December 07, 2019, 03:41:47 AM

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Messages - Kelanen

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1
Spellbook Design and Construction / Re: Priest - first draft
« on: August 08, 2019, 08:21:18 AM »
I don't think a Priest should run mana crystals, Cassiel, etc - at that point you are investing for a long game, and you'd be much off as a Priestess.

The trouble you have with playing it aggressive is that frankly a Paladin does it better. Arguably a Preistess too.

dave no one knows what a good priest looks like. because it does not exist.

Agreed.

2
Mages / Re: Deck of just Mages?
« on: August 08, 2019, 08:14:14 AM »
I'd be interested in any core Arena products - not Academy, not Battlegrounds, not Archmage - just proper Arena...

3
Alternative Play / Re: OCTGN Mage Wars module 2.1.22 patch notes
« on: May 12, 2019, 12:53:47 PM »
I had a similar issue recently with Priestess and Priestess only spells. Didn't try swapping the stat card around though - I will.

4
Events / Re: The Arcane Duels League
« on: May 11, 2019, 06:27:57 PM »
Don't agree entirely. Different strong players have different opinions. It is much too early to make any assumptions about power level.

How is 7 years too early? Or many hundreds of games?

Your opinion is not the only one.

This thread is about the league. Let's try to keep it about the league.

Enti's post is fine because he's trying to make a connection to the league. We don't need broad power declarations clogging up this thread.

It's not the only opinion, but a common one. I was making a reply to a league comment that was relevant - it's you that have taken it off topic. I'll leave it there.

5
Events / Re: The Arcane Duels League
« on: May 11, 2019, 04:52:56 AM »
Don't agree entirely. Different strong players have different opinions. It is much too early to make any assumptions about power level.

How is 7 years too early? Or many hundreds of games?

6
Events / Re: The Arcane Duels League
« on: May 09, 2019, 12:19:12 PM »
I just wanted to point out that in every single game so far the 10 channeling mage won against the 9 channeling mage.
Coincidence?

No, the 10 Channelling* mages are flat out better than the 9 Channellers, always have been. They start and action, 6 mana and a played mana cyrtsal up, which is better than any class abilities.

* Around here everyone considers Druid a 10Ch in all but name, it gets teh boost to 10 for free on teh first turn.

7
General Discussion / Re: Mage Wars: Misc Stuff
« on: April 29, 2019, 02:24:13 PM »
Yes pretty terrible idea - removes most of the skill and tactics...

Apprentice mode is a 6 tile grid. That game already exists, it's not Academy.

8
Rules Discussion / Re: Rage Tonic and Dancing Scimitar (autononous)
« on: April 18, 2019, 09:18:36 AM »
Agreed, it's a 'no'.

9
General Discussion / Re: Hired Bodygurd
« on: March 27, 2019, 05:33:52 PM »
You are missing it's most important ability by far...

10
Strategy and Tactics / Re: Current meta
« on: March 11, 2019, 11:16:50 AM »
There isn't enough play for a global metagame. OCTGN is probably the closest, but I'm not qualified to comment on that, otherwise it's down to local metagames.

Disciple of Radiance is errated in most tournaments back to it's last playtest version (once per turn). AW told the playtestesters it would be errated, and asked us not to play it in in tournaments, but they have never gotten around to formally issuing that errata (or lots of others). In an environment allowing it to work as printed, it's absolutely the best book, and almost impossible to stop. It's also not much fun to play, or play against. It's generally banned/errated in fun and serious play.

Leviathan is a promo, so also not allowed in tournament play, although promos are played in most non-tournament scene (certainly all I've played in). It's impact on the metagame is nil (partly because Siren is pretty weak).

Other than that, personally I'd say Tier 1 is the 10 Channelling mages (in which I include Druid). Tier 2, and not too far behind is Straywood BM, both Warlocks, Paladin and maybe AT Warlod. Wizard is still good, and competent, and it's up in the top tier, but probably not the best, and certainly not dominant any more. If I had to call it, I'd say Necromancer or Priestess is probably the best, but individual skill and surprising your oponent count more than any given mage.

Bees are certainly very strong, and most books should have a way to deal with them, or accept they'll probably lose to them. There are reasonable answers, and on their own they can be beaten, but pretending they don't exist won't work.

So overall the meta is pretty wide open, which is the one good thing you can say for it.

11
If you are using Dig In/Form Ranks, see yourself using Hold the Line a lot, and use Standard Bearer then Panzergarde is better. Otherwise Angel is much better, but obviously more spellbook points - depends how tight you are. Royal Armourer works equally well on both btw.

Dwarven Vanguard is a good card, but in my opinion it's a Vigilant soldier that happens to have Intercept, rather than an Interceptor that happens to have Vigilant. It's a great card, and good to have as a backup interceptor - but he won't last long jumping in front of fireballs on his own. He does benefit hugely from Form Ranks, btw.

So pragmatically I'd go for a Panzergarde  AND Vanguard (which costs the same as an angel). If you find you somehow have points to spare, then consider an Angel upgrade.

12
General Discussion / Re: Hellstar vs Dragonīs Lance
« on: March 01, 2019, 06:53:47 PM »
Not necessarily- if the Hellstar card can be used in Academy, and the other player uses the Dragon's Lance, then the Hellstar can be useful.

It's not Legendary - you can both use Dragon's Lance...

13
General Discussion / Re: Hellstar vs Dragonīs Lance
« on: February 28, 2019, 05:22:05 AM »
To try an put some Arena usability on a usable set...

14
typically I like to T1: mana shard and battle forge (in the same zone) this gives me the flexibility of having extra channeling depending on the match up or to give the battle forge extra mana if I am going to be rushed and need gear

You realise those outcomes are identical? You ALWAYS put the mana on the mage where you can. The Forge gets supplemented with additional mana from the mage anyway, but you get more flexibility.

There is a theoretical edge case against mana denial, but even then, if you get to the point of so little mana where it makes a difference you have already lost.

15
General Discussion / Re: It is 2019 - What do we know?
« on: February 20, 2019, 05:58:57 PM »
It's not the consumer's fault that Arcane Wonders didn't know how to plan its releases. If you say that your product will be made at the end of the year, but you deliver it a few years later, it means that you have 0 organization nor planning. Either that, or they had no idea what they were doing, just hoping to build hype around their product.

Totally agreed. I was just responding to a question, confirming that yes they did get a lot of negative feedback for this before. Because they screwed up a lot. And frankly they've got a lot worse, not better over the last 5-6 years...

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