March 22, 2019, 01:37:43 AM

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Messages - DaveW

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1
Spells / Re: Core Spells Revisited
« on: March 13, 2019, 06:24:30 PM »
I can see Wizards maybe packing a Wind Wyvern Hide now due to more air attacks recently... especially the range zero zone attack. I think that I had one in Champaign.

I've used Turn to Stone in the past, but that was within the first year or two... so it's been a while.

2
While Vigilant won't make a difference if the NV doesn't do anything but go on guard each turn, I'd still think that the lowest cost creature would be the way to go when there are pluses and minuses on each. You will want more than one, so the lower the cost the better. It's a shame that the Gargoyle is opposed school... I think that one would be the best for this. I can't see spending sbp's for a couple of them....

3
General Discussion / Re: Hellstar vs Dragonīs Lance
« on: March 06, 2019, 11:47:21 PM »
Well and a person who dont plays academy, dont need it at all.

Of course they do... it is better and usable in Arena.

4
Spellbook Design and Construction / Re: Version 2.0 Straywood
« on: March 06, 2019, 06:26:13 PM »
My personal preferences:

I understand the idea of having Slavorg in this book, but I have to say that when I put together a book with a number of smaller animals and Slavorg, I never felt like I had him out long enough, and so many other creatures died before having him out that he had too little support. It might just be the way that I played... I don't know... just sharing my experiences with him. I tend to leave him out in these kinds of books now.

You might want to put in a swarm or two... they are great for getting past armor. The Lifetree, mentioned earlier, would be especially important if you had them.

I would rather have a Rock and a Boulder than three Rocks. Also, I might turn one of the Minor Heals into two Mends or a Group Mend or somesuch... or turn them into a Heal, if both are intended for use on the BM. I get the mana efficiency, but you get more healing in a single action... just my preference.

5
Spellbook Design and Construction / Re: Unholy Orc
« on: February 22, 2019, 01:31:54 PM »
I like the overall feel of it, even if, I personally can't bring myself to pay that much in SBP for skellies (makes sense how it could be advantageous.

In the past when I did a Necro skeleton book, I put an armory in it... I guess it's just how many SBP's you want to spend between Dark and War, and how much you want Mage/School specific stuff.

6
Events / Re: FREE Whosyercon Indianapolis 3/22-24
« on: February 14, 2019, 09:58:01 PM »
Inasmuch as events are due tomorrow, and there is only one other who would join us... I will not be putting in any events this year.

7
Events / FREE Whosyercon Indianapolis 3/22-24
« on: February 05, 2019, 04:07:31 PM »
Just putting out feelers of interest in Mage Wars events at Whosyercon this year. We have until 2/15 to put in events.

This is a totally free con... not general badge costs, no event costs... just free (unless you are needing a room at a hotel or something.)

Would anyone be available to play in WYC Mage Wars events?

https://whosyergamers.org/wyc.php

8
General Discussion / Re: It is 2019 - What do we know?
« on: January 30, 2019, 10:49:52 AM »
Not dead so long as we keep playing it.

No new releases does not equal a dead game. There has not been an expansion to chess for 1000 years...
I agree with your first point.

As far as chess goes here are some 'expansions' for consideration. :)

A list of chess 'expansions'
https://www.boardgamegeek.com/geeksearch.php?action=search&objecttype=boardgame&q=chess&B1=Go

Two versions that looked interesting to me.

Glyph Chess (plays 2 or 3 players)
https://www.kickstarter.com/projects/1478866864/glyph-chess-the-magic-board-game?ref=discovery
I've kickstarted this game because a good 3-player games are hard to find.

Chessplus (a new version from an Australian company that allows a player to combine pieces and use the movement of either piece. Very clever.)
https://chessplus.com/

Don't forget Fisherrandom... I loved playing that variation when it was more popular.

9
Yeah, I didn't have a tower in my book... if I had, I would have not included the Gale Force Ring. I put in a couple of walls (Thorns, Poison Gas) and wanted to have a 2+ push on my Jet Streams, which is why the ring was really in there.

10
Spells / Re: Buffs and Counters to Killer Bees
« on: January 30, 2019, 10:39:44 AM »
SANDSTORM is now META!

I did use Sandstorm to take out two swarms at Winter War 2. I wish I had put two in my book.

11
Events / Re: Winter Mage War 2
« on: January 28, 2019, 04:14:37 PM »
Thanks for arranging the great fun for us this year.

Dave

12
I tried playing with Twister and was pretty disappointed. It doesn't do as much damage and effects as I would like, and attacks the caster unlike Electrify. If you are dead set on using Twister, I'd put in a Wind Wyvern Hide to reduce the effect. Alternately, put in Sandstorm instead... one more SBP cost, but it is the only range 2 zone attack that I'm aware of... and has a pretty decent attack bar.
Did you combine it with the Gale Force Ring?

Yes, the air spells mostly were Gale Force Ring, Twister, Sandstorm, WW Hide, Whirling Spirit, a few Jet Streams and some other things... a bit of position control.

13
I tried playing with Twister and was pretty disappointed. It doesn't do as much damage and effects as I would like, and attacks the caster unlike Electrify. If you are dead set on using Twister, I'd put in a Wind Wyvern Hide to reduce the effect. Alternately, put in Sandstorm instead... one more SBP cost, but it is the only range 2 zone attack that I'm aware of... and has a pretty decent attack bar.

14
Events / Re: Winter Mage War 2
« on: January 17, 2019, 07:11:12 PM »
Thanks everyone!

iNano78 is correct. Under the "discard" system you could attempt to cast Adramelech on the first turn and "oops, I don't have enough mana". Next turn Animate Dead for half cost.

Wow. Just... wow.

As for Steep Hill, it was pointed out that the rules only have it block line of sight through edges and not corners. Therefore anything that could target through opposite corners of Steep Hill's zone was technically not blocked by Steep Hill's rules.  Minor quibble, hardly ever comes up, but just in case...we clarified.

So it would have to be like a range four effect, from the corner zone to the hill to the opposite corner zone. That makes sense... though I can't think of anything that might make use of the ambiguity.

15
Events / Re: Winter Mage War 2
« on: January 17, 2019, 12:01:56 PM »
Thanks for the quick assist. I am curious now... what is the difference between discarding and obliterating a spell?

If such a spell is bound to an object, does it become lost under these rules? Is the object that it is bound to affected at all?

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