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Topics - Knabbmaster

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1
Strategy and Tactics / Current meta
« on: March 11, 2019, 09:12:13 AM »
What does the current metagame look like, which mages are the strongest and how are players trying to beat them?

I haven't been very active lately and the last time I felt like I had at least some understanding of the mage wars meta was probably rigth before the wizard nerf. There are not a ton of discussions about the metagame and the ones I have seen have been about the strenght of specific cards like the bees and not about builds or archetypes.

Also how are cards like the disciple and leviathan treated in competetive play? They really do change things.

The picture I am currently having in my mind is that you can run gate wizard, disciple priestess and rushes with big creatures. But that there should still be an endless amount of 40% winrate books. How wrong am I?

2
Creative / Mage ideas
« on: July 04, 2017, 01:08:18 PM »
Monk

32 life     chanel 10
Traning: holy level 2 and mind level 2. War and dark spells cost tripple.

Peaceful mind.
During each upkeep phase you gain one aura token for every 10 mana in your supply. At the end of each round all aura tokes get discarded. When you have priority however you may spend any number of them to: gain 1 mana for each you spent, +1 melee until the end of the round or heal 1 damage.

Anticipation.
As an full action you may place your Anticipation token on your mage. When you are melee attacked you may spend 3 mana or 2 mana if the attacker is a minor level creature to dodge the attack. As long as you still spend the mana you can dodge any number of attacks but the token goes away at the end of the round and will need to be reassigned for furher use.

Basic attack: quick, melee, 2 dice 7+ daze.

3
Spellbook Design and Construction / Forum made spellbook: intercept guards
« on: February 24, 2015, 04:55:44 AM »
Forum made spellbookDruid
Conjuration1 x  Samara TreeCreature1 x  Fellella, Pixie Familiar
Total cost: 5 pts

This is what it looks like so far.

If anyone thinks that we need more than one copy just comment.

5
Spellbook Design and Construction / Forum made spellbook: treebond
« on: January 22, 2015, 12:28:22 PM »
Last time the druid, anvil throne warlord and the adramelec warlock all were tied for first place that's why I let the dice decide which one it would be.

6
Rules Discussion / Rise again
« on: January 19, 2015, 12:51:12 PM »
What would happen if both players had Rise Again on the same creature and the creature gets destroyed who will get too reanimate it then?

7
Spellbook Design and Construction / Forum made spell book
« on: January 11, 2015, 11:24:28 AM »
I had an fun idea too see what book the forum can create I will start different polls different questions like: which mage, win condition how too deal with enchantments... And see what the results are. Please come with suggestions about what topic too have next time or remind me if I forgot something.  ;)

8
Spellbook Design and Construction / Feedback for priestess build
« on: December 30, 2014, 08:43:03 AM »
Priestess
Attack3 x  Acid Ball1 x  Surging WaveConjuration1 x  Hand of Bim-Shalla1 x  Temple of Asyra1 x  Temple of Light2 x  Mana Crystal1 x  Tanglevine2 x  Fog BankCreature2 x  Asyran Cleric1 x  Brogan Bloodstone2 x  Guardian Angel3 x  Knight of Westlock4 x  Royal ArcherEnchantment1 x  Divine Intervention2 x  Divine Might1 x  Divine Protection3 x  Healing Charm1 x  Sacred Ground2 x  Rhino Hide1 x  Lion Savagery1 x  Bear Strength1 x  Harmonize1 x  NullifyEquipment1 x  Meditation Amulet1 x  Ivarium Longbow1 x  Leather Boots1 x  Leather Gloves1 x  Crown of Protection2 x  Storm Drake HideIncantation1 x  Force Wave1 x  Repulse1 x  Sniper Shot1 x  Defend3 x  Dispel2 x  Seeking Dispel1 x  Group Heal2 x  Minor Heal1 x  Heal2 x  Dissolve
Total cost: 120 pts

Any feedback?

9
Spellbook Design and Construction / Invisible woman
« on: December 18, 2014, 10:13:48 AM »
Invisible woman Priestess
Conjuration1 x  Battle ForgeEnchantment6 x  Rhino Hide6 x  Regrowth4 x  Lion Savagery6 x  Bear StrengthEquipment6 x  Leather Boots6 x  Leather Gloves6 x  Veteran's Belt6 x  Dragonscale Hauberk4 x  Staff of Asyra6 x  Ring of Asyra2 x  Mage WandIncantation6 x  Minor Heal4 x  Heal
Total cost: 120 pts

I will start by casting battle forge and then start equip my mage like crazy. Corrode markers are no problem for the priestess and against dissolve i will simply cast more equipment if my opponent is not running 6x dissolve they might be in trouble same thing with enchants my priestess will be invisible.

I know that it is possible too make this better but I still think that this is an force too be recon with.

10
Spellbook Design and Construction / Plant control build
« on: December 16, 2014, 01:37:23 PM »
Plant controlDruid
Attack4 x  Acid Ball1 x  Geyser2 x  Surging WaveConjuration2 x  Corrosive Orchid3 x  Mana Flower2 x  Nightshade Lotus1 x  Etherian Lifetree2 x  Bloodspine WallCreature1 x  Kralathor, The Devourer3 x  Raptor Vine3 x  Thornlasher3 x  Vine SnapperEnchantment1 x  Barkskin3 x  Bear Strength2 x  Bull Endurance1 x  Cheetah Speed1 x  Lion Savagery6 x  Rhino Hide2 x  Regrowth2 x  Enchantment Transfusion2 x  Jinx2 x  Nullify1 x  Cobra Reflexes1 x  Eagle WingsEquipment1 x  Leather Gloves2 x  Veteran's Belt3 x  Bearskin1 x  Druid's Leaf Ring1 x  Enchanter's Ring2 x  Eagleclaw BootsIncantation1 x  Dispel1 x  Purge Magic2 x  Seeking Dispel1 x  Shift Enchantment2 x  Teleport3 x  Rouse the Beast
Total cost: 120 pts

This is my build for the Druid what do you think I should change if there is some thing I should do different.

11
Rules Discussion / Idol of pestilence
« on: December 15, 2014, 12:43:40 PM »
What happens if both mages only have 1 life left during the upkeep phase and the only thing that takes effect is idol of pestilence??

12
Spellbook Design and Construction / Zombie necromancer
« on: December 14, 2014, 11:25:05 AM »
Zombie necromancerNecromancer
Attack3 x  Acid Ball2 x  Hurl Rock1 x  Flameblast1 x  FirestormConjuration1 x  Mana Prism1 x  Deathlock2 x  Wall of BonesCreature4 x  Unstable Zombie4 x  Venomous Zombie3 x  Zombie Brute4 x  Zombie MinionEnchantment3 x  Rhino Hide1 x  Regrowth2 x  Agony1 x  Maim WingsEquipment1 x  Elemental Wand1 x  Storm Drake Hide1 x  Wind Wyvern Hide1 x  Dragonscale Hauberk1 x  Cloak of Shadows1 x  Death Ring1 x  Libro Mortuos1 x  Regrowth Belt1 x  Mage Wand1 x  Meditation Amulet1 x  Eagleclaw BootsIncantation1 x  Dissolve1 x  Animate Dead1 x  Drain Life1 x  Zombie Frenzy1 x  Dispel1 x  Purge Magic1 x  Seeking Dispel1 x  Teleport
Total cost: 120 pts

If my opponent play slowly

Round 1: (20 mana)
For my full action I will stay in my corner and cast death ring and then cast libro.
Round 2: (16 mana + 1 on libro)
Deploy zombie brute and then cast + use amulet.
Round 3: (16 + 1 mana)
Deploy another zombie brute qc cloak of shadows and use amulet.
Round 4: (14+1 mana)
Deploy another zombie brute use amulet and qc mage wand with zombie frenzy attached to it.

If my opponent goes aggressive I will switch to

Round 2: (16+1 mana)
Deploy venomous zombie qc cloak of shadows and then cast rhino hide on myself.
Round 3: (10+1 mana)
Deploy venomous zombie then cats and use amulet.

The cloak of shadows is an amazing card that usually delays the opponents attack for one entire round. In most matchups I will have endgame advantage but it is not easy for them to attack me either because they have to get close to me and then all of my zombies are waiting for the to come.

Things that I want to point out:
Against beastmaster swarm I will bind hurl rock to my mage wand and since all of his smaller creatures cost more then 4 mana but don't survive more than 5 damage this is an effective way to stop them.
Against mana denial/solo mage I will stop summoning creatures when I have about 3-4 of them out, play mana prism and start using zombie frenzy.
Vs. heavy enchantment based builds I will use seeking dispel to get rid of nullify and enchantment transfusion and then play purge magic.
I included flameblast only to deal with kralathor since it can be such a big threat to this build.
Vs force masters I play eagle claw bots and agony to slow the game down and all my creatures are undead so if I survive long enough I will once again win.
If someone plays one big flying creature I will counter that with acid ball and miam wings and then my zombies kill it. Also really big creatures are often good to reanimate.
This build is based on my two wands to save me spell points if one of them is gone I might be in trouble sometimes. There is really no matchup I feel uncomfortable with and that's why I like this build a lot.

Any feedback?


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