May 19, 2019, 04:06:05 PM

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Messages - keejchen

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They're all good in my opinion. I wouldn't pick any one of them over the others, It really depends on what mages you like to play the most. Probably the Necromancer has the most fun stuff, thinking specifically about The Embalmed but also some other interesting cards.

Events / Re: Mage Wars German Nationals 2019
« on: May 08, 2019, 12:11:53 PM »
I think Biblo is referring to the nerf used in the Arcane Duels League, found here:

The revised Swarm trait they are using looks like this with added emphasis on the main part they changed:
Swarm (Please remember all non-mage objects are also spells)
Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures.  When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health.  Additionally, they are immune to conditions, healing, and life gain that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard.

I would also like to know when the deadline is for submitting books for the tournament? :)

Creative / Re: Mage Wars Meme-day
« on: May 08, 2019, 01:38:55 AM »

Spells / Re: The Embalmed
« on: April 11, 2019, 12:46:08 PM »
Creatures with summon effects always trigger their effects again regardless of how they are resummoned. So yes.

Which is why Combustion Demon and Messenger of Bim-Shalla are interesting choices (assuming my interpretation holds).

Spells / Re: The Embalmed
« on: April 11, 2019, 10:28:24 AM »
While I agree on your first point Knabb Master, we already have incantations that summon creatures. Animate Dead and Resurrect both summon creatures from the discard pile.

Spells / Re: The Embalmed
« on: April 11, 2019, 10:12:09 AM »
School does not change when you reanimate things with Animate Dead or Rise Again. We can argue over theme and sense, but so far in MW, holy creatures have had no problem coming back as Undead.

Spells / Re: The Embalmed
« on: April 11, 2019, 09:56:25 AM »
I have another one! I know I'm nitpicking but that's why we're here :D

If my mummy Alandell stands in your consecrated ground, does he take a damage? He can never heal of course, since non-living, but only non-holy is damaged by it.

I know you could just expand your list with level and school, but at some point it seems like it would just be easier to write "becomes a copy of".

Spells / Re: The Embalmed
« on: April 11, 2019, 09:49:35 AM »
It's at least close, I like your clause about "first time it is summoned", that would be very helpful.

Off the top of my head, there is still one thing that separates them. What happens if I land a stagger on your mummy Bobcat?

My version would not be allowed to attack or guard because it copied the level off the removed creature.

Spells / Re: The Embalmed
« on: April 11, 2019, 09:20:26 AM »
Let's approach it from a different angle. I hope you agree that my re-wording of the card reaches the same conclusion that you are arguing for.

So if you were to rewrite the card, how would you make it do what I currently think it does?

Spells / Re: The Embalmed
« on: April 11, 2019, 09:11:21 AM »
We still disagree. I'll just throw in that your incantation version would not be able to come from a spawnpoint and it would also function on a mage wand, so there is a massive difference.

Spells / Re: The Embalmed
« on: April 11, 2019, 08:29:28 AM »
This is the other main interpretation. I understand where you are coming from.

It comes down to the phrase "becomes a copy of", how much of the The Embalmed stays and how much of the card in the discard pile is used.

I believe that to create the effect that you are describing Arkdeniz, the wording on The Embalmed should have been:

"When summoning The Embalmed, remove a non-Epic Living creature in any discard from the game. The Embalmed gains the life, armor, attacks, subtypes and traits of the discarded creature."

This way the roles of the creatures are reversed. The Embalmed retains its name and mana cost but would otherwise function as the discarded creature.

But this is not the case. Instead we have a copy of Feral Bobcat, with everything that implies, that is given the traits and subtypes of The Embalmed and (implied by the lack of further wording) nothing else from the original (The Embalmed) card is retained.

Spells / The Embalmed
« on: April 11, 2019, 05:31:41 AM »
The new The Embalmed card is super cool, I am excited to abuse this particular mechanic. At a glance it looks different than all other creature cards, but despite appearances it is still an Undead Creature, which means that you can summon it from a Graveyard or Libro Mortuos, and it interacts with everything as a normal creature would.

I believe it warrants it's own clarification thread, it is a tricky card because we have a Necromancer mage in Arena that can interact with it in a cool way, discussed heavily in the recent stream. I think they did hit on the accurate interpretation of the card at the end, and when I read the card it makes sense, so am going to write it out here in detail. Other interpretations could be made but I feel confident that this is what the card would do in RAW.

The card:

The image was shamelessly ripped from the stream.

When you play the card you are supposed to remove a living non-epic creature in any discard pile from the game. I would recommend that you keep the cards together to avoid confusion. For all intents and purposes, however, The Embalmed card is now switched with a card identical to the creature selected and summoned to the board, with a few exceptions. The summoned creature gains the subtypes: Undead and Mummy, and it gains the trait: Nonliving.

Example for clarity: A Feral Bobcat is in any discard pile and Egyptians likes cats, so you want to embalm it and add it to your horde. Feral Bobcat for reference:

Now we remove the Bobcat from the discard pile (effectively obliterating it but for some reason this terminology is not used, this may be intentional). The caster pays 7 mana, and for all intents and purposes "The Embalmed" card is also removed from the game and is then replaced with this homemade updated Feral Bobcat card:

If Mage Wars was a digital game, I believe that, for clarity, the "The Embalmed" card would simply morph into the updated Feral Bobcat card above. Again, when playing with cardboard we have to keep the two cards together to keep track, though neither of them effectively exist in the game anymore. When the embalmed cat dies, we put the updated Feral Bobcat in the discard pile (this means our two cards, still attached together (and only for reference), should move together to the discard pile). In the discard pile there is nothing you can do with a Nonliving creature, but understanding this mechanic is important because:

When summoning The Embalmed and following the procedure above, creating our updated mummy cat, the Necromancer can place his Eternal Servant marker on it, thus making sure he will never lose his new pet. When the creature is killed, he may reanimate it just as he normally would any other Undead, paying 5 mana to do so (the cost on the updated Feral Bobcat card). If he does so, you still keep the two cards together and reanimate the Feral Bobcat again as a Nonliving Undead Mummy. This means that, in effect, you are not reanimating the "The Embalmed" card and choosing a new creature for it every time you reanimate, which is a very important distinction.

Anyways, this is pretty cool! I'm looking forward to seeing what kinds of creatures will be embalmed, effectively it means that almost every creature can now be reanimated forever. I'm thinking creatures like Combustion Demon, Messenger of Bim-Shalla or maybe even a Dragonclaw Wolverine, give me your best ideas! And hey, you can have 4 copies of The Embalmed in your book, if you're worried that someone manages to obliterate your first Eternal Servant.

And let me know if you think I missed something or have other interpretations of the mechanics.

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