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Messages - Sailor Vulcan

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Events / Re: Gen Con Arena Tournament Roll Call
« on: Today at 07:03:51 AM »
Forcemaster for Gen Con 2017! ;)

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General Discussion / Re: Who's excited for gen con?
« on: August 17, 2017, 02:16:19 PM »
Almost there will arrive in a little over ten minutes!

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General Discussion / Re: Who's excited for gen con?
« on: August 17, 2017, 09:09:34 AM »
Mom's running late I'll probably be there around 2:15pm.

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Ethereal doesn't honestly affect the cost. This is because it doesn't actually do anything. Even against incoroporeal objects it just makes the spell work as normal. Still doesn't add anything to it.
That isn't nothing. incorporeal effectively halves all damage on average. Kind of like resilient. What you're saying is kind of like saying that the critical trait doesn't affect the cost because it doesn't actually do anything, just makes the spell work "as normal" as if the defender didn't have resilient or armor.

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General Discussion / Re: Whose excited for gen con?
« on: August 11, 2017, 05:59:16 PM »
besides me of course!

Uh...everyone? :D

Rules Discussion / Re: Domination guarding rules
« on: August 11, 2017, 09:52:18 AM »
So basically it's the same rules as standard MW. That make sense. I thought there was some difference in the rules between standard MW and domination, because many opponents didn't allow me to guard neutral orbs, and also said that Sslaks only care to guard the orbs and not my creatures. Next time that happens, I can just say they're wrong, and refer to this thread. Thanks!  :)
All sslaks are considered enemy creatures to both players. When an enemy creature is guarding, you cannot melee attack any other enemy creatures in the zone. The guard goes away after the sslak counterstrikes, but then it will come back next upkeep. And you still have to destroy the sslak to be able to attack the orb.

It's important that you are able to protect an enemy creature from another enemy creature while guarding in free for all games. Like say if that creature is asleep. Or if you're playing a free for all and have a temporary alliance with one of your opponents and want to protect one of their creatures.

Actually now that I think about it, protecting the zone only works against enemy creatures, not friendly ones. Otherwise if you had a creature guarding in a zone the only creature in that zone you could melee would be the guard, even if there was a no guarding enemy creature in that same zone.

So you can't guard to protect a sleeping enemy creature from its own side, but you can protect it from the creatures of other enemy players I think.

"What are you doing!? Plants can't survive without sunlight!"

Rafalbaseer looked towards Ironleaf bemusedly.

"Havent you ever wondered why the druids of wychwood aren't trained in Earth magic? Or for that matter, light spells?"

Ironleaf shook his head. "I've thought of it before, but it never seemed important. Light is the domain of holy mages. As for Earth...I'm not sure actually." He rubbed his chin in thought.

"Isn't it strange," asked Rafalbaseer, "That those who are trained solely for the care and use of plant life aren't trained in feeding them?

"Well, we do water them..." said Ironleaf.

"That's not the same as feeding at all," said Rafalbaseer. "Plants likely need water for the same reason that we do."

"Well, everyone knows that plants need water, sunlight and fertile soil to grow," said Ironleaf.

"Do they?" She stood up from her chair and started pacing. "Then how do druids spread their vines in the Arena?"

"Point," admitted Ironleaf. "But those vines are prone to early deaths because they lack sustenance. Not to mention, those vines are magical constructs, not true plants."

Rafalbaseer smiled. "Magical constructs still tend to imitate their genuine counterparts. If real vines use sunlight and soil to grow, then it is likely that magical constructs shaped to appear as vines would also grow from sunlight and soil. And if they actually lacked sustenance they would not grow in the first place. How do you spread your vines?"

"I don't know, I just sort of will it, I guess," said Ironleaf. "Whats your point? Where are you going with all of this?"

And that was test 1, complete. Rafalbaseer knew that Druids can not only spread their vines, they could choose the paths they spread in. This meant that druids had some sort of conscious control over their summoned vines in the arena. But she hadn't known how direct that control was. For them to just use their own will to control the vines was good evidence that the druids were using either their magic or their life to sustain the vines and control their spread. But how could she tell the difference?

She hadn't ever seen any druids' health actually noticeably deteriorate as a result of summoning vines. Of course, it could just have been that there was a link between the druid and their vines made of the druid's own life force which also allowed them to cast spells through them.

Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 09, 2017, 05:15:49 PM »
What happened to the organized play story material?

The forcemaster herself is the best creature buddy to have! :D (not really but she's still pretty good)

Vampiress is pretty good. Invisible stalker is good if you actually have him stalk his targets instead of attacking every single round. Spores are good with minds eyes, but if opponent rushes toward you they're really squishy and die fast and it's expensive to protect them. I would suggest using second chance on your spores if you really want them to live longer in that situation but that is expensive and I have yet to see anyone use second chance on spore to good effect.

I'd be interested to see if someone could use water elemental in a fm book in a way that the siren couldn't just do better. Ditto with whirling spirit fm and iron golem fm. I'm also interested to see if there's any way to make the giant wolf spider work in the current meta. It has a tainting attack that has a great chance of taint if the defender is restrained and it can give stuck conditions with its other attack. And it's psychic immune.

Strategy and Tactics / Re: Is the Psylok a viable creature?
« on: August 09, 2017, 04:41:02 PM »
Long answer:
- I would never want to spend additional actions to protect (enchantments) or position this weak blob. Even if it is critical damage, 2 dice is not that scary.
- It can't attack psychic immune creatures, so he is useless against a necromancer, golems,  red helm knight, ...
- He is a full action to cast thus slows down the forcemaster too much.
- 8 mana is far from "cheap"
- A 0-0 ranged full action for is attack is probably the worst thing about him. He needs to be in the same zone before the attack and can't mvoe and attack. He's squishy so you'd think that it would be best to let him fight from a distance but you can't.

Short answer: No

It is in my opinion the worst creature in the entire mage wars universe. (Yes, worse than Sardonyx and Moonglow Faerie)
Can anyone imagine any kind of card support that could make psylok viable if it was released?

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Mages / Re: The New Warlord.
« on: August 07, 2017, 02:12:29 PM »
Enti I'll completely agree discussion is most welcome, let's all be careful with our word use too Red though I'm glad to see you back.

I honestly do believe the Anvil Throne is capable of taking on anyone after this. I refuse to use the tier system of ranking but you'll see him win some popular events at least.
Using the tier system of ranking to describe matchups for specific kinds of spellbooks *might* make sense. But generalizing it to entire mage classes is just plain wrong because of the spellpoint system. As I have explained elsewhere on these forums, the presence of a spell point system shunts most imbalances from gameplay to deck design. That's why before his errata the wizard didn't seem conventionaly OP even as he massively overcentralized the metagame.

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Mage Wars Academy / Re: Kharne, Horned Demon - Team Games
« on: August 04, 2017, 09:45:09 PM »
I wouldn't call it outplayed. What can you do if your opponent plays Kharne at the end of the round where you have the initiative. He's the one who will go first in the next round. If you have guards out he can simply play a Panther Stealth on Kharne and he may ignore them. He is still easy to kill but one attack is still insane. Additionally my example was just one that I encountered in a real game. Imagine Team Games with 3 or more people in one team. Kharne will get to 20 and more dice very easily and is therefore able to oneshot a mage. I'm aware of the fact that those games with such a high amount of players aren't played very often but in my opinion all possible cases should be handled by the rules.
If you're summoning a swarm, you should have expected kharne from the getgo and planned accordingly. There are a lot of things you probably could have done, but it depends on what your strategy is and how you build your books. It could also be that you weren't killing your opponent fast enough. By the time you have all those creatures out your opponent should already have taken a decent amount of damage from the critters you already summoned in previous rounds. It might be worth considering using an attack spell or two as a finisher, rather than relying on your animals alone. If you try to finish with two animals, you can only use one at a time and then you have to wait for your opponent to make a move before using the other animal's attack. But an attack spell can be used with your quickcast innediateky after an animal attacks.

Perhaps you didn't make that particular mistake. Perhaps  it was something else. It's hard to say what mistakes your team made without more information about the things that happened earlier in the game which lead to that point.

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Mage Wars Academy / Re: Kharne, Horned Demon - Team Games
« on: August 04, 2017, 12:09:00 PM »
You guys had a lot of creatures out. Surely you could have spared some of them to guard against kharne's attack? The packleader's cloak would help here too. Alternatively you could have tried staggering kharne since he's a lv2 creature. Also, how much attack power did your team have collectively with all your animals combined? I bet that kharne isn't OP and your team was just outplayed.

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Rules Discussion / Re: Titanodon
« on: August 03, 2017, 12:11:56 PM »
I think that a trample attack should be a kind of melee attack, just like zone attacks are a kind of ranged attack. It doesn't really make sense thematically for trample to not be melee.

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