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Messages - Sailor Vulcan

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Alternative Play / 2v2 academy v2
« on: March 13, 2018, 04:14:00 PM »
Two teams of two mages. Two zones with an indestructible wall between them that blocks passage and line of sight. Each team has a single shared life total equal to their members' starting life totals added together minus 20.

Teammates share initiative and priority (this also means they take actions simultaneously).

Everything else is same as regular academy.

In summary, this variant is basically just playing two 1v1 academy matches at same time, except with shared life between teammates.


General Discussion / Re: Itīs 2018 -- Any news?
« on: March 11, 2018, 01:10:32 PM »
Since when is unplayable not a word?

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General Discussion / Re: Itīs 2018 -- Any news?
« on: March 09, 2018, 04:51:03 PM »
I think the main issue is just not enough new content in general. From what I understand, a lot of games if not most games don't get translated past the first set or so in other countries. It's sad because mage wars has so much potential  for a real global metagame offline. But it seems like only the biggest most popular games are successful enough for that, and mage wars as awesome as it is can't really compete with giants like mtg.

This game is largely community-driven. The fan base are a large part of what have brought this game to life. Remember Arcane wonders has never had more than 5 people total in it, and now they only have 3. The fact that they're able to make this game and keep making this game as awesome as it is is a big accomplishment.

If you would like to keep the game going in your own countries without using the English versions, talk to Arcane wonders about if they would let you continue to translate it yourself. I know it's a lot of work but someone's going to have to do it if they want it to get done.

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General Discussion / Re: Online screen names
« on: March 07, 2018, 11:44:58 AM »
Um, I can send you a pm with that if you like. Pretty much everyone here gets to know all of my usernames at least the ones they need to know eventually. I just like to have a little bit of privacy so that anyone who doesn't play mage wars and stumbled upon this site by accident can't dox me *that* easily.

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Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: February 25, 2018, 06:58:21 PM »
*global meta*... I strongly suspect that silverclaw's *local* playgroup is even bigger and/or more active than the OCTGN one. The OCTGN mage wars community may be more distributed geographically but that doesn't necessarily make it bigger.

I would guesstimate that he has maybe around at least a 1/10 chance of winning the tournament if he gets in. Considering how many great players we have on OCTGN, these might be the best relative odds any one player could get. Seriously, those North Carolina players are tough.

Sometimes it feels like a LOT of the best mage wars players are either from Germany or North Carolina, haha.

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Rules Discussion / Re: intercept akiro's hammer
« on: February 25, 2018, 05:22:56 PM »
Not quite. Walls only prevent attacks in one direction. And walls do not necessarily disappear after being attacked once. Unlike the guard markers of intercepting creatures.

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Rules Discussion / Re: commander's cape
« on: February 25, 2018, 05:20:03 PM »
Correct me if I'm wrong but didn't they originally have traits that affect Spellbook building like epic and novice a different color than other traits? Gray instead of black? Why not do the same thing here with Izimbilla's subtype effect?

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General Discussion / Re: Mage Wars on OCTGN
« on: February 25, 2018, 05:10:39 PM »
The updated card images are always in the alternative play section of the forums. Setting up octgn itself is always the same otherwise. If the new version doesn't automatically download and begin installation process when you open the app, go to the website at and download the installer from there.

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I don't use them.  The benefit is that if you are incapacitated they still function.  The detriment is it gives more reasons to purge you and there's always the chance that it just fails.  I don't like actually using defenses.  I like that defenses make my opponent think twice about lobbing that boulder at me.
I think the real issue with mage defenses is that you have to use a quick action to put each one on, and each one only stops one attack. So they're good if opponent has only a few creatures, but if they're swarming then mage defenses are not as useful. I might consider using force orb to deal with acid ball or boulder after they surging wave you, but that's kind of a niche use for force orb.

Also, now that Forcemaster has symbiotic orb, she doesn't need to use other defenses against melee attacks most of the time, not unless she really needs to save mana or dissipate tokens.

That being said, there are some other corporeal creatures that would really benefit from a defense unaffected by conditions like daze stun or incapacitated. For instance, anything with a weakness to lightning. Like Brogan Bloodstone.

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Strategy and Tactics / Re: How to effectively use the Force Master?
« on: February 22, 2018, 11:03:02 AM »
Check the timestamp that comment is 5 years old.

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Spells / Re: Dark L1 Enchantments D-H
« on: February 19, 2018, 07:08:24 PM »
Debilitate **

Link to pic:

Im hard pressed to see this as wow!
Its great on Ehren and its really good if somebody multibuff something: Bear strength, Wolfs Fury and Lion Savagery but if someone run that tactic i would be logical to also run Enchantment Transfusion. So that means you should probably run ET and Shift Enchantment. Thats not really a bad thing, with enchantments being real popular you probably should run those anyway.

But i just rather run Altar of Infernia instead.

And i think Agony is better. Garantied result and a much better nullifyprobe. Theres lot of 3 dice mage who donīt plan on attacking but end up doing it when theres nothing better to do or counterstrike when the guarded for some reason.
Nullifyprobes can be important and i rather have something that if it stick is likely to do a little something.
Because debilitate is level 1 and costs less mana than an altar?

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Spells / Re: Card of the Day yah! :)
« on: February 19, 2018, 01:29:36 PM »
Wizard doesn't have trouble with Incorporeal anyway.  Arcane Zap + Hawkeye is all he really needs.  Way cheaper than a full action and 8 mana for a very killable fairy.
Yes, but that's because he only needs to use max two or three ethereal attacks in a single round. It's not like anyone is having  that many incorporeal objects in play at a time.

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Spells / Re: Card of the Day yah! :)
« on: February 19, 2018, 12:44:07 PM »
I think moongkow faerie us a good card, but there is not enough reason to use her in current meta. Too few incorporeal spells, faeries can be killed by arc lightning or flameblast. I can forsee someone using them to counter incorporeal creatures/conjurations without using your attack spells, while also forcing opponent to use an attack spell to deal with them. They might be good to use from a gate to Voltari, and if you enchant them with giant size they'll have a little extra staying power AND they'll roll 6 dice ethereal.

But not enough incorporeal to make them worth it, they're too situational at the moment.

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Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: February 16, 2018, 05:40:40 PM »
Silverclaw was interested in joining, but seemed to have lost interest when I told him he'd missed the deadline. Someone should try to convince him to join the waitlist. I recall that he had said somewhere originally that he would compete this time, I think. Don't remember where.

Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: February 16, 2018, 11:05:54 AM »
What do you mean by "update standings"? I thought the tourney wasn't starting until april? Did I miss something?

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