November 14, 2018, 08:24:25 PM

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Topics - Robintheboywonder

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Spells / Creature card mana tier list assertion and explaination
« on: August 09, 2018, 11:41:39 PM »
So just for creatures, but it might work for the other types of cards, I broke down the tiers of creatures by mana cost. There are 3, 5, 8, 12, 16, 20, and 24. 3 mana creatures are fragile, there are not a lot of them but they exist. If u sneeze on a 3 mana creature it dies. One exception is sanguine hunter, he special. Next is 5 mana, which is really 4-6 mana creature, these are basic creatures, build a swarm with these. 8 is 7-9, these creatures can be strong but can also get killed relatively easy. Timber wolf is thought to be the best example of this group but really he is the gold standard, he is top tier for this group. 12, 11-13 the strengths and weaknesses of this group can be comparable to group 8. The difference with group 12 is they have special traits, abilities, attacks, or effects which set them apart. 16, 15-17 they have added strengths from previous group. These are your heavy hitters enough said. 20, 19-21 these are your champions, chances are u have only one card from here in your deck. It is the face of your deck u might say. It will wreck havoc on your opponent and his creatures, as we'll as make them divert actions and resources to dealing with it. This is your big gun. Group 24 is God tier, they are crazy strong and ridiculous to kill but not impossible to destroy however the best way to deal with this creature might be to not deal with it and just go for the enemy mage.
I think looking at creatures by what mana tier group they belong to is important when deciding/understanding how you will build your book and your mage summon creatures. Because this is a customizable game u can have any creature u want in your deck regardless of school, but having in school creatures is always an optimal strategy for SP efficiency and summoning potential. Look at your mage's in school creatures and figure out how many different creatures and which tier they reside. There is an importance and difference in amount and variety. The Siren currently(not including 2 newest expansions at Gencon) has only 1 creature in the 5 mana tier and has 6 cards of that creature. So her amount is 6 and her variety is 1. The wizard has a variety of 2 at the 5 mana tier. While beastmaster has 8 variety and thats just counting animals. Going back to the Siren, if we look at her 8 mana tier and her 12 mana tier, she has 2 and 6 respectively. We can think of 5 mana as a basic creature, an 8 mana as a warrior, a 12 mana as a specialist. With 6 varieties of 12 mana creatures we can say the Siren has an easier time building or utilizing creatures with specialized skills and traits than swarm building. Beastmaster biggest strength is versatility when it comes to creatures and building. He can go many different directions because he has a variety of creatures in each mana tier. Beastmaster have all these pieces to a puzzle and their challenge is deciding what the imagine looks like.

This was just my observation and and thoughts on creatures, mana cost, deck building, and utility.

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Rules Discussion / Tsunami, can we change how its push works?
« on: June 15, 2018, 02:19:09 AM »
so I know the big issue with tsunami is when u cast it and choose which direction it will flow, the push effect acts independently from its direction. Push rules state the casting mage is the source of the push not the spell itself. The thematic argument for tsunami is the wave should push creatures in its direction of flow, so that a creature would be pushed into the next zone in which tsunami will hit. I do not know if the intentions of the makers of the card were to have it align with that thematic or they wanted it to operate how it does currently. there would have to be a good set up to have the spell hit a creature and push it back into the next zone it would be attacking and an even better set up to have a creature be hit with 4 zone attacks plus the potential wall bash at the end. Assuming you can land a 4 time hit with tsunami on a creature with push every single time, you end up with 5x3d roll on the creature. This assumption doesn't take into account any bonus damaging effects on the creature or if the creature would be pushed through an attack passage wall.

I would just like to know how balanced, whether overpowered or strong but not op or more of a neutrally balanced, tsunami would be if we stuck to the thematic idea for it. Also I would like to know your thoughts on how the card is currently, is it underpowered or underrated? community feedback of any kind will be graciously accepted.

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