May 25, 2019, 08:27:07 PM

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Messages - wtcannonjr

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1
Rules Discussion / Re: Elementalist Glyph Clarification
« on: May 24, 2019, 07:58:47 PM »
Boosting Attacks
Fire and Air Glyph both boost attacks, but to what extend? Since it is not Ranged+X, can I use Fire Glyph on zone attacks like Voltaic Discharge to roll 2 extra dice against all creatures in zone? Or will it only work against one? Or not at all?

What of sweeping and double strike attacks?
In Arena those will boost only single attack of an attack action. Academy doesn't make distinction between attack and attack action, but definition of Doublestrike and Sweeping mention second attack. So it's separate attack and doesn't benefit from glyphs used on the first attack IMO.
Zone attacks aren't precise in their definition. Rules doesn't explicitly say if it's single attack with multiple rolls or multiple separate attacks.
Quote
These spells will attack every creature in the play area (and every conjuration in future expansions),  including  yours!  Roll  for  each  object separately, one at a time, in any order you wish.
In Arena, spell effects that are worded as "attack rolls X additional dice" would apply to zone attacks. If the effect is worded as "attack gains Range +X" then these would not apply to zone attacks. The example I am most familiar with is the Siren has an effect (I don't recall the spell or ability) that increases the number of dice on the Tsunami attack spell. This type of interaction with a Zone Attack is pretty rare in Arena.

2
no,

We are few players in france ^^ ,  :P
I misread your question.

I checked the US card list and it has two Soul Harvest spells listed also. This is a mistake in the card list.

3
why there are two same epic spells in the cards's list of the necromancer? (Soul Harvest )
 :o :o :o
So you can play a mirror match???

4
General Discussion / Re: Mage Wars: Misc Stuff
« on: May 06, 2019, 06:53:39 AM »
+1 on the I Love Mage Wars  ;D

Seconded. Also agree that Forcemaster (hurls) Rocks!
+1 more

5
Events / Re: The Arcane Duels League
« on: April 23, 2019, 06:51:12 AM »
Hey guys.

Good luck with the league.

Have you seen this scheduling tool? https://doodle.com/

It might be helpful for getting match ups created.

6
Spellbook Design and Construction / Re: The Brutemaster
« on: April 19, 2019, 06:49:32 AM »
I mention it because you stated in an earlier post that you are keeping your Forcemaster away from the action and using Mind's Eye. This suggested that you might be using your Thoughtspore actions and Mind's Eye in an aggressive manner but were running short of mana to make this effective. The Meditation Amulet might help if that is the case.

7
Spellbook Design and Construction / Re: The Brutemaster
« on: April 18, 2019, 06:45:17 AM »
Re: Mana Shortage

Consider Psi Orb along with Moonglow Amulet or Mediation Amulet.

Re: Lack of Closing Attack Spell

Consider another Force Hammer and swapping out of school spells for similar in school Attack spells from the Mind school. Especially if you plan to use Attack spells with your Thoughtspores. It seems you need to manage your mana in bursts for maximum effective so having a way to save mana for a few turns and then unleash a focused combination of attacks on specific targets would make the most sense.

8
Events / Mage Wars at WBC 2019
« on: March 31, 2019, 10:23:06 AM »
The Event form is submitted and just waiting for the scheduled dates to be confirmed.

Here is the link to learn more about the World Boardgaming Championships https://www.boardgamers.org/wbcindex.html happening July 20-28 at Sevens Springs Resort in the lovely highlands of Pennsylvania.

This years event will feature all Arena mages competing using any Arena expansion spells or mages. Academy spells and promo cards are not allowed for the tournament event but open gaming is available for the entire 9-days of the convention.


This event has no limit on the number of players who can compete, so this is a great opportunity to assemble the world's best arena players for head to head competition. The format is 4-rounds over two days which allows opportunity to play or compete in other games you might enjoy at the convention.

9
General Discussion / Re: Hired Bodygurd
« on: March 26, 2019, 01:08:38 PM »
A soldier creature with only 1 damage dice realy? I'm disappointed.

If it were at least a Goblin or Snotling, but the Card shows a Human in contrast to what is on the Cards Suptyp its Soldier only.
Instead of an Short Sword he should have a Broken Short Sword.
Like the Broken Wing Angel who can't fly, the Bodyguard can't deal any real damage.

I created an Animal on this forum that would make more sense for a 2 mana cost 1 damage Novice Creature.
Well the creature's name has 'bodyguard' in it. Not 'Killer Elite'. :)

I haven't seen it yet, but perhaps it is meant for guarding rather than attack? So defense, not offense.

10
Spellbook Design and Construction / Re: Warlord slinger
« on: February 26, 2019, 12:35:43 PM »
You may want to consider a Steep Hill to give you more of a boost on your Range Attacks. Position it in the center of the Arena and you should have good coverage of the battle field.

11
General Discussion / Re: It is 2019 - What do we know?
« on: February 22, 2019, 07:26:28 AM »
In 5 years time, this forum will be gone and the community will be divided into a couple of groups of 5-10 people each spread around North America and Europe. There is no future for Mage Wars.
Well Mage Wars always has a place in my game room. In fact I have an entire bookcase dedicated to it.

I plan to be at the World Boardgaming Championships again this year at the end of July running a tournament for Mage Wars Arena. The open gaming library has a copy of the game and I always find new players learning it at the convention every year.

12
General Discussion / Re: It is 2019 - What do we know?
« on: February 17, 2019, 10:02:52 AM »
I just saw this announcement on BGG for the upcoming release of Academy Necromancer. See the second bullet point and the link to a BGG game page for the expansion.

https://www.boardgamegeek.com/blogpost/86610/new-game-round-mechs-circuses-fireworks-and-magnet

13
Mage Wars Academy / New Necromancer Expansion announcement for Academy
« on: February 17, 2019, 09:58:56 AM »
I saw this announcement on BGG today. Check out bullet two for the Arcane Wonders announcement.

https://www.boardgamegeek.com/blogpost/86610/new-game-round-mechs-circuses-fireworks-and-magnet


14
General Discussion / Re: New Arena Player - Introduction
« on: February 09, 2019, 09:17:39 AM »
LudiG,

Whenever possible I try to pair new players so they play against each other. Then your role becomes more of a facilitator where you have not stake in the outcome of the match. You can advise, answer questions, and layer on new rules as needed for their pace and style of play. For example, if both players remain in their original corner you can remind them of the goal of the game and suggest aggressive play is needed to win a match.

Enjoy!

15
General Discussion / Re: New Arena Player - Introduction
« on: February 06, 2019, 07:56:06 PM »
+1 for starting new players with Apprentice Mode.

See the link for an Apprentice Mode version of the Codex.

https://www.boardgamegeek.com/filepage/120066/mage-wars-apprentice-codex-2015

This helps new players to look up key words in the smaller spellbooks used by the Core Set apprentice mages.

I usually recommend a first turn planning phase of 1 equipment and 1 creature to get a new player started.

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