September 25, 2017, 07:09:05 PM

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Messages - iNano78

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1
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 29, 2017, 03:21:34 PM »
I count 7  8)

Oh yes. I've seen that female Wizard art so many times I forgot to count her as net-new (but somehow counted the male Forcemaster).

Based on location within the image, there would appear to be a male "Johktari" Druid and male "Dsjer-Tet" mage (Necromancer?), along with the previously discussed new female "assassin" (?), on the Academy side. But these two new reveals look a little mature for Academy... Could they be Arena mages?

The female Wizard and male Forcemaster have been anticipated for Arena for a very long time. The silver-haired male with glowing eyes is new, though, and isn't obviously giving away his school or mage type. His armour is reminiscent of the dragon-like Arch-mage that has been floating around for over a year. But given the absence of the known Arch-mage art, perhaps this more humanoid male is replacing the dragon in that role (?).

And then there's the new dark elf mage. It isn't clear to me which school or mage type she belongs to. The colour scheme could indicate a Necromancer in training... and she appears to be young enough to be an Academy mage, which draws into question whether the "Johktari" Druid and "Tsjer-Tet" Necromancer belong to Academy, or if they're location within the image is strategically chosen to throw us off. For example, I could imagine the male Druid and male Dsjer-Tet mage belong to Arena (e.g. a future Johktari vs Dsjer-Tet alt-mage expansion), and this dark elf and the human "assassin" being Academy mages.

2
Regularly-scheduled Mage Wars action continues at the Royal Canadian Legion on Wednesday August 30.

It is recommended (but not required) that each player be prepared to play Domination or Arena on a given night.  That is, it's probably a good idea to bring (at least) 2 spell books: one designed for regular Arena play, and one designed for (presumably multiplayer) Domination - although in principle these could be the same book.

I generally have a few extra Arena, Domination and Academy spell books on hand in case you don't have one for a specific format, or want to try for the first time... but probably more fun (and less learning curve) if you arrive with your own spell book.

"Your Wednesday Mage Wars spell book: Don't leave home without it."
- Anonymous Wizard


See you at the Legion!

3
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 28, 2017, 12:20:29 PM »
Just found a way to view the full image from the new web store, including the top row...

Art for several new mages, potentially, in this image!!
I think I see 6 new mages, including the male Arena Forcemaster.

If you don't see a female dark elf below the Arraxian Crown Warlock near the right edge, you might want to save the image and load it in another app.




4
Last-second notice:
Regularly-scheduled Mage Wars action continues at the Royal Canadian Legion on Wednesday August 16.

It is recommended (but not required) that each player be prepared to play Domination or Arena on a given night.  That is, it's probably a good idea to bring (at least) 2 spell books: one designed for regular Arena play, and one designed for (presumably multiplayer) Domination - although in principle these could be the same book.

I generally have a few extra Arena, Domination and Academy spell books on hand in case you don't have one for a specific format, or want to try for the first time... but probably more fun (and less learning curve) if you arrive with your own spell book.

"Your Wednesday Mage Wars spell book: Don't leave home without it."
- Anonymous Wizard


See you at the Legion!

5
Website Support and Feedback / Re: New Arcane Wonders Site.
« on: August 12, 2017, 10:01:15 PM »
There are other surprises through out the site. More than just our mysterious red robed friend on the front page. I'd recommend keeping your MW glasses on  :)

Has "Defend Me" (Formation) been spoiled yet?

Has that Griffin (with the festive hat) appeared before?

And is the crystal ball in a Dice Towers Essentials game, or might it be an upcoming MW card?

6
Mages / Re: The New Warlord.
« on: August 07, 2017, 12:54:15 PM »
Well, equipping both rings + cloak might even be decent, when I think about it since that is comparable to getting additional channeling. But why would you equip a weapon and the helmet in t1? Just curious about the strategy behind it.

@silver: Criticizing is such a negative word. Discussing fits better and this thread is especially made for discussions about the new cards, isn't it?

For free Fast. My 10 second thought was that a rush mage would love to end round 1 with 4 items equipped and positioned at NC starting round 2 with initiative and 15 mana, again with the option of free Fast. I'm 100% sure there are at least 15 better uses of Gear Up. This was simply something that came to mind when I saw the video that is predictable (eg doesn't depend on what your opponent does or what creatures are out or face-down enchantments to worry about, etc) and  can't be countered (because it's at the end of round 1). Double-move + Armor Ward might be a better opening, saving Gear Up for a round 2 engagement with more mana = more options = more optimal equipment.

7
Mages / Re: The New Warlord.
« on: August 06, 2017, 07:42:46 AM »
There's a lot of "giving fans what they want" in this set.

If one were to list most of the Warlord ability wish list items, it might go something like this:
  • 10 channeling (or equivalent)
  • Battle Orders is a free action rather than QC spell
  • Warlord is a "soldier" (or at least benefits from his own Battle Orders)/li]
Now, on any turn, including turn 1, your Warlord could cast:
- Gear Up (2)
-- new cloak (3)
-- new helmet (2)
-- new halberd (4)

That's 11 mana and 1 QC to get all 3 effects listed above, plus effectively a Wolf Fury (e.g. The new weapon is 4 dice Piercing +1, for 4 mana and QC). So this costs you net 7 mana for abilities that one might argue should have been on the ability card to begin with. That's not terrible... but this also costs you 4 equipment slots and excludes the use of any wand (incl Helm of Command), Horn of Gothos, the equipment discount hammer, etc.

It's not bad... just pointing out it comes at a cost in terms of mana and equipment opportunity.

Hmmm. On a turn 1 without initiative, how about QC Gear Up with equipment listed above, then give yourself the Fast Battle Order as a free action with mana discount (0), then double-move to near-centre and put on Champion's Gauntlets (2). Next round, you have initiative and are likely in striking range with 4 equipment on and 15 mana to work with. And even if your opponent stayed put round 1, an Anvil Throne Warlord can always give his ranged attacks Piercing +2 (free) and Hurl Meteorite, plus final QC a Lesser Teleport to ensure you're in striking distance to start turn 3. ... Although you probably wouldn't have enough mana as you'd prefer to put some runes into those equipment... maybe play a Harshforge Plate and/or Armor Ward turn 2 to protect your investments.

8
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: August 05, 2017, 08:27:26 AM »
I can't watch the video of the 3rd part of the warlord academy spoilers on your YouTube page, it says it's unavailable and is a private video. Am I just being dense or has anyone else got this problem? Thanks

Same one

Ditto. Was really looking forward to watching this over breakfast this morning.

9
Last-second notice:
Regularly-scheduled Mage Wars action continues at the Royal Canadian Legion on Wednesday August 2.

It is recommended (but not required) that each player be prepared to play multiplayer Domination or 1-vs-1 Arena on a given night.  That is, it's probably a good idea to bring (at least) 2 spell books: one designed for regular Arena play, and one designed for (presumably multiplayer) Domination - although in principle these could be the same book.

I generally have a few extra Arena, Domination and Academy spell books on hand in case you don't have one for a specific format, or want to try for the first time... but probably more fun (and less learning curve) if you arrive with your own spell book.

"Your Wednesday Mage Wars spell book: Don't leave home without it."
- Anonymous Wizard


See you at the Legion!

10
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: July 20, 2017, 10:44:27 AM »
Formations are so sweet!  It makes the swarm warlord very viable and maybe even the strongest of the mages.  There are so many more good cards in this set.!!!

From the cards so far he is still behind. Not sure if he's even competitive yet - not to speak of "maybe even the strongest" - Hold your horses! :p

He's certainly getting a lot stronger in multiplayer Domination, where total actions (including multiple melee strikes through Battle Fury or Whirling Strike), zone control, Guards and ways of evading guards are all important. There, he was already one of our strongest mages. Slaknir making all Goblins Elusive is particularly awesome, and he has a great selection of walls. Add a few Formations and he's going to be really tough to overthrow in that format.

11
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: July 20, 2017, 09:30:28 AM »
Something was mentioned about multiple formations not being allowed in the same zone and having to flip any other formation enchantments back to the face down side. Three questions about that.

First I assume the controller of the formations gets to choose which formations to flip to face down?
Second, can I reveal a different formation in a zone with an already revealed formation to change which buff I am getting.
And third, when leaving the zone with a flipped formation enchantment will I have to pay the reveal cost again?

Anybody else getting a vibe that Formations are a little like Paladin Auras, but easier to activate, swap, put in the zone they're needed in, etc... e.g. "better"... ?

12
General Discussion / Re: Academy Warlord spoilers! LIVESTREAM!
« on: July 20, 2017, 08:33:31 AM »
Watched it live. Wow, really excited about Formations...

The "Elven Grunt" is quite good, and the Harshforge Construct is a neat in-school Dispel replacement supplement, albeit a little gimmicky (e.g. you depend on the dice in order to trigger his ability, and when you do use it, you give up dealing damage). But I question the decision to go with a High Elven Warlord and Elven War-school soldiers rather than filling out the Goblin and Dwarven ranks while keeping (High) Elven soldiers/knights in the Holy and/or Holy & War schools.  I get that generally your species shouldn't define your training, but when there's already a precedent and options haven't been exhausted, I'd prefer to stick with precedent. Oh well. I guess we'll have to wait a little longer for level 1 Dwarves.

13
Mage Wars Academy / Re: Warlord expansion?
« on: July 18, 2017, 11:18:10 AM »

While I can't see how this could be packaged in an Academy expansion, I'd love to see a new Goblin Grunt-ish creature (Dwarf Grunt?) with ability "When this creature would receive a Veteran token, it receives 2 Veteran tokens instead." Rewarding it with Melee +2 and Armor +2... that would be something! That's a free* Bear Strength AND Rhino Hide! Might actually be worth it.

I cannot say anything at this point but it is a real stretch to see arena abilities on academy cards unless the academy mage card also uses those abilities. I cannot confirm or deny the abilities of the new warlord.

Agreed. That's why I said I can't see how this could be packaged in an Academy expansion.

Hmmm... Perhaps a new grunt might have text like this:

"If this creature has the Melee +X trait with X > 0, gain an additional Melee +1.
If this creature has the Armor +X trait with X > 0, gain an additional Armor +1."


This could work with a lot of buffs in either Academy or Arena (e.g. Wolf Fury, Gator Toughness), as well as having automatic synergy with Veteran tokens. Might be too good though; e.g. also works if there's a Standard Bearer in the zone, and wouldn't add any additional benefit for a Vet token on top of the Bearer bonus.

14
Mage Wars Academy / Re: Warlord expansion?
« on: July 17, 2017, 08:54:33 AM »
Im sure he is High Elf!
 Maybe train in lvl 1 Holy and not earth, he looks a bit like a paladin to me...

I certainly hope not. The Paladin vs Siren expansion brought us plenty of good, low-level Holy & War creatures. Arena Warlord needs more good, low-level War, Earth, and maybe War & Earth creatures. Hopefully the Academy Warlord will supplement the Arena (Bloodwave mostly) Warlord's creature selection, making him more competitive with and different from the Paladin and Priest(ess).

While I can't see how this could be packaged in an Academy expansion, I'd love to see a new Goblin Grunt-ish creature (Dwarf Grunt?) with ability "When this creature would receive a Veteran token, it receives 2 Veteran tokens instead." Rewarding it with Melee +2 and Armor +2... that would be something! That's a free* Bear Strength AND Rhino Hide! Might actually be worth it.

15
Mage Wars Academy / Re: Deck Builder Tool?
« on: July 14, 2017, 03:10:27 PM »
I'm unable to reproduce the problem you are having, both spells you mentioned work normally when I test.
I would like to understand and correct the problem, can you share info on what OS/browser you are using? Does the problem happen if you use a different slot?

Windows 7 Professional, SP1

Google Chrome
Version 59.0.3071.115 (Official Build) (64-bit)

Changing slots doesn't help; e.g. Slot 5 Academy Warlock can't add Burning Cuirass (doesn't show up when filtered by "usable"; shows up when filtering to "all" but can't be added to spell book; has cost = "n/a"); slot 16 Academy Beastmaster can't have Redirect (same).

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