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Topics - Tyrnan

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General Discussion / GenCon 2016 Video Coverage
« on: October 10, 2016, 10:10:59 AM »
Arcane Duels has the video coverage! Hoping to get commentary this weekend and release it.

I just wanted to ask if I can expect to see this sometime or if it was dropped due to insufficient time. I really don't want to build any pressure here Coshade. I just want to know, if it is still planned to release this. I could totally understand if not because I imagine that it is a lot of work to finish this.

Or did I miss it by chance? Then please accept my apologies and point me to it :D

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Spells / Packleader's Cowl
« on: September 12, 2016, 04:20:24 PM »
"... during this mage's activation" means >>anytime while this mage is active<< and not >>directly after this mage's activation (indicated by flicking the action marker)<<, right?
This is not relevant for Academy because the mage cannot take a move action, so I'm asking this here in the arena forum, where it is relevant whether a mage uses the cowl's effect before or after moving.

3
Spellbook Design and Construction / Sniper War (Bloodwave Warlord Book)
« on: September 04, 2016, 11:13:50 AM »
Sniper WarA Warlord Spellbookbuilt by the OCTGN SBB
Attack3 x Hurl Rock2 x Hurl BoulderConjuration4 x Wall of Earth2 x Archer's Watchtower1 x Gravikor1 x Temple of the Dawnbreaker1 x Etherian Lifetree1 x Altar of the Iron Guard1 x TanglevineCreature1 x Grimson Deadeye, Sniper2 x Dwarf Panzergarde3 x Orc Butcher1 x Goblin Builder1 x Goblin AlchemistEnchantment1 x Hawkeye2 x Fortified Position1 x Armor Ward1 x Standard Bearer2 x Akiro's Favor2 x Brace Yourself1 x Regrowth1 x Bull Endurance1 x Force Orb1 x Sacred Ground1 x Astral Anchor2 x Healing Charm1 x Enchantment Transfusion1 x Arcane WardEquipment1 x Helm of Command1 x Wispwillow Amulet1 x Harshforge Plate1 x Morning Star1 x Wand of Healing1 x Leather Chausses1 x Ring of Command1 x Enchanter's RingIncantation1 x Rouse the Beast1 x Defend1 x Flank Attack1 x Perfect Strike1 x Piercing Strike1 x Sniper Shot1 x Dissolve1 x Crumble1 x Disperse2 x Force Push1 x Purify1 x Teleport
Total cost: 120 pts

The Idea of this Book is, to get Grimson to shoot the first time in turn three without signaling it before turn three.
Opening is:

Round 1 (19 Mana): Goblin Builder (-5), Wispwillow Amulet (-3)

Round 2 (21 Mana): Altar of the Iron Guard (-4), Move Goblin Builder and Mage to the same Zone (either NC, or one zone towards other mage on the long side of the Arena), if possible Zone Enchantment (Astral Anchor, Sacred Ground or Fortified Position) in this Zone(-2).

Round 3 (25-27 Mana): Archer's Watchtower with GB (- 4), Grimson Deadeye (-15), Rouse the Beast on Grimson(-4) --> Grimson shoots!

Round 4 (12-14 Mana): Start protecting Grimson, eg. Dwarf Panzergarde or Earth Wall.

The idea now is to protect Grimson at all cost using, guards, protective Zone Enchantments, healing enchantments, add a defense, tanglevine him to counter force push (any better idea to give him unmovable?), add AstralAnchor against Teleport, Etherian Life Tree, ...
When you added a substantial amount of Enchantments (about 3) add ET to protect the Enchantments upon the unfortunate event of Grimson's dead (move them to your mage then).

During protecting Grimson you should take care to build a small army step by step. Try to use Grimson to reduce the life of oponent creatures and let your soldiers kill them to gain Veteran tokens.
I tried to choose the protective spells so, that I they are still useful after Grimson's demise.

This is the fourth installment of this book and it changed a lot after my first two games (in the second installment I dropped Goblin Builder and added Construction Yard which I reverted for the third version). In my games so far I learned that it is very hard to protect him properly. Even with that many protective cards it remains a challenging task to play the right protection at the right time.

After my last match I added Tanglevine and Altar of the Iron Guard, so I don't know how they work out yet. In that match I lost Grimson to a push so I added Tanglevine. I switched a Defend for the Altar in order to have the guard on the Panzergarde one turn earlier.

Please let me know what you think of this book and if you have ideas for improvement.

This book is built only with the sets already available in german (up to Academy core). So it might look a bit outdated for you but for me it contains the newest hot stuff ;).

4
I post the spellbook here again in it's own thread for better future reference.
This is the translation of the book posted in the german Mage Wars forum (http://www.foren.pegasus.de/foren/topic/27069-kreuzzug-gen-westen-priesterin-german-nationals-2016-ko-phase/)

This translation was kindly provided by theasaris in this thread (http://forum.arcanewonders.com/index.php?topic=16936.0). I copied it here and added the markup to make it look a bit nicer.

Westward CrusadePriestess
Attack3x Acid Ball1x Surging Wave1x Flame Blast1x Fireball2x Hurl Boulder4x Hurl RockConjuration1x Deathlock1x Hand of Bim-Shalla 1x Mana CrystalCreature3x Knight of Westlock3x Guardian AngelEnchantment1x Hawkeye1x Rhino Hide1x Regrowth1x Healing Charm1x Divine Intervention1x Brace yourself2x Divine Protection2x RustEquipment1x Leather Gloves1x Leather Boots2x Dragonscale Hauberk2x Veteran's Belt1x Elemental Cloak1x Sunfire AmuletIncantation2x Seeking Dispel3x Dispel3x Dissolve4x Minor Heal3x Purify2x Teleport
Total cost: 120 pts

5
I post the spellbook here again in it's own thread for better future reference.
This is the translation of the book posted in the german Mage Wars forum (http://www.foren.pegasus.de/foren/topic/27065-die-bresche-druidin-german-nationals-2016-vorrunde/).

This translation was kindly translated by Biblofilter in this thread (http://forum.arcanewonders.com/index.php?topic=16936.0). I just copied it here and added the missing card.

The BreachDruid
Attack4 x  Acid Ball2 x  Surging Wave4 x  Hurl Boulder4 x  Hurl RockConjuration1 x  Vine Tree4 x  Tanglevine1 x  Battle Forge1 x  Corrosive Orchid1 x  Mana Flower1 x  DeathlockCreature1 x  Raptor Vine3 x  Timber Wolf2 x  Thunderift FalconEnchantment2 x  Hawkeye2 x  Bear Strength2 x  Rhino Hide1 x  Barkskin3 x  Rust1 x  Bull EnduranceEquipment1 x  Elemental Cloak1 x  Sunfire Amulet1 x  Wand of Healing1 x  Leather Gloves1 x  Leather Boots2 x  Veteran's Belt2 x  BearskinIncantation4 x  Dispel1 x  Purify3 x  Burst of Thorns2 x  Teleport4 x  Dissolve3 x  Seeking Dispel
Total cost: 120 pts

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General Discussion / Status of MW Academy and Arena on Tabletopia 2016
« on: August 09, 2016, 05:09:52 PM »
It's been a while since this was discussed here so I just wanted to politely ask for an update of the status of the two games (see title) in tabletopia. Can we expect deck building support in Academy on Tabletopia soon? Is there any progress with bringing Arena to Tabletopia?

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Spells / Goblin Builder
« on: June 01, 2016, 08:30:03 AM »
Sadly, I don't own a copy of the new Goblin Builder to show that it can now repair Walls... and  if memory serves, there's an unfortunate typo "...Corporeal conjuration in or boardering his zone" or something like that.
Can it be confirmed, that Goblin Builder has been changed to be able to repair walls now? I searched the forums but the only hint that this really happened was in the post quoted above.

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General Discussion / Status of Tabletopia Module
« on: November 04, 2015, 08:29:09 AM »
Since I have finally given up on getting OCTGN to run stable under Mac OS X I wondered if somone from arcane wonders could say something official about the status of the mage wars module for Tabletopia. Will it be available with the open beta (starting in 1st week of december according to the Tabletopia site)? Or will it be released after the release version of Tabletopia is available?

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