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Rules Discussion / Freeze Conditions
« on: October 16, 2018, 08:18:36 PM »
I recently played a game of Mage Wars with freeze conditions. It was a really fun game and I was really able to stack the damage because I was casting Beam and Cone of Frost with both my Siren and Naya.

I was not quite sure when they got removed though. Here’s what the Elementalist rulebook said for Freeze:

A creature with Freeze conditions rolls 1 less die on non-spell attacks. At the end of a creature’s activation, remove 1 Freeze condition from them, if possible. Each Freeze condition on a living creature is also considered 2 damage that cannot be healed. If there are ever Freeze conditions on an object with Burn conditions, remove 1 of each. Repeat this process until there are only Freeze or Burn markers remaining. This is a frost condition and has a removal cost of 2. In Arena, Freeze also grants the Lumbering trait to the affected creature.

So from this I know a Freeze condition is removed after a creature’s activation, assuming they don’t have a Deep Freeze on them. However I also noticed that on the Freeze tokens themselves it says:

Freeze: Remove 1 each reset phase (with a 2 in parentheses). So does that mean that in addition to the Freeze that is removed after a creature’s activation is over, there is an additional Freeze that can be removed by the person that controls the creature by paying 2 mana in the reset phase? Please let me know if I understand that correctly or not, thanks.

League / Tournament Play / WBC 2017
« on: July 23, 2017, 09:13:36 PM »
I plan to be at the WBC on Saturday 7-29-17. Is there anyone else who will be there who would like to play some Mage Wars? If so let me know either respond to this thread or PM me. I'll bring some books and we can coordinate to get together for some games. I don't get to play a lot so if there are other Mage Wars players there I would love to get some plays in of this great game!

Strategy and Tactics / Ranged
« on: December 14, 2016, 09:36:33 PM »
I am pretty new to Mage Wars so please keep that in mind. It seems like many builds I see shy away from ranged creatures.  Is that because it is too easy to close the gap on ranged creatures? And if so, could a build with range and cards like Tanglevine, Quicksand, Force Push, etc be viable to keep the distance between archers and the targets? I really like the Warlord and know he is not one of the stronger mages outside of Dominiaton, but I was just curious about this. Any feedback is appreciated as well as any hurdles to this sort of strategy.

League / Tournament Play / Southwestern PA players
« on: January 01, 2016, 03:47:50 PM »
Hi, I am a gamer from Southwestern PA, about an hour south of Pittsburgh.  However I work close to Pittsburgh and regularly game in the area.  I am wondering if there are any other Mage Wars players in the area.  I am a beginner and have only played a few times, but I would love to start something up that is semi-regular.  I usually game on Fridays and sometimes Saturdays, so if there are any other players in the area post here or PM me on BGG my username is Parliament there as well.  I would be open to doing starting spell books and providing materials for other beginners or doing constructed spell books with other players who also have invested in the game.

Events / Gen Con 2015 Casual play
« on: June 30, 2015, 11:51:57 AM »
I will be going to Gen Con but unable to play in the tournament.  I was wondering if there are any other players that would be interested in meeting up to do some casual games.  I am pretty new to the game and have only played a few times but am interested in playing more and learning about the game.  If anyone is interested let me know! 

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