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Messages - ShamanX

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16
League / Tournament Play / Re: Any time frame on organized play?
« on: October 02, 2012, 08:18:50 AM »
Thanks the store nearby is already signed up.

17
Rules Discussion / Re: First full game yielded some questions...
« on: October 01, 2012, 08:15:57 AM »
Thank you.

18
Rules Discussion / First full game yielded some questions...
« on: September 30, 2012, 11:44:09 PM »
So I played my first full game of Mage Wars today with my wife after only having played a couple of apprentice games. She took the Beast Master and I the Priestess and we used the rulebook spellbooks.

I will not recount the game here except to say it was fun and after being chased all over the board by her gaggle of beasts and nearly dying twice.. I actually won  B) . We both enjoyed playing, although the game went close to four hours..   :blink:  A good chunk of that was looking up traits and conditions and clarifying rules, so I'm sure we'll trim that down with more plays.

Anyway I kept tabs on a few questions that came up as we played..

The first is kind of funny... At one point I put her Redclaw Alpha to sleep. With no other way to wake it but to damage her own creature, the only convenient one was Sosruku the Ferret. We played it such that the Taunt condition was required and her Alpha would need to attack the ferret on its next round attack. I killed the ferret before this could happen, but were we playing this right? Was the Taunt condition correctly applied to her own creature or is taunt optional?

Regarding Dazed creatures... this doesn't seem to affect movement, just attack. Is that correct?

Also, can a Dazed creature guard? Any reason a Dazed creature can't move and then quick attack a guarding creature if it makes its role?

Does Armor reduce damage from being 'Bashed' into a wall via Force Push?

Finally, should the cost for Dispel include the Magebind cost if the enchantment is dispelled from a Mage?

Anyway, I'm very happy to have gotten a full game in and am looking forward to tweaking the spellbook for the next mage I play! The Priestess was funner than I expected.

19
Spells / Re: Is it just me, or is Bear Strength kind of busted?
« on: September 30, 2012, 11:12:02 PM »
I played today and threw that on my Knight of Westlock and pretty happy with the results!

20
League / Tournament Play / Any time frame on organized play?
« on: September 30, 2012, 10:37:47 AM »
This game looks great unfortunately I can't find people to play with, despite the fact that my lgs sold about 10 copies. Anyways I'm hoping organized play will alleviate this problem. Is there any time frame on when we can see organized play? I'm afraid too long of a wait and people will forget about this game.

21
Spellbook Design and Construction / Re: Online spell book builder?
« on: September 27, 2012, 04:05:42 PM »
I hope it is web based so Mac users don't get left in the cold.

22
League / Tournament Play / Metro Detroit or Ann Arbor play
« on: September 27, 2012, 12:21:17 PM »
I live in Livonia by a great game store RIW and was looking for players around the area. Livonia is in between Detroit and Ann Arbor.

We could meet at RIW (they will eventually be doing organized play ). Or another good game store Pandemonium in Garden City.

I would like to meet during the week in the eve. 5 or 6 ish. Pandemonium has longer hours so we could meet there a little later even.

23
General Questions / Re: why we need line up hidden enchantment spell? ...
« on: September 26, 2012, 09:26:14 PM »
Quote from: "BagOfSkulls" post=885
Page 11, top of second column.

You always choose the order in which events that affect your creatures and objects occur during this phase. In the rare case that a timing issue occurs, the player with the initiative decides the order.



This seems to be a contridiction...

If the Unicorn question (burn vs. regen) isn't an example of a timing issue... what is?

24
Rules Discussion / Re: Condition Removals
« on: September 26, 2012, 02:32:44 PM »
Thanks folks...

25
Rules Discussion / Re: Condition Removals
« on: September 26, 2012, 12:08:50 PM »
I just saw the other thread about attacking friendly creatures... which seems to be allowed.

26
Rules Discussion / Condition Removals
« on: September 26, 2012, 11:54:10 AM »
Was playing the apprentice game with my wife yesterday (me Wizard/ her Warlock) and I cast sleep on her Darkfenne Bat. Looking through the rules, it seemed that short of doing damage some spell or ability would be required to remove the condition, but it wasn't clear which ones.

It seems she doesn't have such a spell or ability, so is the creature asleep for the remainder of the game if I don't attack it? Can the Warlock attack its own creature to do some damage and wake it up?

I would love a list of conditions and their means of removal. Is any kind of Mage Wars online database planned? Thanks!

27
Strategy and Tactics / Re: Opening moves
« on: September 24, 2012, 09:13:49 AM »
"It's also fun to throw out a
small flyer or fast creature early to start disrupting the other mages plans and if you can incorporate this into your opening moves its great to see spells from the other Mage wasted on things that are not important to your overall strategy."

Blue Gremlins!

28
League / Tournament Play / Re: Looking for Iowa players!
« on: September 22, 2012, 09:53:44 PM »
I have a shop in Fairfield, (Finnywick's). I am hoping to attract some players. If I can get enough to have some organized or regular play I'll let you know. I know it's an hour south from I.C., but who knows... maybe a day trip once in a while for some Mage Wars would be fun!

29
General Discussion / Re: Accessories questions...
« on: September 21, 2012, 01:41:24 PM »
Thanks! I got the hardcopy of the How to Teach guide and am looking forward to using it!

30
Strategy and Tactics / Re: Opening moves
« on: September 21, 2012, 08:49:06 AM »
I read a post here recently about mana efficient spells (persistent) vs. non efficient. I can see that being an important consideration throughout the game. Are you playing a Wizard? Or, are these helpful for the early game with any mage?

I'm curious about about spawn points... Do they become a priority target for your opponent the moment they're put down? They seem like a fairly important object in the arena. Do they require some preliminary protection or are they better to get out right away?

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