December 10, 2018, 07:22:13 AM

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Topics - Biblofilter

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1
Spells / Promo 2018 just before Academy Druid/Elementalist
« on: August 24, 2018, 03:27:54 AM »
Hi im trying to make a list of current Promo cards.
Feel free to help with the list and or give your opinion.

Acid Blast                            Never used it, but canīt see why it shouldn't come out.
Alfiya                                   Very strong, might be too good? At least its different than most Holy books.
Asto Vidato                         Useless - maybe not that bad, but the sbc alone..
Ankh of Asyra                     Useless
Bind Spirit                           Very niche
Bloodthirsty Strike              Useless like all most of the small incantation buffs you can get once/card.
Blur                                     Very good. Also giving new possibilities. Bummer for Dark School.
Deathīs Head Scorpion      Why not?
Debilitate                            Fun card - didn't this come out somewhere?
Dragonclaw Wolverine       Love it :) - didn't this come out somewhere?
Elfricīs Life Ring                 Useless
Eligor Larington                 Useless -  didn't this come out somewhere? (it did)
Gorgon Spearthrower       Why not?
Hidden Tunnels                 Still haven't used it - really should try it out :)
Holy Strike                        Yes - like most novice card this better for non-holy mages (not Wizard)
Lightning Beetle               I donīt have these - but i would love to use em.
Lightning Strike                Useless
Pharaohīs Cheetah         Meeh - anyone got that +8 effect to work?
Reinforce                          Ok
Ring of healing                 Mend for +1 life, 4 healing @ 2.x mana? Seems good :)
Screaming Zombies          Nobody uses them, ethereal/sweeping/unavoidable/critical is tempting.
Sherean Leviathan           Really strong. Would like it to be Siren only.
Shock                               Useless
Spiked Armor                   Still a promo? Certainly not better than Harshforge or Radiant Breastplate
Staff of Storms                 Love that card :) I think its really good.
Victorian Griffin                 Useless?


Thats it - on the OCTGN Deck builder anyway.
Ill try update with other promos later.

2
Spellbook Design and Construction / Beastmaster vs Beastmaster
« on: August 18, 2018, 08:50:34 PM »
So i recently got beaten pretty bad vs Keejchens Beastmaster vs my Beastmaster.

We had almost identical books, but he played really well and i made a few "big" mistakes.
Like forgetting to use my mages abilities.

It has happened before when i play Johktari rather than Straywood, i seem to forget all about Wounded Prey.

But here after the game i think its worse than that, most of our battle occurred in my Lair zone, 3 zones away from his Lair, which should be an advantage to me. He played Straywood though, the do like to fight in one zone.

Straywood has Melee+1, Pet also gets +1 from fighting in the same zone and by doing so i couldn't use my fast ability either.

So i think i made a poor spellbook design by just putting in exactly the same spells in my Johktari as i run in my Straywood.

So what should a Johktari do different than Straywood?

For instance i had Thornlashers and a Grizzly - great if you want the enemy in your zone. Maybe not so great for Johktari?

Same thing with Hunting Bow and Ivarium Bow - the problem is you have to stay put - or spend action on moving yourself with Lesser Teleport or pushed by one of your own creatures? So Kajarah and or Hunting Spear seems a lot better option for her?

Ill have to redo and rethink the whole thing :)

And might i add im looking forward to it.

Will appreciate input and thought about this.

3
Events / VIKING-CON 2018
« on: August 17, 2018, 05:37:37 AM »
12-14 October 2018

MAGE WARS from Saturday morning 10 AM - NON STOP - until Sunday evening 18:30 PM

The main idea is to attract new players - so you will be able to come and go as you please :)

Arena Tournament ideas:

Championship: starts 10 AM Saturday morning. Knockout matches - to the death - likely to have some kind of time limit like 2-3 hours.

Rookie Championship: Rockies and non-experts players. Core set only :) We provide spellbooks.

14:
Play all 14 mages.

Bounty:
Beat Keejchen, Biblo (me) or Alexander and get a prize!

Best Mage:
Play up to 4 matches with your favorite mage. Whoever has the best record wins a prize.

Domination and Academy available

We might start more tournaments up and do some spellbuilding workshops.

In general we are just going to have fun and play a lot of Mage Wars :)

4
Rules Discussion / Divine Intervention and Gear Up
« on: August 09, 2018, 02:47:12 AM »
Warlord vs Priestess

Warlord cast Gear Up

Free Spell action
#1 Mage Wand (+Rune of Power)
#2 Dancing Scimitar
#3 Eagleclaw Boots

Text from Gear Up:
"Only a Mage may cast this spell. As free actions, cast up to three Equipment spells from your spellbook, targeting your Mage, paying the total mana cost for each one"

When and to what effect can the Priestess reveal Divine Intervention?

5
Rules Discussion / Killer Bees
« on: August 08, 2018, 06:31:57 AM »
Wall Bash - would that be a maximum of 1 damage to the Bees if they got bashed?

6
General Discussion / How important is Mana?
« on: August 07, 2018, 04:13:19 AM »
I often have pretty big mana issues, cause im not building as much economy as most people do.

Still you wonīt ever run out of mana. You might run out of creatures, spells and in the end life.

Are mana overrated?

7
Events / Mage Wars Hall of Fame
« on: August 02, 2018, 02:45:06 AM »
 ;D

A work in progress.

Gen-Con winner 2018:
Coshade - Priestess

ADMW Open 2:
http://forum.arcanewonders.com/index.php?topic=18538.0

Origins 2018: Zot - Arraxian Crown Warlock

DM 2018: Enti - Necro/Druid
(German Championship)
https://foren.pegasus.de/foren/topic/29663-mage-wars-arena-german-nationals-2018/

8
Events / Domination Madness Tournament Summer 2018
« on: August 02, 2018, 02:18:35 AM »
Domination Madness Tournament  8)

For people that donīt sleep etc.

"I want to play some more dominions
maybe we can make a tournament with people who are really active and ready to play more than 2 games a month
then we could do it a bit differently, in a way that everyone fights against everyone during that month
if we get 8 players that means everyone has to fight 7 times
if we only get 6 players, then everyone fights 5 times
we could include a nasty rule that you have to change mage after every fight, but... I only have 1 good domination deck so far^^"

So whoa up for playing every day and night?

Current rules:
Map: Lost Expedition
No Galaxxus
No upkeep cost for Sslack Orb Guardians (players Sslack have upkeep costs)

9
Events / August Mini OCTGN tournament
« on: July 31, 2018, 04:41:37 AM »
Registration open  8)

Try to be active in arranging matches - we will need to drop inactive players to keep this moving forward.

And it's perfectly fine, if something happens - if you can't play or respond to forum post, then just join the next tournament.

Time limit is 3 hours per game, with everything gaining Finite Life after 2― hours.

If nobody is dead at that time you each roll a d12 and add it to your remaining life to determine a winner.

We are using the card "Restrictions And/Or Clarifications" rules segment from the ADMW2:

https://challonge.com/ADMWOpen2/groups

Note that these rules are not cut in stone. This is our second third try, no incidents occurred doing our trial run. Help us test the rules and post your feedback in the original forum

We are going to cut people to try and keep these events monthly - just sign up for the next one :)


10
Events / OCTGN DOMINATION Summer 18 Tourney
« on: June 24, 2018, 02:17:08 AM »
We are already 3 people!
So sign up :)

1. Rampager (?)
2. Keejchen
3. Silverclaw Grizzly
4. Werekingdom

5. Sharkbait
6. farkas1
7. Sailor Vulcan
8. jacksmack

Backup: Biblo

Galaxxus will be permitted. (we might drop it in later tourneys if people insist)
UPDATE: Galaxxus just been banned by popular demand. I'm assuming this mean another entry in the tourney?

2 player. (we might do a 2 vs 2 if there is demand for it/I'm thinking Soldiers - Warlord/Holy or Necro combo)
Timeframe: "Summer" with 8 people, we only have to play 3 matches  8) - should be done pretty fast.
So atm it looks like 4 Domination Tourneys/year.

Keejchen will choose a map, and that's going to be the one played in all the games in this tourney.
So you can build a spellbook according to that map.
As im currently not in the tourney I'm choosing the map: Lost Expedition (2 players) 11 VīTar to win.

Id be looking to get a game or two in before my vacation in July.

Now where is my live Domination books??

11
Events / July Mini OCTGN Tournamnet 2018
« on: June 24, 2018, 02:07:52 AM »
Registration is open!

Going for at least 2 groups of 4.

I wonīt sign up, vacation first 3 weeks of July.
But might try to get a late July group running when i come back.

Rules as per June Mini OCTGN Tournament 2018 :)

Group A.
1. SharkBait
2. Sailor Vulcan
3. Luckiest Luke
4. jacksmack

Group B.
1. Enti
2.
3.
4.


12
General Discussion / OCTGN
« on: June 02, 2018, 08:22:57 AM »
Sorry Shark.

OCTGN shut down :(

That was a Mage bane on you as well :)

13
Events / OCTGN tournaments
« on: May 30, 2018, 02:42:56 AM »
Id like if there where more OCTGN tournaments. A lot more.

Well honestly i would love to participate in one again soon.

Heres a couple of ideas and thoughts.

Id love to see Pudding and Coshade play.

Id love there to be a time limit. Playing on workdays is just troublesome without a time limit.
I donīt care much what that time limit is - it should be up to the players/judges/commentators.
90 min, 2 hour, 4 hour, 12 hour - whatever people prefer.

Id suggest skipping the round robins. Its cool but i think its to much trouble. Stuff happens so i would suggest a faster schedule.

Like 4, 8, 16 players winners advance - losers sign up for the next tourney which start as soon you have 4, 8, 16 players. I think 32+ is to many. 8 is a good number. Then at some point run a winners only tourney.

If we do have a tiebreaker we would need a way to determine who is going to advance if a game is unfinished.
Id suggest remaining life + d12 roll. I mean if your 10 life ahead when we go to time, it might not even say anything about your chances to win if the game had not gone to time.
But its real simple and give the life "looser" a chance.

4 player tourney could be done in 3-4 hours - if players can commit to a 4 hour slot.
8 players would probably take a week or two and 16 players a month.

I do like the Arcane Duels "new mage every game" or something a long those lines.
But you could do all kinds of things: let your opponent choose your mage ahead of time, play a mirror match tourney Siren vs Siren anyone?

I'm suggesting we could have daily, weekly or monthly tourneys :)
I wouldn't be so bad to miss out on a tourney as there would soon be a new one.

With 16 players that's 4 rounds and 15 matches.
          8 players that's 3 rounds and 7 matches.
          4 players that's 2 rounds and 3 matches.

14
So its just been first Saturday of the month = Mage Wars game day in Copenhagen.  ;D

"If the Challenged enemy attacks any other object, gain 1 Valor"

Is it enough that the Challenged enemy declares an attack or does dice need to be rolled?

Defenses, Block, Fumble etc.


15
Rules Discussion / Rules Supplement - where can i find it
« on: May 04, 2018, 11:31:18 AM »
Real nice if someone could link?

Unfortunately I canīt get on OCTGN.

Right now I just want to read Extinguish rules :)

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