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Messages - Reddicediaries

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1
Spells / Re: Core Spells Revisited
« on: March 13, 2019, 06:34:17 PM »
A challenge to you, Farkas, to make a book or two out of only the Core cards. Play against others using the full array of expansions. See how you go.

I personally think that a Core-only book could still be competitive, at least for the basic 4 mages. Most of the new spells that have come in over the years are really designed for specific mages or are really just variations on established themes.

I see where you are going with Incorporeal and Defences, but it is still also true that most ethereal and unavoidable attacks are still once-offs. Not many creatures have them in-built. So if you are going down the Incorporeal route, take it all the way and see your opponent run out of options. Ditto the unavoidables.

The two major changes I would make to core cards are these:

Gate to Hell. Initial casting cost reduced to 7 (to match equivalents like Rajan's Fury). Still 12 mana to open it, but from then on it becomes a spawnpoint for demons only, and generates 1 mana per turn.

All spawnpoints (Core or expansion, so getting a little off topic) should become unique rather than epic, but become full actions to cast (with the possible exception of the Crusade Banner). If you build a book around a spawnpoint your entire strategy can be (and often is) blown away (literally) in a couple of turns by Force Hammers. With very limited means to repair conjurations, it seems fair that you could have more than one spawnpoint in your book. But it should be an investment to put them out.

I have not found that the flyers are less useful now than they were. I always found them a little weak. Guards take care of them nicely without the need for knockdowns and the like.

Core cards I have never ever seen played by me or an opponent in 5 years of playing are few:

Mountain Gorilla (tho I have put it in a few books it has never come out)
Moonglow Faerie
Retaliate
Turn to Stone

Some others are rarely seen, but still useful in the right spot (I have won at least two games by a perfectly timed Drain Power, for instance)


(One last off topic thought: I have fallen in love with the dissipate tokens on the Force creatures, and reckon that if there was ever a Mage Wars arena second edition, all creatures other than familiars should have dissipate. It is supposed to be a duel of magic, after all, and not the race to build armies as it often turns into. And fluff wise, summoning creatures is almost always a temporary thing in the literature. But that is a debate for another time and place.)     

Don't think spawnpoints should be non epic; the aggressive player has it hard enough as it is. And in matchup of two late game books, by the time the second could be cast, it would likely be too late.

The dissipate on all creatures in interesting. Would have to look into the balance.

2
Spellbook Design and Construction / Re: Version 2.0 Straywood
« on: March 05, 2019, 06:27:57 PM »
I will reply tomorrow.

3
General Discussion / Re: Gen Con Academy pre releases
« on: August 23, 2018, 04:53:39 PM »
Are those all spoilers? i miss a familiar for druid and elementalist.

The Druid has Vine Trees, Seedling Pods, Samara Trees...

She does not need a familiar.

The Elementalist, well, let us see how it goes. It might not work well with one.

Druid also has Fellela.

Fellela its nature mage, not only druid, i was asking for a familiar that could help to summon plant/vine spells, not only enchantments.


Beastmaster academy got one, Why not druid academy? Felella itīs too expensive for my taste.
You all ready have the vine tree, don't make Druid even more broken.😀

4
General Discussion / Re: Gen Con Academy pre releases
« on: August 07, 2018, 02:27:07 PM »
I don't remember that last book I played, or played against that didn't have a big stack of armour and at least one Vet Belt. It's too good not to include, even at triple cost.
And I can't remember the last book I faced that had either of those things. :)

5
Events / Re: Gen Con 2018
« on: August 03, 2018, 04:12:40 PM »
Tournament report will be forthcoming. Top 4 are:
Coshade-Priestess
Jimillia-Necromancer
Farkas-Straywood Beast Master
VictorE-Wizard
If Zot showed, what did he play?

6
Spellbook Design and Construction / Re: THE Book.
« on: July 04, 2018, 11:07:01 AM »
Who are you talking to red?
Sir Jason.

7
Spellbook Design and Construction / Re: THE Book.
« on: July 04, 2018, 10:09:13 AM »
I think you can allocate so many points because you don't run many creatures in most of your books correct?

8
Spellbook Design and Construction / Re: THE Book.
« on: July 02, 2018, 05:25:01 PM »
Honestly I make every mage the way I see that mage should be built. Obviously I have cards I almost always include in x quantity but I prefer building without set staples so that I better suit that mages style.

9
Creative / Re: Mage Wars Meme-day
« on: June 13, 2018, 04:47:01 PM »
These are pretty great Keej!

10
General Discussion / Re: Itīs 2018 -- Any news?
« on: June 04, 2018, 08:35:12 AM »
Here's the biggest news you're gonna need to know about for 2018:

My little brother is playing Mage Wars now!!!! I'm so ecstatic about this. The Grizzly brothers are gonna take over!
Well a big component of playing games is to have fun and make connections with people. It sounds like you and your brother did just that!

11
General Discussion / Re: Itīs 2018 -- Any news?
« on: May 28, 2018, 07:14:35 PM »
Terrifying visage is effing nasty. That's gonna be broke as fuck if it doesnt have a hefty reveal or some kind of detriment.
I mean, now Alandell can smack zombie brutes for days without them hitting him back if you keep it on him.

12
Spellbook Design and Construction / Re: Old Time Wizard
« on: May 25, 2018, 11:56:15 AM »
Why don't you run gate in here? I also wonder why you open with so many interceptors since in many matchups you won't need nearly that many.

13
Mages / Re: Thoughts about the Priestess
« on: May 24, 2018, 09:51:33 AM »
We can debate the pros and cons of the Paladin later. Suffice to say I don't see Ballista as being the end all be all.
While my comment is more revolved around answering how I see the priestess as viable as compared to the paladin, I do see your point and concede I could have been more on topic. Apologies.

14
Mages / Re: Thoughts about the Priestess
« on: May 24, 2018, 05:45:24 AM »
Yes, you are the best Paladin player of all-time and all other holy mages bow before you. Now, to be honest, the Auras are 70% worthless and almost never get played unless you're just wasting time before death or killing your opponent.
I may be the best paladin player of all time, I may not be, doesn't matter to me.

Basically, I think the fact that the paladin has better access to offensive weapons like Ballista and Izimbilla boosts him over the priestess. If you use challenge, it can basically act like an aggressive heal if that makes sense. Since you have a higher chance of killing your target, the damage your creatures will take is reduced. I view this as more valuable than gaining one permanent life.

15
Mages / Re: Thoughts about the Priestess
« on: May 23, 2018, 06:03:58 PM »
I tend to find many people overate the priestess over the other two holy mages.

Training wise the paladin is better, that's just a fact (as of now). And to be honest, I don't think Divine Reward and Restore plus the 10 channeling is as good as level two war training, Divine Challenge, and Auras.

Whenever I see people play the priest like the priestess (no cheap Holy Avenger, meditation amulet with Temple of Asyra) I cry because if you are not making use out of a mages abilities/training, why are you playing that mage?

That being said, she is very strong, even if I rarely lose to her with paladin. ;)

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