November 13, 2019, 01:27:12 PM

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Messages - Alex

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1
General Discussion / Re: That errata pack
« on: June 10, 2017, 01:06:58 AM »
+1

Perhaps we can edit some more  underpowered cards. So the pack will be worth. a possibilty is to sell the cards on boardgamegeek.

2
Spells / Re: General's Signet Ring
« on: February 28, 2017, 12:24:15 PM »
Ever tried without a spawnpoint?

3
General Discussion / Re: Terrain - is it fair right now?
« on: February 08, 2017, 01:11:49 PM »
I think we need more terrain for all schools.

4
Custom Cards / Re: Archmage custom cards
« on: January 22, 2017, 08:54:29 AM »
I really like all these ideas. Perhaps some Balances are needed. Hopefully Arcane Wonders like them too.

5
Events / Re: What's Winning Gen Con?
« on: January 21, 2017, 01:03:34 PM »
I think a Priestess will win.

6
Strategy and Tactics / Re: Best opening: Bloodwave Warlord
« on: January 21, 2017, 01:30:19 AM »
Nevertheless, I think cant of rage + overextend on the second turn of the chant (without healing) is probably more efficient anyway. That way you can attack with 2x 8 dice and your target can be the same creature since it can move out&in the same zone since it's not hindered.

I prefer Charge  because it is a little bit more flexible.

Most efficient manawise is
T1 barracks (corner) + construction yard (other corner) gaining you +3 mana each turn
T2 garrison post (nc) + ring. Now you are channeling 13+1 discount

Sure but my opponents cast fireballs on the barracks.  so i need earthwalls for defense.


7
Strategy and Tactics / Best opening: Bloodwave Warlord
« on: January 20, 2017, 02:26:02 AM »
(I'll try to  keep this this forum updated from your feedback and openings)

Bloodcrag Minotaur Rush
For prerequisite  Bloodwave Warlord starts:
T1 (19): Move, Ring of Command-3, Helm of Command with Charge-4
T2 (21): Garrison Post-4, Bloodcrag Minotaur -15
T3 (11): Charge-3, Bloodcrag Minotaur assaults, Overextend, Bloodcrag Minotaur assaults
T4 (17): ...

City Builder Delay
T1 (19):Move, Construction Yard-7, Barracks-12
T2 (09):  Wall of Earth-5, Move, Wall of Earth-5
T3 (09):
   

8
Custom Cards / Re: Earthen Ditch
« on: January 09, 2017, 11:11:16 AM »
It sounds like a terrain card.  Or a "canyon" wall. It is a perfect conjuration for archer based armies, but how do you want to balance it?

9
Spellbook Builder / error 20170103
« on: January 03, 2017, 03:59:43 AM »
DataTables warning: table id=card_list_table - Cannot reinitialise DataTable. For more information about this error, please see http://datatables.net/tn/3

10
Off topic / Happy New Year!
« on: January 01, 2017, 08:25:21 AM »
Happy New Year!

11
Player Feedback and Suggestions / Re: Errata'd cards as promo cards?
« on: December 26, 2016, 03:57:33 AM »
 Errata'd cards as promo cards is an option to update Mage Wars. If this idea will be realized, then my wish is AW sell the cards in small update packages (with 12 cards in it).

12
Strategy and Tactics / Re: Let's talk Holy Avenger
« on: December 25, 2016, 03:45:12 AM »
I like the Holy Avenger.
from my perspective flying creatures like the Grey Angel or the Griffin fits best to the Holy Avenger trait.

13
General Discussion / Re: Fix Bloodwave Warlord
« on: December 25, 2016, 03:12:28 AM »
One big disadvantage of the Orc warlord are the battle commands. Actually they should be an advantage for the orc warlord, but most warlord player I know use instead other more powerful command spells from their spell book.
The easiest fix of the warlord in my opinion will be to improve the battle commands.

The outpost  rule is also a topic and can be fixed by adding a general outpost trait for conjurations:

Outpost
Friendly soldier creatures need only a quick action to move between friendly outpost conjurations.

14
Off topic / Happy Christmas!
« on: December 24, 2016, 02:12:42 AM »
Happy Christmas!

15
Player Feedback and Suggestions / Re: Errata'd cards as promo cards?
« on: December 19, 2016, 01:23:59 PM »
I would buy an update pack.

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