July 20, 2017, 05:40:15 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Beldin

Pages: [1] 2 3 ... 17
1
Strategy and Tactics / Re: Warlock experience asked for
« on: July 19, 2017, 11:13:55 AM »
Personally I would say no mhegeddon and run 2 afflicted demons and a demonic link each. These are not sealed on turn 3 and is a 12D attack threat onward from this point. Keep the buff train going with giant size and max out those attacks each turn. Ofc you are going to need plan B cards but I propose this as a solid Plan A attack.

Even if this is too much mana then do it slower, you dont have to reveal those enchants til you need them.

2
Player Feedback and Suggestions / Re: On Goblins
« on: July 18, 2017, 07:55:46 PM »
Lets make new cards and not lose time on old ones. As I have stated elsewhere, we do not need to mess with already printed cards. This detracts from playtesting of new cards, which I would personally much rather in the game.

3
Mage Wars Academy / Re: Warlord expansion?
« on: July 18, 2017, 04:38:16 AM »
I too pumped about the new warlord set. I love the new cards and I am sure you guys will too. The new options take the warlord into a new direction and it does flesh out war to make it a very interesting school.

Cry havoc and let loose the goblins of war!!!!

(Goblins may or may not be included in the set  ;)  ;D )

4
General Discussion / Re: Forcemaster Academy Spoilers!
« on: July 18, 2017, 04:33:04 AM »
Printed cards which are currently below a certain power bar should not receive errata to raise their power level. Errata should be saved for game breaking situations, unforseen interactions, and missed text.

No matter what is created there will always be a hierarchy of power. The best cards will rise to the top and the weakest will sink to the bottom. This is the nature of all games similar to mage wars. Instead of looking backwards we should look forwards and welcome what is being added, as quality new options are coming and academy fm/warlord proves this.

5
Mage Wars Academy / Re: Warlord expansion?
« on: July 17, 2017, 05:51:21 PM »

While I can't see how this could be packaged in an Academy expansion, I'd love to see a new Goblin Grunt-ish creature (Dwarf Grunt?) with ability "When this creature would receive a Veteran token, it receives 2 Veteran tokens instead." Rewarding it with Melee +2 and Armor +2... that would be something! That's a free* Bear Strength AND Rhino Hide! Might actually be worth it.

I cannot say anything at this point but it is a real stretch to see arena abilities on academy cards unless the academy mage card also uses those abilities. I cannot confirm or deny the abilities of the new warlord.

6
Spellbook Design and Construction / Re: Meditation Paladin
« on: July 14, 2017, 10:12:01 PM »
The problem doesn't lie in the amount of zone exclusives but moving to cast them. And out of the three games ive only cast metatron once. But o'well I gotta give the people what they want

I disagree, have a book that works for you and as long as you are winning then damp what others think.

7
Spellbook Design and Construction / Re: Siren Book
« on: July 14, 2017, 10:08:08 PM »
My first points are that your toolbox is lacking regeneration and burst healing. So once the game swings away from you then you little to no way to stabilise and bring things back under control. Your book is also light on armor, so the above swing is more likely to happen at some point.

I would be thinking more about the survivability of the mage over your creatures as the death of the mage loses you the game.

8
I disagree that rushall is not viable in tournaments. I have a wizard who can pull it off and doesn't suffer the problems a warlock does.

9
Rules Discussion / Re: Invisible vs Chant of Rage
« on: July 07, 2017, 06:05:38 PM »
Thanks dude! I assumed as much.

The longer argument is that a card with the invisible trait cannot be targeted directly, due to not being seen. Area attacks and other abilities affect it as it is still there, just invisible. The spell makes the other creature hate the creature that is physically there. It moves towards the creature it can sense it is there, just cannot see to attack.

Mechanically this is called indirect targeting. You do not target the object with an effect, the effect targets the player and forces them to make a decision instead. The choice of an invalid object under direct targeting is valid in this case as the player is targeted and not the object.

I asked this question here to gain clarification that this works the same way in Mage Wars. I was basing this on MTG rules beforehand.

10
Spells / Re: What exactly happened with gate to hell?
« on: July 07, 2017, 03:26:53 PM »
Some cards have a low bar power level and as far I can see that is not changing. Without a way to cast Gate to Hell at a lower mana cost then it will not be viable. However this potentially unbalanaces idol of pestilence and the like.

11
Rules Discussion / Invisible vs Chant of Rage
« on: July 07, 2017, 03:21:21 PM »
I was doing some thought experiments today as I go back to Forcemaster as its one I have never got to work yet.

Am I right in thinking that Chant of Rage can place a Hate token onto an invisible creature?

My reasoning is that the token placement is an effect that does not directly target the invisible creature, you pick a creature you control.

If not could someone please explain.

12
I disagree. A good friend of mine went to a tournament and asked me to help him put his first book together. He only had access to core and academy core. It takes more creative thinking than normal however and I'd say you are more limited to priestess or beast master.

Granted you have no corrode however piercing mitigates armor and dissolve is a core spell. For example.

13
General Discussion / Re: Alt necromancer and alt. Druid
« on: July 01, 2017, 07:33:24 PM »
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

Necro spells?

So anything with the necro sub-type? That's 8 spells. 2 of those are equipment.

14
General Discussion / Re: Alt necromancer and alt. Druid
« on: June 30, 2017, 08:15:45 PM »
Quote from: Iudicium86

Also, I think Necromancer needs a Familiar.

Casting which sorts of spells?

15
I rate earth over fire for the fact that fire is too easy to blunt. As quickly as fire gears up other books can take it apart.

Pages: [1] 2 3 ... 17