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Topics - Clobber in time

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Strategy and Tactics / 2 battle forges. Is it viable?
« on: March 03, 2017, 01:28:41 PM »
Did some of you guys ever test out to start with 2 battle forges?
Is it viable?

You can gear up pretty quickly and save a lot of actions. On the other hand its pretty mana intensive, so in your second turn there are not that may equipment cards you can actually cast.

General Discussion / How are you guys / girls building your decks?
« on: December 30, 2016, 11:35:44 AM »
With Academy out, as well as Siren vs. Paladin - there are a lot of cards not included in the online tools or the app provided by Arcande Wonders. Since I do not have the masterbrain of a memorizing expert, I have a really hard time constructing my decks with having all cards in mind I COULD use.

Are there any alternatives out there? How do you approach the situation?


Hey all - pretty new to the whole Mage Wars thing but also already pretty hooked ;)

What do you think of this spellbook for the Anvil Throne Warlord ?

Anvil Throne Warlord
Attack1 x  Hurl Boulder1 x  Hurl Rock1 x  Hail of StonesConjuration1 x  Garrison Post1 x  Harshforge Monolith1 x  Barracks1 x  Wall of Thorns1 x  Tanglevine1 x  Altar of Domination1 x  Archer's Watchtower1 x  Wall of Earth1 x  Battle ForgeCreature1 x  Skeletal Minion1 x  Grimson Deadeye, Sniper1 x  Skeletal Archer1 x  Talos1 x  Dwarf Panzergarde1 x  Goblin Slinger1 x  Thorg, Chief Bodyguard1 x  Skeletal Knight1 x  Orc ButcherEnchantment1 x  Armor Ward1 x  Rust1 x  Brace Yourself1 x  Regrowth1 x  Bear Strength1 x  HawkeyeEquipment1 x  Harshforge Plate1 x  Deflection Bracers1 x  Ring of Command1 x  Helm of Command1 x  Horn of Gothos1 x  Eagleclaw Boots1 x  Veteran's Belt2 x  Morning Star1 x  Meditation Amulet1 x  Elemental Wand1 x  Elemental Cloak1 x  General's Signet RingIncantation1 x  Purify2 x  Force Push2 x  Dispel1 x  Perfect Strike1 x  Disarm1 x  Teleport2 x  Charge1 x  Sniper Shot1 x  Conquer1 x  Flank Attack1 x  Rouse the Beast1 x  Power Strike1 x  Battle Fury1 x  Dissolve1 x  Evade1 x  Defend
Total cost: 120 pts


The main idea of this book was to be pretty flexible and be able to react to any kind of situation.
Also it has mutliple "win" options.
Keep in mind: I am new to all of this, so most of these thoughts are theory crafting :D

Generally: Gear gets protected by Harshforge Plate + Runes + Armor Ward

1. Hurl Rock + Elemental Wand + Hawkeye + Rune of Power = Cheap (only 3 Mana!) 6 Damage Spell at your disposal. (I think Warlord could actually be a cool spell slinger with his mana discount on spells)

2. Altar of Domination to apply some pressure, when the enemy mage tries to stay in his corner.

3. Possibility to build up a mana economy (but not preferred), if the enemy walls in and I can not get through quick

4. Possibility to wall in myself with earth wall and watchtower

5. In case of Forcemaster or Necromancer I can use the undead soldiers so most of their stuff is wasted (I know pretty expensive, but they come in pretty handy)

6. Helm of Command + Command Ring + Rune of Power = Most of the command spells for free.

7. Equipment for protection and / or going face to face if needed

8. Wall of Thorns combo for some unobservant mages

What do you guys think? :)


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