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Topics - Puddnhead

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Alternative Play / OCTGN regularity
« on: July 31, 2017, 09:55:50 AM »
Greetings forum goers!

I, Puddnhead, though not the greatest player of this game would like to play this game more often.  As of today, I commit to having an open game on OCTGN every Tuesday night at 8pm Arcane Duels time barring extenuating circumstances.  Anyone with free time to play is welcome to join.  The first instance of this event will begin approximately 34 hours from this post.

The game may or may not be streamed as time and equipment allows.

General Discussion / Academy Warlord spoilers! LIVESTREAM!
« on: July 19, 2017, 08:16:02 PM »
Hey all!

Arcane Duels is streaming now!  We will be covering some of the new cards from Warlord Academy!  Come join us for some fun discussion!

Here's the Video! https://www.youtube.com/watch?v=r4ZUhSOALzI!

Events / Origins Tournament 2017
« on: May 08, 2017, 02:12:37 PM »
Greetings Forum-goers!

Arcane Duels is hosting a Mage Wars: Arena tournament at Origins this year!  We are still nailing down the details on which day(s?) and need to gauge interest.  If you will be at Origins and are looking to duke it out in the arena let us know!

Rules Discussion / Passage Attacks
« on: March 17, 2017, 03:19:54 PM »
So I was rereading the rules recently and came across this entry on page 17 under "Walls":

"Passage Attacks: .... This is a special kind of attack that is neither melee nor ranged, cannot be avoided, and does not trigger any damage barrier or Counterstrike attacks..."
Then in the supplement I found this: "Note that Wall of Pike's attack is not Unavoidable."
For reference: Wall of PikesSeems like the supplement is not so much supplementing as overruling here.  Which is correct?

Secondarily, I find that "[A] Climbing Creature may take a special full action to climb over any Corporeal wall and
move into the adjacent zone. If the wall has the Passage Attacks trait, it attacks the creature before it moves. "

Whereas there is no move penalty (other than Wall of Thorns) for just moving through the passage attack wall as a move action and then getting your quick action on the other side.  As if Climbing wasn't useless enough...

TLDR: 1) Shouldn't Wall of Pikes be unavoidable? 2) Climbing needs to save you from passage attacks.

« on: March 08, 2017, 11:47:25 AM »
The upstart Carolina Contingent have thrown down the gauntlet and the arrogant Arcane Duels have accepted.

The rules of the contest:
1) Only GenCon legal cards may be used.  This is currently everything released in an official Set up through Lost Grimoire.  If more products are released before July 17th, 2017 they will also be legal.
2) No duplicate mages in the contest.  No player will be playing the same mage as another player. Highlander.
3) No alternate mages on the same team.  One team will not be allowed to have Priest and Priestess or Straywood and Johktari, etc.

Sharkbait vs littlenog
Coshade vs Silverclawgrizzly
Puddnhead vs DrMambo

To accomplish these goals there will be a Draft of mages.  However, each team will be drafting mages for the Other team.  The teams will choose which of their own players play the mages that are chosen for them.

Carolina Team will draft first.  Keeping these rules in mind, let the Draft Begin!

Spellbook Builder / Gravikor requires mage = epic
« on: September 16, 2015, 10:01:59 AM »
Thank you for getting Domination added to the builder!

I was putting together a spellbook on the builder and when I tried to add Gravikor it gave me an error message: Required mage: Epic.  Pretty sure there was just a data entry error.

Spellbook Design and Construction / The Imp Swarm Archetype
« on: January 28, 2015, 10:05:08 PM »
Greetings All,

I've been playing a lot with Forged in Fire recently and I'm seeing an Adramelech Warlock archetype emerging.  Here is my stab at the Archetypal Imp Swarm.  Feedback much appreciated.

Imp SwarmAdramelech Warlock
Attack2 x  Devil's Trident3 x  Fireball5 x  Flameblast1 x  Force Hammer1 x  Jet Stream1 x  FirestormConjuration2 x  Wall of Fire1 x  Mana CrystalCreature3 x  Firebrand Imp2 x  Flaming Hellion2 x  Goblin Alchemist1 x  Sersiryx, Imp Familiar4 x  Wildfire Imp1 x  Adramelech, Lord of FireEnchantment1 x  Adramelech's Touch1 x  Agony1 x  Akiro's Favor2 x  Brace Yourself1 x  Circle of Fire1 x  Death Link1 x  Enfeeble1 x  Ghoul Rot1 x  Hawkeye1 x  Maim Wings1 x  Marked for Death1 x  Nullify1 x  Poisoned Blood1 x  Regrowth1 x  Rhino Hide1 x  VampirismEquipment1 x  Bloodfire Helmet1 x  Dragonscale Hauberk1 x  Eagleclaw Boots1 x  Fireshaper Ring1 x  Lash of Hellfire1 x  Cloak of ShadowsIncantation2 x  Combustion1 x  Vampiric Strike2 x  Dissolve2 x  Force Push2 x  Ignite1 x  Knockdown1 x  Teleport2 x  Dispel
Total cost: 120 pts

I toyed around with the Pentagram for a while and I'm not sure I like it as much.  The gist of this deck is to rely on Sersiryx to cast your copious attack spells and a curse or two.  Flameblast is only 4 mana for him and if you give him hawkeye he can get a lot of damage out of it.  Your warlock stays in the background summoning wildfire imps that teleport to the soon-to-be-dead target of Sersyrix's attacks.  If your imp familiar dies you can always fireshaper ring yourself and keep up the blasting while biding time for some hellions to back you up.

Turn 1: Sersyrix, crystal
turn 2: wildfire imp + enchant or equip
from there you shoot things with sersyrix and keep summoning imps until the swarm can teleport in and kill stuff.

Thoughts?  Glaring errors?  How does your Adramelech Warlock square off?

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