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Messages - drmambo23

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Creative / Re: Mage Models - HeroForge
« on: April 21, 2020, 04:06:08 PM »
I've played around a bunch on hero forge, I havent printed any of mine yet, though.  I really like the base and action marker holder!

Events / Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
« on: April 21, 2020, 04:04:30 PM »
"You are only allowed to play with the Green Action Markers if you choose a Nature trained Mage"

in all seriousness, i dig the tournament changes

Spellbook Design and Construction / Re: Offerings to the Ghoul
« on: November 19, 2019, 07:47:46 AM »
Your first 4 sacrifices or so wont benefit anyone since the ghoul eats them, can't attack for the melee and piercing bonus. But later on, I found if you can get 2 out one eats and you buff the other.

It could work too with a warlock and pentagram, spawning smaller demons and sacrificing them. You just dont get an investment return as fast without the graveyard

Spellbook Design and Construction / Offerings to the Ghoul
« on: November 18, 2019, 12:04:27 AM »
Offerings to the GhoulA Necromancer Spellbookbuilt by the OCTGN SBB
Attack1 x Chain Lightning2 x Fireball3 x SwellConjuration1 x Idol of Pestilence1 x Sacrificial Altar1 x Graveyard2 x Wall of Poison Gas2 x Poison Gas CloudCreature1 x Matatoomba, Plagued Spirit2 x Mhegedden, Sealed Demon2 x Ravenous Ghoul1 x Plagued Voidwalker6 x Zombie Crawler6 x Vengeful VoidwalkerEnchantment1 x Brace Yourself1 x Force Sword1 x Force Orb1 x Circle of Lightning2 x Hydrothermal VentEquipment1 x Cloak of Shadows1 x Death Ring1 x Golden ShieldIncantation1 x Abyssal Sacrifice1 x Shift Enchantment2 x Lesser Teleport1 x Fizzle2 x Dissolve2 x Dispel1 x Seeking Dispel3 x Ritual of Kallek2 x Force Push1 x Force Bash1 x Sweeping Strike1 x Focused Strike
Total cost: 120 pts

This is a fun deck that anyone can pick up and play. There is a bit of mana and action management to get used to but other than that it is pretty straight forward.

Use the altar to sacrifice cheap creatures to buff the ghoul.  There are 2 ghouls in case one is destroyed or if you want to just run 2 (they're not legendary)

The cheap creatures are there only for action advantage and to be offerings for the ghoul(s). Mheghedden is in here for the same reason, 6 mana for melee +4 and piercing +4, can't beat it.

If you sacrifice a creature, the ghoul can eat it's corpse and grow but the graveyard also gets mana everytime you do this so the cycle can continue.

If you really need to, you can spawn a creature from the graveyard and hard cast one then kallek one of them. even if it dies prematurely you may still get mana on the graveyard, if not action advantage, ghoul food, and more dice on the board.

Other than that the rest is mostly support for the main creatures and the mage, force orb and sword for the ghoul and a lightning barrier for one of them. shift enchantment one of these if you need to :)

Ritual of Kallek, i know i know..but the creature is just going to die anyways, why not get more mana while I am at it?

The golden shield is just in case they get too close to nullify the cloak of shadows.  it is not meant as a cure all but just as a shield to temporarily hold me over a few attacks. 

I've been digging force bash a lot lately. It may just be me, but on a first quick cast if I can use that, push through a wall (ideally) and get 2 slams? sounds pretty rad to me! i could push into a hydrothermal vent zone, get a bash and daze or stun? or just make is so that the cloak is now effective and you are slammed? its not a fantastic spell but if you have mana or spell book points to fit it in, worth a shot!

The only thing I didnt put in here that all of my other necros have is gravikor and knockdown...they might squeeze in later but for now the book is just a casual fun book.

I just picked the attack spells because I like them! :)

Alternative Play / Re: Game redesign: modular board and paper miniatures
« on: October 15, 2019, 08:09:08 AM »
Well done sir. Can't wait to see it finished!

Invisible Realtor

Attack1 x Telekinetic BurstConjuration2 x Mind's Eye1 x Volcano1 x Pillar of Righteous Flame1 x Nightshade Lotus1 x Corrosive Orchid1 x Mangler Caltrops1 x Temple of Light1 x Healing Tree1 x Mana Lotus1 x Freeze Weapon1 x Alluring Orchid1 x Battle Forge1 x Temple of the Dawnbreaker1 x Mana Flower1 x Etherian Lifetree1 x Garrison Post1 x Enchanter's Wardstone1 x Hand of Bim-ShallaCreature1 x Psionic Scarab1 x Thoughtspore3 x Goblin BuilderEnchantment1 x Desperate Focus2 x Confusion2 x Mind Seize5 x Lesser Invisibility1 x Curse of Servitude1 x Force Shield2 x Slumber1 x Mass Cowardice2 x Terrifying Visage1 x RegrowthEquipment1 x Force Armor1 x Leather Gloves1 x Leather Boots1 x Regrowth Belt1 x Dampening Cloak1 x Galvitar, Force Blade1 x Illusory Leggings2 x Headdress of StasisIncantation1 x Remove Curse1 x Purify1 x Lesser Teleport1 x Dispel2 x Dissolve2 x Force Push1 x Force Wave
Total cost: 120 pts

This is my working version of the Forcemaster book.

The headress of stasis works great with lesser invis, i can cast through the eye if I need to, and so can the builders which can be spawned from the garrison post. I had more creatures in but I will never have the mana or actions.

I have 6 attack conjurations and 8 zone exclusive.

Forcewave can help all of your invisible builders to another zone, Force armor and a bunch of leather helps!

Hopefully this book will function like a giant cluster f*** in the best way possible!
Should I take out conjurations and ignore the mage while my creatures attack themselves and a volcano just came out of nowhere!?
Should I take out the mage and get overrun with conjurations keeping him alive and killing me!?

That's the hope anyway lol

Let me know what you guys think.

Spellbook Design and Construction / Re: Invisible Realtor - Warlord
« on: September 02, 2019, 11:10:17 AM »
I believe the builder can use the eye.

The spell he casts is a quick spell which meets the requirement of the eye.
That he spends a full action on it to cast a quick spell shouldn’t matter I think.

Curious to hear what other thinks about this.

That was my understanding.

Spellbook Design and Construction / Re: Invisible Realtor - Warlord
« on: September 02, 2019, 08:39:58 AM »
Yeah, the balance between keeping up the threats (creatures and attacks) and conjurations is what a big struggle is. I could offset that with attack conjurations like the alluring orchid, corrosive plant (cannot remember the name), pillar of light etc. Academy conjurations definitely make this build more viable since they are cheaper and are not zone exclusive. The zone exclusive part is what makes this hard.

I'll keep updates in the book posted as I plates it

Spellbook Design and Construction / Invisible Realtor - Warlord/ Forcemaster
« on: September 02, 2019, 12:05:26 AM »
Invisble Realtor

A Warlord Spellbook


Attack3 x Flying Side Kick1 x Fist of Iron2 x Hurl Boulder1 x Hurl RockConjuration1 x Gravikor1 x Ballista1 x Construction Yard1 x Barracks1 x Garrison Post2 x Wall of Earth1 x Mana Lotus1 x Freeze Weapon1 x Volcano1 x Meredia's Shrine1 x Mana ShardCreature1 x Goblin Alchemist3 x Goblin Builder4 x Goblin Legionnaire1 x Goblin Bomber1 x Slaknir, Goblin Chieftain1 x Harshforge KnightEnchantment1 x Regrowth1 x Akiro's Favor1 x Ballad of Courage1 x Form Ranks1 x Press the Attack4 x Lesser InvisibilityEquipment1 x Ring of Command1 x Strategist's Helm1 x Leather Vest1 x Leather Gloves1 x General's Signet Ring1 x Leather Chausses1 x Steadfast Boots2 x Ivarium HalberdIncantation3 x Dissolve1 x Rouse the Beast3 x Force Push1 x Force Wave1 x Siphon Energy1 x Minor Heal1 x Remove Curse1 x Upheaval1 x Teleport2 x Lesser Teleport1 x Seeking Dispel1 x Conquer2 x Dispel2 x Fizzle1 x Gear Up
Total cost: 120 pts

This is a fun idea I came up with.  Not sure how reliable it is, it may work out better with a forcemaster since the builders are familiars and can cast through the eye. Also extra channeling would help too.  But I chose the warlord since I am focusing on conjurations; I want to have construction yard available to me to get more benefit out of this play. 

T1: 19 mana
mana lotus in my zone and builder
end: 12 mana

T2: 21 mana
builder cast construction yard in starting zone, mage horizontally and cast barracks 2 zones over from the yard and guards or qc lesser invis on goblin.
end: 2 mana

T3: 10 mana, yard 2 mana, barracks 2 mana
deploy builder
builder run to middle, qc enchant builder that moved with lesser invisibility, move and cast ring of command
end: 2 mana

T4: 12 mana, yard 4 mana, barracks 2 mana
no deploy
qc gear up for 3x leather, either of the goblins cast a wall for 1 if needed or moves to guard or attack, mage enchant second builder with lesser invisibility.
end 2 if I cast a wall, 3 if I did not.

I kept playing with ideas for the first 2 turns to get the most conjurations our as fast as possible and I forgot what I played, mana counts were off and I got lost from there looking at turns 3 and 4.....I had 3  conjurations and a builder out t2. shard and goblin, barracks and yard and guard with mage, more or less

Another option is
T1: 19 mana
lotus and shard in starting corner
end 13

T2: 23 mana
goblin and yard in starting zone
end 11

T3 22 mana, 1 on yard
move 1 cast barracks, builder moves to a zone with no conjurations and guards, qc signet ring
end 8

This is the idea, it is really slow, I know, and mana is very tight.
I do have a lot of low cost spells
gear up, fizzle, seeking dispel, lesser tele, force push, rouse, all equipment, most conjurations and attack spells, most creatures, and battle orders (which are free with the ring). These are mostly here to help offset all of the actions and conjurations.

The overall idea is to have slaknir out to make the builders elusive while they are not invisible and to help with the legionnaires getting across the map faster.  Or push the bomber to blow something up? The builders card states that it can cast any corporeal conjuration (unlike the construction yard which may only cast corporal war conjurations or earth walls). This means that the builders can play volcanos, freeze weapon, meridia's shine, mana lotus, etc which makes the book really fun, in theory.

Spellbook Design and Construction / Imhotep's Return - Necromancer
« on: August 29, 2019, 12:18:37 PM »
Imhotep's ReturnAn Academy Necromancer  Spellbook

AttackConjurationCreature2 x Priest of Abenek1 x Plagued Voidwalker2 x Vengeful Voidwalker1 x Mummified Swordmaster1 x Tjusut, the Risen King1 x The EmbalmedEnchantment1 x Reprisal1 x Terrifying Visage1 x Unholy Reversal1 x Curse of Servitude1 x Curse of Weakness1 x Stench of DeathEquipment1 x Golden Shield1 x Jeweled Scarab2 x Unholy Armor2 x Scepter of Undeath1 x Ramses' Black DeathIncantation1 x Ritual of Kallek1 x Soul Harvest1 x Abyssal Sacrifice1 x Disperse2 x Crumble
Total cost: 40 pts

I like the concept, I'm totally up for helping you test this out.

I would love to get more games in, hopefully we can play a game soon. I still have the frost wizard I made I want to get more games in with too

Academy necro release, flip an enemy enchant facedown and it cannot be revealed again that turn if I remember right. So flip force field facedown and seeking dispel it. Oh, and its novice

Puddinhead ruins my plans again :b
Jk, thanks for the help! I played this wrong in a game then :/
I still think it's worth a one of.

Elementals/Golems/& a CrocodileA Siren Spellbook
Attack1 x Blinding Flash2 x Acid Ball3 x Swell1 x Tsunami2 x Surging WaveConjuration1 x Pillar of Righteous Flame2 x Coral Barrier3 x Shallow Sea1 x WhirlpoolCreature1 x Shoalsdeep Crocodile2 x Mud Golem1 x Frost Elemental1 x Tide Elemental1 x NaiyaEnchantment2 x Maim Wings1 x Nullify1 x Shrink1 x Song of Love1 x Ballad of Courage1 x Healing Madrigal1 x Lullaby1 x Chant of Rage2 x Rust2 x Deep Freeze1 x Drown1 x Hydrothermal Vent1 x ReprisalEquipment1 x Leather Boots1 x Leather Chausses1 x Leather Belt2 x Shoalsdeep Trident1 x Ring of Tides1 x Ring of the Ocean's Depths2 x Leviathan Scale Armor1 x Voice of the Sea1 x Mage WandIncantation1 x Defend1 x Minor Heal2 x Force Push1 x Remove Curse2 x Dispel1 x Disperse1 x Teleport2 x Lesser Teleport1 x Seeking Dispel2 x Dissolve1 x Rapid Dismantle1 x Crumble1 x Extinguish1 x Fizzle1 x Shift Enchantment
Total cost: 120 pts

So this is a fun book I have been working on.  The idea is to use a bunch of cheaper spells, including sirens call, which I will use for free with Voice of the Sea, so that I can save up for the bigger spells such as the frost elemental, croc, etc.

Reprisal can be put on the mud golem, a 5-6 roll on counter stike seems pretty good!, and defend is used for the croc.

Shift enchant is used mostly for maim wings if I want the croc or golem to kill something. Example, reveal maim wings, grapple with the croc, shift enchant maim wings to another flyer for the golem or my mage to hit. since the first flyer is grappled, I dont need maim wings anymore. Another good target is drown, the upkeep can get expensive but it is only a level 2 spell, so pay 2 mana to shift the enchantment and kill a creature.

Fizzle seems like a good choice for songs, I may put another in.  Reveal a song, fermata the song and before it dissipates, fizzle and then re-reveal.  Also, for a forcefield, damage barriers, etc that the enemy is using.

Shrink in a shallow sea seems worth it, and it is cheaper than agony and cannot be removed with remove curse. The pest trait is what really made me choose this over agony, being hindered can make or break a turn for me and I want to be able to get out if I need to.

Blinding flash, yes it does extra damage against nonliving and 4 out of my 6 creatures are non living...however, with the sirens call, walls, and force push, I should be able work my way into a zone without my creatures.  The 4+ daze is really why I chose this over electrify or telekinetic burst. It also helps against the undead armies I could face.  This is a very risky spell to run with 4 non living creatures in my book, but oh well, gotta have fun and take risks, right?

That is my thought process for this book. It is an experimental book and a work in progress.  Feel free to try it out and let me know what you think.

General Discussion / Re: favorite artwork
« on: August 19, 2019, 10:57:05 AM »
I like the art on galador a lot!

Coral barrier and wall of bones, the detail on those cards is really good!

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