December 15, 2018, 05:17:40 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - littlenog

Pages: [1] 2 3 ... 7
Spellbook Design and Construction / Re: The Creepy Crawly Forest Druid
« on: April 17, 2018, 06:54:16 AM »
DruidA Druid Spellbookbuilt by
Equipment-Equipment I kept it light an simple since you have no Forge so no point in TON's of equipment.
-Both leather can be put on in the same turn for easy armor and along with Chitin / Rhino Hide / Barkskin your looking at 8 Armor so basically only Crit Damage.
2 x Chitin Armor1 x Druid's Leaf Ring1 x Eagleclaw Boots1 x Enchanter's Ring1 x Leather Chausses1 x Leather Gloves1 x Vinewhip StaffConjuration-Added Blessing and Great Tree (Great Tree to help you creatures without regeneration also an amazing Treebond with 3 Armor and 12 life)
2 x Corrosive Orchid2 x Mana Flower1 x Meredia's Blessing1 x Mohktari, Great Tree of Life1 x Raincloud2 x Stranglevine6 x Tanglevine1 x Vine Tree2 x Wall of ThornsCreature-Took out the Undead and the Stonegaze
-Added Tegu and Mana Worms cause Falcon's eat worms right?  =) 
-These low cost creature will also help if they can actually get the mana drain off once or twice.  5 mana for 1 armor / 6 health is actually hard to 1 shot on even 4 dice.
-You can also feed hurt ones to Kralathor for Growth tokens along with the Asp if they cannot weaken.
2 x Darkfenne Asp2 x Emerald Tegu2 x Giant Wolf Spider1 x Kralathor, The Devourer3 x Mana Worm1 x Straywood Scout1 x Tataree4 x Thornlasher2 x Thunderift FalconEnchantment-I like the choices here Force Crush could be 2 Force Hold's maybe.  Also if you staying with Force Crush get an Arcane Ward.  Make them pay to remove it. 
-I did not work in an Arcane Ward but most likely would drop a regrowth.  Also gives more deception to your decoy most people won't test the dispel mana of force crush to find out it is not a decoy.
1 x Barkskin2 x Bear Strength1 x Decoy1 x Divine Might1 x Falcon Precision1 x Force Crush2 x Gator Toughness1 x Nullify2 x Rhino Hide2 x RustIncantationNo changes needed IMO
6 x Burst of Thorns2 x Dispel2 x Dissolve2 x Minor Heal1 x Seeking DispelAttackYou needed some Acid Balls and since i took out Waterfall Cloak Geyser is a good choice.
3 x Acid Ball2 x Geyser3 x Surging Wave
Total cost: 120 pts

I like the idea the trick I think will be keeping your spiders alive and getting out damage for big targets.
Rust and Acid ball will help with higher armor creatures and you still have access to corrosive orchids.

Haven't been in the forums recently.

I see what the book is trying to do, but it is mana HEAVY and action heavy.  You need some kind of action relief to get any thing done.

Hit me up on Discord I'll look this over at work today and see what ideas I have for it.  I like the minimalist approach.  I'm trying it a lot in my new books to.

For the SBP cost they are very efficient.

No one pays more than 2 SBP for them.  You could in run them with a Fellella build where it does not cost you the action. 

As far as purge I don't see why someone would be more prone to purge because of this than any other enchantment stacking.

I think you could really get some value out of a Decoy in this book.

Most people are not willing to test arcane ward vs decoy.

Strategy and Tactics / Re: New to the holy school of magic
« on: January 31, 2018, 06:50:27 AM »
What mage are you trying to play?

I just got into work I'll do my thoughts on this deck today though.  I have also thought about an Iron Golem based build.

A Anvil Throne Warlord Spellbook
built by

Total cost: 118 pts

--- Equipment ---
2 Champion's Gauntlets 1 Champion's Gauntlet (If they get removed whatever else they were protecting is also gone in that same turn you have 0 nullifies)
1 Dancing Scimitar  I do not personally like the sbp cost or upkeep on this for a low channel warlord, but it does work.  I would cut it if you take an alternate defense item.
1 Eagleclaw Boots Your a warlord I would stick with the Steadfast Boots
1 Elemental Wand I think a 2nd wand isn't a horrible idea
2 Harshforge Plate
1 Helm of Command
1 Mage Wand  Chances are good you will be wanting to toss a boulder vs teleport / dispel / dissolve save the sbp here and get an in class defense item IMO.
1 Regrowth Belt I am much more partial to Wychwood Ironvine for the +1 armor you do not need to have damage to need a reason to put it on. It also costs 1 mana less to equip.
1 Steadfast Boots
1 Tempered Faulds
1 Veteran's Belt A rust or some corrodes ends this item fairly quick.  Not enough armor to really get benefit from it.
1 Spiked Buckler
1 Commander's Cape
1 Ring of Defense

Seems you have a lot of expensive items.  This is good and bad because your trying to get out 3 to 4 Iron Golems with no additional mana generation built into your spellbook.

By Count we are now at 112 SBP (I think it is off by 2 SBP I may have missed a spell)

--- Conjuration ---
1 Ballista
1 Battle Forge
1 Pillar of Righteous Flame
2 Tanglevine
2 Wall of Earth
1 Mana Flower The 1 point of Channel will really help you.
1 Akiro's Hammer You have 2 Zone Exclusive items this I think would really help you against conjurations and maybe draw your opponent to you.

Gravikor might also be on the menu but try the book an see what works first.

By Count we are now at 117 SBP

--- Creature ---
4 Harshforge Construct 2 Harshforge Construct (I've never played with them, but you need a few more hitters on the team IMO.)
2 Harshforge Knights (While not Psychic immune they work almost as well with 4 dice of ouch)
4 Iron Golem

By Count we are now at 117 SBP

--- Enchantment ---
1 Akiro's Favor
2 Arcane Ward (I am not sure what you are protecting with the wards)
1 Armor Ward
2 Chant of Rage
1 Hawkeye
2 Retaliate

You really need 1 nullify I feel, but lets see how it works out.  You will not win a dispel war even with a mage wand.

By Count we are now at 117 SBP

--- Incantation ---
1 Battle Fury
1 Charge
(Either Charge or Battle Fury will be on your Helm I've done charge in the past and it works pretty well)
2 Disarm
2 Dissolve
2 Focused Strike
1 Force Push
3 Lesser Teleport
2 Minor Heal
2 Piercing Strike I would add 1
2 Power Strike There is almost ALWAY a better action than +2 Melee.  I take this on my Orc Warlord to help ensure kills.  Each of your guys has 6 dice or 4 dice base.  Armor Pen is of more concern normally.
1 Remove Curse
1 Teleport
2 Dispels

By Count we are now at 120 SBP

--- Attack ---
2 Hurl Boulder
2 Hurl Rock (6 Dice with Hawkeye is not bad for 3 mana after Rune on Wand)
2 Stalagmite
1 Surging Wave

Here is where I would drop the Scimitar and pick up 1 Acid Ball and 2 Hurl Rock

Strategy and Tactics / Re: Best Animal to make the Straywood's Pet?
« on: January 30, 2018, 08:09:03 AM »
Anything that gives the Wolverine more life is good for the Wolverine. I'm finding some real success with joined strength on a pet Wolverine.

Yes, heals cost me my rage tokens. No, why would I need to heal it?

Joined Strength is damage transfer not healing it shouldn't remove rage tokens to my knowledge.

Spells / Re: favorite conjuration
« on: January 29, 2018, 03:11:55 AM »
Mana Flower or Mana Crystal they find a way into almost every deck I make.

Spells / Re: favorite creature
« on: January 27, 2018, 09:10:16 PM »
Guardian Angel

Spells / Re: favorite equipment
« on: January 27, 2018, 09:09:23 PM »
Mage Staff

Solves so many issues.

Spells / Re: favorite enchantment
« on: January 27, 2018, 08:58:31 PM »
I like Knight Courage followed by Pacify.

Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 27, 2018, 08:22:50 PM »
If your Trample has elusive does it still respect guards?

Spellbook Design and Construction / Re: Meditation Paladin Version 2.0
« on: January 16, 2018, 11:44:33 AM »
For Valor generation.

A mage wand with minor heal and the paladins cloak might do the job.  You get a free point of healing and if you get 4 or more on your target you get a valor.  Since your not using the paladins sword.  Also you do not have Smite which given your valor generation could be an issue but if you use your challenge right with guards you can farm valor that way to.  Hmm.  I'll msg you an idea that just came to mind.

Spellbook Design and Construction / Re: Don't Give A Trunk Give Two
« on: January 16, 2018, 11:37:10 AM »

1) Trample is not a melee attack (I don't know WHY for the life of me they used the melee attack symbol :P).
2) A defense can be used against it (as long as that defense is able to be used against melee attacks..go figure)
3) A trample attack cannot be buffed in anyway.
4) Each trample attack can only be used once per round.
5) Trample attacks must respect guards.

Someone get this man a banana sticky :D

Spellbook Design and Construction / Re: The Creepy Crawly Forest Druid
« on: January 16, 2018, 11:35:47 AM »
One thing about the druid I am picking up on regarding his ring for spell discounts is you have to hard cast the plants.  To really get advantage with it you have to hardcast your summons or conjurations, but most are around the 7 to 6 mana range so you can grow a garden pretty quickly if you manage your mana right.

Pages: [1] 2 3 ... 7