June 24, 2018, 06:57:26 PM

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Topics - Biblofilter

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1
Events / OCTGN DOMINATION Summer 18 Tourney
« on: Today at 02:17:08 AM »
We are already 3 people!
So sign up :)

1. Rampager (?)
2. Keejchen
3. Biblofilter
4. Werekingdom

5. Sharkbait
6. farkas1
7.
8.

Galaxxus will be permitted. (we might drop it in later tourneys if people insist)
UPDATE: Galaxxus just been banned by popular demand. I'm assuming this mean another entry in the tourney?

2 player. (we might do a 2 vs 2 if there is demand for it/I'm thinking Soldiers - Warlord/Holy or Necro combo)
Timeframe: "Summer" with 8 people, we only have to play 3 matches  8) - should be done pretty fast.
So atm it looks like 4 Domination Tourneys/year.

Keejchen will choose a map, and that's going to be the one played in all the games in this tourney.
So you can build a spellbook according to that map.

Id be looking to get a game or two in before my vacation in July.

Now where is my live Domination books??

2
Events / July Mini OCTGN Tournamnet 2018
« on: Today at 02:07:52 AM »
Registration is open!

Going for at least 2 groups of 4.

I wonīt sign up, vacation first 3 weeks of July.
But might try to get a late July group running when i come back.

Rules as per June Mini OCTGN Tournament 2018 :)

Group A.
1. SharkBait
2.
3.
4.

Group B.
1.
2.
3.
4.


3
General Discussion / OCTGN
« on: June 02, 2018, 08:22:57 AM »
Sorry Shark.

OCTGN shut down :(

That was a Mage bane on you as well :)

4
Events / OCTGN tournaments
« on: May 30, 2018, 02:42:56 AM »
Id like if there where more OCTGN tournaments. A lot more.

Well honestly i would love to participate in one again soon.

Heres a couple of ideas and thoughts.

Id love to see Pudding and Coshade play.

Id love there to be a time limit. Playing on workdays is just troublesome without a time limit.
I donīt care much what that time limit is - it should be up to the players/judges/commentators.
90 min, 2 hour, 4 hour, 12 hour - whatever people prefer.

Id suggest skipping the round robins. Its cool but i think its to much trouble. Stuff happens so i would suggest a faster schedule.

Like 4, 8, 16 players winners advance - losers sign up for the next tourney which start as soon you have 4, 8, 16 players. I think 32+ is to many. 8 is a good number. Then at some point run a winners only tourney.

If we do have a tiebreaker we would need a way to determine who is going to advance if a game is unfinished.
Id suggest remaining life + d12 roll. I mean if your 10 life ahead when we go to time, it might not even say anything about your chances to win if the game had not gone to time.
But its real simple and give the life "looser" a chance.

4 player tourney could be done in 3-4 hours - if players can commit to a 4 hour slot.
8 players would probably take a week or two and 16 players a month.

I do like the Arcane Duels "new mage every game" or something a long those lines.
But you could do all kinds of things: let your opponent choose your mage ahead of time, play a mirror match tourney Siren vs Siren anyone?

I'm suggesting we could have daily, weekly or monthly tourneys :)
I wouldn't be so bad to miss out on a tourney as there would soon be a new one.

With 16 players that's 4 rounds and 15 matches.
          8 players that's 3 rounds and 7 matches.
          4 players that's 2 rounds and 3 matches.

5
So its just been first Saturday of the month = Mage Wars game day in Copenhagen.  ;D

"If the Challenged enemy attacks any other object, gain 1 Valor"

Is it enough that the Challenged enemy declares an attack or does dice need to be rolled?

Defenses, Block, Fumble etc.


6
Rules Discussion / Rules Supplement - where can i find it
« on: May 04, 2018, 11:31:18 AM »
Real nice if someone could link?

Unfortunately I canīt get on OCTGN.

Right now I just want to read Extinguish rules :)

7
Spells / Nature L1 Skills
« on: February 22, 2018, 05:07:34 AM »
Cheetah Speed ***

Its hard to tell how good this card is?
I really love Johktaris fast, so CS really should be worth it (on a mage)

If CS is only used to catch up once, and then stay and then not use it anymore it likely to expensive.

CS seems fine with Charge and or Elusive.
Flying fast Grizzlies with Lion Savagery is fun!


8
Spells / Nature L1 Regrowth and other life saving stuff
« on: February 21, 2018, 12:58:06 AM »
Regrowth  *****

Another classic.

Something i usually run in every book i have.

Often youīll put 10-15 damage on a mage, they put regrowth on and you see victory slip away.

9
Spells / Nature L1 Bear Strength and other buffs
« on: February 20, 2018, 05:18:27 PM »
Bear Strength ***

oh my we go back a long way back :)

Nothing much to be said, enchant and improve your damage output.

10
Spells / Dark L1 P-T
« on: February 20, 2018, 03:05:59 AM »
Poisoned Blood ****

Another all star L1 dark curse!

Only reason it only gets 4 stars is resent Holy counters to this.
Still very solid.

This is another example of the power of hidden enchantments.

Will you really try Heal yourself if you have a hidden enchantment on you?

Counters:
Remove Curse
Dispel
Seeking Dispel
Purify
Martyrs Restoration
Dorseus
Lifebond?

11
Spells / Dark L1 Enchantments M
« on: February 20, 2018, 02:32:58 AM »
Magebane ****

Another one of my favorite enchantments. And i know i am not alone.
Gear Up? Thats 4 damage??
Almost deserves 5 stars just because of it.

Only reason it doesn't is Druids..
MB doesn't shine against Druid - not much reason to put in on a Druid early unless you can do more damage than just that MB.

That brings me to the best counter - reveal your regrowth.

Other than that there is not much you can do. Hand of Bim-Shalla is decent.

Removing MB often doesn't do a whole lot-especially vs a Dark mage. "Have another"

12
Spells / Dark L1 Enchantments D-H
« on: February 19, 2018, 04:47:02 PM »
Debilitate **

Link to pic:
https://boardgamegeek.com/image/1794784/mage-wars-debilitate-promo-card

Im hard pressed to see this as wow!
Its great on Ehren and its really good if somebody multibuff something: Bear strength, Wolfs Fury and Lion Savagery but if someone run that tactic i would be logical to also run Enchantment Transfusion. So that means you should probably run ET and Shift Enchantment. Thats not really a bad thing, with enchantments being real popular you probably should run those anyway.

But i just rather run Altar of Infernia instead.

And i think Agony is better. Garantied result and a much better nullifyprobe. Theres lot of 3 dice mage who donīt plan on attacking but end up doing it when theres nothing better to do or counterstrike when the guarded for some reason.
Nullifyprobes can be important and i rather have something that if it stick is likely to do a little something.

13
Spells / Dark L1 Enchantments A-C
« on: February 19, 2018, 05:19:27 AM »
Agony *****

Better than Bear Strength.

Only weakness is that it usually a tell, that im not trying to kill the target of Agony right now.



14
Spells / Novice Enchantments
« on: February 19, 2018, 03:27:44 AM »
Miss 0-2 Minor Creature **
Novice

When this creature declares a non-spell attack, you must reveal Miss. The attack fails and is canceled.
Then, destroy Miss.

Link to pic:
https://www.google.dk/search?q=mage+wars+miss&source=lnms&tbm=isch&sa=X&ved=0ahUKEwi9gZDS07HZAhXLKlAKHZu6A5oQ_AUICigB&biw=1920&bih=943#imgrc=6QNAHZM-qx6QPM:

I have never seen anyone run it, and i donīt have it in any book.
Why not really?
Most people run at least one minor creature, and if its worth using Rouse the Beast to get a 3 dice attack. It should be worth 2 mana to get rid of a minor creatures attack.
I could see it combo with Reverse Attack or some other forced reveal. Lets say your opponent have a Grizzly and a Darkfenne Asp. Seems fine to put Miss on the Asp and RA on whatever you think the Grizzly will attack.

15
Spells / High level Enchantments
« on: February 18, 2018, 05:06:57 PM »
Divine Intervention   *****

Candidate to be the best spell in the game.
Holy Mages only.

Its a super Teleport and it can disrupt whatever spell your casting.


Best counter: Seeking Dispel.


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