August 14, 2018, 04:48:49 PM

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Messages - zot

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Spells / Re: Introduction to Potions!!!
« on: August 12, 2018, 04:54:09 PM »
well for a fact when it was conceived and initially created, it was a 1 potion at a time period. a non slot rule that only one potion equipped at a time.

Spells / Re: Introduction to Potions!!!
« on: August 12, 2018, 09:04:45 AM »
Hey Dave.   The wording is a little strange and without a potion description in the manual about having one or more slots to potions basically means you can have unlimited as of right now.    So you are stuck with that exact named potion of that until it expires from final dissipate.  You can then replace with the same named potion once the first one is destroyed.  From my understanding this was meant so you could not continually have the same potion getting replinished and having unlimited dissipates.  Especially since there is no potion slot that is what makes since in the rulings.   

I donít see this as a problem in current format and like others mention I think it offers more strategies for solo builds and making them more viable again is exciting.

Some things were either overlooked or just skipped attention from designers in these expansions. IMO swarms have been one of those concepts.

   Things were not skipped, but they definitely got changed. I suspect that potions were dumped into the final print late in the process, and did not get put into the rules as a result. They should not have been all nature certainly. And absolutely should not be novice. Everyone wants everything to be cheap. Which means everyone can do everything. That goes against the point of the game completely. There should be differences between schools and mages. Potions had a lot of flux to them during development. The idea was to try to add something cool and new, but yet still prevent abuse, and they still ended up being too strong imo.

   Also, I have not read all the threads related to the latest releases, but for anyone who purchased the druid set, did your markers only include fire/ki tokens? This seems like a major printing mistake. Where monk cardboard made it into the druid set. There is very little reason why there is such chaos to these sets as they were very well along late last year, then got jacked up afterwards.

   Chaos by masses is no way to produce quality. This set shows the results of chaos.

Spells / Re: Introduction to Potions!!!
« on: August 10, 2018, 12:09:58 PM »
i thought it was one potion period, not several at the same time. you can have one potion equipped at any one time. perhaps that got changed too.

Events / Re: Gen Con 2018
« on: July 31, 2018, 08:15:00 AM »
normally i get there around lunchtime tomorrow, but have to wait for someone, so will be more like 7pm

Events / Re: Gen Con 2018
« on: July 30, 2018, 08:36:13 PM »
biblo you will be missed of course.

   i know grizzly and the crew are showing Wednesday and working to get aw booth set up i am sure. anyone else arriving early?

Events / Re: Gen Con 2018
« on: July 30, 2018, 06:27:40 PM »
give me an A please.

looking forward to zuberi weighing in on some higher priority items that could use clarification.

they can be op when strung together. most everything in the game should have a cost of some kind. mana is usually that cost. and it is self limiting.

Events / Re: Gen Con 2018
« on: July 25, 2018, 10:23:59 PM »
probably not siren.  been giving thought to fm, but still not sure about things.

   so, who all will be arriving, and anyone coming in early?

Events / Re: Gen Con 2018
« on: July 25, 2018, 10:19:57 PM »
next week. so stoked. looking forward to seeing everyone.

   sigh. still don't know what i am playing.

good luck. wish i could go, but sadly cannot.

General Discussion / Re: Mage wars 2.0
« on: July 17, 2018, 02:24:39 PM »
   mw is not arcanes only product, nor is it their best selling product. that belongs to sheriff of Nottingham i think. and they have other games coming out all the time. so not sure why folks think otherwise, but they are doing fine from what i can see. now of course we are all focused on mw because it is what we all want to see more of, and the sooner the better as we have been patiently waiting for the new mages to come along.

   sure the rules could be tightened up some. fix some timing issues, and clarify murky places. and perhaps some conditions could be tweaked. but i for one really like the complex nuance that is mw. i do not favor reducing the conditions, as they all make sense thematically. so separate ones make a lot of sense. the myriad allow for different logical sorts of effects. and i think a few cards could be adjusted too. i think some cards are too powerful for their cost, and others are too expensive for their effects. but not sure what a 2.0 would look like as a complete overhaul would just be a different game, and most likely watered down and just not as good a game. i do not want to see the game standard lowered to meet the lowest common denominator like the rest of life seems to be. we are all capable of handling the complexity, so we want to keep it. dumbing it down would be horrible from my perspective, and i would very much likely quit playing, or certainly not purchase any new release like that.

  I agree with everything romeo said because it is exactly how I feel, with the exception that I did not lend my mtg decks to anyone including friends for the reasons he stated. i am the same with mw. i will not contribute my hard earned time devoted to deck building for someone else to stand on my shoulders and play my decks.  i know you are not forcing anyone to post decks. but for some who do want to see them, or do not have any such concerns, you will get new books for the library.

   the original premise for the thread indicated boredom with the meta. i think the real issue for you specifically is that you have played so many games, like somewhere over 1000. and have seen so many things and it is bound to repeat often for you. whereas many folks here have played under 100. not all to be sure, but many. so they do not feel the same as you regarding the meta.

   i do like the suggestion of going to find new local areas to play and see what kind of meta they have. which brings me to another suggestion of how about you creating some change by building and fielding new strategies in your own games. field them and see how they do. tweak them and play again. then add them to the library for players to review. if they end up awful, you can always remove them from the shelf, or skip adding them in the first place.

   i think what will bring players the most fun from your perspective will be to play casual mage wars. not competition mw. maybe some fun build rules, like the higher or lower limits on sbp. maybe no level 3 or higher creatures. maybe no level 2 or higher attack spells. whatever you can come up with. i had power cards for mtg, but never played competitive because i did not care for the players, their attitudes, or all of the netdecking that went into it. i of course had all of the cards to build any deck i wanted, and did. just did not build or play in competitions. just not my thing. i did play casual mtg and played with all the subefficient cards in my collection ( i was an avid collector rather then comp player). had a blast. no reason why same cannot work in mw. create some build rules folks can agree on for casual mw. no spawnpoints, or whatever. then build and play. you may have such fun as a result. i would enjoy such a thing too. and play ankladon, or titanadon etc. when i first came onto octgn, i was trying to learn the interface and built horrible decks. but with a point to having fun. i did not care if i won or not. i was playing for fun, to help others do some deck testing, playing against new players for mw and help them learn things. we did something similar (my buddy and i) when we were playing dnd miniatures. we created weenie armies. lower points and specific rules, some banned minis, or modified how some worked. and it was a blast flailing at each other with small creatures trying to get in a simple few damage on an enemy crappy creature. we had done all the hard competition and the casual side was an outlet much like what you are lamenting. and we played all kinds of things that never would be included in any army, or mtg deck etc.

casual mw is the answer you are searching for. much like the domination craze that is going on currently. folks are wanting an outlet for something different. not to escape arena competition, but something else they can do with their mw collection.

Spellbook Design and Construction / Re: THE Book.
« on: July 06, 2018, 07:26:20 PM »
I know this is a bit derailing the topic, but in my opinion 160 sbp would favor even more similarity in between all schools. So I think it would more bypass all school decisions instead of forcing players to five deeper into them. I really wonder how a 100 or even 80 sbp competition would look like. Books would be bed different by this forced shortage. Every spellbook would be short at some point. Players were forced to decide very hard. An Allrounder with answers to everything would have no space for an actual thread to bring on the board. Also game would get shorter - what I would absolutely love to see.

I really want to try this and I have the feeling that would improve the game a lot in several aspects.

To the original post: minor heal is absolutely missing.

this will easilly lead to more matches where folks can more often end up with a deck loss

Mages / Re: Araxian Crown Warlock
« on: June 29, 2018, 09:40:25 PM »
I do know the power of the dark side

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