September 18, 2018, 06:42:56 PM

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Messages - Puddnhead

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1
Events / Re: Gen Con 2018
« on: September 07, 2018, 09:49:00 AM »
Also, the news everyone has been waiting for.  Coshade and I fought Two Domination matches with our Necromancer - Bloodwave team.  Both were incredibly fun!

We are now 3-0 for Team Domination games.  Any challengers?  8)

2
Events / Re: Gen Con 2018
« on: September 06, 2018, 09:17:02 PM »
1st Place: COSHADE
A Priestess Spellbook

built by http://www.spellbookbuilder.com

Total cost: 120 pts

--- Equipment ---
1 Eagleclaw Boots
1 Leather Chausses

--- Conjuration ---
1 Consecrated Ground
1 Pillar of Righteous Flame
1 Rolling Fog
1 Temple of Asyra
2 Wall of Earth
1 Wall of Thorns

--- Creature ---
1 Cassiel, Shield of Bim-Shalla
1 Crusader Griffin
6 Disciple of Radiance
1 Guardian Angel
1 Knight of Westlock

--- Enchantment ---
1 Bear Strength
1 Divine Intervention
2 Divine Reversal
1 Enchantment Transfusion
1 Eye for an Eye
6 Iguana Regrowth
1 Marked for Death
2 Nullify
1 Restore
2 Teleport Trap

--- Incantation ---
1 Cure
2 Dispel
2 Dissolve
2 Force Push
1 Martyr's Restoration
3 Mend
2 Minor Heal
3 Purify
1 Remove Curse
1 Seeking Dispel
2 Teleport

--- Attack ---
1 Acid Ball
1 Hurl Boulder
2 Hurl Rock
5 Luminous Blast
1 Surging Wave

2nd Place FARKAS
A Beastmaster Spellbook

built by http://www.spellbookbuilder.com

Total cost: 120 pts

--- Equipment ---
1 Chitin Armor
1 Eagleclaw Boots
1 Jeweled Scarab
1 Regrowth Belt
1 Ring of Beasts

--- Conjuration ---
1 Corrosive Orchid
1 Elephant Grass
1 Etherian Lifetree
1 Lair
1 Rajan's Fury
2 Tanglevine
1 Wall of Thorns

--- Creature ---
2 Bitterwood Fox
4 Darkfenne Asp
1 Slavorg, Fang of the First Moon
1 Sosruko, Ferret Companion
1 Spitting Raptor
1 Straywood Scout
1 Tarraki, Thousand Bites
6 Thunderift Falcon
2 Timber Wolf
1 Wychwood Faerie

--- Enchantment ---
1 Badger Frenzy
1 Bear Strength
1 Blind
1 Brace Yourself
1 Divine Might
1 Falcon Precision
1 Force Orb
1 Harmonize
2 Lion Savagery
1 Marked for Death
1 Nullify
2 Panther Stealth
2 Poisoned Blood
1 Regrowth
1 Rhino Hide
1 Rust
1 Tangleroot

--- Incantation ---
2 Call of the Wild
2 Disarm
2 Dispel
2 Dissolve
2 Force Push
1 Lesser Teleport
1 Remove Curse
3 Rouse the Beast
1 Seeking Dispel
1 Teleport

--- Attack ---
2 Acid Ball
1 Force Hammer
1 Jet Stream
2 Surging Wave

3rd Place MILLIE
A Necromancer Spellbook

built by http://www.spellbookbuilder.com

Total cost: 120 pts

--- Equipment ---
1 Chitin Armor
1 Cloak of Shadows
1 Death Ring
1 Eagleclaw Boots
1 Elemental Wand
1 Mage Wand

--- Conjuration ---
1 Altar of Infernia
1 Deathlock
1 Enchanter's Wardstone
1 Idol of Pestilence
2 Mana Crystal
1 Rolling Fog
2 Tanglevine
2 Wall of Bones

--- Creature ---
1 Blightheart
2 Skeletal Archer
3 Skeletal Knight
2 Zombie Brute

--- Enchantment ---
1 Agony
1 Block
2 Brace Yourself
2 Enfeeble
2 Ghoul Rot
1 Magebane
2 Marked for Death
1 Nullify
2 Poisoned Blood
1 Rust
1 Theft of Life

--- Incantation ---
1 Dispel
2 Dissolve
2 Drain Soul
2 Reassemble
2 Teleport

--- Attack ---
1 Flameblast
1 Hurl Boulder
2 Hurl Rock

4th Place: VICTORE
A Wizard (Air) Spellbook

built by http://www.spellbookbuilder.com

Total cost: 116 pts (Don’t know what happened here!)

--- Equipment ---
1 Arcane Ring
1 Eagleclaw Boots
2 Elemental Wand
1 Leather Gloves
1 Lightning Ring
1 Mage Wand
1 Moonglow Amulet
1 Regrowth Belt
1 Storm Drake Hide

--- Conjuration ---
1 Enchanter's Wardstone
1 Mana Crystal
1 Mana Siphon
1 Mordok's Obelisk
1 Suppression Orb

--- Creature ---
2 Blue Gremlin
1 Devouring Jelly
1 Gorgon Archer
3 Mana Leech

--- Enchantment ---
1 Brace Yourself
2 Essence Drain
1 Giant Size
2 Hawkeye
1 Hydrothermal Vent
3 Minor Essence Drain
3 Nullify
2 Pacify
1 Reverse Magic
1 Rhino Hide
1 Rust

--- Incantation ---
1 Clear Mind
2 Dispel
2 Dissolve
1 Drain Power
1 Lesser Teleport
2 Minor Heal
1 Purge Magic
1 Seeking Dispel
1 Teleport

--- Attack ---
1 Acid Ball
1 Chain Lightning
1 Hail of Stones
1 Hurl Boulder
3 Lightning Bolt
1 Thunderbolt
1 Windstorm

We apparently missed the last 4 points of VictorE’s book. I believe that 2 of them were for a 4th Lightning Bolt…perhaps he can elucidate at some point!

3
Events / Re: Gen Con 2018
« on: September 06, 2018, 09:16:29 PM »
Greetings! At long last we have some pictures and a (roughly remembered) synopsis of the GenCon 2018 tournament!
As has been previously stated, there were 15 competitors hailing from St. Louis to Charlotte in the United States and a crew that made it all the way from Canada!
There was so much to see on the first day that everything is a glorious blur of dice and markers.  At the end of the first day we had one player at 4-0 and 4 players at 3-1.
It was determined that VictorE and Arthur could duke it out for the final spot in the top 4. Arthur graciously chose to forego the fight and let VictorE advance to the final 4.

Pictured here is the giving of Arthur’s Sportsmanship Award for his sacrifice. He played a tough Necromancer that caused a lot of pain to his opponents.


THE TOP 4

Semi-finals
Table 1: VictorE (Wizard) vs Coshade (Priestess)
Coshade and VictorE both jumped into their economy game with Cassiel and Temple of Asyra arrayed against several channeling increases.  As the Disciples of Radiance hit the field VictorE shut it completely down with a well-timed Mordok’s Obelisk and an Essence Drain.  This is the first time Coshade has had to shift to plan B and he answers by advancing with a Knight of Westlock and supporting both Knight and Priestess with Cassiel.  VictorE begins turning the Arena into a Tesla Cage by flinging Bolt after Bolt of empowered lightning at Coshade.  Through all the damage, the stuns fail to come and Cassiel eventually sustains the Priestess to victory. A very enjoyable match to watch!



Table 2: Millie (Necromancer) vs Farkas (Straywood)
I was not the judge watching this match, however, I do know that it was incredibly hard fought on both sides and this was the nail-biter of the top 4. A very high amount of concentration and tenacity exhibited by both players. Ultimately Farkas emerged victorious and I believe it had to do with Pet falcons and a very irritating Taunting Ferret.

Finals
Table 1: VictorE (Wizard) vs  Millie (Necromancer)

At the time of the clash an Eternal Brute, a Skeletal Archer and a Skeletal Knight are staring back at a Gorgon Archer and a Devouring Jelly. Twin Teleport Wands translocate things around the arena, the dice fly, the curses stack up and the Wizard eventually falls to the combined might of Brute and Boulder.

Table 2: Farkas (Straywood) vs  Coshade (Priestess)

The final match for 1st place is an epic rematch. In the swiss rounds, Coshade eked out a victory vs Farkas with a critical cleric roll having only 1 health left on his Priestess. Now the final game was for all the proverbial marbles and neither player was going to back down. Birds clashed with laser clerics, the Beastmaster hid in the Elephant Grass, but eventually, Divine Asyra Intervenes and the Priestess Purifies the Beastmaster from the Arena with the help of her Radiant Disciples.
Trophies are given, hands are shaken, and pictures taken!

VictorE from Champaign, IL Congrats on 4th!


Millie taking home the 3rd place trophy for Charlotte, NC!


Justin triple threat!


We’ve learned that Champaign is a force to be reckoned with! Together with Charlotte and St. Louis they are gunning for gold in 2019.
See you all again for another tournament next year!

4
Spells / Re: Promo 2018 just before Academy Druid/Elementalist
« on: August 24, 2018, 06:39:28 PM »
Eligor was released in Paladin vs Siren.

5
Rules Discussion / Re: obscure and vines
« on: August 23, 2018, 05:49:23 PM »
I'd really like to hear what spell you are using to give the best answer here. You're talking about two different things that you are targeting. You cannot target the necromancer because of obscured. You can target the vine because it is not obscured. If you are using the vine as the source of your spell then obscured is not your problem as the vine is within one range. However, as Karhaz said, you do have to obey the rules and restrictions involved with using the vine as your source.

6
Events / Re: Gen Con 2018
« on: August 23, 2018, 10:49:22 AM »
Will we see at least the winning book?

I have been told there are files coming pending the reinstatement of computer and internet access for the primary record keeper.

In short, yes...Soon(tm)

7
General Discussion / Re: Gen Con Academy pre releases
« on: August 23, 2018, 10:47:44 AM »
Wychwood Faerie is not strictly speaking a familiar. It's more of a discount ring on a creature's body. I highly doubt we will ever see proper familiars in academy. Also, Druid is the mage with the most ability to spawn of any mage in the game. I really don't see the need for yet another way for a Druid to get a discount or a free action.

8
General Discussion / Re: Gen Con Academy pre releases
« on: August 16, 2018, 10:21:41 AM »
Cant be that alone puddin.

Is it for Living it doesn’t matter?

No, Living it matters a ton.  You can Heal damage.  You can't Heal lost life.  For Non-living you can't heal them anyway so it doesn't matter if it's damage or lost life.

Pretty sure melting is just another way of implementing dissipate.

9
General Discussion / Re: Gen Con Academy pre releases
« on: August 16, 2018, 08:29:11 AM »
Any official word on what Melting trait is. 2 frost creatures have it and deep freeze nullifies melting. Not sure what it is, could be 2 damage per upkeep.

You are correct.  Melting X = X damage during upkeep (might be X life lost, but for non-living it doesn't matter)

10
General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 08:54:41 AM »
This is what it says in the ruling about swarms:
[…] Creatures with the swarm trait cannot gaurd and Cannot be targeted or affected by non-attack spells that do not specifically target swarm creatures.  […]

Given the wording of the second clause in this sentence, one could make the case that Etherian Life Tree or Idol of Pestilence do not affect swarms. Spells with terms like "All Living Objects" or "All Objects" would not affect a creature with the swarm trait since they lack the specific target reference to the swarm trait. i.e. "All Living Objects" is a general targeting term rather than a specific targeting term like "all swarm creatures". Some examples in the rules would have been nice to clarify the intent of this interaction.

With this interpretation all the Conjuration spells currently in Arena would not affect a creature with the swarm trait since the trait did not exist until now. Does this interpretation help lower the OP nature of swarm creatures?

Another house rule - simply remove the 'Critical Damage' attack trait. Is this trait inherent to all swarms or just the Killer Bees? Without the Critical Damage trait a swarm drops to a more realistic power-level creature with a different type of resilience to attacks, but most damage will be done to unarmored creatures.

Sorry, man. If you interpret the rules this way you also eliminate any attacks against the swarm because no creature's attack bar specifically targets swarms.

11
General Discussion / Re: Gen Con Academy pre releases
« on: August 11, 2018, 08:37:41 PM »
From the last documentation I have:

Swarm (Object Trait)
Creatures with the Swarm trait cannot be targeted or affected by non-attack spells that do not specifically target Swarm creatures. Creatures with the Swarm trait may make multiple additional strikes when attacking. The total number of attacks they make is equal to their remaining health. Additionally, they are immune to conditions and healing. Non-zone attacks do a maximum of 1 damage to them.

Killer Bees have 3 health. So that should be a total of 3 attacks; not a base of 1 plus remaining health of 3 in this case.

Also Hand, Marked, Scout, etc apply to the first attack made each round. So it will be 1 +X critical dice, then the additional strikes at 1 dice each as per normal. Life Tree would then extend the number of extra attacks.


Not that it helps the innital reaction to them, but that is the closest thing I have to official verbage at the moment.

That is not what the text of the Druid Academy Rulebook says. I don't have access to it right now, but I know it says something quite different.

12
General Discussion / Re: Gen Con Academy pre releases
« on: August 08, 2018, 08:35:18 AM »
Arcane Wonders will be giving Arcane Duels review copies of the sets in the near future.  The plan is to have the set spoilers completed and ready to post by the end of August or beginning of September.  This is theplan. Plan's are subject to change sometimes.

13
General Discussion / Re: Gen Con Academy pre releases
« on: August 06, 2018, 07:06:20 PM »
Can swarms gain life from Etherian Lifetree?
Killer bees seem really good with it - flying, elusive, 6 dice critical damage for 7 mana and 2 sbp.

My current understanding of the rules says yes, Life Tree will buff all swarms.  However, let's just make sure to mention that each time we talk about swarms we are not talking about a collection of X dice to roll all at once. We are talking about rolling 1 die X times. One singular Vet Belt and a Rhino Hide completely nullifies all swarm damage.

14
Events / Re: Gen Con 2018
« on: July 30, 2018, 08:49:12 PM »
Update to the Domination Challenge: We are banning Galaxxus.  Any map is fair game, you will all suffer and die at our hands!

15
Events / Re: Gen Con 2018
« on: July 30, 2018, 08:42:37 AM »
Also, to make our madness public, Coshade and I will be challenging ALL COMERS for Domination 2v2 throughout GenCon 2018. Bring your best and let's have some awesome games!

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