June 22, 2018, 11:18:06 PM

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Messages - DevilsVendetta

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Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 10, 2018, 09:26:40 AM »
Because I need to move in order to get the forges on opposite sides of the board so the Monk has to wait at least a round or two. Stalker is there if the opposing mage is going to give me time to wait a few rounds before engaging and I'll have the mana saved up for it by waiting on Galvitar for a few rounds.

One of the mistakes I made against Enti in our ADMW game was engaging too quickly. Once I saw he was playing a dark mage, I should have been aware of probable curses and gotten a Thoughtspore out earlier, if not two.

The wand idea isn't bad except finding 4 SBP for either one is going to be hard.

I might actually even cut the crystal. The book originally had 2, but the 2nd was along with the Jeweled Scarab to go with the two Wispwillow strat. I like the dual Wisp over the Moonglow because it is cheaper to play with the double forge and rotate them when they get down to 1 dissipate, and if I somehow need to let 1 die, I still have a backup to deal with an eye of bael strat. I don't think I have enough creatures for a Scarab strat since I definitely plan on cutting 1 cobra.

I will definitely be adding the Mind cloak. I'd love to make the change to Eagleclaw boots but it was one of the last cuts I made to save the single point. I'd also like to get the Faulds in, but there's no way I'm cutting the Elusive Pants so I'd have to find 2 more points especially with how often guards are used in local games.

Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 09, 2018, 06:36:05 AM »
I've thought about a wand but can't play it with the weapon and orb.

Spellbook Design and Construction / Re: Double Forge Jedi
« on: June 08, 2018, 07:32:19 PM »
The preliminary changes I'm considering:

- 2 Bombs & 1 Cobra & 1 Lesser Tele
+ 2 Tanglevines

Spellbook Design and Construction / Double Forge Jedi
« on: June 08, 2018, 07:18:59 PM »
Double Forge JediA Forcemaster Stats Spellbookbuilt by the OCTGN SBBA Forcemaster Spellbookbuilt by the OCTGN SBB
Attack1 x Telekinetic Bolt2 x Force Hammer1 x Acid BallConjuration1 x Mana Crystal2 x Battle Forge1 x Mind's EyeCreature1 x Invisible Stalker2 x Psionic Cobra2 x Psionic Scarab3 x Thoughtspore1 x Tomb Guardian1 x Meditating MonkEnchantment1 x Akiro's Favor3 x Blur2 x Arcane Ward1 x Force Shield1 x Armor Ward1 x Bear Strength1 x Cheetah Speed1 x Critical Strike1 x Falcon Precision1 x Force Orb1 x Force Sword1 x Forcefield1 x Redistributed Power1 x Rhino Hide2 x Telekinetic Bomb1 x Reverse Attack1 x Poisoned Blood1 x Summoning Circle1 x Marked for DeathEquipment1 x Dancing Scimitar1 x Enchanter's Ring1 x Force Armor2 x Symbiotic Orb1 x Galvitar, Force Blade1 x Gauntlets of Strength1 x Illusory Leggings1 x Leather Boots1 x Psi-Orb2 x Wispwillow Amulet1 x Regrowth BeltIncantation1 x Sleep1 x Force Push1 x Teleport1 x Lesser Teleport1 x Minor Heal2 x Dispel2 x Dissolve
Total cost: 120 pts

T1 (20): Forge (12) to the right and move down 1-cast Wispwillow (9)
T2 (20+1): Deploy enchanter's ring (19), either Forge 11) in corner or move right 1 and Forge on bottom, and FD enchant (10) (depends on opposing mage)
T3 (21+1+1): deploy leather (20) and gauntlets (18) (if slower) or scimitar (16) & galvitar (6) (if aggressive), FD enchant-attack or FD enchant-monk/cobra/fd summoning circle

Strategy and Tactics / Re: Who do you suck against?
« on: May 30, 2018, 06:33:22 PM »
I tend to dislike any game that goes turtle to the extreme.

I think I'm the opposite in that I hate super rush strategies in that it doesn't really let you play the game.

I mean, of all the rules that are convoluted and exist with too many exceptions, that is one I have the least issue with in any sense. Magebane doesn't hit until a spell is cast and/or resolved so the attack spell has to be cast in order to die from Magebane. If that so happens to kill the opponent, so be it.

I don't know where the ruling was or if it was just told to me during a game, but I know you can reveal during upkeep and force the 2 damage during the same upkeep phase. It's never made any sense to me.

I've always hated the reveal ghoul rot during upkeep ruling. If you didn't have enough mana to reveal before the end of final quickcast, you can reveal after channeling but I shouldn't have to take the damage. I know there needs to be steps to make things clear but I've always thought of everything happening during upkeep as simultaneous so the damage couldn't happen unless the card was revealed previously.

Mages / Re: Thoughts about the Priestess
« on: May 23, 2018, 09:30:42 PM »
Yes, you are the best Paladin player of all-time and all other holy mages bow before you. Now, to be honest, the Auras are 70% worthless and almost never get played unless you're just wasting time before death or killing your opponent.

General Discussion / Re: Itīs 2018 -- Any news?
« on: May 17, 2018, 05:36:29 PM »
The problem is you want these sets out for convention season since that's when they'd sell best. Origins is a month away, GenCon is three. Dice Tower Con is two. And I'm not sure how big the WBC is but that's 2 1/2 months away. It just doesn't seem likely or feasible that anything of note is coming out this year.

Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: May 16, 2018, 06:10:04 PM »
I planned on Sunday evening my time.

Events / Re: ADMW Open 2 - An Open Online Mage Wars Tournament
« on: May 15, 2018, 05:07:35 PM »
That's this upcoming Sunday.

Strategy and Tactics / Re: Any way to protect a flying creature?
« on: May 08, 2018, 10:23:06 AM »
It's a wasted turn and spell but have her guard and then tanglevine her.

General Discussion / Re: Itīs 2018 -- Any news?
« on: May 04, 2018, 07:53:07 PM »
There is ZERO chance they are releasing 4 sets this year at this point.

General Discussion / Re: Questions about OCTGN meta
« on: May 02, 2018, 10:16:27 PM »
I think the one issue with the Temple of Light ruling is that Ballista and Akiro's Hammer don't require mana, just can only be used every other round. Ballista is 5 every other round with piercing 3 and doesn't need any buffs. Temple could be 1 die every round for free or youd have to buff it with multiple zone exclusives to get more dice. I think paying mana in addition to that was a bit much if Ballista/Hammer are free actions.

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