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Messages - Koz

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61
General Discussion / Re: Druid vs Necro Spoilers
« on: September 13, 2013, 09:38:44 PM »
1 armor, 8 health and flame +2?  That's...not great.  If you Treebond with it it's ok but still pretty fragile which makes it pretty risky to Treebond with since it will already be a target due to being a spawnpoint.  If you Treebond it, it will have two bullseye's  on it instead of one so don't expect it to live long.  Losing two valuable resources in one blow is a great way to lose a game... 

At least it's cheap.  Hopefully these seed pod things will be cool.

62
Strategy and Tactics / Re: The fabled Watergate Wizard
« on: September 13, 2013, 10:35:15 AM »
I did download and install the OCTGN client and card packs.  I should really try that sometime.  Getting a real game in with my mentor wold be kind of cool, even if the Dark Destroyer destroys me.  That is a valuable lesson.

Honestly it is the interface thing that has been holding me back, but I guess you have to play a game or two to figure it out.  I just hate to hold people up or be that "slow" one  :o

Thats really no prob. You might want to watch the beginners guide video before your first game to quicken it up:
http://www.twitch.tv/charmyna/c/2789301
But, even if u dont, most MW Octgn players dont mind explaining stuff since they are happy you joined the community :).

I will be checking that out tonight!  Thanks for the link, didn't know there was a tutorial out there :)

63
Strategy and Tactics / Re: The fabled Watergate Wizard
« on: September 13, 2013, 10:34:07 AM »
I did download and install the OCTGN client and card packs.  I should really try that sometime.  Getting a real game in with my mentor wold be kind of cool, even if the Dark Destroyer destroys me.  That is a valuable lesson.

Honestly it is the interface thing that has been holding me back, but I guess you have to play a game or two to figure it out.  I just hate to hold people up or be that "slow" one  :o

Honestly, this has been an issue for me too.  I have kind of an "interfaceophobia" ;)  I know that my first games will be slow and cumbersome and probably annoying to my opponent, and I also know that it will probably be a big distraction for me so that I play very poorly (this game is very mental after all).  I need to just get it over with so that I feel comfortable with the interface and I'll be good...but that first game is intimidating ;)

What they need is a way to play with the interface WITHOUT being in an actual game so you can get a feel for how it ever works, because I really have no idea how to actually do anything in the game right now.

64
Strategy and Tactics / Re: The fabled Watergate Wizard
« on: September 13, 2013, 10:01:01 AM »
Yeah- good points Charmyna- I was just overall thinking if some one was controling your creatures for the game it might cause you problems- and good point with the cheetah speed, I do end up using that quick attack alot more then I ever plan to though- Teleport and push is the best option. (I tend to run more push, or bind push on a wand myself) 

I need to try that OCTGN- but I just hate virtual play so much....but I want to play with some of you- so I am conflicted.

And Gate is the best spawnpoint IMO (As of right now!)

Would be great to have more formidable players in Octgn! Sure, playing MW in RL is much better, but Octgn really helps to bring people from all over the world together :).

Gate rules!

Lol, I just realized that you have the "Dark Destroyer" title now that The Dude was calling you.  Awesome  ;D

Yeah, I'd rather play IRL too, but at least OCTGN lets people play when they otherwise couldn't.  I personally have only played three games in the last three months IRL :( 

Hopefully I'll be able to get some OCTGN time in this weekend (maybe tonight).  But it will probably be rough going since I won't be familiar with the interface...so be gentle with me if I fumble my way through ;)

65
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 13, 2013, 09:54:43 AM »
A lot to digest with this mage, not sure how I feel about her just yet.  She seems cool, but there are so many components to her that it's hard to see how good she will be (plus we haven't seen all of her toys yet).  It looks like they are going to have to issue errata on a few cards though to work with her, someone already mentioned Tanglevine plus there is the Great Tree of Life which is not listed as a tree... Issuing those kinds of errata's are kind of messy and not good IMO because you don't want people to have to always be referring to a FAQ in order to play the game, but it would be kind of lame to NOT errata them too.

Not all of the spells that come in this set are new, so I'm wondering if they'll be including the updated versions of tanglevine et al.

Good point, maybe that's the case.  I guess we'll see :)

66
Strategy and Tactics / Re: The fabled Watergate Wizard
« on: September 13, 2013, 09:40:10 AM »
Looks cool, but I'm not sure how I feel about it.  It seems very beatable, but obviously I haven't played against it.  That wasn't a criticism by the way, I'm just being honest of my perception of the build at first glance.  I'm sure it's deceptively good and I'm sure you're a very good player, but I'd like to give it a play or two and see how I do against it. 

I still haven't gotten a single game in on OCTGN though :(  Every time I log on, there are no games listed, which is a shame.

I'm going to try again this weekend, and maybe I can get a game in with you.  I'd love to

67
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 01:45:41 PM »
I do hope that there's a good alternative to Etherian Lifetree, now that we know what it does. Casting it seems like a chore. You've got to cast a tree conjuration for treebond, and it'll probably help your creatures some, but it's also going to buff your opponent's Vamp or Hydra or Troll or Gorgon or whatever. It's great against Necromancer, and Earth Mage, but it's very much not an aggressive card and breaking the symmetry seems more a matter of chance than intent.

Well Togorah the Forest Sentinal is a tree and I'm sure they are going to errata Moktari the Great Tree of Life to be a tree, so there are three options right there.  Hopefully there will be at least one more, but we'll see.

Edit: ugh, it needs to be a tree conjuration so Togorah doesn't work.  Lame.

Togorah, doesn't work as a Treebond unfortunately since it is a creature and not a conjuration. If it did, wow! That would be insanely powerful.

Yeah, I had editied my post already because I caught that.  Knew it was too good to be true ;)

68
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 12:31:34 PM »
Tanglevine and Mohktari are getting errata... What about Wall of Thorns? Seems like a natural fit.

As an aside I hope she has an incantation that allows her to place additional vine markers. Something like Verdant Growth - place 3 vine markers, one after the other.

Yeah, Wall of Thorns should be a Vine too, I thought of that one but hadn't listed it

69
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 12:15:31 PM »
Why do you need errata on tanglevine and Mohktari, Great tree of life?

So that Tanglevine is a Vine and the Mohktari is a Tree ;)

please elaborate? or I have to guess....

You wanna bond with mohktari?

You wanna cast tangle vine further than 2 zones away?

Well yeah :)  These two cards are obviously a vine and a tree respectively and they should have those traits so that they can interact with the Druid's abilities if you so choose.  Just makes sense. 

70
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 12:02:39 PM »
Why do you need errata on tanglevine and Mohktari, Great tree of life?

So that Tanglevine is a Vine and the Mohktari is a Tree ;)


71
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 11:53:00 AM »
I do hope that there's a good alternative to Etherian Lifetree, now that we know what it does. Casting it seems like a chore. You've got to cast a tree conjuration for treebond, and it'll probably help your creatures some, but it's also going to buff your opponent's Vamp or Hydra or Troll or Gorgon or whatever. It's great against Necromancer, and Earth Mage, but it's very much not an aggressive card and breaking the symmetry seems more a matter of chance than intent.

Also, as far as Etherian goes, it actually looks like an interesting card.  It's an awesome way to buff swarm build (which need buffing badly).  Think about it, most builds right now are focusing on "one big" strategies or "few big".  So the tree might end up giving that Hydra and Gorgon controlled by your opponent two life each, but if you're playing a Beastmaster and are spamming Foxes and Falcons (for Core BM) or plants (Druid) and they are getting two life each, you're coming out way ahead and your swarm is much more hardy.  Not having your Foxes/Falcons/Bobcats one shotted can be quite a big deal.  I'm very interested in trying this out to see if it works in this capacity.

Oh, and it also makes your Tanglevines and Wall of Thorns more hardy, which may or may not be all that helpful, but it shouldn't be dismissed without consideration. 


72
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 11:44:01 AM »
I do hope that there's a good alternative to Etherian Lifetree, now that we know what it does. Casting it seems like a chore. You've got to cast a tree conjuration for treebond, and it'll probably help your creatures some, but it's also going to buff your opponent's Vamp or Hydra or Troll or Gorgon or whatever. It's great against Necromancer, and Earth Mage, but it's very much not an aggressive card and breaking the symmetry seems more a matter of chance than intent.

Well Togorah the Forest Sentinal is a tree and I'm sure they are going to errata Moktari the Great Tree of Life to be a tree, so there are three options right there.  Hopefully there will be at least one more, but we'll see.

Edit: ugh, it needs to be a tree conjuration so Togorah doesn't work.  Lame.

73
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 11:39:59 AM »
She is VERY interesting- My favorite mage so far.

She is not difficult to use once you play a game or two with her- but she does do is presents you with a lot of options and versatility.

Those cards are getting erattra- so no worries there.

And I can assure you- she is in no way bound to a specific play style or build ect... She has alot of different ways she can go. I have had many druid builds and they don't have to ever look the same- and she will be good.

In fact- her build options are very versatile.

That's good to hear, I was hoping there was more to her.  Like I said, I'm probably a bit gun-shy from the Warlord who turned out to be a bit of a dissapointment so perhaps I'm viewing everything through a lens of skepticisim (although I love the new Beastmaster and Priest).

I'm pumped to try her out for sure and I can't wait to see more spells, but I'm really pumped for the Necro :)
 

74
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 10:20:57 AM »
There is lots of ways you could take a "Nature Mage".  You don't have to go plants, you could go animals and augment with plants. 

Of course, but you have to include vines if you want to take advantage of her Spreading Vines ability, and you have to include at least one tree if you want to use her Treebond.  While you only have to include one tree, you have to have a decent amount of vines, otherwise her Spreading Vines ability doesn't do anything.  Maybe she'll have other ways to take advantage of vine markers, but right now, they requrie Vine spells to do anything.  I mean, come on, I never said that she didn't have room for animals in her build, I just said that between the "mandatory" spells (like Teleport, Dispel, Disolve, etc) and the need to include vines and trees to make her abilities work and the obligatory level 1 water spells, Druid books will probably look VERY similar, with little variation.   


75
General Discussion / Re: DVN Preview #5 - The Druid
« on: September 12, 2013, 09:42:43 AM »
A lot to digest with this mage, not sure how I feel about her just yet.  She seems cool, but there are so many components to her that it's hard to see how good she will be (plus we haven't seen all of her toys yet).  It looks like they are going to have to issue errata on a few cards though to work with her, someone already mentioned Tanglevine plus there is the Great Tree of Life which is not listed as a tree... Issuing those kinds of errata's are kind of messy and not good IMO because you don't want people to have to always be referring to a FAQ in order to play the game, but it would be kind of lame to NOT errata them too. 

While she seems good, I do have a few caveats.  I may just be a bit gun-shy from the Warlord, but all of her limitations smell of overbalance, like they were so afraid of her capabilities that they overly restricted her (just like the Warlord).  Maybe that's not the case, and I'm not saying it is (yet), I'm just getting that feeling when I look her over (the limitation of level 1 Water spells screams of overbalance to me). 

Another thing that I have a concern over is her spellbook building flexibility.  There is already a large chunk of cards that are pretty much mandatory to include in pretty much every spellbook (Teleport, Dispel, Dissolve, Etc), but on top of that, the Druid seems like you pretty much have to build her a certain way or she won't do much.  Druid spellbooks will probably all seem very similar, since they will all include many of the same attack spells, creatures and conjurations with very little variation.  I'm not a fan of mages whose builds are basically predetermined (like the Forcemaster).   

She also seems like she has a hard counter already in the game (like rock beating scissors) in the form of fire spells.  Due to her reliance on plants, it seems like the Warlorck and/or a Fire Wizard would wreck her.  But perhaps not due to regeneration and easy access to Geyser and the like, I guess we'll see.

I'm not trying to be all negative about the Druid, I think she looks fun and I'm excited to try her out, but part of me is scared that she is the worst part of the Forcemaster (predetermined path of play and little variation in spellbook design) combined with the worst part of the Warlord (overbalanced). 

I hope my fears are misplaced and she's awesome with lots of varied builds available to her because I don't want another mage that sits around in my collection and only comes out when I want to play a "fun" build.

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