August 17, 2018, 07:35:39 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - arxiducs

Pages: [1]
1
Strategy and Tactics / New to the holy school of magic
« on: January 31, 2018, 12:49:07 AM »
So I need to catch up with the holy school of magic after the release of the Academy Priestess and the Paladin.
I can see that they have big influence in the game these days, but I have not been able to practice with them yet. The AWOpen2 is coming up and need to catch up quickly.
What would you guys recommend me to look into first? any emblematic posts/spell-books/discussions in the forum?
Take care,
Arx

2
Dear community,

I just wanted  to present to you my new youtube channel. It is about Mage Wars. It is in Spanish.

"Crónica del dado rojo"

After the recent release in Spanish of the Mage Wars arena edition, and after years of lurking in the forums, I thought it would be a good time to pay back to the world community by generating content and by promoting the game in a language that still has not seen much of it.

The main objective is to promote love for the game. For the time being I am focusing on beginner level videos and miscelaneous contents.

Please come in, have a look, subscribe, and do say hi or leave suggestions (even if in another language).
https://www.youtube.com/channel/UCNs2ZTPvWGSdSzDswJpMddw

I hope you like it!

Arx

PS- by the way, thank you goes to reddicediaries as his nickname inspired the name of the channel. ;)

3
So it seems that my family is going on holidays leaving me behind (work!). The other side of the coin is that I will have a whole weekend for myself and thought about organizing a small casual MW tournament on OCTGN on 22 October 2016! Just a way to get some MW arena matches in a row (with a twist)!

One day tournament on OCTGN. You 'only' need 4 or 5 hours of your time on Saturday 22 October. The tournament will start at 14,00pm of CEST (UTC/GMT +2) and finish approximately at 20,00pm.
There will be a cap of 8 participants (just to make this manageable, and considering short notice is given),+ waiting list (if need be). We will launch this as soon as we get 4 participants enrolled.

3 rounds of 75 minutes will be played in a random bracket that will be published in this post right before the start of the tourney. Every participant can use as many mages or spellbooks as rounds are available. In other words, you can stick to play the 3 rounds with one single spellbook, or play every round with a different mage as long as these are legal on OCTGN. The cards to be used are all those available on OCTGN with official errata (remember the temples, wizards and towers, etc?) as applicable and with the only additional limitation for the Ballista (promo) that will be considered Unique and Warlord Only.

Advancing in the standings will be based on 'points difference':
points difference= [life value of your mage at the end of the match] -minus- [damage value of your mage at the end of the match] + [damage value of the oponent mage at the end of the match].
Matches may end by time or by death of one of the mages. If you win the match by death of the oponent mage before the 75 minutes are up, the winning mage receives a bonus of +10 points difference. Players cannot score negative points. Minimum score will be 0.
e.g.
Round 1: Adramelech warlock (life value: 33; damage value 4 at the end of the match) defeats a priestess (life value 35; damage value 36 at the end of the match) after 60 minutes.
Warlock scores 72 points. 33 life value – 4 damage value + 36 damage value of oponent mage + 10 bonus points for kill
Priest scores 3 points. 35 life value – 36 damage value + 4 damage value of oponent mage

Participants will accumulate their points difference round after round and these will be added up by the end of the round 3. The player with more points will be the winner, and so the rest will follow.

Every pair of mages will have to control the time on their own (i.e. with OCTGN clock) and report their results as soon as finished via PM to me for consolidation. We trust we are all grown ups with good sense of community engagement and sportsmanship. If any rules question needs to be posed, I think there will be enough people around on OCTGN to easily answer it.

I intend to participate as a player, so in case any questions on this, feel free. The idea is just to get to play a lot on that Saturday. The more the merrier! Really there is no need to be a pro to join here, the bracket will be random and probably not all players will play against each other. Come to make community and get a bunch of matches in a row on OCTGN!

To sign up, please PM me. I am 'arxiducs' in this forum and in OCTGN alike. Also can be found at arxiducs@gmail.com

If any clarification is needed, just let me know.
Arx

4
Spellbook Design and Construction / The Goattari Beastmasterrrrrrrrr
« on: March 27, 2016, 09:20:36 AM »
So here is an idea of goat-based beastmaster.
I just used it in the ADMWOpen for the first time against a Priest and it was very fun to play. Surprisingly effective too. Unfortunately, right when the action was starting I had some technical issues and could not continue the game.

The opening goes like this:

T1- lair + harmonize
T2- ram out of lair- wychwood faerie +void qc
T3- falcon our of lair- enchanters ring + enchant ram with dodge
T4- fellela + brace yourself on felella

This is a bit slow as an opening. you will only start threatening (and not very much) your opponent on turn three or four.
The idea behind is the following:
As soon as you have two rams on the table, you enchant them to make sure they can challenge the economy (conjurations) and you support them with the mage. Enchantments such as Dodge, iguana regrowth, brace yourself and Panther Stealth are very cheap and effective for this built if you combine the enchanters ring and the wychwood farie.
The rams pose a threat that most players will want to deal with it, but since you will most probably have more actions they will easily pay-off.
After the rams and some falcons/foxes are dead, you go for bigger creatures and some attack spells to finish the race.
Or that is at least the idea!
This could work even better with the Straywood beastmaster, but I like the mobility and capacity to surprise of the girl-beastmaster.
Have fun! and please do share your comments and observations. This is just a first draft.

Thanks!

Goattari BeastmasterA Johktari Beastmaster Spellbookbuilt by the OCTGN SBB
Creature1 x Fellella, Pixie Familiar1 x Wychwood Faerie2 x Mountain Ram4 x Bitterwood Fox1 x Tarraki, Thousand Bites1 x Slavörg, Fang of the First Moon1 x Steelclaw Grizzly3 x Thunderift FalconAttack2 x Acid Ball2 x Hurl Rock2 x Hurl BoulderConjuration1 x Rajan's Fury1 x Mana Flower1 x Tanglevine1 x Lair1 x Wall of Pikes1 x Wall of ThornsEquipment1 x Vorpal Blade1 x Bearskin1 x Elemental Cloak1 x Leather Chausses1 x Kajarah1 x Enchanter's Ring1 x Wand of HealingEnchantment3 x Arcane Ward6 x Dodge1 x Joined Strength2 x Gator Toughness1 x Rust2 x Iguana Regrowth2 x Panther Stealth1 x Hawkeye2 x Brace Yourself1 x Poisoned Blood1 x Marked for Death1 x Rhino Hide1 x Bear Strength1 x Harmonize1 x Enchantment TransfusionIncantation1 x Force Wave1 x Call of the Wild2 x Dissolve1 x Disperse1 x Mend1 x Crumble2 x Dispel1 x Force Push1 x Teleport2 x Seeking Dispel1 x Minor Heal
Total cost: 120 pts

5
Alternative Play / suggestion for future OCTGN release.
« on: November 26, 2015, 02:09:37 AM »
Hello everybody! Thanks again, sIKE &CO for such a great octgn module for MW.
I wanted to drop a suggestion for future improvements and see if someone takes them up.

I am saying this as a user of octgn (with a small or regular PC screen) and as a youtube channels viewer (without a flying bandwidth).

My suggestons are the following:
1) increase the font size of the current "phase"
2) include the number of the turn in which players currently are. At a decent font size too. I know this is stated in the log, but as soon as it scrolls down rapidly you just lose that information and is not at hand when you need it. (i.e. you need to scroll up and find it)

Why? Because it will be more visible for players; but mainly because it will be easily accessible for youtube viewers (we do not have a pointer to dig out the info). You can skip planning phases, etc and know what turn you are viewing and if the action phase is already started. Such a time saver!!

I am not fully aware of what could this take, so... thanks for considering it!

6
Rules Discussion / Mage only spells on different mage
« on: June 24, 2015, 04:28:12 PM »
Hello out there!
During our last doubles tournament in Caracas, a cunning couple came up with the following concept:
A force master and a beast master were part of the same team. One of their strategies was to carry two copies of Galvitar in the spell book of the forcemaster. When need arose to enter in a melee fight, the Forcemaster or her battleforge ended up casting the second copy of Galvitar in the hands of the Beastmaster. They looked just great!... and terrifying (meat grinder machine-like)! ;)

Just to double check with fellow community members...
Mage class only spells indicate that "Mage Class Only: Some spells are restricted to a specific class of Mage. You may not include these spells in your spellbook unless you are playing that type of Mage."
The target indicated on Galvitar is "mage", not forcemaster.
As a consequence, the treat is perfectly legal and the same goes for harshforge plate, etc. right?
Can you think of any other mythic combo along these lines?
Thanks in advance for your kind feedback...

Pages: [1]