June 05, 2020, 05:51:16 AM

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Messages - DevilsVendetta

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General Discussion / Re: Promo card?
« on: April 21, 2020, 02:28:06 PM »
The image is really small, so I can't be positive, but I believe it was from a Kickstarter Campaign cross-promotion where 2 characters/cards from another game were put into Mage Wars and 2 characters/creatures from mage Wars were put into their game. I want to say Level 99 Games maybe, which ya know, looking at the number you put down would make a lot of sense. I want to say the Mouse Creature was the other one, but also not positive.

Events / Re: mage wars weekend indy
« on: March 26, 2020, 12:57:05 PM »
Things are going badly. I'm blown away that you think there is any chance of having any sort of event before May at the earliest and that's even pushing.

General Discussion / Re: MW arena update 2020
« on: January 28, 2020, 07:28:12 PM »
At this point, all we have is speculation.

I predict this is all we have for at least a year if not more.

General Discussion / Re: It is 2019 - What do we know?
« on: December 14, 2019, 09:41:05 PM »
If you want clarification, Mage Wars as supported by Arcane Wonders is dead. The game can still be played, enjoyed, and even advanced via fan involvement, but until the company does something to prove otherwise, people need to stop hoping for growth of the game on a corporate level.

General Discussion / Re: It is 2019 - What do we know?
« on: December 06, 2019, 09:05:26 PM »
Yes, product was released in 2019...Product that was finished in 2017. Their own website about Mage Wars hasn't been updated in YEARS. Stop with the bs excuse that they made a mistake back in 2015/2016 about talking about all their plans and not coming through on them when they said they would. They got in bed with Dice Tower. Dice Tower games make them more money. It's that damn simple. Mage Wars is dead until I hear it from someone actually working for the company and not their online yes men.

Spellbook Design and Construction / Re: Priest - first draft
« on: July 29, 2019, 11:47:24 AM »
As a priest, I think you absolutely need at least 2 Lvl 2 creatures to take advantage of Holy Avenger. While it's not the best ability in the game it does have its uses and is way too expensive as a 9 channeling mage to throw onto any of the Lvl 3 creatures you can put into the book. Avenger becomes very useful if you are using the Breastplate to guard after your action. LoD, WCK, Helm Knight are all very good options to use as a protection buddy.

Spellbook Design and Construction / Re: Priest - first draft
« on: July 28, 2019, 08:46:40 PM »
If you plan on attacking with the Priest, you definitely want to keep the Staff and I'd almost suggest a second or even more ways to protect it. I probably would dump Cass in this book or find a way to get a few other 2nd level creatures in the book to take whatever advantage you can get out of Holy Avenger. Asyra's Touch could be useful for anything you use as a Holy Avenger. Healing Madrigal, more Eye for an Eye, and even a Circle of Light could be interesting things to add.

« on: June 08, 2019, 07:17:23 AM »
You have 80 minutes to do damage and kill the other mage, if you're not close to doing it in that time, you shouldn't win. I don't care what cards are in your book or what the board looks like at this point. If you've done 0 damage in 80 minutes, you shouldn't win. If I have you 5 away from death and I'm 30 away from death after 80 minutes, you shouldn't win. But that's just me.

« on: June 07, 2019, 05:30:47 PM »
I don't recall people saying it couldn't be done. I just don't think it's the best way to judge a game. Even talking to the players won't give you a complete idea how the game would play out. This becomes very subjective to the judges playstyles and how they think a game would go. They might be right a majority of the time, but it's not an absolute. Life remaining still remains the best way to judge a tie to me.

Not official, but I believe this was discussed on the discord. If you have any level in a school for a creature, you are considered a creature of that school. It's why you can summon a Holy 1/Mind 2 creature through a Holy Spawnpoint and thus why these creatures would cost base if you are specifically trained in a creature type. Holy being a type in this case.

Events / Re: The Arcane Duels League
« on: April 23, 2019, 04:47:34 PM »
I will definitely be interested in future seasons if I ever get back to using a PC semi-regularly or OCTGN becomes workable on a Mac.

General Discussion / Re: Bringing the Ivarium Warlord to Arena
« on: April 22, 2019, 01:56:02 PM »
Just spitballing ideas here, but for the 'second in command' pet ability, what about giving the pet channeling, and the ability to either cast command spells, or duplicate command spells that the warlord casts. In a sort of 'relaying the order' sort of way?

That creature already exists.
Gurmash, Orc Sergeant

General Discussion / Re: Bringing the Ivarium Warlord to Arena
« on: April 19, 2019, 08:54:30 AM »
Because counterstrike means you don't need to spend your action guarding. It's basically a doublestrike if someone attacks the creature.

General Discussion / Re: New Arena Player - Introduction
« on: February 09, 2019, 09:51:34 AM »
Or you can suggest that there are other methods besides just super aggressive that can actually bring a way more enjoyable and fulfilling game.

General Discussion / Re: New Arena Player - Introduction
« on: February 06, 2019, 04:51:50 PM »
Don't play a mana denial wizard.

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