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Messages - Mathias

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League / Tournament Play / Belgium (Dutch part)
« on: December 09, 2012, 12:08:06 PM »
Any players from Belgium (Dutch part) around here?

Rules Discussion / Re: Damage Barrier
« on: December 09, 2012, 11:32:18 AM »
Quote from: "Drealin" post=4846
Reverse Attack says you become the controller of that attack.

I vote for Drealin. I also read clearly "You become the controller".
Since the wizard is attacking Warlock, wizard will get hit by DB.

Some scenerios in my head (realistic feel):

1) Wizard would jump at Warlock (melee). As he comes close he gets hit by the damage barrier and suffer damage.

2) Warlock is going to hit Wizard. In my head I see a Warlock running with his lash at
the Wizard. As he pulls his lash the Wizard cast his spell to make the lash backfire in the Warlocks face.
In my view they don't get close to each other and DB would not trigger.

3) Warlock is going at Wizard with a staf, at which point would the wizard cast his spell?
From the moment the Warlock starts running at him? Too far away for DB
Just befor Impact? In range for DB
(I see DB as kind of aura near the body of the protected one)

No real conclusion possible, they all have a realistic feel.

Point of Logic.

Shad0w rules that the Warlock is still the source of the attack.
DB would only trigger when an enemy would melee attack.
If Warlock would still be the source of the attack, he attacks himself. Or friendly fire.
Enemy = non - friendly
Thus, Warlock is not an enemy, thus DB would not trigger.

All friendly creatures (non - enemy) who attack their friendly mage, would not suffer
DB if he has one, because they are not enemies.

Rules Discussion / Re: Ranged attack and flying
« on: December 07, 2012, 07:18:26 PM »
Quote from: "mitkosim" post=2637
Yay, I contributed! :D Along the same lines, what would you think about a flying archer vs a flying creature in the same zone? I'm thinking no shot, but would like to know for sure.

I'd like to reconsider from a point of logic (as in mathematical logic; 1 = 1).

Rules as they are now:

Melee can attack melee (same zone only)

Rangers can attack any flyers in range. (minimum: same zone - maximum: 1 or 2 )
Rangers can attack at distance: 1 or 2 zones
Rangers can't attack point blank on ground.

Flyers can attack Melee by diving to the ground. (Same zone)
Flyers can attack other Flyers as in Melee attack (Same zone)

This conclusion above is correct for:
Rangers can't attack point blank on ground. (In this case "air")

However this contradicts:
Rangers can attack any flyers in range. (minimum: same zone - maximum: 1 or 2 )

So there no logic in telling a "Flying Ranger" would loose his ability to shoot any flyer in his space,
it would contradict the definition or "being a Ranger".
He could dive to the ground or soar to the air to create distance to shoot the target.
Would also seem realistic in my world :)

Rules Discussion / Re: Bear Strength?
« on: December 07, 2012, 03:56:28 PM »
Indeed, I've been mistaken :/

Rules Discussion / Re: Life/Mana limited to stat board max?
« on: December 06, 2012, 07:05:08 AM »
Could this be confirmed please?


Rules Discussion / Re: Bear Strength?
« on: December 06, 2012, 06:01:14 AM »
Hello all,

I've a timing question.

Which goes first? deduction of rot-tokens or adding dice of Bear Strenght.

Exemple: Creature with 3 attack dice and 4 Rot Tokes

If strenght is addes first: 3 + 2 - 4 = 1 dice
If rot is taken in account first: 3 - 4 results in 1 attack dice (special rule). 1 + 2 = 3 dice.

Thanks for your help.

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