August 14, 2018, 01:12:01 PM

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Messages - Arkdeniz

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General Discussion / Re: The Killer Bees
« on: Today at 05:04:13 AM »
Hear hear!

General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 05:00:27 AM »
Oi Arkdeniz, you forgot the bees would fly over the wall ;D


But the ants would just walk through with little trouble. The point stands.

General Discussion / Re: Gen Con Academy pre releases
« on: August 12, 2018, 01:22:55 AM »
"My Lord, a Swarm of Killer Bees and a Woolly Rhino are in the next zone!"

"No problem. My Force Wave will send them packing!"


"What? The Bees are still there? The Rhino went tumbling head of heels, but the *Bees* are still there! Well, this will sort them out. Fireball!"


"My Lord, your fireball killed one Bee."

"One Bee. One. Really? Wall of Poison Gas!"


"They flew through, My Lord. You killed one again. Oh, and now some Ants are coming too."

"Well, Thorg, use that massive flat headed tenderizer of yours!"

"One bug pancake, coming right up!"


"Uh, boss, I think I winged one. And they just stung Talos into pieces."

"...!"  *sigh* "This is ridiculous. I'm leaving."   

General Discussion / Re: Gen Con Academy pre releases
« on: August 10, 2018, 06:34:47 PM »
*grumbles about the plain silliness of the concept that bee stings will be the perfect counter to zombie hordes*

I could certainly see sense in Swarms only affecting Living things. But stinging fire elementals to death? Makes no sense. What is a bee sting (or an ant bite) if not a Poison attack? 

Rules Discussion / Re: Divine Intervention and Gear Up
« on: August 10, 2018, 06:26:40 PM »
You cannot reveal an enchantment during a Step.

The 3 free actions to put out the equipment occur *during* the Resolve Spell step (they are the effect of the Gear Up spell).

So my reading is that you could reveal DI after the Cast Spell step. Or after the Counter Spell step, but once the Resolve Spell step has started, you have lost your chance. All three pieces of equipment get cast. Then the Gear Up spell concludes.

(To my mind the Gear Up equipment casts stand outside of the normal time stream of the game. I don't know if there are any old Dungeons and Dragons players here, but if there are they may remember the old Timestop spell. This gave the wizard 3 rounds of free actions that could not be interfered with by any external source. Gear Up is a bit like that.)

Domination / Re: Altar of Oblivion
« on: August 09, 2018, 09:24:48 PM »
MW usually rounds up. (see, for instance, the Vampiric trait)

Rules Discussion / Re: What is "Innate Life"?
« on: August 08, 2018, 04:10:53 PM »
Innate Life + X (Object Trait)
This creature has an increase to its Life, which usually represents an increase to size or mass, and bypasses the Finite Life trait


Full text from Druid vs Necromancer

Huh. I wonder how I missed that.

Simple answers are the best. Thanks!

Rules Discussion / What is "Innate Life"?
« on: August 08, 2018, 12:52:09 AM »
So, the commentary in the thread about the new Academy mages coming out talks about the new Swarm creatures, and whether they can gain benefit from the Etherian Lifetree despite having Finite Life (which would normally prevent any gaining of Life, or healing, or regen).

(Etherian Lifetree, of course, states that "All other Living creatures and conjurations gain +2 Innate Life")

So, I wondered what made the Innate Life special.

The Codex doesn't have a definition for it, and the only reference to 'Innate Life' in that document is that Growth markers give +3 of it.

So my question is: "what makes 'Innate Life' different from just 'Life' (as represented by the little red heart picture) that would enable the Swarm to benefit from the Lifetree?     

Now, my thinking is that 'Innate' clearly means 'inseperable from the rest of the being', rather than just being 'in addition to' or bolted on to something. For instance: Kralathor eats someone and it gets bigger and stronger. The additional size and strength becoming inherent to Kralathor (and in game terms cannot be lost, dispelled or destroyed).

This is different from the extra Life provided by, for instance, Bull's Endurance, where if you lose the BE, you lose the +4 life.

If this thinking is right, then it follows that the Etherian Lifetree, when cast, instantly and irrevocably grants +2 additional permanent life points to all other living things. Being now inherently a part of the creatures and conjurations affected, these +2 life points will remain even if the Lifetree is subsequently destroyed.

I confess that this is different to how my group has ever considered it. We have always just considered the Lifetree's +2 innate life to be the same as any other +2 life. If the tree dies, everyone loses the benefit.

If the Lifetree can affect Swarms (which have Finiate Life) then there must be something different going on with 'Innate Life', and I can think of nothing else that it could be than the above.

What is the view on this? Have I just caught up with something that everyone else has considered obvious since forever, or is there another idea out there? Or are Innate Life and Life really the same and Swarms don't benefit from the Lifetree? 

(sorry for the ramble. I just wanted to make sure all my points were laid out)

General Discussion / Re: Gen Con Academy pre releases
« on: August 07, 2018, 07:08:50 PM »
i think I prefer the ants. Breaking multiple guards and probing for blocks (and the like) on multiple targets seems incredibly strong.

It would break Domination matches completely, I suspect.

"Yeah, you know that zone of yours with two guards and two On orbs controlled by you? Not any more they're not. I'll just break your Guards and turn those orbs off with this little ant thing, and then come in with my two goblin legionnaires to turn them on for me. Sorry!"


My view on these is that none are OP.

If a player is able to set them up so they all fire at once, they have foregone the opportunity to cast other things in the meantime, and if their opponent has not interfered with it, then they deserve everything they get. 

Player Feedback and Suggestions / Re: Spear girl better
« on: July 29, 2018, 03:43:51 AM »
Sometimes that 1 mana cost is just too much.

Also, she's blind. Being helpless at melee range seems fair enough to me. No need to give her a range 0 attack.

Hear Hear! Sometimes it takes rules lawyering outside the game to prevent rules lawyering during a game.

I recently saw a very elegant solution to rules lawyering in another game recently. Basically, if two players have an argument over interpretation, then all players vote on which one wins the argument, highest vote wins and that interpretation becomes the house rule until such time as an official ruling can be accessed. In case of a tie, flip a coin.

The same coin toss in MW would save a fair few arguments, I reckon.

Are you suggesting that you can see through a Steep Hill from two zones away diagonally, to the zone two more zones away diagonally? This seems to be a simple errata, and should be pretty intuitive regardless. I didn't think of this situation since I never had it come up in games. Thanks for explaining your thoughts there.

Anyone who managed to convince someone else that the Steep Hill blocked LoS through the sides but not through the corners is a rules lawyer of the highest calibre, and dare I say it not someone I would want to play with.

I'm with DaveW - it is a pretty intuitive thing, and needs a simple clarification at most. 

Mages / Re: MW Academy Druid and Elementalist announced
« on: July 10, 2018, 09:07:31 PM »
If I was an optimist I would suggest that 'academy night elf' is actually an Arena Elementalist. Same coloured hair, different sex and just a suggestion of blue/white frostiness on the extreme right.

Spellbook Design and Construction / Re: THE Book.
« on: July 08, 2018, 05:00:32 PM »
I really have to try to get my head around octgn and play some of you guys. See if we can't change both our metas for the bettas. 

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