June 20, 2018, 02:10:04 AM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - SharkBait

Pages: [1] 2 3
1
Alternative Play / OCTGN updates
« on: June 17, 2018, 07:05:01 AM »
Hi guys,
I had some time to do some updating today.
Highlights:

1.I fixed the damn counterstrike bug .. I think. Let me know if I missed anything
2. Incantations can now perform their attack bars (explode, burst of thorns, etc) example for explode: While face down you can still drag to the piece of equipment you want to blow up. Once confirmed that the equipment is destroyed, put the face up card onto the board and drag to the mage from the explode card. You will be able to pick its attack
3. Drain and Siphon Life can be used like attack spells (drag from your mage to the target.) and will automatically heal the mage
4. Nullify will auto prompt/block the drains above (but not auto on the other incants yet)
5. Glancing blow should work, give a reveal timer, and stack with other reductions/buffs properly

2
Hi everyone,

This is the book I used in The Shark Tank Episode 4. This is my attempt to make a warlord that uses some of the new cards from the academy set to become a bit of an overwhelming force. Discussion is always welcome, so please feel free to post!






A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 5:02 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Warlord Stats
Warlord

---  Attack  ---
2 - Hurl Boulder - 2 - 2 - 4
1 - Hail of Stones - 2 - 2 - 2
1 - Surging Wave - 1 - 2 - 2
1 - Hurl Meteorite - 3 - 3 - 3
2 - Hurl Rock - 1 - 1 - 2
1 - Stalagmite - 1 - 1 - 1

---  Conjuration  ---
1 - Mana Flower - 1 - 2 - 2
2 - Wall of Earth - 1 - 1 - 2
1 - Ballista - 2 - 2 - 2
1 - Wall of Steel - 2 - 2 - 2

---  Creature  ---
1 - Bloodcrag Minotaur - 4 - 4 - 4
1 - Dwarf Panzergarde - 3 - 3 - 3
1 - Orc Butcher - 2 - 2 - 2
1 - Wychwood Ranger - 2 - 2 - 2
1 - Bridge Troll - 3 - 5 - 5
1 - Dwarf Kriegshammer - 3 - 3 - 3

---  Enchantment  ---
1 - Press the Attack - 2 - 2 - 2
1 - Dig In - 2 - 2 - 2
1 - Standard Bearer - 2 - 2 - 2
2 - Brace Yourself - 1 - 1 - 2
2 - Critical Strike - 1 - 1 - 2
1 - Galvanize - 1 - 2 - 2
1 - Akiro's Favor - 1 - 1 - 1
1 - Ballad of Courage - 2 - 2 - 2
1 - Mind Shield - 1 - 2 - 2
1 - Reverse Attack - 2 - 4 - 4

---  Equipment  ---
1 - Ivarium Halberd - 1 - 1 - 1
1 - Elemental Wand - 2 - 2 - 2
1 - Champion's Gauntlets - 1 - 1 - 1
1 - Tempered Faulds - 1 - 1 - 1
1 - Regrowth Belt - 1 - 2 - 2
1 - Steadfast Boots - 1 - 1 - 1
1 - Morning Star - 1 - 1 - 1
1 - Vorpal Blade - 1 - 1 - 1
2 - Harshforge Plate - 2 - 2 - 4
1 - Commander's Cape - 1 - 1 - 1

---  Incantation ---
2 - Lesser Teleport - 1 - 1 - 2
1 - Force Push - 1 - 2 - 2
1 - Gear Up - 2 - 2 - 2
1 - Seeking Dispel - 1 - 3 - 3
1 - Dispel - 1 - 3 - 3
1 - Purge Magic - 3 - 9 - 9
2 - Purify - 1 - 2 - 4
1 - Remove Curse - 1 - 2 - 2
1 - Teleport - 2 - 6 - 6
1 - Rouse the Beast - 1 - 2 - 2
1 - Overextend - 1 - 1 - 1
1 - Defend - 1 - 1 - 1
1 - Heal - 2 - 4 - 4
1 - Mending Wave - 1 - 2 - 2

3
Spellbook Design and Construction / Siren - The Shark Tank Episodes 1, 2
« on: February 04, 2018, 04:01:19 AM »
Hi everyone,

This is a version pretty close to the book that I used in The original Shark Tank and The Shark Tank Episode 2

This is fairly early in my exploration of how to properly use the Siren. I don't remember the exact original idea anymore, but overall the book has evolved into the mage being a manager of sorts. Use the Siren's call to get other creatures out of position and use control of the board to your advantage. Sometimes that means making the enemy attack before they're ready, other times it means calling a big enemy into your zone to give them no target to attack. The Siren takes a lot of finesse and this book is constantly in flux at the moment too. As always, idea and general knowledge sharing is welcome!



A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:57 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Siren Stats
Siren

---  Attack  ---
2 - Acid Ball - 1 - 1 - 2
2 - Surging Wave - 1 - 1 - 2
1 - Swell - 1 - 1 - 1
2 - Tsunami - 3 - 3 - 6
2 - Hurl Boulder - 2 - 4 - 8

---  Conjuration  ---
4 - Shallow Sea - 1 - 1 - 4
2 - Coral Barrier - 2 - 2 - 4
1 - Gravikor - 2 - 4 - 4
2 - Mana Flower - 1 - 2 - 4
1 - Wall of Earth - 1 - 2 - 2
1 - Pillar of Righteous Flame - 2 - 4 - 4

---  Creature  ---
1 - Deptonne Bloodshaman - 2 - 2 - 2
1 - Merren Harpooner - 3 - 3 - 3
1 - Shoalsdeep Thrasher - 1 - 1 - 1
1 - Water Elemental - 6 - 6 - 6
1 - Shoalsdeep Tidecaller - 2 - 2 - 2
1 - Deptonne Berserker - 3 - 3 - 3

---  Enchantment  ---
1 - Agony - 1 - 2 - 2
1 - Ballad of Courage - 2 - 2 - 2
1 - Chant of Rage - 1 - 1 - 1
1 - Song of Love - 1 - 1 - 1
2 - Healing Madrigal - 2 - 2 - 4
2 - Brace Yourself - 1 - 1 - 2
2 - Rust - 1 - 1 - 2
2 - Poisoned Blood - 1 - 2 - 4
2 - Hydrothermal Vent - 1 - 1 - 2
1 - Arcane Corruption - 2 - 4 - 4
1 - Circle of Lightning - 2 - 4 - 4
1 - Arcane Ward - 1 - 1 - 1
1 - Reverse Attack - 2 - 4 - 4

---  Equipment  ---
2 - Leviathan Scale Armor - 1 - 1 - 2
1 - Eagleclaw Boots - 1 - 2 - 2
1 - Elemental Wand - 2 - 2 - 2
1 - Shoalsdeep Trident - 2 - 2 - 2
1 - Ring of Tides - 1 - 1 - 1
1 - Ring of the Ocean's Depths - 1 - 1 - 1

---  Incantation  ---
1 - Battle Fury - 1 - 2 - 2
1 - Mending Wave - 1 - 2 - 2
3 - Lesser Teleport - 1 - 1 - 3
2 - Dissolve - 1 - 1 - 2
1 - Remove Curse - 1 - 2 - 2
1 - Dispel - 1 - 2 - 2
1 - Seeking Dispel - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4

4
Spellbook Design and Construction / Enslaver - The Shark Tank 6
« on: February 04, 2018, 03:55:27 AM »
Hi everyone,

This is the book I used in The Shark Tank 6

This is pretty standard for my Arraxxian Crown Warlocks. The original idea of the book is to abuse rise again to steal the enemy's creatures and get a big board presence advantage. Curse Weaving allows me to take the Rise Again spell back to my spellbook after the creature dies. So right before you plan to kill a creature (tough to do sometimes because the dice can be fickle), you quickcast and reveal Rise Again on the creature and then reanimate it next turn while getting the curse back.




A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:52 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Warlock
Warlock Stats

---  Conjuration  ---
2 - Mana Crystal - 1 - 2 - 4
1 - Battle Forge - 2 - 3 - 3

---  Creature  ---
1 - Dark Pact Slayer - 3 - 3 - 3
1 - Blood Demon - 3 - 3 - 3

---  Enchantment  ---
1 - Vampirism - 2 - 2 - 2
1 - Marked for Death - 1 - 1 - 1
2 - Rust - 1 - 2 - 4
2 - Rise Again - 3 - 3 - 6
1 - Bear Strength - 1 - 2 - 2
2 - Critical Strike - 1 - 2 - 4
2 - Poisoned Blood - 1 - 1 - 2
1 - Arcane Corruption - 2 - 2 - 2
1 - Maim Wings - 1 - 1 - 1
1 - Death Link - 2 - 2 - 2
1 - Chant of Rage - 1 - 1 - 1
1 - Agony - 1 - 1 - 1
1 - Nullify - 1 - 2 - 2
1 - Brace Yourself - 1 - 1 - 1
1 - Ghoul Rot - 2 - 2 - 2

---  Equipment  ---
2 - Chitin Armor - 1 - 2 - 4
1 - Veteran's Belt - 1 - 2 - 2
1 - Spiked Buckler - 2 - 4 - 4
1 - Demonhide Mask - 1 - 1 - 1
1 - Leather Boots - 1 - 1 - 1
1 - Leather Chausses - 1 - 1 - 1
1 - Gauntlets of Strength - 1 - 2 - 2
1 - Moloch's Torment - 1 - 1 - 1
1 - Ring of Curses - 1 - 1 - 1
1 - Mage Staff - 1 - 2 - 2
2 - Vorpal Blade - 1 - 2 - 4
1 - Elemental Wand - 2 - 2 - 2

---  Incantation  ---
1 - Drain Life - 3 - 3 - 3
1 - Drain Soul - 4 - 4 - 4
1 - Purify - 1 - 3 - 3
1 - Explode - 2 - 2 - 2
2 - Dissolve - 1 - 2 - 4
2 - Dispel - 1 - 2 - 4
2 - Force Push - 1 - 2 - 4
1 - Purge Magic - 3 - 6 - 6
1 - Teleport - 2 - 4 - 4
1 - Disarm - 1 - 1 - 1
1 - Shift Enchantment - 1 - 1 - 1
1 - Seeking Dispel - 1 - 2 - 2

---  Attack  ---
1 - Fireball - 2 - 2 - 2
2 - Firestream - 1 - 1 - 2
1 - Surging Wave - 1 - 2 - 2
1 - Firestorm - 3 - 3 - 3
1 - Acid Ball - 1 - 2 - 2

As always, ideas and discussion are welcome!

5
Spellbook Design and Construction / Johktari Beastmaster - The Shark Tank 7
« on: February 04, 2018, 03:50:20 AM »
Hi everyone,

This is the book I used in The Shark Tank 7.

A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:48 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Johktari Beastmaster
Johktari Beastmaster Stats

---  Attack  ---
2 - Acid Ball - 1 - 2 - 4
1 - Hurl Meteorite - 3 - 6 - 6
3 - Hurl Rock - 1 - 2 - 6
2 - Hurl Boulder - 2 - 4 - 8

---  Conjuration  ---
1 - Lair - 4 - 4 - 4
1 - Mana Flower - 1 - 1 - 1
2 - Tanglevine - 1 - 1 - 2

---  Creature  ---
1 - Cervere, The Forest Shadow - 4 - 4 - 4
4 - Thunderift Falcon - 1 - 1 - 4
2 - Darkfenne Asp - 1 - 1 - 2
2 - Timber Wolf - 2 - 2 - 4
1 - Mountain Ram - 2 - 2 - 2
1 - Spitting Raptor - 3 - 3 - 3
1 - Steelclaw Grizzly - 4 - 4 - 4

---  Enchantment  ---
2 - Lion Savagery - 1 - 1 - 2
2 - Bear Strength - 1 - 1 - 2
2 - Regrowth - 1 - 1 - 2
2 - Brace Yourself - 1 - 1 - 2
2 - Falcon Precision - 1 - 1 - 2
1 - Hawkeye - 1 - 1 - 1

---  Equipment  ---
1 - Ivarium Longbow - 2 - 4 - 4
3 - Chitin Armor - 1 - 1 - 3
2 - Kajarah - 1 - 1 - 2
1 - Hunting Spear - 2 - 2 - 2

---  Incantation  ---
1 - Purge Magic - 3 - 6 - 6
1 - Dispel - 1 - 2 - 2
1 - Seeking Dispel - 1 - 2 - 2
1 - Remove Curse - 1 - 2 - 2
3 - Dissolve - 1 - 2 - 6
1 - Mending Wave - 1 - 2 - 2
2 - Minor Heal - 1 - 2 - 4
1 - Heal - 2 - 4 - 4
2 - Teleport - 2 - 4 - 8
2 - Lesser Teleport - 1 - 1 - 2
2 - Force Push - 1 - 2 - 4
2 - Rouse the Beast - 1 - 1 - 2


The original idea was to use the bow to put damage onto my enemy's creatures while pumping out creatures from the lair. Using Wounded Prey, I can get control of the game through creature advantage. This particular version is a mixture of books for me. My GenCon book was less about the bow and the enchantments than this book is, and i think the lack of focus showed a bit. Either way, ideas are always welcome!

6
Spellbook Design and Construction / Anvil Throne Army - The Shark Tank 9
« on: February 04, 2018, 03:44:20 AM »
Hi everyone,

This is the book that I used in The Shark Tank 9. The general idea is to use the barracks to gain a mana and action advantage, while using the different deployment options to change up where soldiers are spawned from. Have a front line of fighters, and a back line of archers. This idea isn't as fleshed out as some of my other books, but it was definitely a fun book to use and one that I plan to tune over the course of a while. Comments and ideas are always welcome!

A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:41 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Anvil Throne Warlord Stats
Anvil Throne Warlord

---  Attack  ---
1 - Hurl Rock - 1 - 1 - 1
1 - Acid Ball - 1 - 2 - 2
1 - Surging Wave - 1 - 2 - 2

---  Conjuration  ---
1 - Barracks - 3 - 3 - 3
3 - Garrison Post - 1 - 1 - 3
1 - Ballista - 2 - 2 - 2
1 - Steep Hill - 2 - 2 - 2
1 - Construction Yard - 2 - 2 - 2
1 - Wall of Steel - 2 - 2 - 2
2 - Wall of Earth - 1 - 1 - 2
1 - Mana Flower - 1 - 2 - 2
1 - Harshforge Monolith - 2 - 2 - 2

---  Creature  ---
1 - Anvil Throne Crossbowman - 3 - 3 - 3
2 - Dwarf Kriegshammer - 3 - 3 - 6
1 - Dwarf Kriegsbiel - 3 - 3 - 3
2 - Dwarf Panzergarde - 3 - 3 - 6
1 - Knight of the Red Helm - 2 - 3 - 3
1 - Goblin Alchemist - 2 - 2 - 2
2 - Orc Butcher - 2 - 2 - 4
2 - Goblin Slinger - 2 - 2 - 4

---  Enchantment  ---
1 - Press the Attack - 2 - 2 - 2
1 - Fire at Will - 2 - 2 - 2
1 - Standard Bearer - 2 - 2 - 2
1 - Critical Strike - 1 - 1 - 1
1 - Brace Yourself - 1 - 1 - 1

---  Equipment  ---
2 - Harshforge Plate - 2 - 2 - 4
1 - Tempered Faulds - 1 - 1 - 1
1 - Champion's Gauntlets - 1 - 1 - 1
1 - Mage Wand - 2 - 6 - 6
1 - Elemental Wand - 2 - 2 - 2
1 - Strategist's Helm - 1 - 1 - 1
1 - Commander's Cape - 1 - 1 - 1
1 - General's Signet Ring - 1 - 1 - 1
2 - Veteran's Belt - 1 - 1 - 2
1 - Helm of Command - 2 - 2 - 2

---  Incantation  ---
1 - Seeking Dispel - 1 - 3 - 3
1 - Dispel - 1 - 3 - 3
2 - Remove Curse - 1 - 2 - 4
1 - Force Push - 1 - 2 - 2
1 - Lesser Teleport - 1 - 1 - 1
1 - Teleport - 2 - 6 - 6
1 - Minor Heal - 1 - 2 - 2
1 - Heal - 2 - 4 - 4
1 - Battle Fury - 1 - 1 - 1
1 - Gear Up - 2 - 2 - 2
1 - Focused Strike - 1 - 1 - 1
1 - Charge - 1 - 1 - 1
1 - Sniper Shot - 1 - 1 - 1
2 - Flank Attack - 1 - 1 - 2
1 - Rouse the Beast - 1 - 2 - 2

7
Hi everyone,

This is the book I used (or a version that's close to those) in The Shark Tank 3 and The Shark Tank 5

A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:35 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Forcemaster Stats
Forcemaster

---  Attack  ---
1 - Telekinetic Burst - 2 - 2 - 2
3 - Telekinetic Bolt - 1 - 1 - 3
2 - Force Hammer - 2 - 2 - 4
2 - Acid Ball - 1 - 2 - 4

---  Conjuration  ---
2 - Mana Crystal - 1 - 2 - 4
1 - Enchanter's Wardstone - 1 - 2 - 2
1 - Deathlock - 2 - 4 - 4
1 - Mind's Eye - 2 - 2 - 2
2 - Wall of Force - 1 - 1 - 2

---  Creature  ---
1 - Invisible Stalker - 5 - 5 - 5
1 - Tomb Guardian - 2 - 2 - 2
2 - Psionic Cobra - 1 - 1 - 2
1 - Thoughtspore - 2 - 2 - 2

---  Enchantment  ---
2 - Mind Seize - 2 - 2 - 4
2 - Redistributed Power - 1 - 1 - 2
2 - Telekinetic Bomb - 1 - 1 - 2
1 - Force Crush - 3 - 3 - 3
2 - Forcefield - 4 - 4 - 8
1 - Mind Control - 6 - 6 - 6
2 - Magebane - 1 - 2 - 4
2 - Ghoul Rot - 2 - 4 - 8
1 - Arcane Ward - 1 - 1 - 1
1 - Astral Anchor - 1 - 1 - 1
2 - Poisoned Blood - 1 - 2 - 4
1 - Regrowth - 1 - 2 - 2
1 - Rust - 1 - 2 - 2
1 - Arcane Corruption - 2 - 4 - 4

---  Equipment  ---
1 - Psi-Orb - 2 - 2 - 2
1 - Illusory Leggings - 1 - 1 - 1
1 - Galvitar, Force Blade - 3 - 3 - 3

---  Incantation  ---
3 - Force Wave - 1 - 1 - 3
1 - Steal Equipment - 3 - 3 - 3
1 - Remove Curse - 1 - 2 - 2
1 - Dispel - 1 - 2 - 2
1 - Seeking Dispel - 1 - 2 - 2
2 - Dissolve - 1 - 2 - 4
3 - Force Push - 1 - 1 - 3
1 - Minor Heal - 1 - 2 - 2
1 - Teleport - 2 - 4 - 4



The idea behind this book is to apply pressure to the enemy and exploit the weakness in their strategy. By forcing to play in a way that they're weakest, you're putting yourself at a general advantage. I'm still tinkering with this book a lot, but by applying constant pressure through damage you can get a big enough of a lead that it's hard to come back from. As always, this is meant to facilitate discussion and ideas to please feel free to post yours!

8
Spellbook Design and Construction / Paladin - The Shark Tank 10
« on: February 04, 2018, 03:12:39 AM »
Hi guys, here's the book that I use in TST 10. It's basically a port over of a priest I've been running lately to get a feel for the differences. As such, it's (accidentally) missing a few things like the signet of the dawnbreaker.

The link to the match is HERE
(Note, if the link doesn't work it probably means Youtube is still processing. Check back shortly. I posted this a bit early)


A Mage Wars Spellbook, built using the OCTGN SBB 2/4/2018 4:08 AM

Spellbook points: 120 used of 120 allowed

Key: Quantity - Spell Name - Spell Level - Spellbook Cost - Total Spellbook Cost

Paladin Stats
Paladin

---  Attack  ---
4 - Luminous Blast - 1 - 1 - 4
2 - Acid Ball - 1 - 2 - 4
1 - Surging Wave - 1 - 2 - 2

---  Conjuration  ---
2 - Mana Crystal - 1 - 2 - 4
1 - Pillar of Righteous Flame - 2 - 2 - 2
1 - Consecrated Ground - 1 - 1 - 1
1 - Crusade Banner - 2 - 2 - 2

---  Creature  ---
1 - Cassiel, Shield of Bim-Shalla - 2 - 2 - 2
2 - Knight of the Red Helm - 2 - 2 - 4
1 - Knight of Westlock - 3 - 3 - 3
1 - Izimbila, Daughter of Badgers - 2 - 2 - 2

---  Enchantment  ---
2 - Bear Strength - 1 - 2 - 4
2 - Galvanize - 1 - 1 - 2
2 - Healing Charm - 1 - 1 - 2
1 - Restore - 1 - 1 - 1
2 - Divine Reversal - 1 - 1 - 2
1 - Divine Intervention - 3 - 3 - 3
2 - Divine Protection - 1 - 1 - 2
1 - Akiro's Favor - 1 - 1 - 1
2 - Critical Strike - 1 - 1 - 2
2 - Poisoned Blood - 1 - 3 - 6
2 - Eye for an Eye - 1 - 1 - 2

---  Equipment  ---
1 - Dawnbreaker Ring - 1 - 1 - 1
3 - Radiant Breastplate - 2 - 2 - 6
1 - Sunfire Amulet - 2 - 3 - 3
2 - Sword of Radiance - 2 - 2 - 4
2 - Champion's Gauntlets - 1 - 1 - 2

---  Incantation  ---
6 - Remove Curse - 1 - 1 - 6
2 - Purify - 1 - 1 - 2
2 - Minor Heal - 1 - 1 - 2
1 - Heal - 2 - 2 - 2
1 - Resurrection - 4 - 8 - 8
2 - Martyr's Restoration - 1 - 1 - 2
1 - Teleport - 2 - 4 - 4
1 - Purge Magic - 3 - 6 - 6
2 - Seeking Dispel - 1 - 2 - 4
1 - Dispel - 1 - 2 - 2
2 - Force Push - 1 - 2 - 4
1 - Lesser Teleport - 1 - 1 - 1
2 - Dissolve - 1 - 2 - 4



The plan is to cast Cassiel and use her to remove curse on turns where she has 1 mana. This generates 2 extra mana for your mage. On the turns where she has 2, the idea is to cast a protective enchantment. I have this figured out much better as a priest. I'm still working out the tactics differences with the paladin as you can see in the match above. Posting this here for ideas/discussion, so please feel free to add to it!

9
General Discussion / Arcane Duels - Community Spotlight!
« on: January 10, 2018, 12:18:18 PM »
Hello everyone!

Arcane duels is going to try a new thing where we upload community created videos. There are a few rules:

1. If you have uploaded a video and it has not been posted yet, please do not upload another one. We're thinking about doing this semi - regularly (like upload a video/week, still TBD pending popularity) but I don't want to fill the box up with one user's videos only without giving anyone who wants to try it a chance.

2. If you want the video to be edited at all, you will need to provide timing for the cuts you want made through an email to arcaneduels@gmail.com with your video name in the subject line. For example: If Turn 2 ends at 4:05 in the video, and you want the planning phase cut, you need to provide the end time for Turn 2, and the time you would like the video to pick back up. This will need done for each cut you want to make. Unfortunately we won't be able to go through a rigorous editing process for each and every video, at least currently.

3. If you would like Arcane Duels to do the commentary on your video, please email us with that request as well. Pending availability, we will try to adhere to these requests, but this is kind of a test run to see how it goes.

So, without further adieu, if you would like to upload a video, please use THIS link.



Community Spotlight 1

Community Spotlight 2

Community Spotlight 3

10
Alternative Play / OCTGN Update
« on: December 24, 2017, 03:39:48 AM »
Minor update for the holidays. Fixed Cassiel's binding and targeting on things that target "Friendly creature".

11
Alternative Play / OCTGN 2.0.5.0 - Academy Mages
« on: October 12, 2017, 07:43:33 PM »
Good news everyone:
Academy mages are added, along with some updates to the code that runs between turns. There is very little other functionality with the academy mages that's been added yet (and in a lot of cases, I haven't gotten all of the validation working properly. It'll get done once I'm comfortable with where the arena code is). However, you can at least start tinkering and sort of play academy games with them. I'm sure there will be bugs, report them to me and I'll try to get to them.

ART IS HERE

12
Alternative Play / OCTGN 2.0.0.0
« on: October 02, 2017, 10:04:40 PM »
Good news everyone:

OCTGN 2.0.0.0 is now in the wild.
I'm sure there will be errors/bugs and some of the previous automation has taken a slight step back. However, this build should be functional for the most part. Let me know if there are any errors found and I'll see what I can do to fix them.

Images can be found HERE

You'll also notice a couple new sets in the spellbook builder ;)

NOTE: sometimes the SBB is stupid and tries to validate based on Xmage stats instead of XMage. If that happens, make sure the stats card is above the mage card in the spellbook and it should work. It's a small workaround until I can get around to fixing it.

13
General Discussion / Tournament Scoring
« on: August 23, 2017, 06:31:24 AM »
This is a sub topic of the conversation in the restore thread without actually trying to derail that one. So, with that in mind, I want to address this.

In timed Mage Wars games i think its to strong.

Just had 3 matches that went to time at Gen-Con, were playing that card in the lasts rounds would give me an almost 100% sure win.

What if I suggested that the problem doesn't lay within the cards, but in the way we define a "win" and the way we score tournaments? IMPORTANT NOTE: This is not an indictment of Grizzly or his crew, I have very much enjoyed my last few years of playing tournaments run by them. However, we can always strive to improve.

I think the real root of the problem is that due to the nature of adding a time limit to the game, in general we've also added additional "win" conditions (namely, have more life remaining than the other person at the end of the game.) These are actually two additional rules (1. Time limit, 2. Win condition for something other than mage death) that have been added to deal with real life time constraints. Now the discussions are moving towards adding more modified rules (limits on "restore", counting only the starting life, etc) to deal with some of the abuses that are potentially there from the new "win" conditions.

I propose instead that wins only be awarded in the case of mage death, as laid out on page 6 of the rulebook. Something along the lines of 3 points for killing the other mage, 0 points for being killed seem fair to me. If the match ends with no death, both players receive a 1 point draw. This requires only 1 rule modification (Time limits) and encourages people to play within the bounds of the tournament. If someone comes to a tournament like GenCon with a book that's meant to live until time is called without killing the other mage, then they will never win the tournament. Instead, they should (and I suspect most actually WILL) focus on killing the other mage in time alotted.

The above proposal is simpler than the current scoring system (only 1 rule modified, no grey area), stays true to the intended nature of mage wars (2 mages enter, 1 mage leaves), and will avoid many of the problems that arise with "modified wins" based on current/ending life totals that ultimately mean nothing in an un-timed match.

Thoughts/other ideas?

14
General Discussion / Mage Cast 12
« on: May 27, 2017, 11:01:43 AM »
The Arcane Duels team is back and talking about the ADMW winter special group stage!

Listen to it HERE

15
General Discussion / Mage Cast 11
« on: May 02, 2017, 04:49:48 PM »
After much delay (woo! travel!)

Mage Cast 11 is here

Please join in the discussion below!

Pages: [1] 2 3