August 16, 2018, 08:05:11 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - wtcannonjr

Pages: [1] 2 3 ... 47
1
General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 09:43:37 PM »
This is what it says in the ruling about swarms:
[…] Creatures with the swarm trait cannot gaurd and Cannot be targeted or affected by non-attack spells that do not specifically target swarm creatures.  […]

Given the wording of the second clause in this sentence, one could make the case that Etherian Life Tree or Idol of Pestilence do not affect swarms. Spells with terms like "All Living Objects" or "All Objects" would not affect a creature with the swarm trait since they lack the specific target reference to the swarm trait. i.e. "All Living Objects" is a general targeting term rather than a specific targeting term like "all swarm creatures". Some examples in the rules would have been nice to clarify the intent of this interaction.

With this interpretation all the Conjuration spells currently in Arena would not affect a creature with the swarm trait since the trait did not exist until now. Does this interpretation help lower the OP nature of swarm creatures?

Another house rule - simply remove the 'Critical Damage' attack trait. Is this trait inherent to all swarms or just the Killer Bees? Without the Critical Damage trait a swarm drops to a more realistic power-level creature with a different type of resilience to attacks, but most damage will be done to unarmored creatures.

Sorry, man. If you interpret the rules this way you also eliminate any attacks against the swarm because no creature's attack bar specifically targets swarms.
The swarm trait rules specifically address how attacks are handled by covering zone attacks and all other attacks as separate cases. Thus, IMO all attacks fall under the "specifically target swarm creatures" wording.

From the recent discussion here, it seems like different interpretations of swarms may have existed among playtesters. Is there still a mechanism other than the forums for the playtesters to seek clarification on rules/cards AFTER publication? If so, this may be a time to use that process.

2
General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 07:55:20 AM »
This is what it says in the ruling about swarms:
[…] Creatures with the swarm trait cannot gaurd and Cannot be targeted or affected by non-attack spells that do not specifically target swarm creatures.  […]

Given the wording of the second clause in this sentence, one could make the case that Etherian Life Tree or Idol of Pestilence do not affect swarms. Spells with terms like "All Living Objects" or "All Objects" would not affect a creature with the swarm trait since they lack the specific target reference to the swarm trait. i.e. "All Living Objects" is a general targeting term rather than a specific targeting term like "all swarm creatures". Some examples in the rules would have been nice to clarify the intent of this interaction.

With this interpretation all the Conjuration spells currently in Arena would not affect a creature with the swarm trait since the trait did not exist until now. Does this interpretation help lower the OP nature of swarm creatures?

Another house rule - simply remove the 'Critical Damage' attack trait. Is this trait inherent to all swarms or just the Killer Bees? Without the Critical Damage trait a swarm drops to a more realistic power-level creature with a different type of resilience to attacks, but most damage will be done to unarmored creatures.

3
General Discussion / Re: The Mage Wars Community Self-Management Project
« on: August 11, 2018, 07:15:04 PM »
I think there is an opportunity to analyze the Rules Supplement and look for ways to change or clarify the base rules so the supplement is reduced in size. For example, a player aid called Spell Interaction Chart might be an easier way to manage some of the information and remove it from the Supplement.

4
Mages / Re: The Challenges of the Priestess
« on: August 11, 2018, 08:19:46 AM »
To be fair, because of how basic the Holy school is in Arena, the Paladin is basically a "warrior" priestess, with strong abilities including healing, from the Holy school. I wouldn't necessarily say that there are challenges for the priestess, simply because the Paladin is just a better mage is pick from.

It might help to expand the Holy School to include more high level (level 4+), non-creature spells that the Paladin is not trained in to further differentiate the Holy mage play styles. Perhaps a level 6 Incantation that has an effect to 'vanquish a zone of creatures' at one time. You could call it the Hand of Asyra or something. Essentially more Holy spells that feature the pacify style rather than the aggressive, vengeful style. Reducing the power of attack actions or increasing the cost of attack actions as another example. These would need to be "Holy Mage Only" and above level 3 so that Paladin would not have access.

5
General Discussion / Re: The Mage Wars Community Self-Management Project
« on: August 11, 2018, 07:59:25 AM »
There may not be a need to separate these self-management project ideas from Arcane Wonders. It is possible to create a proposed new 'streamlined' version of the rules with an integrated supplement and codex as a community project.

The community can then offer this 'proposal' to Arcane Wonders for potential publication on the official website.

In essence we would become temporary workers volunteering our time to improve the game. By creating a reasonable solution to some of the perceived problems with the current ruleset, we make it easier for Arcane Wonders to deliver an official solution. i.e. they don't need to invest their limited manpower to do this work since the community created an initial solution. Then AW would only need to invest a smaller portion of their time to review, edit and 'officially approve' the proposal.

6
Rules Discussion / Re: Divine Intervention and Gear Up
« on: August 11, 2018, 07:41:04 AM »
I'm with Bibliofilter and Kaarin on this one.

I think Gear Up needs to resolve FIRST in order for the effect of the 3 Free Actions begins. Then each Free Action starts with a new Cast Spell action with appropriate steps. This creates more opportunities for enchantments to be revealed before returning to the regular Action Phase sequence of play.

This works similar to how an Attack Spell works. i.e. The Cast a Spell action steps are completed through Resolve and then the Attack Action steps are followed as an effect of the Attack spell resolution. Enchantments are then able to be revealed during any step of the Cast a Spell action or the following Attack Action.

7
Spells / Re: Creature card mana tier list assertion and explaination
« on: August 10, 2018, 06:02:49 AM »
Interesting.

Your grouping seems to follow the spell levels for Creatures for the most part with some special groups identified at the low and high levels.

Thanks for sharing.

8
General Discussion / Re: Gen Con Academy pre releases
« on: August 10, 2018, 05:58:41 AM »
Killer bees base = 4 attacks

Potion of rage + 1
Bim + 1
Both players play life tree + 4
Scout + 1
Marked for death + 1

So maximum with these cards is 12 and 10 if your opponent doesn’t play tree.
Wow!

And more than one swarm can be in play at a time? Everyone needs an Idol of Pestilence now. :)

9
Anyone have any ideas for making academy card interactions more clear in Arena? Some of the cards can be kind of confusing sometimes because of the different game terms.

Sent from my SAMSUNG-SM-J327A using Tapatalk
The cleanest approach would be to update the Arena Rules Supplement. I would include a separate section to cover the Academy/Arena rules & cards interactions, but these could be combined within the current structure of the Supplement.

10
Events / Re: Gen Con 2018
« on: August 04, 2018, 09:23:14 AM »
Tournament report will be forthcoming. Top 4 are:
Coshade-Priestess
Jimillia-Necromancer
Farkas-Straywood Beast Master
VictorE-Wizard

So Coshade took first place? Congratulations!

11
Events / Re: Mage Wars Hall of Fame
« on: August 02, 2018, 06:33:34 AM »
WBC Champion: Chris Byrd - Straywood Beastmaster (2 years in a row now)
https://www.boardgamegeek.com/geeklist/243614/item/6279154#item6279154

Event Report from 2017 is here - https://www.boardgamers.org/yearbook17/mgw.html
I am preparing the 2018 report in August and it should be posted to the WBC site in November.

12
I would separate the list into Special Action cards that have effects for no Action cost (Free Actions), such as, Corrosive Orchid, Temple of Light, and Ballista AND Special Action cards that provide additional action options at the same Action cost (Special Actions). Spells in this category would include Staff of Beasts and Crown of Protection. i.e. both of the effects on these cards have a mana cost and action cost unlike the 'free' attack action from a Corrosive Orchid spell which does not have an action cost to pay.

Should you include Pillar of Righteous Flame in your list? 

I don't see any of the current card pool as overpowered since players always have a counter play available to the avoid or limit the impact. For example, players can decide to not enter a zone containing the Pillar of Righteous Flame to avoid its attack.

13
Events / Re: Gen Con 2018 Tournament Prep Event
« on: July 21, 2018, 06:32:51 AM »
Good luck with the Gen Con tournament!

14
Thanks guys!

This is year 4 for the event and we have not had the same person repeat as a winner yet. We will see if this is the first year for a repeat winner.

15
Hope to meet some new Mage Wars players at the WBC convention in Seven Springs Resort, PA starting this weekend through July 29.

We have about 20 regular players attend the tournament event each year and about 50-60 participants attending the demo sessions. This year will have additional demo events that feature the Advanced rules taught on separate days.

I hope to get in some multiplayer Domination play as well with the Siren. I think her style of play might do well in the Domination format.

Pages: [1] 2 3 ... 47