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Messages - Reddicediaries

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Events / Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
« on: May 01, 2020, 09:28:11 AM »
Effectively, yes.

Events / Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
« on: April 30, 2020, 08:22:10 AM »

Just wondering.

7 matches that would be 3 matches in the Group Stages.
1 and 2 advances then the final 8 play knockouts?
(I guess there could be a losers bracket as well)

Or only 1 player advance from the Group Stages.
The final 4 play knockout matches.
That would only be 5 matches.


If you look at the Challonge, I think you can see the way the tournament is going to be laid out.

Events / Re: Mod Wars - An Arcane Duels Modded Mage Wars Tournament
« on: April 21, 2020, 02:07:04 PM »
Since there is currently a bug on OCTGN where certain Druid books cause multiple errors and break the phase system, I wonder if we still need to play those games or what your solution might be.

I've played multiple matches where the bug was in place and they don't take much longer than normal. Both players just need to make sure they don't spent ten minutes in the planning phase, which is also a concern for games without the bug.

Spellbook Design and Construction / Re: Arena Elemental Wizard
« on: April 12, 2020, 06:32:12 PM »
You could draw inspiration from Keejchen's "Elemental Lord." Should be on the forum (search that title) and on his Youtube channel.

General Discussion / Re: It is 2019 - What do we know?
« on: December 15, 2019, 01:02:17 PM »
Sorry but that's impossible since Mage Wars is dead! Stop lying!

My statement was quite true. I am enjoying the game as is... why do you doubt me? I don't especially care if I never buy anything else from AW ever again... I have all I need now.

Edit: I do not appreciate being called a liar.

Enti is being sarcastic.

"The game is moving towards longer, more complex games, distancing itself from fast-paced mainstream card games."

And this is what I take issue with.

I do not see these longer games as more complex. Large armies clashing is boring, at least for me.

I have a few thoughts/questions on this.

Intangible from Arcane Duels talked about this way back, rushes have a lower ceiling and will not win as consistently. You are right that this is a trend that is becoming more pronounced. But is that a bad thing? The game is moving towards longer, more complex games, distancing itself from fast-paced mainstream card games.

Would you really prefer the opposite? That rushes were the main strategy in the game? Run forward, throw boulders, games are over in 30 minutes, all books are the same because opposed schools doesn't mean anything when only a small percentage of your SBP ever sees play. Obviously a middle ground is best, but at least long games are the lesser of two evils.

The big downside of Ritual of Kallek is that it burns your SBP for a short term gain. If SBP is worthless, then the Ritual is amazing. If SBP is worth something, then the Ritual is not worth as much. Same could be said about Wispwillow, Mana Lotus and Remove curse.

Everyone is limited by SBP, when building a book you need to balance it so you can win the game after your economy has paid off, both against rushes (which you claim is easy) but also other economy books (which should then provide you with some challenge).

How does your multiple spawnpoint Necromancer do against a multiple spawnpoint opponent? More importantly, do you consider those games boring?

Theoretically it is possible for a game of Mage Wars to last indefinitely, if both mages resolve to just sit in their corner and do nothing every turn. But how often does that happen? I think this has happened once in my MW career, no one wanted to engage so we agreed to a draw and played the next game. Does it often happen to anyone else? What happens in those situations?

Eventually you will have to engage to win, in a game of two economy books you should see skirmishes across the middle zones and larger, more important spells to swing the game like conjurations and zone attacks. Sounds fun and epic?

The biggest issue is probably real life time constraints? I like to think that quality games take time, and Mage Wars Arena at its slowest is still faster than most grand strategy games. Although it would really help if OCTGN had a save function.

Finally, the take from this is that more people should play Domination, it's a really fun game mode!

I think you are somewhat misunderstanding rush in this context .

Obviously just running and throwing boulders will not work and is not a fun experience for any player. But that's not what rush entails. Rush implies aggressive play, which should be a perfectly valid strategy. I personally find games which involve few creatures to be far more interesting and tactical than games with large armies. As JackSmack said, the later often divulge into teleport wars. No fun for anybody.

I can't help but notice that you hardly ever play rushes yourself (at least in competitions), instead favoring the long game. So perhaps you're biased against rushes.

I think the game should have a balance between more economy based builds and more aggressive ones. In an ideal world, I'd see this developing:

Rush beats economy builds
Economy builds beat defensive builds
Defensive builds beat economy builds

Obviously those classifications don't really exist inside the game at this point, but that's what I would have liked to see in an ideal situation.

Lets say that all the 9 channeling mages (excluding druid) got buffed to 10 channeling.

Would you say: "Because they buffed Mage X, ill never play Druid, Forcemaster, Necromancer, Priestess or Wizard again!".

Because i can't...

Well you know, these will be implemented in the next tournament.

Fizzle is included in this spoiler from Academy Necromancer:

« on: August 20, 2019, 05:27:15 AM »
Great report!

I agree with zot on both the mage and and ritual accounts.

Mage wand needs a change in my eyes. As zot said, it forces you to build a certain way or just lose to the wands.

And I hate ritual. It makes the cost of investing in a spawnpoint virtually nothing. 

Mage Wars Academy / Re: Matatoomba, Ethereal, Critical Damage
« on: August 03, 2019, 05:09:04 PM »
Your guess is correct.

General Discussion / Re: Live at Zots!
« on: July 13, 2019, 12:27:42 PM »
farkas vs zot!

« on: June 07, 2019, 08:39:12 PM »
I don't recall people saying it couldn't be done. I just don't think it's the best way to judge a game. Even talking to the players won't give you a complete idea how the game would play out. This becomes very subjective to the judges playstyles and how they think a game would go. They might be right a majority of the time, but it's not an absolute. Life remaining still remains the best way to judge a tie to me.

Disagree strongly about life remaining being the best method of judging. Life remaining means very little; it doesn't take into potential or anything like this.

« on: June 05, 2019, 08:39:57 AM »
How long is each match?

Rules Discussion / Re: Elementalist Glyph Clarification
« on: May 22, 2019, 05:10:48 PM »
Where can we see the mages and their stats cards?

I guess you could buy the set with the Mage in question.

This is part of a project to bring academy mages into arena.

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