May 23, 2019, 02:14:09 AM

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Messages - SirJasonCrage

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1
Events / Re: The Arcane Duels League
« on: May 02, 2019, 03:21:21 AM »
So yes, I can confirm that this format has a huge effect on bookbuilding.

I built the book around the anticipation of a ZombieBrute Battle of Attrition, packing ignites, Agonies, Chains of agony and multiple Molochs to get as much direct damage onto the Zombies as possible, without engaging them. The Magma Golem was also meant to slowly melt them away without giving them any bloodthirst-Attackbonus.

I even put Pillar in there.

With Attackspells usually not being worth their mana against resilient and the obvious inclusion of Hauberk and Elemental Cloak, I didn't even bother with attackspells. In Hindsight, using creatures that are actually able to chase and hurt your mage and including at least one fireball to get rid of the idol would quickly solve a problem or two for me...

I'll just take this as a lesson that one can always overthink the counterbuilding.

2
Events / Re: The Arcane Duels League
« on: May 01, 2019, 01:02:28 PM »
Quote
So in 5-6 hours from now?


I meant to say I'm free right now for about four hours. With different timezones, saying "X hours from now" has proven to be a reliable way to make appointments.

Hit me up on discord and we could play.

3
Events / Re: The Arcane Duels League
« on: April 30, 2019, 04:21:44 PM »
Jack, we can either do our match in roundabout 20 hours or we can do it friday night/evening.

What would you prefer?

I also can't find you on the MW Discord, what's your nickname on there?

4
Fan Fiction / Re: Two Bags of Fortune
« on: April 15, 2019, 07:33:47 AM »
Two Bags of Fortune

Sajic

Courage fled Sajic as he stood before the cliff. Heights had long since lost their terror for him, at least he’d thought so. Turns out there’s a difference between flying just below the clouds and the prospect of plummeting down alongside a mountain’s face.
“I’m not sure I wanna do this any more.”
“Tough luck.” Uncle Uric could sometimes be nice. If he was drunk and in a good mood. He hadn’t had a drink in two days. “Might be Skeena can still carry both of us for a few months, but I’d rather not wait until she suddenly can’t any more. If you’re anything like your Father’n me, you’re just about to stumble into a rapid growth spurt. So get on with it. Or if you prefer to stay here and make a life among the dwarves, be my guest. I’ll just tell your mum you ran away, next time we’re at War’s. She’d probably even believe it.”
There’d never been any question about it before. He couldn’t stay at the fortress, father couldn’t take him to Galiria and the only other place for him was with the Sons of War, unless he wanted to live a beggar’s life somewhere as an outcast. He’d resolved himself to this over the last few weeks. Staying with them required him to fly though. And he couldn’t do that without jumping here.
“If you close your eyes, I’ll kick you over.”
The notion of getting kicked made his heart skip a beat or two.
“How about you stay fucking exactly where you are?”
“How about I don’t? You’ll find me at Marzyk’s. If I don’t see you until tomorrow midday, I’ll fly back on my own.”
Sajik was about to ask him to stay but his pride stopped him. Having Uric behind him wasn’t exactly helpful anyway. He suddenly thought of the opposite, about how he would just tell Uric later that he was the reason he couldn’t do it! And then, using spite instead of courage, he actually jumped.

He’d expected his body to not fully understand what’s happening. He’d thought the shock would only come after a few seconds. Instead, against his will, he began screaming the moment his feet left safe ground. Panic immediately overcame him and he tried to grab the empty air around him for some support. To his luck, anything solid was far out of reach. After a few seconds, he managed to stop his screaming and regained enough composure to look around.
The jumping point had been somewhat of an outstretched bit, like a needle that stretched away from the rest of the mountain. That way, he was in no danger of getting blown against the rock. The ground below still looked very far away, barely even growing as he came closer, almost as if he was falling very slowly. Looking back at the wall next to him shattered that illusion. The rocks passed by him so quickly, he could barely make out any details. As panic rose in his throat again, the stone suddenly gave way to an enormous cave.
Hundreds, no, thousands of gryphons were either flying somewhere in there or sitting in a nest on the walls. A big flock was down by a river that came from inside the mountain, drinking or just dozing in the shadow of some trees growing there. Marveling at the sight, Sajic now remembered all the advice for what he was about to do. “Get their attention, look helpless but not panicked,” Kijen had said. “Try not to look too tasty, you want one to save you, not to hunt you,” Sharbat had said with a huge grin. Sajic just hoped that one was a joke. “Scream too loud and they’ll be appalled. Don’t scream at all and they will think you’re fine. You need to awaken their protector’s instinct without chasing them away.” Cadosh’s advice had sounded more practical while on the ground. Not knowing how much of his voice could be heard through the wind, Sajic tried something he thought would be a loud but composed wailing.
None of the beasts reacted.
He tried some appealing shouting, also to no avail. Hopeful yelling just echoed back from somewhere and whenever he tried to actually get words across, the echo sounded so distorted that he might as well not articulate. When nothing helped and the end of the cave was already close, he was out of ideas and just howled like a wolf.
That actually made two of the closer gryphons turn their heads away. Then, suddenly, he was past the cave, back to seeing nothing but rock rushing by him, the animals vanishing out of sight above. His body tried panicked screaming again, as the ground visibly rushed towards him. There was a small lake at the landing point, but he’d heard that water, at this speed, behaved very similar to rock at the point of impact. As he realized how close death was, he frantically looked around whether there were any gryphons straying away from the big cave, but he couldn’t spot a single feather.
Unable to do any more for his survival, he resigned himself to hope and prayer, closed his eyes and, while yelling at the top of his lungs, waited for death or rescue.

Rescue finally came in the form of two huge bird claws, one of which caught almost his whole body, with the other one stabilizing his head, as to not break his neck in the process. Sajic opened his eyes again, happy to be safe and immediately let out one more screech when he saw that the lake’s surface was only an arm’s length away.
“Gnirfskn!”
That reply came from the back of the Gryphon and it immediately took all the happiness out of getting saved. He hadn’t been saved by a wild beast, ready to be tamed. He’d been taken by a dwarven gryphonrider looking for a reward. When they finally landed near the shore, the animal dropped him in the grass, sunk onto its legs and stared at him with those golden eyes behind the beak. A small person jumped off its back, armor and accessories tinkling as he walked towards Sajic.
Even without understanding all of the deep-dwarven he spoke, it was obvious that he was making fun of him and asking for a reward. When Sajic took some silver coins out, the dwarf got angry, or at least pretended as much. He immediately got friendly again when Sajic pulled out one of his dwarfcoins and even stayed friendly when he repeatedly pointed at the gryphon, the mountain and said “Marzyk’s” a few times.

5
Fan Fiction / Two Bags of Fortune
« on: April 15, 2019, 07:32:11 AM »
Explanation at the start:

Some few people in the Mage Wars discord have urged me to put a story into written form. While I usually write in German, I'm trying to write in English this time. Since quite a few mage wars players asked me for this and I'm taking some inspiration from players to create my characters, I would like to post the story here.

The story does not take place in the world of mage wars. If this disqualifies the story because a rule or two, I'll have to accept that. I would like this thread to be purely for the story. Please, if possible, make a new thread for your replies, advice or complaints about it.

6
So I played against Freeborn’s Forcemaster with my Warlock yesterday. It was a highly interesting match, for various reasons.

I was playing my “Lordlock” again that tries to lead two or three of the following big-bads into battle: Dark Pact Slayer, Dark Pact Slayer, Goran, Malacoda, Magma Golem.

 First turn, I opened with a step toward him and two mana flowers. He played a forge and an enchant and decided to stay in his corner. My second turn saw me equipping a hawkeye and placing a forward forge into his center tile. I wanted to start hardcasting the next turn.
He got Moonglow out of the forge, that turn, then Summoned a brute and enchanted it.

Change of plans, then. No creatures. Dark Pact pierce is useless against Brutes, as is the bloodthirst from Goran and a Bloodreaper. I’m not dumb enough to summon a Magma Golem or Malacoda against a force master. I summoned my second forge and tried to gear up for a) cheap curses with moloch and b) more dice on my fire attacks and rerolls for range. I gave myself regrowth and kept chains of Agony for final QC because it’s a pretty neat curse against zombies. He got a force-snake out and revealed redistributed power on his brute.

Next turn, he deployed a dispel-wand and immediately got rid of the Chains of Agony. Wary of a forcepush into a melee-buffed brute, I changed my forge-plan into some defense. Little did the brute care, because it rolled a six-crit attack, ignoring whatever armor I build up. That’s when I started retreating. I put enfeeble onto his mage, without revealing it and I threw an Agony onto the brute to save one of my forges. He attacked, it survived. Then he dispelled the agony. When he was in the left center-tile, together with my first forge and I was in C3, right next to my spawn corner and below my second forge, he halted his charge and refused to walk into my waiting crumble for two turns. I really wanted to get rid of his Wand.

After I shot an 8-dice Fireball into his brute, dealing 4 normal and 2 crit damage and then rerolled that into 7 normal damage (At least I got two burns), he exclaimed “ah, now I see why they’re broken” and proceeded to summon another one. That one also got some power redistributed from a force-snake, as well as the mage.
When his mage and one of the brutes finally destroyed my first forge, I had two leathers, a shadow cloak, and a vet belt. I also had both Warlock rings, precision gloves and Moloch. I felt battle-ready. One of the brutes obliged and walked into my zone.
To hit me with a roll that dealt 11 damage.
I had a guard ready and a firestream, leaving that brute with 8 dmg and 2 burns. I then walked into the right center zone to be with my remaining forge, as well as the forcemaster and the second brute, dissolving the wand.

The burns killed that first brute, now I had to face the second one, as well as a melee+5 Galvitar-Equipped Forcemaster. I’d saved some mana, so I equipped a demonhide armor, played a debilitate onto the forcemaster and, after getting tanglevined in QC, blasted the zone with a ring of fire. Tangle took 6 dmg and two burns,
Forcemaster took 4 dmg and two burns, brute took some normal damage and no burns. At least I rerolled that into a bit of critting. The forcemaster then proceeded to enchant me, instead of hitting me with a debilitated doublestrike into 4 armor and a vet belt, then hit me with the brute, bringing me up to around 21 damage. The demonhide did some work and put 2 more damage onto the brute.

The next turn, I finally activated my regrowth and teleported into my spawn corner, two tiles away from the enfeebled mage and the lumbering brute, thus dropping the tanglevine and guaranteeing that no melee would hit me that turn.

I spent a bit of damage to kill the brute, he spent some mana to de-curse himself with dispels and to try pulling me towards the brute. During all this time, one of the burns from the ring of fire stayed on him. The brute died and we found ourselves back in the forge zone, my demonhide dispelled and my movement somewhat restricted by a force crush. Since I didn’t really fancy getting hit by 9+4 dice, I’d spent my dispels on his bear strength and his Distributed power, and also gave him an Agony. He poisoned my blood and ate a flameblast in return, bringing him to around 15 dmg and a second burn.

Seeing as his melee attacks were rather useless, he summoned a stalker. Stalker got one attack in, got a friendly enchant and brought me to a dangerous point, since poisoned blood and force crush were ticking just as the burns on the forcemaster were. I decided to throw my other two flameblasts into his face, then gave him a ghoul rot and lesser teleported out of the zone in final QC, his ini. At this point, he had Ghoul rot, Moloch damage and two burns to fear in his upkeep, with only a regrowth to help him survive. He was at 29 dmg

In the end, after all automated dmg was applied, he had one hp remaining. My plan had been to use another lesser teleport in order to get out of range (forcecrush preventing a pull) and then just betting my luck on a fireball against his dodge.
Screw the plan though, I killed him with Moloch instead.

Well played, freeborn. That was an enjoyable match.

Things of note:
If all of your creatures either get countered by forcemaster or feel rather useless against brutes, you’re gonna scratch your head a bit when a forcemaster starts summoning brutes against you.

I usually name it a weakness for brutes that it’s hard to buff them. Distributed power kinda circumvents that. Then again, one of the big strengths of a brute is that he doesn’t really need buffs anyway. So while the book idea is an interesting one, I’m not quite sold on it being a smart one yet.

Personally, I’d have tried to use force pulling a bit earlier. In Freeborn’s defense, I usually expected a pull and positioned in ways where one pull would not be enough to get me into real danger. When I finally gave him a chance to pull me, it would have put him out of his forge range to do it and cost him an action because he was already enfeebled.

While his defense protected him from me even attempting a fireball, it didn’t help against my flameblasts. I had three of those, with 2 additional dice, 1 pierce and a reroll. He really needed an answer to that, but once he forcecrushed me, there wasn’t really any mana for a forcefield.

Generally the most fun thing about the match was the way he forced me to completely abandon the plan I had for my book and go back my curselock-roots. I wouldn't confidently say that I can beat that Forcemaster with my other books.

7
Oh. Ah. Interesting.

Yes, that would have removed them. Funny how you can always learn something about Mage Wars, even after years of playing :)

8
Its added and then transferred. It never gets healed.

Healing would remove the rage. That's one reason I want to try Wolverines in a holy mage: Martyr's restoration would keep it alive without taking the rage off.

9
I suggest Togorah. Can't be pushed off your castle either.

10
So I thought I might do another one of these.


Yesterday, I played my Johktari against Bolverk's Paladin. My book tries to get superior econ with Lair, Shard, harmonize flower and Enchanter's Ring and then attempts to counter whatever the opponent has been doing. It has two Wolverines, two Direwolves, four rats, two Thunderift Falcons and one Owl.

My opening is rather simple: Corner Lair (C4) with shard, then Harmonize Lair and a flower. T3 has 7 mana on lair, 10 mana on mage. In this match, I got a Wolverine out of the Lair and used Enchanter's ring and Hawkeye onto myself.

Bolverk started with forge(B1), Hand of Bim Shallah(A1), Malakai's Basilica(A2) and a Ballista(B3) in range to attack the lair. His forge started with Champion's Gloves into the Light +1 ring. He quickly advanced into Ballista zone and guarded there in T3. I myself went to A4 so that I could threaten Ballista or Malakai's if I used bow, while maybe diverting attention from the lair without leaving it unprotected.

T4 he made a mistake, as he admitted after the game. He summoned Ehren, forgetting that this would void his guard. He also used HoB to place armor onto his mage and not to begin healing Ehren. I had prepared Joined Strength and reclamation. His Ballista dealt 5 damage to lair. I then enchanted the Wolverine and sprinted into the ballista zone to attack Ehren with a wounded prey marker, bringing him to 9 damage. Wolverine also doublemoved into the zone. Bolverk dropped his second action, which I guess was supposed to be some healing for the doomed Ehren.

Turn 4 he placed the challenge marker onto my wolverine, as well as the Malakai's Basilica marker. I summoned a Direwolf from the lair, he equipped himself with the lightsaber. My Mage killed Ehren with a spray of barbs and then guarded for the Wolverine. The Pally used a dazzle to deal 1 damage to the wolverine which I transferred with joined strength but still gave him a rage marker. The wolverine now attacked with 3 dice and inflicted a bleed. The Pally then dropped pillar and rolled 4 normal and 4 crit damage, dealing 5 do the wolverine.

Upkeep Pillar dealt one more damage to the wolverine. I summoned another Direwolf, he got breastplate out. A Luminous blast brought the wolverine to 10 dmg and a second rage marker. The Ballista brought my Lair to 10 damage. A Corrosive orchid robbed the Paladin of his gloves, the sword crumbled away. He moved out of the zone to kill the lair with a fire attackspell, my wolverine moved towards his temples. The Pally was now no longer in range of his forge.

The game, at this point, had beed decided. His last ballista shot went into the Wolverine, bringing it to 12 dmg. I kept disarming him and threw him to my wolves. A Luminous blast hit me for 10 damage and he brought me to 22 damage in total. In the last turn, I prepared a heal for 9 mana and a sprayed barbs to see what he would do with his QC. He used a teleport to get out of a stranglevine and out of reach away from two Direwolves, then I killed him with the barbs.

It had been a good match.


My take on the match:

It's a fairly basic strategy to generate better economy and then defend against any threat your opponent tries to inflict upon you, while generating more and more threat from said econ. The match simply came down to how Bolverk would deal with it. His book being new, he tried to combine some buildup with the temples, some action generation through forge and some threat with the ballista. The mistake with Ehren cost him dearly, and he just didn't find a way to recover.


Things of note:

Spray of barbs is dumb. Nature never had an attackspell and I'm not yet convinced that this needed to change. Such a good attack.
Ballista sucks. Yeah ok, not really. Ballista doesn't really threaten me though, if it has to kill the lair on its own. That's four turns where I basically don't need to fear it or handle it in any way, because a 5 dmg or a 11 dmg lair still do their job just as well as a full hp one.
Removal can be a dick. Using Champion's gauntlets just to protect that sword kinda tells me you don't have too many of those. Meanwhile I'm bringing four dissolves, two crumbles and three corrosive orchids.

He was somewhat unlucky with attacks onto the wolverine, but even if it had died to that last attack, the only damage it dealt afterwards was to kill the basilica and then position itself threateningly. Every action used onto it was a small victory for me. I actually think he had a real chance to win, even after Ehrens death, if he attacked my mage with melee and then used two pillar attacks onto me instead of the big badger.

Then again, hindsight ist 20/20 and the whole game would have had different priorities from then on.

GG
WP (except for the Ehren turn :P )

11
Events / Re: Mage Wars German Nationals 2019
« on: February 20, 2019, 09:52:40 AM »
It's Swiss alright.

That means I always get weak opponents! Hell yeah!

No.. Wait. It means I'm bad  :'(

12
Spells / Re: A little love for the Swamp
« on: December 03, 2018, 10:53:41 AM »
Johktari can walk into swamp and still act.

She also has synergies with crocs and falcons, who don't care about swamp.

Not getting Pulled is also a nice thing if you have a bow equipped and want to stay away. If you place two swamps in the center zones you can walk from one to the other and basically make melees worthless.

13
General Discussion / Re: Most Interesting Academy Expansions for Arena?
« on: November 27, 2018, 09:56:48 AM »
Warlock best!

Fite me!

14
So, that battle you heard about, the one that took place yesterday... Yes. That was me and LuckiestLuke, taking the arena by storm.

The book I chose was a Malakai Priest whose primary idea is to summon a Bridge Troll and use the Crown of Protection to turn that Bridge troll into a WAR TROLL.
As side-options he packs a whole bunch of Attackspells, a forge and some equip, as well as four temples (HoB, Malakai's, Meravan's and a Lasertower). His creatures are Samandriel, Metatron, Troll, Ehren, two Redhelms and three Initiates of the Dawnbreaker, just because I love those little guys. No Cassiel.

So Luke opened with a Flower and Mhegedden, into another Flower and Gerard Madranger.
I opened with Ehren and a Forge, into Troll, Crown and a stack of armor on the troll.

At that point, both of us got terrified of the other's lategame. I imagined him swimming in gold and mana by the time my army got anywhere near ready to deploy and from what I've gathered, he thought that by the time his buildup reached its break-even-point, my troll would reach the break?-never!-point.

Both of us quickly moved into our respective center tile, at which point he had added a Panzerguard to his Army and placed a forge, while I'd equipped a healing ring and a regrowth belt to myself, as well as a Life Link to Ehren (which synergizes nicely with the healing ring.)

He boldly placed a ballista, moving the Panzerguard in there to panzerguard it, thus forcing me to either endure his range attacks or move into the tile with him.
I chose the latter option, even though he outnumbered me 4 to 3, at that point. I somewhat regretted the decision after he revealed a banner of command on the damnable dwarf.

Alas, most of the match played in that zone. We were in range of both Forges, with his ballista unable to shoot anything but my forge. Participants in the battle at this time were Orc, Gerard, Panzerguard and Mhegedden on one side, against a 3-armor-Troll and a Lifelinked Ehren.

My first focus was to kill Gerard. I achieved that by having someone attack the Panzerguard to get rid of the guarding, then blasting the pirate luminously for 7 dice and a burn. Luke equipped a healing wand and tried to keep him alive, while also trying to kill one of my creatures. The troll was the first to get 5 damage due to some guarding, so he focused that one.
We agreed after the game that his focus on the troll with "free" regen, instead of Ehren, whose damage at least would get transferred to the mage, was one of the deciding factors of this match.

To make this long story a wee bit shorter:
I killed Gerard. Just before he died, Luke used his gold to get a Knight of Westlock out, much to my annoyance. I managed to get three burns onto Mhegedden, all of which stayed until his fiery demise. Mhegedden drew at least one heal action from the healing wand, as well as two lesser heals. All hail Malakai.
Luke equipped an elemental wand with a surging wave, because that's actually a very smart thing to do and he's a smart guy. He never did roll a push though, so that's kinda bad luck for him. He almost got the troll, because I felt save and didn't heal it or put a restore on. A swift Dazzle for a stagger and a horrible roll on his part with a thrown rock for 4 blanks saved the troll and sealed the deal.

His Mhegedden had burned, my troll had been healed to full. My Ehren was at 0 damage, his Panzerguard and the KoW about to die. At this point, he switched over to focusing my 14-ish damage mage who only had one armor (and aegis), while I still hadn't bothered attacking his mage.
Attacking mages isn't my style. I'm a conqueror, not an assassin. I also like control more than chance.

His efforts were commendable, but they just ran onto a wall of healing, undoing every bit of progress he made. That pretty much sums up the match and my book. With the troll on 3 reg and Ehren on up to 4 heal per turn, I undo my enemy's progress.

Having spent his attack spells and being informed that my heal spells were still in good supply, Luke surrendered the match. I was at 17 dmg and him at single-digit, but the game was clearly in my favor, seeing as both my creatures had endured through that whole match, while he stood alone, his army vanquished by the justice of Malakai's light.


Noteworthy:

That was my first match with this book. At multiple points during the game, I'd wanted to summon a Redhelm Avenger, but never quite got around to do it. It's an 11 mana investment costing me a full action (and probably my QC too, with those mana costs)

The match, for me, was basic as hell. I didn't do much more than spam attack spells, attacks/guards and heal a lot. Both books were, of course, geared around battle, so neither of us tried to evade it. I could have chosen to draw him out, spread his forces while I destroy his forge and flowers. His ballista, after all, wouldn't prove much of an annoyance against the massive sustain I had in my squad. We both somehow silently agreed to a brawl though.
I am somewhat surprised to see that I came out on top. He outnumbered me through most of the battle. As for the guarding-game, he had an interceptor as well as an elusive hard-hitting demon monster. All I had was two tanky bois and a mage that served as artillery-support.

Healing ring and life link is fun and with Ehren you never feel like you "waste" the healing spell on someone who never had much damage.

Burns can actually kill. Mhegedden took at least 12 damage from burns alone, forcing his mage to spend more and more actions/mana on healing.

This is where the matchup was glaringly in his favor. He had forge, two flowers, discount cape and a forge, while I had nothing but my forge (which, in turn, eats even more mana). One of the reasons why I'm willing to go for this build and also a main reason why it worked in this match is Dazzle. That little wonder of a spell. I got four of them in my book and I think I spent them all.

I actually never use Blind on time. I'm always like "well, I'll kill the creature anyway..."
I'll have to say though, it's a whole mixed bag that spell. You don't get to use it for the next attack of the creature, since it only activates after successfully dealt damage. Most of the time I'd preferred to try for a Stagger or a daze for immediate protection instead of using blind for a lasting impact.
The other issue is who to use it on. The panzerguard was sure to get its attacks out because I had to get around the guard and wasn't willing to use attackspells to do that. Mhegedden dealt the most damage but I was hellbent on killing him anyway. The mage also serves as a nice target, but he's worse than creatures because he can just go like "lol, ok, I use other spells then. You do you, buddy."
In the end, I only threatened to use it after I'd killed all his creatures, to deny him the mage kill. I actually just healed instead, because I wanted to use the healing ring more.
I really want to use that card, but I never quite think the situation warrants it...

Anywhoo.
GG. WP.
Enjoyable match, and bloody till the last minute.

15
General Discussion / Re: trying something else...
« on: November 15, 2018, 07:33:49 AM »
Everyone's like "quick, Exid is leaving, make sure he stays away!!"

On a serious note: Arena is pretty healthy right now. The OCTGN-Discord community is very much alive, even flavoured with the occasional drama, and the German nationals had almost 30 participants.

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