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Messages - VictorE

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1
Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: January 26, 2020, 06:16:42 PM »
Warlord just won winter war over druid, beastmaster, paladin, and warlock. Results, which I'll post in the forums were Zot 1st with a Warlord, Stanyer 2nd with a Paladin, Puddinghead 3rd with a Warlock, Farkas 4th with a Druid, and JBuzz Beastmaster in 5th. We had 4 who didn't make it, but we also had 2 newbies I played with for a few hours from the Rockford area and 2 others from the Champaign area stopped by to watch.
We're getting more players in the MidWest, which is nice since I prefer face-to-face games, and a great group of competitive players too.

2
Spells / Re: Arcane Missiles and Ranged +X
« on: January 22, 2020, 05:18:23 PM »
Roll for each attack separately to me suggests that this is 3 separate attacks and thus should get ranged + on each attack. This is not sweeping or doublestrike as those are the same attack.

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Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: January 15, 2020, 10:52:51 PM »
Great. We're looking forward to everyone who can make it. Unfortunately, I live in a small apartment and Farkas is not in town on Friday, so we can't offer any lodging. I'm hoping we can find a place to get together before. We have an 8 hour slot now, and if no one is after us, we can basically play until they close the doors at night. We just have to stop this year during the auction. They got mad at me last year for us playing during the auction.

We begin at 9 a.m. on Saturday the 25th at the Holiday Inn Champaign Suits at 101 Trade Center Drive in Champaign. That is the time that I want to begin games if possible. It would be very helpful if you have your spellbook written out before hand. I'll have sheets on hand with spell name / spellbook pts / # cards / total cost.

Reminder, we are using the rules posted before, which were basically ADMW variants but without the channeling changes from last season and with a change to Pillar of Righteous Flame whereby only a move into the zone by the owner of the card will trigger. If you teleport your own creature into the zone then it triggers. If you move into the zone due to a spell such as siren's call, then it triggers. If you push your own creature into the zone then it triggers. If your opponent pushes you or teleports you into the zone, it does NOT trigger. It's a conscious choice by the owner change. Summoning into the zone still does not count as moving into the zone, so that also does NOT trigger the Pillar.

Opponents will be chosen at random in the first round, but the plan is to adjust so that you don't play anyone from your geographic area in the first two rounds at least. Second and subsequent round opponents will be organized by wins/losses. We'll make adjustments once we know how many people we have. I will do my best to make it fair. I know of at least one beginner who says he's going to play.

I have a 1st and 2nd place trophy (with the correct year on them this time).
I have a few smaller prizes too. I've been getting rid of games, and rather than auction it off, the winner will also get my copy of Thunderstone Advance with Ruins of Corruption add-on.

Looking forward to seeing everyone that can make it to central Illinois, USA.

4
Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: January 02, 2020, 10:57:26 AM »
Update: All is good. We now have 8 hours plus the potential for 12 if we want. We will have to shut down during the auction, but that gives us time for lunch anyway. Looking forward to seeing everyone who can make it for the 3rd annual Winter War in Champaign.

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Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: November 22, 2019, 10:32:12 PM »
Yes, owner of the card. So if you mind control them into the zone, then it does not trigger. It still triggers during upkeep against anyone in the zone by whatever means.

Also, after a lot of discussion, the ritual was changed to be Life - 2 instead of doing direct damage. We've been playtesting it (albeit not as much as needed), and this seemed more balanced than full turn or extra damage. I'm getting ready to make the change to my earlier post.

7
Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: November 10, 2019, 08:56:49 PM »
> only movement as part of a move action by the owner of the card.

Don't you mean only movement as part of a move action by the enemy of the owner of the card (or something like that)?

Basically, the creature has to move into the zone as part of that creatures move action. If it is pushed, teleported, etc., into the zone as part of the opponents actions, then it does not trigger. It has to be caused by the owner of the card moving. Hope that makes sense. Still trying to figure out the wording.

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Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: October 31, 2019, 11:56:24 PM »
ps I did buy trophies again this year, and I put the right year.

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Events / Re: Winter War 47 (Jan 24-26, 2020)
« on: October 31, 2019, 11:52:46 PM »
Winter Mage War 2020

It's official. The list of events is not yet on the website at https://www.winterwar.org/, but our event has officially been approved. We have 4 tables with enough room for 8 boards. Really looking forward to some fun games.

The Mage Wars Arena tournament will be held Saturday, January 25, from 9:00 a.m. to 4:00 p.m. (although if it is like in the past, we usually have 2 tables that we can use until late evening). We have room for up to 16 players in the tournament.

If I've made any mistakes below, I apologize and I'll try to make a quick correction.

Rules:
  • - Any promotional cards that have been officially released in a set (arena or academy) will be considered to read as the official released version. Only cards (or their promotional counterparts) that have been officially released are allowed.
  • - Players will build a spellbook with the standard amount of spellbook points and restrictions for their chosen mage. Only Arena mages may be chosen. Spellbooks will be reviewed prior to the start of the tournament. Only one spellbook may be used per player for the tournament.
  • - Spell book lists will be submitted at the beginning. It is requested that participants have their spell books printed out, but this is not required.
  • - Each game will last 85 minutes. If both players have had an even number of initiatives, the game will and at the end of the current turn after 85 minutes. Any turn started after 85 minutes which provides that both players have had an equal number of initiatives will be considered the last turn.
  • - Each win will count as 2 points. A loss will count as 0 points. In the event of a tie, the judges will determine a winner based on board control and position, remaining life, and remaining spells. In such cases, the winner, if determined, will receive 2 points, otherwise, both players will receive 1 point.

  • - The tournament will be played in two stages.
  • -- The first stage will be a round robin with two groups. The numbers in each group will be determined by the number of participants.
  • -- The top two players from each group will advance to round two. In the case of a tie (see points above), head-to-head results will be used. If we are unable to get enough games in for the two to have played head-to-head, the total wins and losses of opponents will be used to break the tie. The highest rated player from group 1 will play the second rated player from group 2 and vice versa in the semi-final round. The winners of the semi-final will play in the finals. If there is a tie in the semi-final or final match, the judges will determine the winner based on board control and position, remaining life, and remaining spells. If time permits, the final match may be allowed to continue for additional rounds beyond the time limit.

  • - The rules will be the 3rd Edition Rulebook and the official rules and codex supplement 4.2 with the following changes (some from arcane duels).
  • -- Burns - Object is on fire. This is a flame condition. Each Upkeep Phase, roll 1 attack die of direct flame damage for each burn marker on each object. On a roll of “0,” remove that burn marker. Burn markers have a removal cost of 2. (basically clarifies burns as flame conditions and damage)-- Dig in and Press the Attack only apply to the zone they are in. For example, if you start in a zone with Dig In, but leave the zone during your activation, you also lose the Armor +1. (basically, you have to stay in the zone to get the benefit and the benefit only applies to that zone)-- Disciple of Radiance - Once per round, whenever your Mage casts or reveals a healing spell, Disciple of Radiance may deal 1 direct light damage to a target creature in her zone. (basically the ability may only be triggered once per round not once per healing spell)
  • -- The Embalmed - When summoning The Embalmed, remove target non-Epic Living creature in any discard pile from the game. This creature becomes a copy of the removed creature, gaining The Embalmed’s traits and subtypes. X= the removed creature’s mana cost. (basically changing it to requiring a targeting)
  • -- Flying - If a flying creature attacks a non-flying creature, it loses flying until the end of the attack and any counterattacks.
  • -- Force Pull - Once per round, the Forcemaster may cast this quick Force spell. Target creature is Pushed 1 zone towards the source of this spell. Will not Push a creature through a wall with the Passage Attack trait. (basically directing the pull towards the source)
  • -- Pillar of Righteous Flame - When Pillar of Righteous Flame is cast, or a Dissipate token is removed, it attacks an enemy creature in its zone. Pillar of Righteous Flame attacks each enemy creature immediately after they enter the zone as part of their move action. Being pushed, pulled, teleported by a spell and not as part of a move action, etc. into the zone does not trigger the Pillar, only movement as part of a move action by the owner of the card. Required movement from spells such as Siren's Call still count as a move action and will trigger the Pillar. (basically only triggers when cast, during upkeep, or when an opponent makes a conscious choice to move into the zone as part of their normal move action.)
  • -- Ritual of Kallek - Only a Mage can cast this spell. Choose a friendly creature to receive Life -2, then gain 3 mana.  (we've gone through a lot of changes trying to make this card more correctly costed and are currently going with this change. Before you ask, yes any friendly creature, including the mage.).
  • -- Steep Hill - Steep Hill will block the Line of Sight going through two diagonal sections of the hill for spells and ranged attacks. (basically LoS is blocked diagonally through the hill)
  • -- Swarm - Creatures with the Swarm trait cannot be targeted by non-attack actions or spells that do not specifically target Swarm creatures.  When attacking, Creatures with the Swarm trait may make additional strikes equal to their remaining health.  Additionally, they are immune to conditions, healing, and life gain of any type that does not target swarms. Non-zone attacks do a maximum of 1 damage to them. Swarms cannot guard. (basically making it so that there is no way for them to gain life.)
  • -- Symbiotic Orb - Sybiotic Orb triggers during the Avoid Attack step.
  • -- Trample - Trample counts as a Melee attack for defenses. It is neither a melee nor a ranged attack for any other trait such as melee +x. (clarifies that you can use a defense against it.)

10
Spellbook Design and Construction / Re: Spell Spreadsheet
« on: March 31, 2019, 05:07:26 PM »
BTW, I went to all this work not to use it as a deckbuilder. The online one and Octgn are much better. Rather, to be able to have all of the cards in a spreadsheet.

11
Spellbook Design and Construction / Spell Spreadsheet
« on: March 31, 2019, 04:56:44 PM »
Been talking about it on Discord. Here is the MW_Deckbuilder I found at boardgame geek a long time ago. The original file was posted by JackalopeJay according to my notes and the author was Per Landberger and appeared to be under MIT free use licensing. If that proves to be incorrect, and it is under copyright, then this is a derivative work, and I'll have to remove it. I updated it a lot, a lot. All cards are there up to and including the Monk set (but not the academy mages themselves as far as being a deckbuilder, but all other cards are there). I am 100% sure there will be some typos. Let me know if you find ways to tweak it. The file was too big to attach so here is the link: https://drive.google.com/open?id=1zpSwkRUC-VkAoCaEXTLAqbugNGi-Br4W   Enjoy!

12
Events / Re: Winter Mage War 2
« on: January 28, 2019, 06:37:22 PM »
Results are in. First, we all had a lot of fun at this year's Winter Mage War (complete with snow this year). Many of us played for fun the day before and into the night after the event. We look forward to seeing more players next year.

1st - Stanyer playing a Wizard with a record of L W W W, taking the tie breaker against Farkas.
2nd - Farkas playing a Druid with a record of W W W L, taking the tie breaker against Zot.
3rd - Zot playing an Ax Warlock with a record of W W L W
4th - JBuzz playing a SW Beastmaster
5th Tie between
-- DaveW playing a Wizard
-- Pudding playing a Siren
7th Tie with the same record and a tie head-to-head
-- Brian C playing a Siren
-- Brian R playing a Forcemaster

Interesting Stats
- No one ended udefeated
- Two mages ran bee swarms, but no one ran 4 of them. I'll leave it to the mages who played them to let you know how they felt it went.
- Three games of 16 were ties due to time.
- We had one player who just learned how to play. The slower play led to two ties, but did not effect the final top outcomes. We were very pleased to see a new player at the event.
- We had players from Wisconsin, Missouri, Indiana, and Illinois

My thanks again to everyone who was able to make it.


13
Events / Re: Winter Mage War 2
« on: January 16, 2019, 06:31:06 PM »
Hey everyone,

Really looking forward to a great Winter Mage War 2. We've been working on books here in central Illinois, but I will not be playing, just judging.

I think Farkas already posted most of the information about the game play. The only additions are that we will try to have a 3rd/4th place match as well. The first round will be mostly random, but we try to let people play people that are not from their area, just so you get some games in with new players if possible. Otherwise, the only rules modifications are the same as ADMW. No promos. Any other cards out, including Academy are allowed. So expect some wands of fire and ice, maybe a bee or two too. You play one book for the whole tournament (unlike ADMW). There will be a sheet to write out your book to check the spellbook points. The actual event URL is https://www.winterwar.org/events/event/2328. We are supposed to have 4 tables, which should allow for 8 games at a time if they are the same tables from last year.

I picked up trophies for first and second last week. Funny thing there, I ordered them in 2018, so guess what year I put on the trophies. Still, we have trophies and a few prizes!

We usually have the tables most of the weekend, not just during out time, so there may be time for some fun games, maybe some domination. So bring more than just your tournament book. We played a couple of late games last year. Plus, there are a lot of other games going on. It's no GenCon, but it's surprising large.

Best,
V

14
Events / Re: Winter Mage War 2
« on: December 06, 2018, 09:22:02 PM »
The Hawthorn Suites are located at 101 Trade Center Drive, Champaign, IL 61820, and can be reached by phone at (217) 398-3400. Mention that you are attending Winter War to learn about the convention room discount! This is the location of the event.

There are lots of other hotels in town though for booking rooms if needed. According to the Winter War website, Hotel Update
The Hawthorne Suites are still undergoing renovation, but will be ready for us in time for the convention, so no worries there. They don't currently have a website for you to book through, so if you want to reserve your room, please make sure to call them. You can find the phone number listed below.

I thought that it was becoming a Holiday Inn though. I'm not 100% confident that it is still Hawthorne Suites, It shows up on IHG (which is Holiday Inn I think). I talked to Susan though (one of the organizers) and the number is supposed to work for reservations at least.

https://www.winterwar.org/events/event/2328 for the Mage Wars info, Saturday, January 26th.

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Events / Re: Winter Mage War 2
« on: December 06, 2018, 09:09:15 PM »
Just a heads up that registration is now open for Winter War. https://www.winterwar.org/

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