itch but don't have time to play a full game of Academy or Arena? Are your friends too busy to play now? Is OCTGN down?

Don't worry, you can still play Mage Wars!

Play by Post Arena

1. Go to https://pixlr.com/editor/ on your web browser (best to use google chrome, it doesnt work right on firefox)
2. Open image from url: https://repository.rebel.pl/products/107/1036/_101002/ArenaBoard_24x32_withBleed.png
3. Press t and then click on your starting zone. This creates a text layer. Then type in an abbreviation of your mage class (like "Wiz", "Fm, "AnWd" "BwW" "ArWk" or "AdWk" etc. In the line below that type in their stats: Channeling/Mana/Damage/Life/Armor. For instance if you're a wizard of sortilege you would put:


4. Select 14 pt font and make your font color either 00ffff or ffff00. Press ok.
5. Whenever you want to move a card to another zone, select its layer then click and drag its name there in the pixlr online image editor. When you want to put a new card into play, simply press t and click on the zone you want to put it in, then type in its name abbreviation and stats and put it in 14 pt font and the same color as your mage, then press ok. Then alter stats of other cards like your mage as needed.
6. Attached cards are listed as abbreviations in a creature's text layer like thus:


Attached facedown enchantments are ?


7. When you are ready, save a picture of your starting board state. Then upload it to a private instant message to whoever you want to play against, along with the url for this thread. An example starting board state is attached to this post.

NOTE: You are unlikely to actually finish a full game of arena in this format. This is for if you want to casually practice or test your spellbook a bit without a heavy time commitment since this way you can take your turn whenever you want, whether thats a few seconds after your opponent's turn, or a week after your opponent's turn. There is no time pressure here.

This is a nifty way to drastically decrease game length without breaking the game. VERY fun. Enemy mages start at either 3 or 4 zones away, instead of 5.

If you would like to combine this with 2v2, play on a 4x5 zone arena and simply decrease starting distance between friendly mages by 1 or 2 zones. Does not work with 1v1v1 using square zones.

If you are interested in playing Standard Arena on OCTGN with alternate starting positions, please let me know and I will add you to the list.


Alternative Play / Football Mage Wars
« on: January 19, 2018, 04:44:08 PM »
Not the north American kind. This is a variant of mage wars domination.

There is a vtar orb on each end of the map, in each mage's starting position. You can only gain vtar from the orb/s behind your opponent/s starting position/s. You do not gain vtar during upkeep, Instead, each time a friendly creature hits an enemy  orb, that creature' s controller gains 1 vtar, then that creature teleports back to their starting zone even if they are anchored.  After a set number of rounds the player with the most vtar points wins.


Sent from my SAMSUNG-SM-J327A using Tapatalk

The following formats are exactly the same as regular mage wars, except with limited card pools. If you would like to play one or more of the following formats on OCTGN, please post below or message me to let me know and I will add you to their lists.
If you would like to use one of these formats combined with another variant, such as 2v2, 1v1v1, Domination, or standard Arena with custom maps, please let me know that too and I will indicate that next to your username on whichever lists you are added to.

Core set only
henry_ketchup (me); Standard, Cust. Maps, 2v2, 1v1v1, Dom

Core set and Forcemaster vs Warlord only
henry_ketchup (me); Standard, Cust. Maps, 2v2, 1v1v1, Dom

Core set, Academy Core set, Academy Warlock and Academy Priestess only
henry_ketchup (me); Standard, Cust. Maps, 2v2, 1v1v1, Dom

Core set, Forcemaster vs Warlord, Academy core set, Academy Warlock, Academy Priestess, Academy Forcemaster and Academy Warlord only
henry_ketchup (me); Standard, Cust. Maps, 2v2, 1v1v1, Dom

Add the Battlegrounds: Domination set to any of the above limited card pools if you would like to use them for other variant formats such as, 2v2, 1v1v1, Domination, or standard Arena with custom maps.

Sent from my SAMSUNG-SM-J327A using Tapatalk

Pages: [1] 2 3 ... 35