October 17, 2018, 10:53:20 PM

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Messages - zot

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1
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: October 14, 2018, 07:19:32 PM »
sounds super silly. I am sure many will want to give it a go. probably will be difficult to arrange but we can see what can be done. getting really excited for all to make it. some may be showing Thursday night at this point.

2
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: October 08, 2018, 07:15:53 PM »
that has been brought up as a possibility. we will determine as we get closer. hope you are making it too. I also have a couple tables downstairs too.

3
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: October 07, 2018, 01:01:30 PM »
excellent.  looking forward to putting faces with some names from the forums. I am hoping all who have stated they are coming show up. we will have about 14 or more if so.

4
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: October 02, 2018, 08:59:55 AM »
getting a lot of commits from folks for 10/19-21 mw weekend here at the house. if all show who have said they are coming, we will be around 14+, not including the stl crew. so if you have not contacted me yet, please let me know if you can make it, and I will get you the details. all skill levels too, with some new players in the mix, and old veterans. so all are welcome. should be epic.

5
Events / Re: Winter Mage War 2
« on: October 02, 2018, 08:58:25 AM »
I am planning on making it to defend my title. :)

6
Events / Re: Winter Mage War 2
« on: September 30, 2018, 06:44:16 PM »
and consider the siren. given the tie breaker, siren is at a huge disadvantage.

7
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: September 17, 2018, 05:32:50 PM »
one month away from the next mw weekend here in indy. let me know if you will be making it.

8
League / Tournament Play / Re: Indianapolis Mages Wanted
« on: September 03, 2018, 06:04:14 PM »
hey folks. not long until the next mw weekend here in indy. i am shooting for 10/19-21. let me know if you can make it can i can get you further details.

9
Rules Discussion / Re: enchantments
« on: August 19, 2018, 11:50:28 PM »

   hence my stating the word:  knowingly

10
Rules Discussion / Re: enchantments
« on: August 19, 2018, 10:39:47 AM »
the short answer is no.  you cannot knowingly attach an object to an object that has the same name already  attached.

   so if a zone has a zone enchant (revealed or not) and you somehow know what that spell is, you cannot then cast the same enchantment on that zone. replace the word zone with any object. another example would be two conjurations of the same name attached to the same object is the same thing also cannot happen.  for instance you cannot have 2 tanglevines on same creature,  two swords of dancing not allowed on the same mage, etc.

11
Spells / Re: Introduction to Potions!!!
« on: August 12, 2018, 04:54:09 PM »
well for a fact when it was conceived and initially created, it was a 1 potion at a time period. a non slot rule that only one potion equipped at a time.

12
Spells / Re: Introduction to Potions!!!
« on: August 12, 2018, 09:04:45 AM »
Hey Dave.   The wording is a little strange and without a potion description in the manual about having one or more slots to potions basically means you can have unlimited as of right now.    So you are stuck with that exact named potion of that until it expires from final dissipate.  You can then replace with the same named potion once the first one is destroyed.  From my understanding this was meant so you could not continually have the same potion getting replinished and having unlimited dissipates.  Especially since there is no potion slot that is what makes since in the rulings.   

I donít see this as a problem in current format and like others mention I think it offers more strategies for solo builds and making them more viable again is exciting.

Some things were either overlooked or just skipped attention from designers in these expansions. IMO swarms have been one of those concepts.

   Things were not skipped, but they definitely got changed. I suspect that potions were dumped into the final print late in the process, and did not get put into the rules as a result. They should not have been all nature certainly. And absolutely should not be novice. Everyone wants everything to be cheap. Which means everyone can do everything. That goes against the point of the game completely. There should be differences between schools and mages. Potions had a lot of flux to them during development. The idea was to try to add something cool and new, but yet still prevent abuse, and they still ended up being too strong imo.

   Also, I have not read all the threads related to the latest releases, but for anyone who purchased the druid set, did your markers only include fire/ki tokens? This seems like a major printing mistake. Where monk cardboard made it into the druid set. There is very little reason why there is such chaos to these sets as they were very well along late last year, then got jacked up afterwards.

   Chaos by masses is no way to produce quality. This set shows the results of chaos.

13
Spells / Re: Introduction to Potions!!!
« on: August 10, 2018, 12:09:58 PM »
i thought it was one potion period, not several at the same time. you can have one potion equipped at any one time. perhaps that got changed too.

14
Events / Re: Gen Con 2018
« on: July 31, 2018, 08:15:00 AM »
normally i get there around lunchtime tomorrow, but have to wait for someone, so will be more like 7pm

15
Events / Re: Gen Con 2018
« on: July 30, 2018, 08:36:13 PM »
biblo you will be missed of course.

   i know grizzly and the crew are showing Wednesday and working to get aw booth set up i am sure. anyone else arriving early?

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