June 24, 2018, 07:12:25 PM

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Messages - wtcannonjr

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1
Mages / Re: Thoughts about the Priestess
« on: Today at 10:50:57 AM »
I sometimes find adding threats to board locations and walls are cheaper ways to limit the benefits of a Battle Forge rather than spending attack actions to destroy it. This combines nicely when your strategy uses walls that block line of sight in an offensive way as well.

2
General Discussion / Re: Ideas for New Traits
« on: Today at 10:39:27 AM »
This would be a new trait for creatures with the flying trait to use called Lift. This will function like grapple but for flying creatures. A flying creature could have a quick action attack for its normal attack, as well as a full action with an effect roll to possibly lift the attacked creature into the air with it. Because a creature is being scooped up into the air if it is lifted it does not get to counterstrike if the roll for lift is a success. On the flying creatures next activation it must drop the lift creature, this counts as the flying creatures full action, it does not get to move to a new zone nor attack after dropping the enemy. The dropped enemy can either recieve damage with a 3 dice roll (bash attack), or take a slam token, or both. This depends on what will be the balanced or as close to balanced as it can be.

While the flying creature is lifting its prey, if it takes damage equal to its level or level plus 1 it will dropped the prey applying damage and effect to the prey. The flying creature will also lose its flying trait and gain a slam condition. While lifting a flying creature cannot make a dodge roll, any spells such as block or redirect still work, but the creature cannot use its own dodge or one given to it through any spell effect e.g. cobra reflexes.

If the prey activates it can only attack the Lifter, the attack rolls one less di. The flying creature cannot Lift a creature which is uncontainable, unmoveable, or restrained
This type of effect might be easier to implement by just giving the current Grapple trait to a Flying creature. In this way a whole new set of interaction rules are not needed.

3
Rules Discussion / Re: Tsunami, can we change how its push works?
« on: June 20, 2018, 06:24:46 AM »
Our house rule is to simply have the Tsunami spell become the source of the attack after the initial cast spell action has resolved. The direction the spell moves/pushes is set as a spell effect by the mage when the spell resolves. LOS does not become an issue after casting the spell.

4
Spells / Re: Hydra regeneration as a zombie
« on: June 15, 2018, 06:51:34 AM »
Correction. Unstable zombie is so expensive for what it does and its life total that it's very rare to see. In fact in my whole octgn career I've never seen one on.

I put three or four in my zombie book. It's my second favorite zombie after the brute. (I don't play on Octgn.)

+1 (except Venomous Zombie is my favorite)

5
As referenced in one of the linked threads, I remember a discussion I had about using the word "attack" to mean different things between the two games would bite us in the butt. In general, I would recommend reading all text on Academy cards, when used in Arena, to mean the same thing they generally would in Arena. So this would only work on one attack, like the other "Strike" cards. And I'm pretty sure that was the intention.

The problem is, that causes some of the other academy cards to behave a bit wonky in Arena. In Arena, each roll of the dice is one attack, and the entirety of the attack steps is an attack action. Normally if something gained a trait for one attack, it would lose it before doing another attack in the "Additional Strikes" step. But having that happen with traits like doublestrike and sweeping doesn't make sense because it would lose them before they could actually be utilized. They become nonsense on certain Academy cards and the cards would be useless if played as written. Obviously, we're not going to have useless cards. So we had to do some mental gymnastics and make special exceptions for them to get them to work. This resulted in "well, attack should just be attack action in this case." That allows those cards to function and makes sense because Academy has the two terms being synonymous. But these should really be considered special exceptions, and not a precedent to judge other cards by. In general, just play the cards as written.

Should we add this to the "rules uncertainty" thread?  :)

Perhaps the next version of the Rules Supplement could have a section that explains all the differences between Academy and Arena rules, terminology, etc. This would help players of both product lines and potential customers.

6
The WBC tournament event has a final schedule posted.

https://www.boardgamers.org/wbc18/previews/mgw.html

Whether you are a newcomer or a veteran looking to re-live your nostalgic Core Only days stop by and join us in the Arena!

I will be there for the full 9 days of the convention and open gaming runs 24x7 for anyone interested in casual play of Arena with or without Battlegrounds.

7
Events / World Boardgaming Championship (WBC) Arena Tournament - 2018
« on: June 10, 2018, 07:38:44 AM »
The WBC tournament event has a final schedule posted.

https://www.boardgamers.org/wbc18/previews/mgw.html

Whether you are a newcomer or a veteran looking to re-live your nostalgic Core Only days stop by and join us in the Arena!

I will be there for the full 9 days of the convention and open gaming runs 24x7 for anyone interested in casual play of Arena with or without Battlegrounds.

8
All - just wanted to share this fantastic deal that Miniature Market is running online for the MW Arena Battlegrounds: Domination expansion. They have lowered the price to $12!!!!

Link is here https://www.miniaturemarket.com/searchresults?q=mage+wars

9
All - just wanted to share this fantastic deal that Miniature Market is running online for the MW Arena Battlegrounds: Domination expansion. They have lowered the price to $12!!!!

Link is here https://www.miniaturemarket.com/searchresults?q=mage+wars

I bought 5 copies for the extra arena tiles so I could run a multi-player style tournament event. Still designing this idea, but at least I won't have to worry about boards.

10
Spellbook Design and Construction / Re: Swamp Druid
« on: May 24, 2018, 07:01:21 AM »
Love the Swamp Druid! Did you notice she is the only mage fully trained to use the Swamp. I guess you did and created this book around.

One addition - add a Crocodile or two to keep with the Swamp theme. :)

11
General Discussion / Re: The current state of MW
« on: May 24, 2018, 06:57:26 AM »
Any other ideas for how we can increase the size of the playerbase more?


The strategy I use is to offer an entry level tournament event at a boardgamer's convention (WBC) each year. Generally, I reach about 10 to 30 new players each year using demos. Some of those decide to enter the tournament and a few of those actually go on to place in the Top 6 beating out some of the regulars who play each year. I imagine other ambassadors use similar approaches, but deliver their events/demos throughout the year rather than just annually. So, expanding the number of ambassadors who do this each year is one method to increase the size of the player base. See my offer below for new 'ambassadors' who might be interested in using this method.

The convention that I have targeted does not allow CCG or LCG style games so players have a "preference" and appreciation for games that use a board. This helps with new player expectations about length of a game. Card games tend to have faster playing times so it is a better fit with player expectations to introduce the game in a comparative length setting with other tournament events. At WBC, game rounds for tournaments run from 1 hour to 6 hours depending on the game.

The 4th edition Core Set already has a teaching style (Apprentice Mode) and Advanced Rules (Mage abilities and Spellbook Design) so I use both and combine them into one event. i.e. I do not use any of the expansions in the formal tournament to keep it easier to learn. This follows the learning path that I took with the game so it is easier to for me to teach. I do play Battleground: Domination matches in open gaming with some of the tournament players who have bought the expansions. This always draws a crowd of passing players to watch a "new game" being played.

Before the tournament I run Demo Events that feature Apprentice Mode for new players. The first two rounds of the tournament also use Apprentice Mode and feature just the standard books so all players are on a level playing field. I then add Advanced Rule demos before the final day of the tournament. The last 3 rounds feature advanced rules with custom spellbooks so players who own the game can bring their best designs to battle. For new players who don't own a copy, I provide them with a full standard mage Core Set spellbook to use for their matches.

I am happy to share my tournament planning and setup materials with anyone who wants to adapt and use them. Just send me a message on this forum or by email at wtcannonjr@gmail.com

12
Mages / Re: Thoughts about the Priestess
« on: May 23, 2018, 04:52:37 PM »
So I don't think there's any doubt the Priestess remains competitive. The biggest challenge I see new players have with the mage is the balance between defense and offense. It's too easy to fall into a trap of just wanting to hide in a hole hoping your enemy is nice enough to kill themself. Especially as of late you need offense tactics like Crusade Griffins, Temple of Light, etc.
Agreed. This is a common issue with new players until they understand the risks better and how to manage them using aggressive play. The Priestess is most effective when modeled after a Wonder Woman styled character who can heal and restore her creatures in the midst of battle.

13
General Discussion / Re: The current state of MW
« on: May 23, 2018, 06:29:32 AM »
As a life long boardgamer, I look at the expansion numbers for Arena and see a very well supported game. It has been 6 years since the 2012 release and we have 6 expansions for the Core Set along with a 4th edition of rules. On average this is one expansion per year. This is incredible support for a boardgame, especially from a small publishing company.

I never 'bought into' CCG or LCG business models that delivered multiple expansion packs within a year. For players who enjoy this pace of new content along with the associated marketing buzz and store-driven tournament system I can see why Arena might feel like it is not a competitive product. However, I find incredible depth of game play and strategy across the various game play modes, mages, and spell card pool we currently have.

I am all in with helping create a streamlined, community ruleset. I think a clean set of clear player aids would help in this area as well.

14
I build the book around the 6 spell types. An 'average' weighted book would have 20 spellpoints allocated to each spell type 6x20=120. I use this method to determine the 'focus' of the book as well so it helps to balance it. If I only use 10 spellpoints for Attack spells, then I can add 10 spellpoints to other spell types. I also store my card pool by spell type so it fits with my storage system.

Once I have a completed book, I follow the method that iNano78 describes above.

15
General Discussion / Re: Itīs 2018 -- Any news?
« on: May 18, 2018, 06:59:22 PM »
The problem is you want these sets out for convention season since that's when they'd sell best. Origins is a month away, GenCon is three. Dice Tower Con is two. And I'm not sure how big the WBC is but that's 2 1/2 months away. It just doesn't seem likely or feasible that anything of note is coming out this year.
WBC is a smaller convention focused on playing games rather than selling games. Here is a link to check out the event reports from 2017. You can see the range of events played plus open gaming is running 24x7 for all 9 days of the convention. Each event report identifies how many players entered the tournament that year. The Arena tournament had 23 players in 2017. We are entering our 4th year with attendance ranging from 18 to 29 players in each of the past years.

https://www.boardgamers.org/yearbook17/

I think overall attendance runs about 1500 to 2500 players, but that is just my guess based on previous attendance records from several years back when the con was at a different location.

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