August 13, 2020, 04:01:23 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nealo

Pages: [1] 2
1
Hello all!

I haven't actually played Academy yet but I've seen a fair number of the cards online and while a lot of them feel underpowered for Arena, I imagine there are a few that are great additions to Arena as well. What Academy spells do you use in your spellbooks?

2
I just posted an update of my spellbook builder that includes PvS and LG, read more at http://forum.arcanewonders.com/index.php?topic=17116.30

THANK YOU!!!

3
Thanks for the reply, I'm really happy to hear that about the SBB! I wish there was an alternative to OCTGN for Mac, but having an up-to-date spellbook builder would help so much in making it easy to play with the new sets and make exciting spellbooks in the meantime!

4
I am a huge mage wars fan and I am always looking for new people to play with. Unfortunately I think it's a really big bummer that the Arcane Wonders Spellbook Builder is not kept up to date. Some players do not have Windows and therefore can't use the OCTGN spellbook builder (or play online, that's another issue entirely). I feel like not having the updated spellbook builder online is really a missed opportunity to help get new players into the game and more importantly to provide a way for players to actually use the new sets!

As a side note, I noticed that Wall of Force seems to break the Spellbook builder when it's added. Can we please get an updated Spellbook Builder? Thanks for all you do Arcane Wonders, I would just really like an option for mac users.

5
Mages / Is the Paladin a War Mage?
« on: January 18, 2017, 03:58:18 PM »
Can the Paladin use cards that say "War Mage Only?" I see that Paladin is trained in Level 2 War spells, but does that mean that the Paladin can equip Harshforge Plate? It says "War Mage Only" as opposed to "Warlord Only." Does the Paladin count as a war mage? Thanks!

6
General Discussion / Re: The Mage Cast!
« on: January 10, 2017, 07:01:03 PM »
I'm glad you made this! I was thinking of making a Mage Wars podcast last year and had been talking to Hanma about interviewing him, but it kept falling through and at a certain point I got too busy with other things. I even have a whole episode format written out! Maybe one day I'll make it, but I'm glad there's another one out there now, and you're definitely more qualified to give strategy advice than I! Well done!

7
General Discussion / Premium Magnetic Status Board availability?
« on: January 10, 2017, 06:57:49 PM »
These have been sold out for quite a long time and I've been wanting some ever since I saw them in the store! Will I ever have the chance to buy some of these? Please say yes!

8
Mages / Top-Tier viable mages?
« on: September 15, 2015, 04:35:09 PM »
I've heard whispers here and there about certain mages being too weak to be viable against top-tier players/spellbooks (so far). I am wondering what people feel are the top tier mages and which mages are currently struggling to be viable in top-tier play.

From what I've heard, it seems that both Warlords are struggling, Priest is potentially the weakest at the moment, and that Arraxian Crown Warlock is not in a great spot either. I know that Hanma mentioned on Mage Wars Mondays that making Ballista Warlord Only could potentially bridge the gap for Warlord.

From what I can tell, it seems that Wizard, Forcemaster, and Priestess are the strongest. That's basically just cobbled together from reading forum posts and seeing conversations on octgn. What are your opinions of what's viable and what's not? More importantly, why or why not?

9
Any chance we might be able to get a breakdown from gdieckhaus? I'd love to hear his strategy behind this book and how he played it!

10
Spells / Mind Shield in Buddy System Decks
« on: August 24, 2015, 01:01:37 PM »
I'm curious if anyone ever runs Mind Shield when playing a Buddy System deck that uses one or two big creatures. It seems like one of the most difficult things to deal with when playing a deck with just a couple of large creatures is sleep. It can be hard to effectively wake your buddy creature because it's such a waste of actions and because if you only have a few strong creatures, you risk greatly damaging the sleeping creature.

So has anyone made good use of Mind Shield? The reason it seems like such a good option is that your opponent can't just burn off the Mind Shield. In fact, you have the option to choose whether to reveal it, so if they cast a force push and decide it's not as big a threat as Sleep, you can just save it for Sleep. Also, it costs 0 to reveal. It's not a card I ever see in play, so I figure there's probably a downside that I'm not aware of. Thoughts?

11
Strategy and Tactics / Strategies against Vine Tree Druid
« on: August 24, 2015, 04:07:40 AM »
Hello all!

I've been struggling a lot against various Druid builds that use Vine Tree. I am somewhat new, and I am often not sure how to approach this spellbook. On the one hand, there is the option of trying to go straight for the vine tree right off the bat. However, it has 12 health after treebond, 1 armor, regen 2, and the ability to transfer damage away from it. Recently I played a game where I got it to 11 damage twice in a row only to have it heal back to safe damage and overwhelm me with creatures.

On the other hand if I try not to focus the tree and instead focus on creatures, I find that I get overwhelmed very quickly. The creatures are very strong and their regen is very difficult to deal with. While the vine tree is casting all sorts of creatures at greater and greater distances, the druid is free to hang back and fire incantations and enchantments to either buff the creatures or barrage me with tanglevines, jinxes and all other manner of spells.

I know that Druid is far from unbeatable, but I think I just need to learn a good way to approach this problem and exploit the weaknesses of the druid. The inclusion of the Nightshade Orchid and Corrosive Orchid means lots and lots of actions, an easy way to sleep large minions, the ability to trash equipment without spending a mage action, and small attacks to wake up any sleeps I may cast on the Druid's creatures.

Anyway, I could use some help learning to combat this strategy. I have mainly played either Araxian Crown Warlock or Necromancer with a focus on curses. I have had some victories, but I find that the Vine Tree spellbooks tend to snowball quickly if not handled correctly early. Any tips? Thanks!

12
Spellbook Design and Construction / Re: Trogdor the Burninator
« on: August 20, 2015, 12:20:49 PM »
Really cool deck! I'm really excited to play more Adramelech Warlock! Definitely going to try this book out :) Thanks for posting

13
Spells / Re: Inclusion of Force Hammer
« on: August 20, 2015, 12:10:48 PM »
Ooh, very good points all around! I hadn't thought of some of these things. Really good arguments!

Quote
I'm not quite sold on Force Hammer. There are some books that I include one or even two, but mostly in Forcemaster-books. For the same amount of spellbookpoints (or even less) I can include a Hurl Boulder, which has the same Slam-chance, but one die more against creatures. It has one fewer die against conjurations, but I believe that a Force Hammer always comes short against conjurations that really matter. 8 dice of damage versus a Wizard's Tower? That's 7 health and 3 armor. Probably won't kill it. I just wasted 9 mana and 7 dice on the enemy mage. Battleforge? 6 crits on 8 dice? May work. But it could not work as well. When it's really important to bring a Battleforge down, I'd rather use 2 Geysers for 8 mana and 12 dice. They'll probably give me my 6 crits.

You make a really good point about Hurl Boulder. Eight mana and it rolls seven against creatures and conjurations alike. It is slightly more versatile, and I see what you mean about not being able to kill conjurations. It's a bit risky to count on Force Hammer to roll well enough to one-shot conjurations.

Quote
I agree that some conjurations can be a nuisance, and while others have suggested casting two attack spells and other options, often the conjuration you need to take out isn't susceptible to that damage type (e.g. while 2 Geysers work great against Battleforge or a Wall of Fire, they won't help you against pretty much anything else) or you can't afford the actions to cast two attack spells.

I also agree with this. I feel very torn about surging wave, for example, as an answer to battle forge. In general a lot of attack spells that are there to deal with specific conjurations just feel like dead weight once the conjuration is dead or if for some reason you have to fight through some creatures or walls to get to the conjuration. That's one of the things I love about Mage Wars, there really is no cut and dry solution for a problem. There are many effective spells, but often there is no "hard counter."

This definitely changes my thinking about Force Hammer and I can definitely see why some people don't run one in every deck.

14
Spells / Inclusion of Force Hammer
« on: August 20, 2015, 01:54:33 AM »
As a newer player, I look at a card like Force Hammer and feel like it has a place in every spellbook. Conjurations, in my experience, are generally the most troublesome cards. They generally have decently high health and at least some armor and often effect the global game state. They are generally very powerful and it seems that in many games the turning point of a game comes down to whether or not someone is able to kill a powerful conjuration (especially spawnpoints).

So I guess my question is: why not just include a Force Hammer in every deck? Even if it's out of school, it's so strong against conjurations and so many mages rely on conjurations to make their spellbook work. I'm not advocating for more than 1, so if you don't end up needing it it's not the end of the world and hasn't gobbled too many spell points. Not to mention that it's still a six dice ethereal attack with a slam possibility. Anyway I feel like I see a lot of books that don't include it and I always wonder why.

Can someone shed some light on this for me? I'm curious if I'm overlooking something or maybe underestimating the spellbook point cost. Thanks!

15
Mages / Re: Errata the Necromancer.
« on: August 19, 2015, 03:46:28 PM »
I can see why this would be a big boost for the Necro. I have played a curse necro recently and Mage Bane and Ghoul Rot are really the workhorses of the deck. Having one more pesky DoT spell plus a wardstone or two is pretty hard to deal with and the mana sink required to deal with all of it is very stifling. Harshforge Plate would be a good answer, but for a lot of mages this will be very hard to deal with. If it becomes common in the meta Purge Magic will probably have to go into more spellbooks.

Pages: [1] 2